1
0
forked from me/IronOS

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...

43 Commits
V1.03 ... v1.15

Author SHA1 Message Date
Ben V. Brown
cb8bc643c4 Adding support for boot up Logo's (#32)
This brings across a set of commits to support loading boot up images from a specific location in flash. And also creating a generator tool to make files to put images in said position.
2017-07-23 16:54:12 +10:00
Ben V. Brown
967d62f826 Update README.md 2017-07-22 12:47:08 +10:00
Ben V. Brown
f95678a66b Update README.md 2017-07-22 12:41:18 +10:00
Ben V. Brown
77c79c7241 Update README.md 2017-07-22 12:35:46 +10:00
Ben V. Brown
baa4979a96 V1.14 - Adds battery icon to cell selection
Relivant to #29 and #30
2017-07-22 12:20:36 +10:00
Ben V. Brown
2a5f4e6d89 Updating cutoff voltage to DC/3.5V*cell count
Working on progress for:
#29 #30
2017-07-22 11:19:23 +10:00
Ben V. Brown
c50b33e142 Small font reference 2017-07-22 10:54:47 +10:00
Ben V. Brown
c8f49d173a Add key auto-repeat 2017-07-12 22:18:13 +10:00
Ben V. Brown
e6f343c8c3 Include rough schematic I started on 2017-07-12 20:18:51 +10:00
Ben V. Brown
f844200b1b 1.13 alpha, testing new sensitivity & alternate button layout 2017-07-12 20:18:20 +10:00
Ben V. Brown
5802a254d0 Rename Flash Backup.hex to DO NOT FLASH_Flash Backup.hex 2017-07-11 19:59:29 +10:00
Ben V. Brown
615912836a Update README.md 2017-07-11 19:58:49 +10:00
Ben V. Brown
b793b61bb6 V1.12 - decreased step size for sensitivity
Collapsed motion being enabled into the motion sensitivity menu. Fixing
#20
More options for the sensitivity as well.
2017-07-11 19:52:29 +10:00
Ben V. Brown
52e3247f7e Fix #19
Prevent skipping from cool straight to soldering without turning oled
back on.
2017-07-11 18:22:49 +10:00
Ben V. Brown
16ecf486c2 Update README.md 2017-07-10 19:51:55 +10:00
Ben V. Brown
aa2fe7b31b Update README.md 2017-07-10 19:41:13 +10:00
Ben V. Brown
a40ad665fe Bugfix sensitivity options typo + add more options
Changes sensitivity scale to be more precise.
Fixes #17
2017-07-10 19:31:48 +10:00
Ben V. Brown
54356d53a9 Update README.md 2017-07-08 23:26:41 +10:00
Ben V. Brown
d536fb33de V1.11 - Adding a Boost mode
Allows users to enable a boost mode.
This allows you to hold down the button near the tip while soldering to
temporarily boost the soldering temperature.
Closes #10
2017-07-08 23:16:02 +10:00
Ben V. Brown
fa717b2741 Inital work on boost mode 2017-07-08 22:36:49 +10:00
Ben V. Brown
0a7b6145af V1.10.2
Closes #16
Fixes pressing a button to exit the settings prompts
2017-07-08 18:12:28 +10:00
Ben V. Brown
7b4f467eec Increase pre PID filtering, reducing display flicker
Also improve movement sensitivities to be less extreme ramp up
2017-07-07 23:22:20 +10:00
Ben V. Brown
f72fc36427 Update README.md 2017-07-07 22:23:05 +10:00
Ben V. Brown
3c6151385f Update display speeds and rounding 2017-07-07 21:31:08 +10:00
Ben V. Brown
03f063cbf2 Add short summary messages for settings 2017-07-07 20:48:03 +10:00
Ben V. Brown
a9e9fb63bf Update README.md 2017-07-07 19:41:37 +10:00
Ben V. Brown
6bbade318d Fix default settings for displaymode to fast 2017-07-07 19:29:15 +10:00
Ben V. Brown
f3156e88dc V1.09 - Add display update mode
Adds the following modes for display update:
Fast (old style)
Slow (1Hz)
Rounded (Only shows to 10C increments)
None (No temp, just symbol)
2017-07-07 19:20:52 +10:00
Ben V. Brown
13603d8db6 Update README.md 2017-06-17 15:47:15 +10:00
Ben V. Brown
551853360c Tested bugfix for menu count being wrong 2017-06-09 21:15:53 +10:00
Adriano
711a3e9182 Update Settings.h (#8)
Options are 7 now.
Fix options menu not showing last option
2017-06-09 21:08:01 +10:00
Ben V. Brown
7e1e81cc6f Adds automatic shutdown
Closes #7 .
Adds shutdown feature with settings entry
2017-05-29 11:07:45 +10:00
Ben V. Brown
a01cb7a4be Update README.md 2017-05-28 20:16:00 +10:00
Ben V. Brown
cb5d4bc49d Import up/down indicator from miniware
Closes #3 with nicer heating display
2017-05-21 23:50:26 +10:00
Ben V. Brown
67e3c44f54 Update README.md 2017-05-21 17:42:58 +10:00
Ben V. Brown
e47753d5ab Update README.md 2017-05-19 11:55:18 +10:00
Ben V. Brown
07d9b15ecc Update README.md
Add note on v1.05
2017-05-19 00:02:00 +10:00
Ben V. Brown
1522c419cf Add ability to calibrate input DC voltage reading, V1.05
Closes #5
2017-05-18 23:58:39 +10:00
Ben V. Brown
ddedd9ad4f Update README.md 2017-05-18 23:34:01 +10:00
Ben V. Brown
0f3bb4c356 Bump version 1.04 2017-05-18 21:20:57 +10:00
Ben V. Brown
0ebaab5847 Add more intuitive idle screen with prompts 2017-05-18 21:20:26 +10:00
Ben V. Brown
203a7c154b Add official Schematic 2017-05-18 19:51:55 +10:00
Ben V. Brown
ebfe457f65 Add Temperature calibration, improve temp accuracy 2017-05-18 19:51:47 +10:00
41 changed files with 2610 additions and 604 deletions

3
.gitignore vendored
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@@ -37,3 +37,6 @@ workspace/.metadata/*
workspace/ts100/.settings/language.settings.xml
workspace/ts100/.cproject
TS100/KiCad/TS100.bak
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/obj/
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/bin/

BIN
BatteryIcon.bmp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 630 B

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@@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.15
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TS100 Logo Editor", "TS100 Logo Editor\TS100 Logo Editor.csproj", "{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
</startup>
</configuration>

View File

@@ -0,0 +1,209 @@
namespace TS100_Logo_Editor
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.btnLoadImage = new System.Windows.Forms.Button();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.cbInvertImage = new System.Windows.Forms.CheckBox();
this.gbScaling = new System.Windows.Forms.GroupBox();
this.rbScaleStretch = new System.Windows.Forms.RadioButton();
this.rbScaleFit = new System.Windows.Forms.RadioButton();
this.pbImage = new System.Windows.Forms.PictureBox();
this.groupBox3 = new System.Windows.Forms.GroupBox();
this.btnSaveHex = new System.Windows.Forms.Button();
this.groupBox1.SuspendLayout();
this.groupBox2.SuspendLayout();
this.gbScaling.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pbImage)).BeginInit();
this.groupBox3.SuspendLayout();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.Controls.Add(this.btnLoadImage);
this.groupBox1.Location = new System.Drawing.Point(20, 20);
this.groupBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox1.Size = new System.Drawing.Size(300, 217);
this.groupBox1.TabIndex = 0;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "1. Load source Image";
//
// btnLoadImage
//
this.btnLoadImage.Location = new System.Drawing.Point(10, 31);
this.btnLoadImage.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.btnLoadImage.Name = "btnLoadImage";
this.btnLoadImage.Size = new System.Drawing.Size(280, 35);
this.btnLoadImage.TabIndex = 0;
this.btnLoadImage.Text = "Load Image";
this.btnLoadImage.UseVisualStyleBackColor = true;
this.btnLoadImage.Click += new System.EventHandler(this.btnLoadImage_Click);
//
// groupBox2
//
this.groupBox2.Controls.Add(this.cbInvertImage);
this.groupBox2.Controls.Add(this.gbScaling);
this.groupBox2.Controls.Add(this.pbImage);
this.groupBox2.Location = new System.Drawing.Point(330, 20);
this.groupBox2.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox2.Size = new System.Drawing.Size(300, 217);
this.groupBox2.TabIndex = 1;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "2. Adjust image";
//
// cbInvertImage
//
this.cbInvertImage.AutoSize = true;
this.cbInvertImage.Location = new System.Drawing.Point(138, 122);
this.cbInvertImage.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.cbInvertImage.Name = "cbInvertImage";
this.cbInvertImage.Size = new System.Drawing.Size(75, 24);
this.cbInvertImage.TabIndex = 2;
this.cbInvertImage.Text = "Invert";
this.cbInvertImage.UseVisualStyleBackColor = true;
this.cbInvertImage.CheckedChanged += new System.EventHandler(this.cbInvertImage_CheckedChanged);
//
// gbScaling
//
this.gbScaling.Controls.Add(this.rbScaleStretch);
this.gbScaling.Controls.Add(this.rbScaleFit);
this.gbScaling.Location = new System.Drawing.Point(9, 91);
this.gbScaling.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.gbScaling.Name = "gbScaling";
this.gbScaling.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.gbScaling.Size = new System.Drawing.Size(120, 117);
this.gbScaling.TabIndex = 1;
this.gbScaling.TabStop = false;
this.gbScaling.Text = "Scaling";
//
// rbScaleStretch
//
this.rbScaleStretch.AutoSize = true;
this.rbScaleStretch.Location = new System.Drawing.Point(10, 68);
this.rbScaleStretch.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.rbScaleStretch.Name = "rbScaleStretch";
this.rbScaleStretch.Size = new System.Drawing.Size(86, 24);
this.rbScaleStretch.TabIndex = 1;
this.rbScaleStretch.Text = "Stretch";
this.rbScaleStretch.UseVisualStyleBackColor = true;
this.rbScaleStretch.CheckedChanged += new System.EventHandler(this.rbScaleStretch_CheckedChanged);
//
// rbScaleFit
//
this.rbScaleFit.AutoSize = true;
this.rbScaleFit.Checked = true;
this.rbScaleFit.Location = new System.Drawing.Point(10, 31);
this.rbScaleFit.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.rbScaleFit.Name = "rbScaleFit";
this.rbScaleFit.Size = new System.Drawing.Size(52, 24);
this.rbScaleFit.TabIndex = 0;
this.rbScaleFit.TabStop = true;
this.rbScaleFit.Text = "Fit";
this.rbScaleFit.UseVisualStyleBackColor = true;
this.rbScaleFit.CheckedChanged += new System.EventHandler(this.rbScaleFit_CheckedChanged);
//
// pbImage
//
this.pbImage.BackColor = System.Drawing.Color.Black;
this.pbImage.Location = new System.Drawing.Point(4, 31);
this.pbImage.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.pbImage.Name = "pbImage";
this.pbImage.Size = new System.Drawing.Size(192, 32);
this.pbImage.TabIndex = 0;
this.pbImage.TabStop = false;
//
// groupBox3
//
this.groupBox3.Controls.Add(this.btnSaveHex);
this.groupBox3.Location = new System.Drawing.Point(640, 20);
this.groupBox3.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox3.Name = "groupBox3";
this.groupBox3.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox3.Size = new System.Drawing.Size(300, 217);
this.groupBox3.TabIndex = 2;
this.groupBox3.TabStop = false;
this.groupBox3.Text = "3. Export";
//
// btnSaveHex
//
this.btnSaveHex.Location = new System.Drawing.Point(8, 91);
this.btnSaveHex.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.btnSaveHex.Name = "btnSaveHex";
this.btnSaveHex.Size = new System.Drawing.Size(280, 35);
this.btnSaveHex.TabIndex = 0;
this.btnSaveHex.Text = "Save DFU File";
this.btnSaveHex.UseVisualStyleBackColor = true;
this.btnSaveHex.Click += new System.EventHandler(this.btnSaveHex_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(963, 265);
this.Controls.Add(this.groupBox3);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.DoubleBuffered = true;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.Name = "Form1";
this.ShowIcon = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "TS100 Custom Logo editor";
this.groupBox1.ResumeLayout(false);
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
this.gbScaling.ResumeLayout(false);
this.gbScaling.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pbImage)).EndInit();
this.groupBox3.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button btnLoadImage;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.CheckBox cbInvertImage;
private System.Windows.Forms.GroupBox gbScaling;
private System.Windows.Forms.RadioButton rbScaleStretch;
private System.Windows.Forms.RadioButton rbScaleFit;
private System.Windows.Forms.PictureBox pbImage;
private System.Windows.Forms.GroupBox groupBox3;
private System.Windows.Forms.Button btnSaveHex;
}
}

View File

@@ -0,0 +1,169 @@

using System;
using System.Drawing;
using System.Windows.Forms;
namespace TS100_Logo_Editor
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Image sourceImage;
const int LCDWidth = 96;
Bitmap PureBMP;
private void btnLoadImage_Click(object sender, EventArgs e)
{
//load in an image
OpenFileDialog dlg = new OpenFileDialog();
dlg.Title = "Select Image";
dlg.Filter = "Image files (*.jpg, *.jpeg, *.bmp, *.png) | *.jpg; *.jpeg; *.bmp; *.png";
if (dlg.ShowDialog() == DialogResult.OK)
{
//user has selected an image
string filename = dlg.FileName;
sourceImage = Image.FromFile(filename);
reDrawPreview();
}
}
private void reDrawPreview()
{
PureBMP = new Bitmap(LCDWidth, 16);
//scale mode
if (rbScaleFit.Checked)
{
//fit
float scalefactor = Math.Min((float)PureBMP.Width / (float)sourceImage.Width, (float)PureBMP.Height / (float)sourceImage.Height);
using (Graphics g = Graphics.FromImage(PureBMP))
{
g.DrawImage(sourceImage, new RectangleF(0, 0, sourceImage.Width * scalefactor, sourceImage.Height * scalefactor));
}
}
else
{
//draw image stretched
using (Graphics g = Graphics.FromImage(PureBMP))
{
g.DrawImage(sourceImage, new RectangleF(0, 0, LCDWidth, 16));
}
}
//We now have our downsampled colour image
//apply inversion
if (cbInvertImage.Checked)
{
for (int y = 0; (y <= (PureBMP.Height - 1)); y++)
{
for (int x = 0; (x <= (PureBMP.Width - 1)); x++)
{
Color inv = PureBMP.GetPixel(x, y);
inv = Color.FromArgb(255, (255 - inv.R), (255 - inv.G), (255 - inv.B));
PureBMP.SetPixel(x, y, inv);
}
}
}
//Threshold image
PureBMP = GrayScale(PureBMP);
//draw image at 2x scale
Bitmap bBig = new Bitmap(pbImage.Width, pbImage.Height);
using (Graphics g = Graphics.FromImage(bBig))
{
g.DrawImage(PureBMP, new RectangleF(0, 0, pbImage.Width, pbImage.Height));
}
pbImage.Image = bBig;
}
public Bitmap GrayScale(Bitmap Bmp)
{
int rgb;
Color c;
for (int y = 0; y < Bmp.Height; y++)
for (int x = 0; x < Bmp.Width; x++)
{
c = Bmp.GetPixel(x, y);
rgb = (int)((c.R + c.G + c.B) / 3);
if (rgb > 128)
rgb = 0xFF;
else
rgb = 0x00;
Bmp.SetPixel(x, y, Color.FromArgb(rgb, rgb, rgb));
}
return Bmp;
}
private void rbScaleStretch_CheckedChanged(object sender, EventArgs e)
{
reDrawPreview();
}
private void rbScaleFit_CheckedChanged(object sender, EventArgs e)
{
reDrawPreview();
}
private void cbInvertImage_CheckedChanged(object sender, EventArgs e)
{
reDrawPreview();
}
private void btnSaveHex_Click(object sender, EventArgs e)
{
Bitmap bmp = PureBMP;
//convert image to byte array
byte[] data = new byte[1024];
data[0] = 0xAA;
data[1] = 0x55;
data[2] = 0xF0;
data[3] = 0x0D;
for (int i = 0; i < (LCDWidth * 16 / 8); i++)
{
//loop through all the bytes
byte b = 0;//local byte
//i sets the starting column
for (int y = 0; y < 8; y++)
{
var px = bmp.GetPixel(i % LCDWidth, (i / LCDWidth) == 1 ? 8 + y : y);
//we loop down the picture
//LSB is the top, MSB is the bottom
if (px.R >= 128)
{
//pixel is white
b |= (byte)(1 << y);
}
}
data[i + 4] = b;
}
//We should now have the byte array that represents the image in the LCD format.
//We now send this off to be encoded by the Intel Encoder
//Flip all uint16_t pairs
for (int i = 0; i < data.Length; i += 2)
{
//we need to swap each pair
byte temp = data[i];
data[i] = data[i + 1];
data[i + 1] = temp;
}
string outputHexFile = IntelHex.IntelHex.encode(data, 0x0800B800, 16, true, true);//16 bytes is the only format the DFU seems to support //0x0800B800
//^ This string now just needs to be written out to a text file :)
SaveFileDialog dlg = new SaveFileDialog();
dlg.Title = "Save DFU File";
dlg.AddExtension = true;
dlg.DefaultExt = ".hex";
dlg.Filter = "Hex Files(*.hex)|*.hex";
if (dlg.ShowDialog() == DialogResult.OK)
{
//The user has selected where they want to save the file
using (var fs = new System.IO.StreamWriter(dlg.FileName))
{
fs.Write(outputHexFile);
}
}
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -0,0 +1,96 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
namespace IntelHex
{
public class IntelHex
{
public static string encode(byte[] data, UInt32 startingAddress, int bytesPerLine, bool header = true,bool Addbloat=false)
{
//We are taking the byte array and encoding it into the wanted hex file contents (aka string of data).
//First create the starting base address record
//:020000040800F2
string Output = "";
if (header)
{
//Set the upper 16 bits of the address space
Output += getHighAddressSetLine((UInt16)(startingAddress >> 16));
}
//Now loop through all the data that we were given
for (UInt32 index = 0; index < data.Length; index = (UInt32)(index + bytesPerLine))
{
//We want to read from data[index] to data[index+bytesPerLine-1]
UInt32 currentAddress = (UInt32)(startingAddress + index);
if ((currentAddress >> 16) != (startingAddress >> 16))
{
Output += getHighAddressSetLine((UInt16)(currentAddress >> 16));
//The address has rolled over the 64K boundry, so write a new high address change line
}
//We should now be good for the higher part of the address
Output += encodeDataLine((UInt16)(currentAddress & 0xFFFF), data, index, bytesPerLine);
}
if(Addbloat)
{
//Repeat the instructs a stack of times to get around filesize minimums
for(int x=0;x<3;x++)
{
for (UInt32 index = 0; index < data.Length; index = (UInt32)(index + bytesPerLine))
{
//We want to read from data[index] to data[index+bytesPerLine-1]
UInt32 currentAddress = (UInt32)(startingAddress + index);
if ((currentAddress >> 16) != (startingAddress >> 16))
{
Output += getHighAddressSetLine((UInt16)(currentAddress >> 16));
//The address has rolled over the 64K boundry, so write a new high address change line
}
//We should now be good for the higher part of the address
Output += encodeDataLine((UInt16)(currentAddress & 0xFFFF), data, index, bytesPerLine);
}
}
}
//We have now written out all the data lines
Output += ":00000001FF\r\n";//End of file marker
return Output;
}
private static string encodeDataLine(UInt16 address, byte[] data, UInt32 startindex, int bytes)
{
string line = ":";
line += bytes.ToString("X2");//add the marker of line length
line += address.ToString("X4");//write the address
line += "00";//Data line
//Next copy bytes bytes
for (int i = 0; i < bytes; i++)
{
if ((startindex + i) < data.Length)
line += data[startindex + i].ToString("X2");
else
line += "FF";//pad images out with FF
}
line += checksumLine(line);//Adds checksum and EOL
return line;
}
private static string getHighAddressSetLine(UInt16 HighAddress)
{
string Output = "";
Output += ":02000004" + (HighAddress).ToString("X4");
Output += checksumLine(Output);
return Output;
}
private static string checksumLine(string line)
{
//We want to convert the string line to each byte and sum.
byte sum = 0;
for (int i = 1; i < line.Length; i += 2)
{
byte b = byte.Parse((line.Substring(i, 2)), System.Globalization.NumberStyles.HexNumber);
sum += b;
}
byte checksum = (byte)(((byte)0) - sum);//invert
return checksum.ToString("X2") + "\r\n";
}
}
}

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@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TS100_Logo_Editor
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("TS100 Logo Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TS100 Logo Editor")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("206c8aef-3be6-44e9-a1b0-25bf3805f1cb")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TS100_Logo_Editor.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TS100_Logo_Editor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TS100_Logo_Editor.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.1.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -0,0 +1,87 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>TS100_Logo_Editor</RootNamespace>
<AssemblyName>TS100 Logo Editor</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject>TS100_Logo_Editor.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="IntelHex.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

207
README.md
View File

@@ -1,48 +1,215 @@
# TS100
This is a complete open source re-write of the software for the ts100 soldering iron.
This project is feature complete for use as a soldering iron, but is still open to ideas and suggestions.
This is a complete re*write of the open source software for the ts100 soldering iron.
This project is feature complete for use as a soldering iron, *so please suggest any feature improvements you would like!*
This project was started to remove the need for USB for changing system settings.
In the latest official firmware they have also added a settings menu system, so it is still worth comparing the two firmwares to select your preferred option.
## Features Working
**Please note that when running the iron off a Lithium battery pack, the Iron is only rated to 24V input. So using a fully charged 6S battery exceeds this rating, and is done so at your own risk.
Please calibrate your irons voltage reading when you are using a lithium battery after any firmware upgrades.**
## Features
* Soldering / Temperature control
* Full PID iron temperature control
* Adjusting temperature
* Automatic sleep
* Automatic sleep with selectable sensitivity
* Motion wake support
* Settings menu
* Input voltage UVLO measurement
* Saving settings to flash for persistence
* Improved GUI Fonts
* Use hardware I2C for communications
* Set a voltage lower limit for Lithium batteries so you dont kill your battery pack. Please calibrate your input voltage first!
* All settings saved
* Improved readability Fonts
* Use hardware features to improve reliability
* Can disable movement detection if desired
* Calibration of the temperature offset
* Boost mode lets you temporarily change the temperature when soldering
* Battery charge level indicatior if power source set to a lipo cell count.
* Custom bootup logo support
# Upgrading your ts100 iron
This is completely safe, if it goes wrong just put the .hex file from the official website onto the unit and your back to the old firmware. Downloads for the hex files to flash are available on the [releases page.](https://github.com/Ralim/ts100/releases)
**You will need a windows computer (7,8,10 tested), using the normal windows explorer to load the firmware.
The bootloader does not appear to work under mac or linux at the moment.**
Officially the bootloader on the iron only works under windows. However, users have reported that it does work under Mac, and can be made to work under Linux *sometimes*. Details over on the [wiki page](https://github.com/Ralim/ts100/wiki/Upgrading*Firmware).
1. Hold the button closest to the tip, and plug in the USB to the computer.
2. The unit will appear as a USB drive.
3. Drag the .hex file onto the USB drive.
4. The unit will disconnect and reconnect.
5. The filename will have changed to end in .RDY or .ERR .
6. If it ends with .RDY your done! Otherwise something went wrong.
5. The filename will have changed to end in .RDY or .ERR
6. If it ends with .RDY you're done! Otherwise something went wrong.
7. Disconnect the USB and power up the iron. You're good to go.
For the more adventurerous out there, you can also load this firmware onto the device using a SWD programmer.
On the bottom of the MCU riser pcb, there are 4 pads for programming.
There is a complete device flash backup included in this repository. (Note this includes the bootloader, so will need a SWD programmer to load onto the unit). Please do not use the backup of the bootloader for anything malicious, its only saved here for those who are tinkering with their iron and decide to replace it.
# New Menu System
## Setting a custom bootup image
This firmware uses a different method of updating the bootup image.
This removes the need for emulating a USB drive on the iron just to allow for a bootup image to be setup.
At this point in time you will need a windows machine to make the required .hex file for you image.
1. On the [releases page](https://github.com/Ralim/ts100/releases) you will need to download the latest copy of the GUI Tool (*TS100 Logo Editor.exe*).
2. Launch the TS100 Logo Editor, you will need to have .NET 4.0 installed on your machine
3. On the tool open the source image that you would like to use as your bootup screen. A resolution of 96x16 is ideal, but you can fill or stretch your logo to fit
4. Colour images are okay, the software will convert them to B&W for you.
5. You can also invert colours if you would prefer.
6. Save the created file as a *.hex* file somewhere.
7. Connect your iron to your computer in DFU mode (same as you would to upgrade firmware).
8. Drag the created .hex file for the logo onto the iron to update it with the file.
9. You should be good to go.
10. The image will stay through future updates, but if it ever wont I will put a warning in the update download on the releases page.
## New Menu System
This new firmware uses a new menu system to allow access to the settings on the device.
This menu can be accessed as shown in following flow chart, in the settings numbers roll over from top to bottom.
![TS100: Software Menu](TS100.png "Fairly easy to learn")
When on the main screen, the unit shows prompts for the two most common operations.
* Pressing the button near the tip enters soldering mode
* Pressing the button near the power input enters the settings menu.
* Pressing both buttons together enters the Extras menu
## Soldering mode
In this mode the iron works as you would expect, pressing either button will take you to a temperature change screen. Use each button to go up and down in temperature. Pressing both buttons will exit you from the temperature menu (or wait 3 seconds and it will time out).
Pressing both buttons will also exit the soldering mode.
## Settings Menu
This menu allows you to cycle through all the options and set their values.
The button near the tip cycles through the options, and the one near the usb changes the selected option.
Note that settings are not saved until you exit the menu, and some settings such as screen flip do not apply until a power cycle is applied.
If you leave the unit alone (ie don't press any buttons) on a setting, after 3 seconds the screen will scroll a longer version of the name
* PWRSC -> Power source, select a cell count if using a LiPo, or DC to disable the shutdown. (Sets it to minimum of 10V).
* STMP -> The temperature the unit drops to in sleep mode
* SLTME -> Sleep time, how long it takes before the unit goes to sleep
* SHTME -> Shutdown Time, how long the unit will wait after movement before shutting down completely
* MSENSE -> Motion Sensitivity,0*9,0 means motion sensing is turned off, 9 is most sensitive, 1 is least sensitive (ie takes more movement to trigger)
* TMPUNIT -> Temperature unit, C or F
* TMPRND -> Temperature Rounding, {1,5,10}
* TMPSPD -> How fast the temperature should update in the soldering status screen.
* FLPDSP -> Flip display for left handed users
* BOOST -> Enable boost mode
* BTMP -> Set the temperature for the boost mode
Temperature rounding means that the unit will round off the temperature before displaying. This can helpt to reduce the flickering of the temperature when the unit oscillates between two temperatures.
## Extras Menu
This menu defaults to showing the current temperature on the tip.
Pressing the button near the iron tip will show the current input voltage. Pressing the other button while this is show will allow you to calibrate the reading if your iron is like mine and is not overly accurate out of the factory. (Press buttons to change measurement up and down, press both to exit and save).
Pressing the button near the usb enters the temperature offset setting menu, when the iron is cold, pressing the other button will start the unit calibrating for any offset in the tip temperature.
### Calibrating input voltage
Due to the tolerance on the resistors used for the input voltage divider, some irons can be up to 0.6V out on the voltage measurement.
Please, Please, calibrate your iron if you have any issues with the cutoff voltage. This is more critical than before with the new cell count based cutout voltage.
To calibrate your Iron:
1. Measure the input voltage with a multimeter and note it down.
2. Connect the input to your iron.
3. On the home screen (showing iron symbol), press both buttons simultainiously.
4. The iron will now show the tip temperature.
5. Press the button near the soldering iron tip.
6. The screen will display the measured input voltage.
7. If this is the same as what you measured before skip to step 13
8. Otherwise, press the button near the USB end of the iron
9. The voltage will now slowly blink.
10. Use the buttons to adjust the reading up and down until it reads as close as possible to the voltage you measured earlier.
11. When it is reading as close as possible, press both buttons at once.
12. The screen will go back to just showing the input voltage.
13. Press the button near the tip of the iron to exit back to the live temperature display.
14. Press both buttons at once to exit back to the idle screen.
15. You're done. Enjoy your iron.
### Calibrating tip offset
Some tips will have an offset on their readings, to calibrate this out perform the following steps:
1. Connect power to your iron
2. Make sure the tip is at room temperature (ie. wait for a fair while after using the iron before calibration)
3. Press both buttons on the idle screen (showing the logo for the iron. The screen you see after power is applied).
4. The iron will now show the current tip temperature.
5. Press the button near the USB port.
6. The display will change to "CAL TEMP"
7. Press the button near the tip of the iron to confirm.
8. The display should change to "CAL OK". If you recieve "CAL FAIL" let your tip cool down for longer, its too hot.
9. Press the button near the USB port to exit back to live temperature display
10. Press both buttons at the same time to return to the idle screen.
11. You're done. Enjoy your iorn.
### Boost mode
This allows you to change the front key (one near the tip) to become a boost button instead of going to temperature editing when in soldering mode. This allows you to set this button to change the soldering temperature for short periods. For example when soldering a big joint and you want to boost the temperature a bit.
The boost temperature is set in the settings menu.
## Version Changes
V1.15
* Added support for a custom bootup logo to be programmed via the DFU bootloader.
V1.14
* Changed input voltage cutoff to be based on cell count rather than voltage.
V1.13
* Swapped buttons for menu to prevent accidentally changing first menu item
* Added auto key repeat.
V1.12
* Increases sensitivity options to be 1*9 with 0 off state
* Fixes issue where going from COOL *> soldering can leave screen off.
V1.11
* Boost mode
* Change sensitivity options to be 1*8
V1.10
* Adds help text to settings
* Improves settings for the display update rate
V1.09
* Adds display modes, for slowing down or simplifying the display
V1.08
* Fix settings menu not showing flip display
V1.07
* Adds shutdown time to automatically shutdown the iron after inactivity
V1.06
* Changes H and C when the iron is heating to the minidso chevron like images
V1.05
* Adds ability to calibrate the input voltage measurement
V1.04
* Increased accuracy of the temperature control
* Improved PID response slightly
* Allows temperature offset calibration
* Nicer idle screen
V1.03
* Improved Button handling
* Ability to set motion sensitivity
* DC voltmeter page shows input voltage
# Version Changes:
V1.02
- Adds hold both buttons on IDLE to access the therometer mode.
- Changes the exit soldering mode to be holding both buttons (Like original firmware).
* Adds hold both buttons on IDLE to access the therometer mode.
* Changes the exit soldering mode to be holding both buttons (Like original firmware).
If you love this firmware and want to continue my caffine addiction, you can do so here (or email me) : https://paypal.me/RalimTek

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TS100/KiCad/TS100.pro Normal file
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update=18/05/2017 9:29:06 PM
version=1
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<tr>
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<h1 style="margin-bottom: 18pt; text-align: center;" align="center"><span style="font-size: 20pt; font-family: Verdana; color: rgb(51, 102, 255);">Release
Notes for STM32F10x Standard Peripherals Library Drivers
(StdPeriph_Driver)</span><span style="font-size: 20pt; font-family: Verdana;"><o:p></o:p></span></h1>
<p class="MsoNormal" style="text-align: center;" align="center"><span style="font-size: 10pt; font-family: Arial; color: black;">Copyright 2011 STMicroelectronics</span><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p>
<p class="MsoNormal" style="text-align: center;" align="center"><span style="font-size: 10pt; font-family: Arial; color: black;"><img alt="" id="_x0000_i1025" src="../../_htmresc/logo.bmp" style="border: 0px solid ; width: 86px; height: 65px;"></span><span style="font-size: 10pt;"><o:p></o:p></span></p>
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<p class="MsoNormal"><span style="font-family: Arial; display: none;"><o:p>&nbsp;</o:p></span></p>
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<h2 style="background: rgb(51, 102, 255) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;"><span style="font-size: 12pt; color: white;">Contents<o:p></o:p></span></h2>
<ol style="margin-top: 0cm;" start="1" type="1">
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;"><a href="#History">STM32F10x Standard Peripherals Library
Drivers update History</a><o:p></o:p></span></li>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;"><a href="#License">License</a><o:p></o:p></span></li>
</ol>
<span style="font-family: &quot;Times New Roman&quot;;">
</span>
<h2 style="background: rgb(51, 102, 255) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;"><a name="History"></a><span style="font-size: 12pt; color: white;">STM32F10x Standard
Peripherals Library Drivers&nbsp; update History</span></h2><br>
<h3 style="background: rgb(51, 102, 255) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; margin-right: 500pt; width: 167px;"><span style="font-size: 10pt; font-family: Arial; color: white;">V3.5.0 / 11-March-2011<o:p></o:p></span></h3>
<p class="MsoNormal" style="margin: 4.5pt 0cm 4.5pt 18pt;"><b style=""><u><span style="font-size: 10pt; font-family: Verdana; color: black;">Main
Changes<o:p></o:p></span></u></b></p>
<ul style="margin-top: 0cm;" type="square">
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_can.h/.c files:</span></li>
<ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">Add 5 new functions</span></li>
<ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">3
new functions controlling the counter errors: CAN_GetLastErrorCode(),
CAN_GetReceiveErrorCounter() and CAN_GetLSBTransmitErrorCounter().</span></li>
</ul>
<ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">1 new function to select the CAN operating mode: CAN_OperatingModeRequest().</span></li>
</ul>
<ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">1 new function to support CAN TT mode: CAN_TTComModeCmd().</span><span style="font-size: 10pt; font-family: Verdana;"><br>
</span></li>
</ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">CAN_TransmitStatus() function updated to support all CAN transmit intermediate states<br>
</span></li>
</ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_i2c.h/.c files:</span></li>
<ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">Add 1 new function:</span></li>
<ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">I2C_NACKPositionConfig():
This function configures the same bit (POS) as I2C_PECPositionConfig()
but is intended to be used in I2C mode while I2C_PECPositionConfig() is
intended to used in SMBUS mode.</span></li>
</ul>
</ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_tim.h/.c files:</span></li>
<ul>
<li class="MsoNormal" style="color: black; margin-top: 4.5pt; margin-bottom: 4.5pt;"><span style="font-size: 10pt; font-family: Verdana;">Change the <span style="font-style: italic;">TIM_DMABurstLength_xBytes</span> definitions to <span style="font-style: italic;">TIM_DMABurstLength_xTansfers</span><br>
</span></li>
</ul>
</ul>
<h3 style="background: rgb(51, 102, 255) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; margin-right: 558.05pt;"><span style="font-size: 10pt; font-family: Arial; color: white;">3.4.0
- 10/15/2010</span></h3>
<ol style="margin-top: 0in;" start="1" type="1">
<li class="MsoNormal" style=""><b><i><span style="font-size: 10pt; font-family: Verdana;">General</span></i></b><i><span style="font-size: 10pt; font-family: Verdana;"> </span></i><i><span style="font-size: 10pt;"><o:p></o:p></span></i></li>
</ol>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">Add support for <span style="font-weight: bold;">STM32F10x High-density value line </span>devices.</span></li>
</ul>
<ol style="margin-top: 0in;" start="2" type="1">
<li class="MsoNormal" style=""><b><i><span style="font-size: 10pt; font-family: Verdana;">STM32F10x_StdPeriph_Driver</span></i></b><b><i><span style="font-size: 10pt;"><o:p></o:p></span></i></b></li>
</ol>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_bkp.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Delete BKP registers definition from stm32f10x_bkp.c and use defines within stm32f10x.h file. </span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_can.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Delete CAN registers definition from stm32f10x_can.c and use defines within stm32f10x.h file.<br>
</span></span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Update the wording of some defines and Asserts macro. <br>
</span></span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">CAN_GetFlagStatus()
and CAN_ClearFlag() functions: updated to support new flags (were not
supported in previous version). These flags are:&nbsp; CAN_FLAG_RQCP0,
CAN_FLAG_RQCP1, CAN_FLAG_RQCP2, CAN_FLAG_FMP1, CAN_FLAG_FF1,
CAN_FLAG_FOV1, CAN_FLAG_FMP0, CAN_FLAG_FF0,&nbsp;&nbsp; CAN_FLAG_FOV0,
CAN_FLAG_WKU, CAN_FLAG_SLAK and CAN_FLAG_LEC. <br>
</span></span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">CAN_GetITStatus()
function: add a check of the interrupt enable bit before getting the
status of corresponding interrupt pending bit. <br>
</span></span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">CAN_ClearITPendingBit() function: correct the procedure to clear the interrupt pending bit. <br>
</span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_crc.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Delete CRC registers definition from stm32f10x_crc.c and use defines within stm32f10x.h file.</span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_dac.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Delete DAC registers definition from stm32f10x_dac.c and use defines within stm32f10x.h file. </span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_dbgmcu.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Delete DBGMCU registers definition from stm32f10x_dbgmcu.c and use defines within stm32f10x.h file. </span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_dma.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Delete DMA registers definition from stm32f10x_dma.c and use defines within stm32f10x.h file.</span></span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Add new function "void DMA_SetCurrDataCounter(DMA_Channel_TypeDef* DMAy_Channelx, uint16_t DataNumber);"<br>
</span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_flash.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">FLASH functions (Erase and Program) updated to always clear the "PG", "MER" and "PER" bits even in case of TimeOut Error.</span><span style="font-style: italic;"></span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_fsmc.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Add new member "FSMC_AsynchronousWait" in "FSMC_NORSRAMInitTypeDef" structure.</span><span style="font-style: italic;"></span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_gpio.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">GPIO_PinRemapConfig()</span> function: add new values for <span style="font-style: italic;">GPIO_Remap</span> parameter, to support new <span style="font-style: italic;">remap for TIM6, TIM7 and DAC DMA requests, TIM12 and DAC Triggers / DMA2_Channel5 Interrupt mapping.</span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_pwr.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Delete PWR registers definition from stm32f10x_pwr.c and use defines within stm32f10x.h and core_cm3.h files.</span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_rtc.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Delete RTC registers definition from stm32f10x_rtc.c and use defines within stm32f10x.h file.</span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_spi.h/.c</span></li>
<ul>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Add new definition for I2S Audio Clock frequencies "I2S_AudioFreq_192k".</span></span></li>
</ul>
<li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_tim.h/.c</span></li>
<ul><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">Add new definition for TIM Input Capture Polarity "TIM_ICPolarity_BothEdge".</span></span></li></ul>
</ul>
<h3 style="background: rgb(51, 102, 255) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; margin-right: 558.05pt;"><span style="font-size: 10pt; font-family: Arial; color: white;">3.3.0
- 04/16/2010</span></h3>
<ol style="margin-top: 0in;" start="1" type="1"><li class="MsoNormal" style=""><b><i><span style="font-size: 10pt; font-family: Verdana;">General</span></i></b><i><span style="font-size: 10pt; font-family: Verdana;"> </span></i><i><span style="font-size: 10pt;"><o:p></o:p></span></i></li></ol>
<ul style="margin-top: 0in;" type="disc"><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">Add support for <span style="font-weight: bold;">STM32F10x XL-density </span>devices.</span></li><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">I2C driver: events description and management enhancement.</span></li></ul>
<ol style="margin-top: 0in;" start="2" type="1"><li class="MsoNormal" style=""><b><i><span style="font-size: 10pt; font-family: Verdana;">STM32F10x_StdPeriph_Driver</span></i></b><b><i><span style="font-size: 10pt;"><o:p></o:p></span></i></b></li></ol>
<ul style="margin-top: 0in;" type="disc"><li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_dbgmcu.h/.c</span></li><ul><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">DBGMCU_Config()</span> function: add new values <span style="font-style: italic;">DBGMCU_TIMx_STOP</span> (x: 9..14) for <span style="font-style: italic;">DBGMCU_Periph</span> parameter.</span></li></ul><li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_flash.h/.c:
updated to support Bank2 of XL-density devices (up to 1MByte of Flash
memory). For more details, refer to the description provided within
stm32f10x_flash.c file.</span></li><li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_gpio.h/.c</span></li><ul><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">GPIO_PinRemapConfig()</span> function: add new values for <span style="font-style: italic;">GPIO_Remap</span> parameter, to support new <span style="font-style: italic;">remap for FSMC_NADV pin and TIM9..11,13,14.</span></span></li></ul><li class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_i2c.h/.c: I2C events description and management enhancement. <br></span></li><ul><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;"><span style="font-style: italic;">I2C_CheckEvent()</span>
function: updated to check whether the last event contains the
I2C_EVENT&nbsp; (instead of check whether the last event is equal to
I2C_EVENT)<br></span></li></ul><ul><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">Add
detailed description of I2C events and how to manage them using the
functions provided by this driver. For more information, refer to
stm32f10x_i2c.h and stm32f10x_i2c.c files.</span></li></ul><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_rcc.h/.c: updated to support TIM9..TIM14 APB clock and reset configuration</span></li><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_tim.h/.c: updated to support new Timers TIM9..TIM14.</span></li><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">stm32f10x_sdio.h:&nbsp;</span></li><ul><li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">SDIO_SetSDIOReadWaitMode() function: correct values of SDIO_ReadWaitMode parameter<br>change <br>&nbsp;
#define
SDIO_ReadWaitMode_CLK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp; ((uint32_t)0x00000000)<br>&nbsp; #define
SDIO_ReadWaitMode_DATA2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
((uint32_t)0x00000001)<br>by<br>&nbsp; #define
SDIO_ReadWaitMode_CLK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp; ((uint32_t)0x00000001)<br>&nbsp; #define
SDIO_ReadWaitMode_DATA2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
((uint32_t)0x00000000)</span></li></ul></ul>
<h3 style="background: rgb(51, 102, 255) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; margin-right: 558.05pt;"><span style="font-size: 10pt; font-family: Arial; color: white;">3.2.0
- 03/01/2010</span></h3>
<ol style="margin-top: 0in;" start="1" type="1">
<li class="MsoNormal" style=""><b><i><span style="font-size: 10pt; font-family: Verdana;">General</span></i></b><i><span style="font-size: 10pt; font-family: Verdana;"> </span></i><i><span style="font-size: 10pt;"><o:p></o:p></span></i></li>
</ol>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">Add support
for&nbsp;<b>STM32 Low-density Value line (STM32F100x4/6) and
Medium-density Value line (STM32F100x8/B) devices</b>.</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">Almost
peripherals drivers were updated to support Value
line devices features</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">Drivers limitations fix and enhancements. </span><span style="font-size: 10pt;"><o:p></o:p></span></li>
</ul>
<ol style="margin-top: 0in;" start="2" type="1">
<li class="MsoNormal" style=""><b><i><span style="font-size: 10pt; font-family: Verdana;">STM32F10x_StdPeriph_Driver</span></i></b><b><i><span style="font-size: 10pt;"><o:p></o:p></span></i></b></li>
</ol>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">Add new
firmware driver for CEC peripheral: stm32f10x_cec.h and stm32f10x_cec.c</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">Timers drivers stm32f10x_tim.h/.c: add support for new General Purpose Timers: TIM15, TIM16 and TIM17.</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">RCC driver: add support for new Value peripherals: HDMI-CEC, TIM15, TIM16 and TIM17.</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">GPIO driver: add new remap parameters for TIM1, TIM15, TIM16, TIM17 and HDMI-CEC: </span><span style="font-size: 10pt; font-family: Verdana;">GPIO_Remap_TIM1_DMA, </span><span style="font-size: 10pt; font-family: Verdana;">GPIO_Remap_TIM15, GPIO_Remap_TIM16, GPIO_Remap_TIM17, GPIO_Remap_CEC.</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">USART
driver: add support for Oversampling by 8 mode and onebit method. 2
functions has been added: USART_OverSampling8Cmd() and
USART_OneBitMethodCmd().<br>
</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">DAC
driver: add new functions handling the DAC under run feature:
DAC_ITConfig(), DAC_GetFlagStatus(), DAC_ClearFlag(), DAC_GetITStatus()
and DAC_ClearITPendingBit().</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">DBGMCU driver: add new parameters for TIM15, TIM16 and TIM17: DBGMCU_TIM15_STOP, DBGMCU_TIM16_STOP, DBGMCU_TIM17_STOP.<br>
</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">FLASH
driver: the FLASH_EraseOptionBytes() function updated. This is now just
erasing the option bytes without modifying the RDP status either
enabled or disabled.</span></li>
<li class="MsoNormal" style=""><span style="font-size: 10pt; font-family: Verdana;">PWR
driver: the PWR_EnterSTOPMode() function updated. When woken up from
STOP mode, this function resets again the SLEEPDEEP bit in the
Cortex-M3 System Control register to allow Sleep mode entering.</span></li>
</ul>
<h2 style="background: rgb(51, 102, 255) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;"><a name="License"></a><span style="font-size: 12pt; color: white;">License<o:p></o:p></span></h2>
<p class="MsoNormal" style="margin: 4.5pt 0cm;"><span style="font-size: 10pt; font-family: Verdana; color: black;">The
enclosed firmware and all the related documentation are not covered by
a License Agreement, if you need such License you can contact your
local STMicroelectronics office.<u1:p></u1:p><o:p></o:p></span></p>
<p class="MsoNormal"><b style=""><span style="font-size: 10pt; font-family: Verdana; color: black;">THE
PRESENT FIRMWARE WHICH IS FOR GUIDANCE ONLY AIMS AT PROVIDING CUSTOMERS
WITH CODING INFORMATION REGARDING THEIR PRODUCTS IN ORDER FOR THEM TO
SAVE TIME. AS A RESULT, STMICROELECTRONICS SHALL NOT BE HELD LIABLE FOR
ANY DIRECT, INDIRECT OR CONSEQUENTIAL DAMAGES WITH RESPECT TO ANY
CLAIMS ARISING FROM THE CONTENT OF SUCH FIRMWARE AND/OR THE USE MADE BY
CUSTOMERS OF THE CODING INFORMATION CONTAINED HEREIN IN CONNECTION WITH
THEIR PRODUCTS. <o:p></o:p></span></b></p>
<p class="MsoNormal"><span style="color: black;"><o:p>&nbsp;</o:p></span></p>
<div class="MsoNormal" style="text-align: center;" align="center"><span style="color: black;">
<hr align="center" size="2" width="100%"></span></div>
<p class="MsoNormal" style="margin: 4.5pt 0cm 4.5pt 18pt; text-align: center;" align="center"><span style="font-size: 10pt; font-family: Verdana; color: black;">For
complete documentation on </span><span style="font-size: 10pt; font-family: Verdana;">STM32(<span style="color: black;">CORTEX M3) 32-Bit Microcontrollers
visit </span><u><span style="color: blue;"><a href="http://www.st.com/stm32" target="_blank">www.st.com/STM32</a></span></u></span><span style="color: black;"><o:p></o:p></span></p>
</td>
</tr>
</tbody>
</table>
<p class="MsoNormal"><span style="font-size: 10pt;"><o:p></o:p></span></p>
</td>
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<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
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View File

@@ -15,6 +15,9 @@
extern volatile uint16_t ADC1ConvertedValue[2];
uint16_t Get_ADC1Value(uint8_t i);
uint16_t readIronTemp(uint16_t calibration,uint8_t read);//read the iron temp in C X10
uint16_t readDCVoltage();/*Get the system voltage X10*/
uint16_t readIronTemp(uint16_t calibration_temp, uint8_t read,
uint16_t setPointTemp); //read the iron temp in C X10
uint16_t readDCVoltage(uint16_t divFactor);/*Get the system voltage X10*/
int16_t readTipTemp();
int readSensorTemp(void);
#endif /* ANALOG_H_ */

View File

@@ -9,7 +9,9 @@
#ifndef FONT_H_
#define FONT_H_
/*
* Remember screen is LSB at the top, MSB at the bottom of the strip!
*/
#define FONT_WIDTH 12 /*How many pixels wide the font is*/
const uint8_t FONT[]={
0x00,0xF0,0xFC,0x0E,0x82,0xC2,0x62,0x1E,0xFC,0xF0,0x00,0x00,
@@ -95,6 +97,132 @@ const uint8_t FONT[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00,/*.*/
};
const uint8_t extendedFont[] = {
0x00,0x00,0xF8,0x08,0x0E,0x02,0x02,0x0E,0x08,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x40,0x40,0x40,0x40,0x40,0x40,0x7F,0x00,0x00,/*Battery Empty*/
0x00,0x00,0xF8,0x08,0x0E,0x02,0x02,0x0E,0x08,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x60,0x60,0x60,0x60,0x60,0x60,0x7F,0x00,0x00,/*Battery 1*/
0x00,0x00,0xF8,0x08,0x0E,0x02,0x02,0x0E,0x08,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x70,0x70,0x70,0x70,0x70,0x70,0x7F,0x00,0x00,/*Battery 2*/
0x00,0x00,0xF8,0x08,0x0E,0x02,0x02,0x0E,0x08,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x78,0x78,0x78,0x78,0x78,0x78,0x7F,0x00,0x00,/*Battery 3*/
0x00,0x00,0xF8,0x08,0x0E,0x02,0x02,0x0E,0x08,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x7C,0x7C,0x7C,0x7C,0x7C,0x7C,0x7F,0x00,0x00,/*Battery 4*/
0x00,0x00,0xF8,0x08,0x0E,0x02,0x02,0x0E,0x08,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x7E,0x7E,0x7E,0x7E,0x7E,0x7E,0x7F,0x00,0x00,/*Battery 5*/
0x00,0x00,0xF8,0x08,0x0E,0x02,0x02,0x0E,0x08,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x00,0x00,/*Battery 6*/
0x00,0x00,0xF8,0x88,0x8E,0x82,0x82,0x8E,0x88,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x00,0x00,/*Battery 7*/
0x00,0x00,0xF8,0xC8,0xCE,0xC2,0xC2,0xCE,0xC8,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x00,0x00,/*Battery 8*/
0x00,0x00,0xF8,0xE8,0xEE,0xE2,0xE2,0xEE,0xE8,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x00,0x00,/*Battery 9*/
0x00,0x00,0xF8,0xF8,0xFE,0xF2,0xF2,0xFE,0xF8,0xF8,0x00,0x00,
0x00,0x00,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x7F,0x00,0x00,/*Battery 10*/
};
const uint8_t Iron_Base[] ={
0x00,0x20,0x60,0x60,0x60,0x60,0x60,0x60,0x90,0x90,0x90,0x90,
0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,
0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x60,0x60,0x60,
0x60,0x60,0x60,0x60,0x60,0x70,0xF8,0x88,0x84,0x82,0x82,0x83,
0x83,0x83,0x83,0x83,0x83,0x82,0x82,0x82,0x82,0x83,0x83,0x83,
0x83,0x83,0x83,0x82,0x82,0x82,0x82,0x82,0x86,0x84,0x84,0x84,
0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
0x84,0x84,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE,0x00,
};
//The top pixel row for left arrow / on hint
const uint8_t Iron_LeftArrow_UP[] = {
0x00,0x7C,0x82,0x82,0x82,0x7C,0x00,0xFE,0x08,0x10,0x20,0xFE,//ON
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,
0x98,0xBF,0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const uint8_t Iron_LeftArrow_DOWN[] = {
0x00,0x7C,0x82,0x82,0x82,0x7C,0x00,0xFE,0x08,0x10,0x20,0xFE,//ON
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,
0x30,0x7E,0x7E,0x30,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
//The top pixel row for both arrows /
const uint8_t Iron_BothArrows[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,
0x98,0xBF,0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x88,0x98,0xBF,
0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
//The top pixel row for right arrow / settings hint
const uint8_t Iron_RightArrow_UP[] = {
0x00,0x8C,0x92,0x92,0x92,0x62,0x00,0xFE,0x92,0x92,0x92,0x82,//SE
0x00,0x02,0x02,0xFE,0x02,0x02,0x00,0x02,0x02,0xFE,0x02,0x02,//TT
0x00,0x00,0x82,0xFE,0x82,0x00,0x00,0xFE,0x08,0x10,0x20,0xFE,//IN
0x00,0x7C,0x82,0x82,0xA2,0x62,0x00,0x8C,0x92,0x92,0x92,0x62,//GS
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,0x98,0xBF,
0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const uint8_t Iron_RightArrow_DOWN[] = {
0x00,0x8C,0x92,0x92,0x92,0x62,0x00,0xFE,0x92,0x92,0x92,0x82,//SE
0x00,0x02,0x02,0xFE,0x02,0x02,0x00,0x02,0x02,0xFE,0x02,0x02,//TT
0x00,0x00,0x82,0xFE,0x82,0x00,0x00,0xFE,0x08,0x10,0x20,0xFE,//IN
0x00,0x7C,0x82,0x82,0xA2,0x62,0x00,0x8C,0x92,0x92,0x92,0x62,//GS
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7E,
0x7E,0x30,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const uint8_t SymbolTable[]={
0x0E,0x11,0x11,0x0E,0xE0,0xF8,0x0C,0x06,0x03,0x01,0x01,0x01,0x01,0x02,0x1E,0x00,
0x00,0x00,0x00,0x00,0x0F,0x3F,0x70,0xC0,0x80,0x80,0x80,0x80,0x80,0x40,0x20,0x00, // Degrees C
0x08,0x14,0x22,0x14,0x08,0x02,0x02,0xFE,0x06,0x02,0x02,0x02,0xC2,0x02,0x06,0x1E,
0x00,0x00,0x00,0x00,0x00,0x80,0x80,0xFF,0x81,0x81,0x01,0x01,0x03,0x00,0x00,0x00, // Degrees F
0xC0,0x30,0x08,0x04,0x04,0x02,0xFA,0xAA,0xFA,0x02,0x04,0x04,0x08,0x30,0xC0,0x00,
0x07,0x18,0x20,0x40,0x58,0xA4,0xDB,0xDE,0xDB,0xA4,0x58,0x40,0x20,0x18,0x07,0x00, // Temp symbol
0x00,0xF0,0xF0,0x00,0x00,0xF0,0xF0,0xF0,0x00,0x00,0xFC,0xF8,0xF0,0xE0,0xC0,0x80, //Right Arrow
0x00,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x0F,0x00,0x00,0x3F,0x1F,0x0F,0x07,0x03,0x01,
0x80,0xC0,0xE0,0xF0,0xF8,0xFC,0x00,0x00,0xF0,0xF0,0xF0,0x00,0x00,0xF0,0xF0,0x00, //Left Arrow
0x01,0x03,0x07,0x0F,0x1F,0x3F,0x00,0x00,0x0F,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x00,
0x11,0x33,0x66,0xCC,0x98,0x30,0x60,0xC0,0xC0,0x60,0x30,0x98,0xCC,0x66,0x33,0x11,
0x01,0x03,0x06,0x0C,0x19,0x33,0x66,0xCC,0xCC,0x66,0x33,0x19,0x0C,0x06,0x03,0x01, //Down Chevron
0x80,0xC0,0x60,0x30,0x98,0xCC,0x66,0x33,0x33,0x66,0xCC,0x98,0x30,0x60,0xC0,0x80,
0x88,0xCC,0x66,0x33,0x19,0x0C,0x06,0x03,0x03,0x06,0x0C,0x19,0x33,0x66,0xCC,0x88, //Up Chevron
0x00,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x00, // Flat Lines
0x00,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x00,
};
#endif /* FONT_H_ */

View File

@@ -11,7 +11,9 @@ void delayMs(uint32_t ticks);
volatile extern uint32_t lastKeyPress;
volatile extern uint32_t lastMovement;
volatile extern uint16_t keyState;
volatile extern uint8_t keyState;
volatile extern uint8_t rawKeys;
inline uint32_t millis() {
return system_Ticks;
}
@@ -24,9 +26,9 @@ inline void resetLastButtonPress() {
}
inline void resetButtons() {
lastKeyPress = millis();
keyState = 0;
}
inline uint32_t getLastMovement() {
return lastMovement;
}
@@ -34,6 +36,13 @@ inline uint32_t getLastMovement() {
inline uint16_t getButtons() {
return keyState;
}
inline uint16_t getRawButtons() {
return rawKeys;
}
inline void restoreButtons()
{
keyState=getRawButtons();
}
/*IRQ prototypes*/
void NMI_Handler(void);

View File

@@ -16,26 +16,34 @@
#include "PID.h"
#include "Settings.h"
#include "Analog.h"
#include <string.h>
enum {
STARTUP, //we are sitting on the prompt to push a button
SOLDERING,
TEMP_ADJ,
SETTINGS,
SLEEP,
COOLING,
UVLOWARN,
THERMOMETER,
DCINDISP,
STARTUP, //we are sitting on the prompt to push a button
SOLDERING, //Normal operating mode
TEMP_ADJ, //Adjust the set temperature
SETTINGS, //Settings menu
SLEEP, //Iron is snoozing due to lack of use
COOLING, //Iron is cooling down -> Warning screen
UVLOWARN, //Unit tripped low voltage
THERMOMETER, //Read the tip temp
DCINDISP, //Disp the input voltage && Cal the DCin voltage divider
TEMPCAL, //Cal tip temp offset
} operatingMode;
#define SETTINGSOPTIONSCOUNT 10 /*Number of settings in the settings menu*/
enum {
UVCO = 0,
SLEEP_TEMP,
SLEEP_TIME,
MOTIONDETECT,
SHUTDOWN_TIME,
MOTIONSENSITIVITY,
TEMPDISPLAY,
TEMPROUNDING,
DISPUPDATERATE,
LEFTY,
BOOSTMODE,
BOOSTTEMP,
} settingsPage;
void ProcessUI();

View File

@@ -2,7 +2,7 @@
* Oled.h
* Functions for writing to the OLED screen
* Basically wraps drawing text and numbers to the OLED
* Uses font.h -> 14 pixel wide fixed width
* Uses font.h -> 12 pixel wide fixed width
*/
#ifndef _OLED_SSD1306_H
#define _OLED_SSD1306_H
@@ -14,18 +14,21 @@
void Oled_DisplayOn(void);
void Oled_DisplayOff(void);
u8* Oled_DrawArea(u8 x0, u8 y0, u8 wide, u8 high, u8* ptr);
const u8* Oled_DrawArea(u8 x0, u8 y0, u8 wide, u8 high,const u8* ptr);
void Set_ShowPos(u8 x, u8 y);
void Oled_DisplayFlip();
void GPIO_Init_OLED(void);
void Init_Oled(uint8_t leftHanded);
u8* Data_Command(u8 len, u8* ptr);
const u8* Data_Command(u8 len,const u8* ptr);
void Clear_Screen(void);//Clear the screen
/*Functions for writing to the screen*/
void OLED_DrawString(char* string, uint8_t length);
void OLED_DrawString(const char* string, const uint8_t length);
void OLED_DrawChar(char c, uint8_t x);
void OLED_DrawExtendedChar(uint8_t id, uint8_t x);
void OLED_DrawTwoNumber(uint8_t in, uint8_t x);
void OLED_BlankSlot(uint8_t xStart,uint8_t width);
void OLED_DrawThreeNumber(uint16_t in, uint8_t x);
void OLED_DrawIDLELogo();
void OLED_DrawSymbol(uint8_t x,uint8_t symbol);
#endif
/******************************** END OF FILE *********************************/

View File

@@ -11,28 +11,40 @@
#define SETTINGS_H_
#include <stdint.h>
#include "stm32f10x_flash.h"
#define SETTINGSVERSION 0x03 /*Change this if you change the struct below to prevent people getting out of sync*/
#define SETTINGSOPTIONSCOUNT 6 /*Number of settings in the settings menu*/
#define MOTION_HIGH (0x00)
#define MOTION_MED (0x10)
#define MOTION_LOW (0x20)
#define SETTINGSVERSION 13 /*Change this if you change the struct below to prevent people getting out of sync*/
//Display Speeds
#define DISPLAYMODE_FAST (0x00)
#define DISPLAYMODE_MEDIUM (0x01)
#define DISPLAYMODE_SLOW (0x02)
//Rounding Modes
#define ROUNDING_NONE (0x00)
#define ROUNDING_FIVE (0x01)
#define ROUNDING_TEN (0x02)
/*
* This struct must be a multiple of 2 bytes as it is saved / restored from flash in uint16_t chunks
*/
struct {
uint32_t SolderingTemp; //current setpoint for the iron
uint16_t SolderingTemp; //current set point for the iron
uint32_t SleepTemp; //temp to drop to in sleep
uint8_t version; //Used to track if a reset is needed on firmware upgrade
uint8_t SleepTime; //minutes timeout to sleep
uint8_t cutoutVoltage:5; //The voltage we cutout at for undervoltage
uint8_t movementEnabled:1; //If movement is enabled
uint8_t cutoutSetting:5; //(3 bits) The voltage we cut out at for under voltage
uint8_t displayTempInF:1; //If we need to convert the C reading to F
uint8_t flipDisplay:1; //If true we want to invert the display for lefties
uint8_t sensitivity:7; //Sensitivity of accelerometer
uint8_t sensitivity:6; //Sensitivity of accelerometer (5 bits)
uint8_t ShutdownTime:6; //Time until unit shuts down if left alone
uint8_t displayUpdateSpeed:2; //How fast the display updates / temp showing mode
uint8_t temperatureRounding:2; //Rounding mode for the temperature
uint8_t boostModeEnabled:1; //Boost mode swaps BUT_A in soldering mode to temporary soldering temp over-ride
uint16_t tempCalibration; //Temperature calibration value
uint16_t voltageDiv; //Voltage divisor factor
uint16_t BoostTemp; //Boost mode set point for the iron
} systemSettings;
void saveSettings();
void restoreSettings();
uint8_t lookupVoltageLevel(uint8_t level);
void resetSettings();
void showBootLogoIfavailable();
#endif /* SETTINGS_H_ */

View File

@@ -10,12 +10,12 @@
//Reads the dc input and returns it as X10 voltage (ie 236 = 23.6V)
//Seems unstable below 9.5V input
uint16_t readDCVoltage() {
uint16_t readDCVoltage(uint16_t divFactor) {
uint16_t reading = 0;
for (u8 i = 0; i < 10; i++) {
reading += ADC_GetConversionValue(ADC2);
}
reading /= 144; //take the average and convert to X10 voltage
reading /= divFactor; //take the average and convert to X10 voltage
return reading; //return the read voltage
}
@@ -23,7 +23,7 @@ uint16_t readDCVoltage() {
//This allows us to read it in X10 mode
//Returns temperature in C X10 mode
int16_t readTipTemp() {
static uint32_t rollingAverage[4];
static uint32_t rollingAverage[16];
static uint8_t rIndex = 0;
/*The head has a thermocouple inline with the heater
@@ -54,9 +54,13 @@ int16_t readTipTemp() {
ad_sum = ad_sum - max - min; //remove the two outliers
avg_data = ad_sum / 8; //take the average
rollingAverage[rIndex] = avg_data;
rIndex = (rIndex + 1) % 4;
rIndex = (rIndex + 1) % 16;
return (rollingAverage[0] + rollingAverage[1] + rollingAverage[2]
+ rollingAverage[3]) / 4; //get the average
+ rollingAverage[3] + rollingAverage[4] + rollingAverage[5]
+ rollingAverage[6] + rollingAverage[7] + rollingAverage[8]
+ rollingAverage[9] + rollingAverage[10] + rollingAverage[11]
+ rollingAverage[12] + rollingAverage[13] + rollingAverage[14]
+ rollingAverage[15]) / 16; //get the average
}
@@ -105,16 +109,30 @@ uint16_t Get_ADC1Value(uint8_t i) {
}
//This returns the calibrated temperature reading of the iron temp
//inputs : calibration value / wether to take a new reading or not
uint16_t readIronTemp(uint16_t calibration_temp, uint8_t read) {
uint16_t readIronTemp(uint16_t calibration_temp, uint8_t read,
uint16_t setPointTemp) {
static uint16_t calTemp = 0;
static uint16_t lastVal = 0;
static uint16_t lastSetTemp;
if (setPointTemp != 0xFFFF)
lastSetTemp = setPointTemp;
if (calibration_temp != 0)
calTemp = calibration_temp;
if (read) {
lastVal = (readTipTemp() * 1000 + 806 * readSensorTemp()
- calTemp * 1000) / 806;
int16_t compensation = 80 + 150 * (lastSetTemp - 1000) / 3000;
int16_t tipTemp = readTipTemp();
int16_t ColdJTemp = readSensorTemp();
if (lastSetTemp == 1000)
compensation -= 10;
if (lastSetTemp != 0) {
if (tipTemp > (compensation + calTemp))
tipTemp -= compensation;
}
if (ColdJTemp > 400)
ColdJTemp = 400;
lastVal = (tipTemp * 1000 + 807 * ColdJTemp - calTemp * 1000) / 807;
}

View File

@@ -4,7 +4,8 @@
volatile uint32_t system_Ticks;
volatile uint32_t lastKeyPress; //millis() at the last button event
volatile uint16_t keyState; //tracks the button status
volatile uint8_t keyState; //tracks the button status
volatile uint8_t rawKeys;
volatile uint32_t lastMovement; //millis() at last movement event
//Delay in milliseconds using systemTick
@@ -55,18 +56,24 @@ void EXTI9_5_IRQHandler(void) {
//we are interested in line 9 and line 6 for buttons
//Line 5 == movement
if (EXTI_GetITStatus(EXTI_Line9) != RESET) {
if (GPIO_ReadInputDataBit(GPIOA, KEY_A) == SET)
if (GPIO_ReadInputDataBit(GPIOA, KEY_A) == SET) {
keyState &= ~(BUT_A);
else
rawKeys &= ~BUT_A;
} else {
keyState |= BUT_A;
lastKeyPress = millis();
rawKeys |= BUT_A;
lastKeyPress = millis();
}
EXTI_ClearITPendingBit(EXTI_Line9);
} else if (EXTI_GetITStatus(EXTI_Line6) != RESET) {
if (GPIO_ReadInputDataBit(GPIOA, KEY_B) == SET)
if (GPIO_ReadInputDataBit(GPIOA, KEY_B) == SET) {
keyState &= ~(BUT_B);
else
rawKeys &= ~BUT_B;
} else {
keyState |= BUT_B;
lastKeyPress = millis();
rawKeys |= BUT_B;
lastKeyPress = millis();
}
EXTI_ClearITPendingBit(EXTI_Line6);
} else if (EXTI_GetITStatus(EXTI_Line5) != RESET) { //Movement Event
lastMovement = millis();
@@ -205,4 +212,3 @@ void USB_LP_CAN1_RX0_IRQHandler(void) {
}

View File

@@ -34,10 +34,13 @@ void StartUp_Accelerometer(uint8_t sensitivity) {
I2C_RegisterWrite( CTRL_REG2, 0x40); // Reset all registers to POR values
delayMs(2); // ~1ms delay
I2C_RegisterWrite(FF_MT_CFG_REG, 0x78); // Enable motion detection for X and Y axis, latch enabled
I2C_RegisterWrite(FF_MT_THS_REG, sensitivity|0x0F); // Set threshold
I2C_RegisterWrite(FF_MT_COUNT_REG, 0x01); // Set debounce to 100ms
uint8_t sens = 9 * 7 + 5;
sens -= 7 * sensitivity;
I2C_RegisterWrite(FF_MT_THS_REG, 0x80 | sens); // Set threshold
I2C_RegisterWrite(FF_MT_COUNT_REG, 0x02); // Set debounce to 100ms
I2C_RegisterWrite( CTRL_REG4, 0x04); // Enable motion interrupt
I2C_RegisterWrite( CTRL_REG5, 0x04);// Route motion interrupts to INT1 ->PB5 ->EXTI5
I2C_RegisterWrite( CTRL_REG1, 0x19); // ODR=100 Hz, Active mode
I2C_RegisterWrite( CTRL_REG1, 0x11); // ODR=800 Hz, Active mode
}

View File

@@ -9,6 +9,7 @@
#include "Oled.h"
#include "Settings.h"
#include "I2C.h"
void setup();
int main(void) {
@@ -18,26 +19,29 @@ int main(void) {
ProcessUI();
DrawUI();
delayMs(50); //Slow the system down a little bit
if (GPIO_ReadInputDataBit(GPIOB, GPIO_Pin_5) == Bit_RESET) {
lastMovement = millis();
//This is a workaround for the line staying low as the user is still moving. (ie sensitivity is too high for their amount of movement)
}
}
}
void setup() {
RCC_Config(); //setup system clock
NVIC_Config(0x4000); //this shifts the NVIC table to be offset, for the usb bootloader's size
GPIO_Config(); //setup all the GPIO pins
Init_EXTI(); //init the EXTI inputs
Init_Timer3(); //Used for the soldering iron tip
Adc_Init(); //init adc and dma
NVIC_Config(0x4000); //this shifts the NVIC table to be offset, for the usb bootloader's size
GPIO_Config(); //setup all the GPIO pins
Init_EXTI(); //Init the EXTI inputs
Init_Timer3(); //Used for the soldering iron tip
Adc_Init(); //Init adc and DMA
I2C_Configuration(); //Start the I2C hardware
GPIO_Init_OLED(); //Init the GPIO ports for the OLED
GPIO_Init_OLED(); //Init the GPIO ports for the OLED
restoreSettings(); //Load settings
StartUp_Accelerometer(systemSettings.sensitivity); //Start the accelerometer
setupPID(); //Init the PID values
readIronTemp(systemSettings.tempCalibration, 0, 0); //load the default calibration value
Init_Oled(systemSettings.flipDisplay); //Init the OLED display
StartUp_Accelerometer(systemSettings.sensitivity); //start the accelerometer
setupPID(); //init the PID values
readIronTemp(239, 0); //load the default calibration value
Init_Oled(systemSettings.flipDisplay); //init the OLED display
OLED_DrawString("VER 1.03", 8); //1.settings version as of current
delayMs(800); //Pause to show version number
Start_Watchdog(1000); //start the system watch dog as 1 second timeout
OLED_DrawString("VER 1.15", 8); //Version Number
delayMs(300); //Pause to show version number
showBootLogoIfavailable();
Start_Watchdog(1000); //start the system watch dog as 1 second timeout
}

View File

@@ -5,17 +5,30 @@
* Author: Ralim <ralim@ralimtek.com>
*/
#include "Modes.h"
const char *SettingsLongNames[] = {
" Power source. Sets cutoff voltage. <DC 10V> <S 3.3V per cell>",
" Sleep Temperature <C>", " Sleep Timeout <Minutes>",
" Shutdown Timeout <Minutes>",
" Motion Sensitivity <0.Off 1.least sensitive 9.most sensitive>",
" Temperature Unit", " Temperature Rounding Amount",
" Temperature Display Update Rate",
" Flip Display for Left Hand",
" Enable front key boost 450C mode when soldering",
" Temperature when in boost mode" };
uint8_t StatusFlags = 0;
uint32_t temporaryTempStorage = 0;
//This does the required processing and state changes
void ProcessUI() {
uint8_t Buttons = getButtons(); //read the buttons status
static uint32_t lastModeChange = 0;
if (millis() - getLastButtonPress() < 30)
if (getRawButtons() && ((millis() - getLastButtonPress()) > 1000)) {
lastKeyPress = millis() - 600;
Buttons = getRawButtons();
} else if (millis() - getLastButtonPress() < 80) {
Buttons = 0;
else if (Buttons != 0) {
resetLastButtonPress();
} else if (Buttons != 0) {
resetButtons();
}
//rough prevention for de-bouncing and allocates settling time
switch (operatingMode) {
case STARTUP:
@@ -24,24 +37,54 @@ void ProcessUI() {
} else if (Buttons == BUT_A) {
//A key pressed so we are moving to soldering mode
operatingMode = SOLDERING;
Oled_DisplayOn();
} else if (Buttons == BUT_B) {
//B Button was pressed so we are moving to the Settings menu
operatingMode = SETTINGS;
Oled_DisplayOn();
}
break;
case SOLDERING:
//We need to check the buttons if we need to jump out
if (Buttons == BUT_A || Buttons == BUT_B) {
if ((Buttons == BUT_A && !systemSettings.boostModeEnabled)
|| Buttons == BUT_B) {
//A or B key pressed so we are moving to temp set
operatingMode = TEMP_ADJ;
if (StatusFlags == 8) {
//Boost mode was enabled before
//We need to cancel the temp
systemSettings.SolderingTemp = temporaryTempStorage;
StatusFlags = 0;
}
} else if (Buttons == (BUT_A | BUT_B)) {
//Both buttons were pressed, exit back to the cooling screen
operatingMode = COOLING;
if (StatusFlags == 8) {
//Boost mode was enabled before
//We need to cancel the temp
systemSettings.SolderingTemp = temporaryTempStorage;
StatusFlags = 0;
}
} else if ((getRawButtons() == BUT_A && systemSettings.boostModeEnabled)) {
if (StatusFlags != 8) {
StatusFlags = 8;
temporaryTempStorage = systemSettings.SolderingTemp;
systemSettings.SolderingTemp = systemSettings.BoostTemp;
}
//Update the PID Loop
int32_t newOutput = computePID(systemSettings.SolderingTemp);
setIronTimer(newOutput);
} else {
if (StatusFlags == 8) {
//Boost mode was enabled before
//We need to cancel the temp
systemSettings.SolderingTemp = temporaryTempStorage;
StatusFlags = 0;
}
//We need to check the timer for movement in case we need to goto idle
if (systemSettings.movementEnabled)
if (systemSettings.sensitivity)
if (millis() - getLastMovement()
> (systemSettings.SleepTime * 60000)) {
if (millis() - getLastButtonPress()
@@ -50,8 +93,8 @@ void ProcessUI() {
return;
}
}
uint16_t voltage = readDCVoltage(); //get X10 voltage
if ((voltage / 10) < systemSettings.cutoutVoltage) {
uint16_t voltage = readDCVoltage(systemSettings.voltageDiv); //get X10 voltage
if ((voltage) < lookupVoltageLevel(systemSettings.cutoutSetting)) {
operatingMode = UVLOWARN;
lastModeChange = millis();
}
@@ -84,55 +127,79 @@ void ProcessUI() {
case SETTINGS:
//Settings is the mode with the most logic
//Here we are in the menu so we need to increment through the sub menus / increase the value
if (StatusFlags == 4 && Buttons != 0) {
//The user pressed the button to breakout of the settings help prompt
StatusFlags = 0;
} else {
if (Buttons & BUT_B) {
//A key iterates through the menu
if (settingsPage == SETTINGSOPTIONSCOUNT) {
//Roll off the end
settingsPage = 0; //reset
operatingMode = STARTUP; //reset back to the startup
saveSettings(); //Save the settings
} else {
++settingsPage; //move to the next option
}
} else if (Buttons & BUT_A) {
//B changes the value selected
switch (settingsPage) {
case UVCO:
//we are incrementing the cutout voltage
systemSettings.cutoutSetting += 1; //Go up 1V at a jump
systemSettings.cutoutSetting %= 5; //wrap 0->4
break;
case SLEEP_TEMP:
systemSettings.SleepTemp += 100; //Go up 10C at a time
if (systemSettings.SleepTemp > 3000)
systemSettings.SleepTemp = 1000;//cant sleep higher than 300
break;
case SLEEP_TIME:
++systemSettings.SleepTime; //Go up 1 minute at a time
if (systemSettings.SleepTime > 30)
systemSettings.SleepTime = 1;//can't set time over 30 mins
//Remember that ^ is the time of no movement
break;
case SHUTDOWN_TIME:
++systemSettings.ShutdownTime;
if (systemSettings.ShutdownTime > 60)
systemSettings.ShutdownTime = 0; //wrap to off
break;
case TEMPDISPLAY:
systemSettings.displayTempInF =
!systemSettings.displayTempInF;
break;
case LEFTY:
systemSettings.flipDisplay = !systemSettings.flipDisplay;
break;
case MOTIONSENSITIVITY:
systemSettings.sensitivity++;
systemSettings.sensitivity = systemSettings.sensitivity
% 10;
if (Buttons & BUT_A) {
//A key iterates through the menu
if (settingsPage == SETTINGSOPTIONSCOUNT) {
//Roll off the end
settingsPage = 0; //reset
operatingMode = STARTUP; //reset back to the startup
saveSettings(); //Save the settings
} else
++settingsPage; //move to the next option
} else if (Buttons & BUT_B) {
resetLastButtonPress();
//B changes the value selected
switch (settingsPage) {
case UVCO:
//we are incrementing the cutout voltage
systemSettings.cutoutVoltage += 1; //Go up 1V at a jump
if (systemSettings.cutoutVoltage > 24)
systemSettings.cutoutVoltage = 10;
break;
case SLEEP_TEMP:
systemSettings.SleepTemp += 100; //Go up 10c at a time
if (systemSettings.SleepTemp > 3000)
systemSettings.SleepTemp = 1000;//cant sleep higher than 300
break;
case SLEEP_TIME:
++systemSettings.SleepTime; //Go up 1 minute at a time
if (systemSettings.SleepTime > 30)
systemSettings.SleepTime = 1; //cant set time over 30 mins
//Remember that ^ is the time of no movement
break;
case MOTIONDETECT:
systemSettings.movementEnabled =
!systemSettings.movementEnabled;
break;
case TEMPDISPLAY:
systemSettings.displayTempInF = !systemSettings.displayTempInF;
break;
case LEFTY:
systemSettings.flipDisplay = !systemSettings.flipDisplay;
break;
case MOTIONSENSITIVITY:
systemSettings.sensitivity += 0x10;
if (systemSettings.sensitivity > 0x20)
systemSettings.sensitivity = 0; //reset to high on wrap
break;
default:
break;
break;
case TEMPROUNDING:
systemSettings.temperatureRounding++;
systemSettings.temperatureRounding =
systemSettings.temperatureRounding % 3;
break;
case DISPUPDATERATE:
systemSettings.displayUpdateSpeed++;
systemSettings.displayUpdateSpeed =
systemSettings.displayUpdateSpeed % 3;
break;
case BOOSTMODE:
systemSettings.boostModeEnabled =
!systemSettings.boostModeEnabled;
break;
case BOOSTTEMP:
systemSettings.BoostTemp += 100; //Go up 10C at a time
if (systemSettings.BoostTemp > 4500)
systemSettings.BoostTemp = 2500; //loop back at 250
break;
default:
break;
}
}
}
break;
@@ -141,16 +208,30 @@ void ProcessUI() {
if (Buttons & BUT_A) {
//A Button was pressed so we are moving back to soldering
operatingMode = SOLDERING;
Oled_DisplayOn();
return;
} else if (Buttons & BUT_B) {
//B Button was pressed so we are moving back to soldering
operatingMode = SOLDERING;
Oled_DisplayOn();
return;
} else if (systemSettings.movementEnabled)
} else if (systemSettings.sensitivity) {
if (millis() - getLastMovement() < 1000) {//moved in the last second
operatingMode = SOLDERING; //Goto active mode again
Oled_DisplayOn();
return;
}
}
if (systemSettings.sensitivity) {
//Check if we should shutdown
if ((millis() - getLastMovement()
> (systemSettings.ShutdownTime * 60000))
|| (millis() - getLastButtonPress()
> systemSettings.ShutdownTime * 60000)) {
operatingMode = COOLING; //shutdown the tip
Oled_DisplayOn();
}
}
//else if nothing has been pushed we need to compute the PID to keep the iron at the sleep temp
int32_t newOutput = computePID(systemSettings.SleepTemp);
setIronTimer(newOutput);
@@ -158,13 +239,22 @@ void ProcessUI() {
case COOLING: {
setIronTimer(0); //turn off heating
//This mode warns the user the iron is still cooling down
uint16_t temp = readIronTemp(0, 1); //take a new reading as the heater code is not taking new readings
if (temp < 400) { //if the temp is < 40C then we can go back to IDLE
operatingMode = STARTUP;
} else if (Buttons & (BUT_A | BUT_B)) { //we check if the user has pushed a button to ack
if (Buttons & (BUT_A | BUT_B)) { //we check if the user has pushed a button to exit
//Either button was pushed
operatingMode = STARTUP;
}
if (systemSettings.sensitivity) {
if (millis() - getLastMovement()
> (systemSettings.ShutdownTime * 60000)) {
if ((millis() - getLastButtonPress()
> systemSettings.ShutdownTime * 60000)) {
Oled_DisplayOff();
}
} else {
Oled_DisplayOn();
}
} else
Oled_DisplayOn();
}
break;
case UVLOWARN:
@@ -177,9 +267,13 @@ void ProcessUI() {
case THERMOMETER: {
//This lets the user check the tip temp without heating the iron.. And eventually calibration will be added here
if ((Buttons == BUT_A) | (Buttons == BUT_B)) {
if (Buttons == BUT_A) {
//Single button press, cycle over to the DC display
StatusFlags = 0;
operatingMode = DCINDISP;
} else if (Buttons == BUT_B) {
StatusFlags = 0;
operatingMode = TEMPCAL;
} else if (Buttons == (BUT_A | BUT_B)) {
//If the user is holding both button, exit the screen
operatingMode = STARTUP;
@@ -189,10 +283,56 @@ void ProcessUI() {
break;
case DCINDISP: {
//This lets the user check the input voltage
if (StatusFlags == 0) {
if (Buttons == BUT_A) {
//Single button press, cycle over to the temp display
operatingMode = THERMOMETER;
} else if (Buttons == BUT_B) {
//dc cal mode
StatusFlags = 1;
} else if (Buttons == (BUT_A | BUT_B)) {
//If the user is holding both button, exit the screen
operatingMode = STARTUP;
}
} else {
//User is calibrating the dc input
if (Buttons == BUT_A) {
if (!systemSettings.flipDisplay)
systemSettings.voltageDiv++;
else
systemSettings.voltageDiv--;
} else if (Buttons == BUT_B) {
if (!systemSettings.flipDisplay)
systemSettings.voltageDiv--;
else
systemSettings.voltageDiv++;
} else if (Buttons == (BUT_A | BUT_B)) {
StatusFlags = 0;
saveSettings();
}
if (systemSettings.voltageDiv < 120)
systemSettings.voltageDiv = 160;
else if (systemSettings.voltageDiv > 160)
systemSettings.voltageDiv = 120;
}
if ((Buttons == BUT_A) | (Buttons == BUT_B)) {
//Single button press, cycle over to the temp display
}
break;
case TEMPCAL: {
if (Buttons == BUT_B) {
//Single button press, cycle over to the DC IN
operatingMode = THERMOMETER;
} else if (Buttons == BUT_A) {
//Try and calibrate
if (StatusFlags == 0) {
if ((readTipTemp() < 300) && (readSensorTemp() < 300)) {
StatusFlags = 1;
systemSettings.tempCalibration = readTipTemp();
saveSettings();
} else {
StatusFlags = 2;
}
}
} else if (Buttons == (BUT_A | BUT_B)) {
//If the user is holding both button, exit the screen
operatingMode = STARTUP;
@@ -207,17 +347,35 @@ void ProcessUI() {
/*
* Draws the temp with temp conversion if needed
*/
void drawTemp(uint16_t temp, uint8_t x) {
void drawTemp(uint16_t temp, uint8_t x, uint8_t roundingMode) {
if (systemSettings.displayTempInF)
temp = (temp * 9 + 1600) / 5;/*Convert to F -> T*(9/5)+32*/
OLED_DrawThreeNumber(temp / 10, x);
if (temp % 10 > 5)
temp += 10; //round up
temp /= 10;
//handle rounding modes
if (roundingMode == ROUNDING_FIVE) {
if (temp % 10 < 5)
temp = (temp / 10) * 10;
else
temp = ((temp / 10) * 10) + 5;
} else if (roundingMode == ROUNDING_TEN) {
temp = (temp / 10) * 10;
}
OLED_DrawThreeNumber(temp, x);
}
/*
* Performs all the OLED drawing for the current operating mode
*/
void DrawUI() {
uint16_t temp = readIronTemp(0, 0);
static uint32_t lastOLEDDrawTime = 0;
static uint16_t lastSolderingDrawnTemp1 = 0;
static uint16_t lastSolderingDrawnTemp2 = 0;
static uint8_t settingsLongTestScrollPos = 0;
uint16_t temp = readIronTemp(0, 0, 0xFFFF);
switch (operatingMode) {
case STARTUP:
//We are chilling in the idle mode
@@ -228,133 +386,266 @@ void DrawUI() {
Oled_DisplayOff();
} else {
Oled_DisplayOn();
OLED_DrawString(" IDLE ", 8); //write the word IDLE
OLED_DrawIDLELogo(); //Draw the icons for prompting the user
}
break;
case SOLDERING:
//The user is soldering
{
if (getIronTimer() == 0) {
OLED_DrawChar('C', 5);
if (systemSettings.displayUpdateSpeed == DISPLAYMODE_SLOW
&& (millis() - lastOLEDDrawTime < 200))
return;
else if (systemSettings.displayUpdateSpeed == DISPLAYMODE_MEDIUM
&& (millis() - lastOLEDDrawTime < 100))
return;
else if (systemSettings.displayUpdateSpeed == DISPLAYMODE_FAST
&& (millis() - lastOLEDDrawTime < 50))
return;
uint32_t tempavg = (temp + lastSolderingDrawnTemp1
+ lastSolderingDrawnTemp2);
tempavg /= 3;
drawTemp(tempavg, 0, systemSettings.temperatureRounding);
lastSolderingDrawnTemp1 = temp;
lastSolderingDrawnTemp2 = lastSolderingDrawnTemp1;
lastOLEDDrawTime = millis();
//Now draw symbols
if (StatusFlags == 8)
OLED_DrawChar('B', 4);
else {
OLED_DrawChar(' ', 4);
}
//Draw in battery symbol if desired
if (systemSettings.cutoutSetting) {
//User is on a lithium battery
//we need to calculate which of the 10 levels they are on
uint8_t cellCount = systemSettings.cutoutSetting + 2;
uint16_t cellV = readDCVoltage(systemSettings.voltageDiv)
/ cellCount;
//Should give us approx cell voltage X10
//Range is 42 -> 33 = 9 steps therefore we will use battery 1-10
if (cellV < 33)
cellV = 33;
cellV -= 33; //Should leave us a number of 0-9
OLED_DrawExtendedChar(cellV + 1, 5);
} else {
if (getIronTimer() < 900) {
OLED_DrawChar(' ', 5);
OLED_DrawChar(' ', 5);
}
OLED_BlankSlot(6 * 12 + 16, 24 - 16);//blank out the tail after the arrows
if (getIronTimer() == 0
&& (temp / 10) > (systemSettings.SolderingTemp / 10)) {
//Cooling
OLED_DrawSymbol(6, 5);
} else {
if (getIronTimer() < 1500) {
//Maintaining
OLED_DrawSymbol(6, 7);
} else { //we are heating
OLED_DrawChar('H', 5);
OLED_DrawSymbol(6, 6);
}
}
drawTemp(temp, 0);
OLED_DrawChar(' ', 3);
OLED_DrawChar(' ', 4);
OLED_DrawChar(' ', 6);
OLED_DrawChar(' ', 7);
if (systemSettings.displayTempInF) {
OLED_DrawChar('F', 3);
} else {
OLED_DrawChar('C', 3);
}
}
break;
case TEMP_ADJ:
//We are prompting the user to change the temp so we draw the current setpoint temp
//With the nifty arrows
OLED_DrawChar(' ', 0);
OLED_DrawChar('<', 1);
drawTemp(systemSettings.SolderingTemp, 2);
drawTemp(systemSettings.SolderingTemp, 2, 0);
OLED_DrawChar(' ', 5);
OLED_DrawChar(' ', 6);
OLED_DrawChar('>', 7);
OLED_DrawChar(' ', 7);
OLED_DrawChar('>', 6);
break;
case SETTINGS:
//We are prompting the user the setting name
switch (settingsPage) {
case UVCO:
OLED_DrawString("UVCO ", 5);
OLED_DrawTwoNumber(systemSettings.cutoutVoltage, 5);
OLED_DrawChar('V', 7);
break;
case SLEEP_TEMP:
OLED_DrawString("STMP ", 5);
OLED_DrawThreeNumber(systemSettings.SleepTemp / 10, 5);
break;
case SLEEP_TIME:
OLED_DrawString("STIME ", 6);
OLED_DrawTwoNumber(systemSettings.SleepTime, 6);
break;
case MOTIONDETECT:/*Toggle the mode*/
if (systemSettings.movementEnabled)
OLED_DrawString("MOTION T", 8);
else
OLED_DrawString("MOTION F", 8);
break;
case TEMPDISPLAY:/*Are we showing in C or F ?*/
if (systemSettings.displayTempInF)
OLED_DrawString("TMPUNT F", 8);
else
OLED_DrawString("TMPUNT C", 8);
break;
case LEFTY:
if (systemSettings.flipDisplay)
OLED_DrawString("FLPDSP T", 8);
else
OLED_DrawString("FLPDSP F", 8);
break;
case MOTIONSENSITIVITY:
switch (systemSettings.sensitivity) {
case MOTION_HIGH:
OLED_DrawString("SENSE H ", 8);
if (millis() - getLastButtonPress() > 3000) {
StatusFlags = 4;
//If the user has idled for > 3 seconds, show the long name for the selected setting instead
//draw from settingsLongTestScrollPos through to end of screen
uint8_t lengthLeft = strlen(SettingsLongNames[settingsPage])
- settingsLongTestScrollPos;
if (lengthLeft < 1)
settingsLongTestScrollPos = 0;
//^ Reset once not much left
if (lengthLeft > 8)
lengthLeft = 8;
OLED_DrawString(
SettingsLongNames[(uint8_t) settingsPage]
+ settingsLongTestScrollPos, lengthLeft);
if (lengthLeft < 8)
for (uint8_t i = lengthLeft; i < 8; i++)
OLED_DrawChar(' ', i);
if (millis() - lastOLEDDrawTime > 120) {
settingsLongTestScrollPos++;
lastOLEDDrawTime = millis();
}
} else {
settingsLongTestScrollPos = 0;
switch (settingsPage) {
case UVCO:
OLED_DrawString("PWRSC ", 6);
if (systemSettings.cutoutSetting == 0) {
//DC
OLED_DrawChar('D', 6);
OLED_DrawChar('C', 7);
} else {
//S count
OLED_DrawChar('2' + systemSettings.cutoutSetting, 6);
OLED_DrawChar('S', 7);
}
break;
case MOTION_MED:
OLED_DrawString("SENSE M ", 8);
case SLEEP_TEMP:
OLED_DrawString("STMP ", 5);
OLED_DrawThreeNumber(systemSettings.SleepTemp / 10, 5);
break;
case MOTION_LOW:
OLED_DrawString("SENSE L ", 8);
case SLEEP_TIME:
OLED_DrawString("SLTME ", 6);
OLED_DrawTwoNumber(systemSettings.SleepTime, 6);
break;
case SHUTDOWN_TIME:
OLED_DrawString("SHTME ", 6);
OLED_DrawTwoNumber(systemSettings.ShutdownTime, 6);
break;
case TEMPDISPLAY:/*Are we showing in C or F ?*/
if (systemSettings.displayTempInF)
OLED_DrawString("TMPUNT F", 8);
else
OLED_DrawString("TMPUNT C", 8);
break;
case LEFTY:
if (systemSettings.flipDisplay)
OLED_DrawString("FLPDSP T", 8);
else
OLED_DrawString("FLPDSP F", 8);
break;
case MOTIONSENSITIVITY:
OLED_DrawString("MSENSE ", 7);
OLED_DrawChar('0' + systemSettings.sensitivity, 7);
break;
case TEMPROUNDING:
//We are prompting the user about their display mode preferences
{
switch (systemSettings.temperatureRounding) {
case ROUNDING_NONE:
OLED_DrawString("TMPRND 1", 8);
break;
case ROUNDING_FIVE:
OLED_DrawString("TMPRND 5", 8);
break;
case ROUNDING_TEN:
OLED_DrawString("TMPRND10", 8);
break;
default:
OLED_DrawString("TMPRND 1", 8);
break;
}
}
break;
case DISPUPDATERATE:
//We are prompting the user about their display mode preferences
{
switch (systemSettings.displayUpdateSpeed) {
case DISPLAYMODE_FAST:
OLED_DrawString("TMPSPD F", 8);
break;
case DISPLAYMODE_SLOW:
OLED_DrawString("TMPSPD S", 8);
break;
case DISPLAYMODE_MEDIUM:
OLED_DrawString("TMPSPD M", 8);
break;
}
}
break;
case BOOSTMODE:
switch (systemSettings.boostModeEnabled) {
case 1:
OLED_DrawString("BOOST T", 8);
break;
case 0:
OLED_DrawString("BOOST F", 8);
break;
}
break;
case BOOSTTEMP:
OLED_DrawString("BTMP ", 5);
OLED_DrawThreeNumber(systemSettings.BoostTemp / 10, 5);
break;
default:
OLED_DrawString("SENSE ", 8);
break;
}
break;
default:
break;
}
break;
case SLEEP:
//The iron is in sleep temp mode
//Draw in temp and sleep
OLED_DrawString("SLP", 3);
drawTemp(temp, 4);
drawTemp(temp, 4, systemSettings.temperatureRounding);
OLED_BlankSlot(84, 96 - 85); //blank out after the temp
if (millis() - getLastMovement() > (10 * 60 * 1000)
&& (millis() - getLastButtonPress() > (10 * 60 * 1000))) {
//OLED off
Oled_DisplayOff();
} else {
Oled_DisplayOn();
}
break;
case COOLING:
//We are warning the user the tip is cooling
OLED_DrawString("COOL", 4);
drawTemp(temp, 5);
OLED_DrawString("COOL ", 5);
temp = readIronTemp(0, 1, 0xFFFF); //force temp re-reading
drawTemp(temp, 5, systemSettings.temperatureRounding);
break;
case UVLOWARN:
OLED_DrawString("LOW VOLT", 8);
break;
case THERMOMETER:
temp = readIronTemp(0, 1); //Force a reading as heater is off
temp = readIronTemp(0, 1, 0xFFFF); //Force a reading as heater is off
OLED_DrawString("TEMP ", 5);//extra one to it clears the leftover 'L' from IDLE
drawTemp(temp, 5);
drawTemp(temp, 5, 0);
break;
case DCINDISP: {
uint16_t voltage = readDCVoltage(); //get X10 voltage
OLED_DrawString("IN", 2);
OLED_DrawChar((voltage / 100) % 10, 2);
voltage -= (voltage / 100) * 100;
OLED_DrawChar((voltage / 10) % 10, 3);
voltage -= (voltage / 10) * 10;
OLED_DrawChar('.', 4);
OLED_DrawChar(voltage % 10, 5);
OLED_DrawChar('V', 6);
OLED_DrawChar(' ', 7);
uint16_t voltage = readDCVoltage(systemSettings.voltageDiv); //get X10 voltage
if (StatusFlags == 0 || ((millis() % 1000) > 500)) {
OLED_DrawString("IN", 2);
OLED_DrawChar((voltage / 100) % 10, 2);
voltage -= (voltage / 100) * 100;
OLED_DrawChar((voltage / 10) % 10, 3);
voltage -= (voltage / 10) * 10;
OLED_DrawChar('.', 4);
OLED_DrawChar(voltage % 10, 5);
OLED_DrawChar('V', 6);
OLED_DrawChar(' ', 7);
} else {
OLED_DrawString("IN ", 8);
}
}
break;
case TEMPCAL: {
if (StatusFlags == 0) {
OLED_DrawString("CAL TEMP", 8);
} else if (StatusFlags == 1) {
OLED_DrawString("CAL OK ", 8);
} else if (StatusFlags == 2) {
OLED_DrawString("CAL FAIL", 8);
}
}
break;
default:
break;
}
}

View File

@@ -19,7 +19,7 @@ int8_t displayOffset = 32;
/*All commands are prefixed with 0x80*/
u8 OLED_Setup_Array[46] = { 0x80, 0xAE,/*Display off*/
0x80, 0xD5,/*Set display clock divide ratio / osc freq*/
0x80, 0x52,/**/
0x80, 0x52,/*Unknown*/
0x80, 0xA8,/*Set Multiplex Ratio*/
0x80, 0x0F, /*16 == max brightness,39==dimmest*/
0x80, 0xC0,/*Set COM Scan direction*/
@@ -28,7 +28,7 @@ u8 OLED_Setup_Array[46] = { 0x80, 0xAE,/*Display off*/
0x80, 0x40,/*Set Display start line to 0*/
0x80, 0xA0,/*Set Segment remap to normal*/
0x80, 0x8D,/*Unknown*/
0x80, 0x14,/**/
0x80, 0x14,/*Unknown*/
0x80, 0xDA,/*Set VCOM Pins hardware config*/
0x80, 0x02,/*Combination 2*/
0x80, 0x81,/*Contrast*/
@@ -36,7 +36,7 @@ u8 OLED_Setup_Array[46] = { 0x80, 0xAE,/*Display off*/
0x80, 0xD9,/*Set pre-charge period*/
0x80, 0xF1,/**/
0x80, 0xDB,/*Adjust VCOMH regulator ouput*/
0x80, 0x30,/**/
0x80, 0x30,/*Unknown*/
0x80, 0xA4,/*Enable the display GDDR*/
0x80, 0XA6,/*Normal display*/
0x80, 0xAF /*Dispaly on*/
@@ -77,7 +77,7 @@ void Oled_DisplayFlip() {
Input: number of bytes to write, array to write
Output:
*/
u8* Data_Command(u8 length, u8* data) {
const u8* Data_Command(u8 length,const u8* data) {
int i;
u8 tx_data[129];
//here are are inserting the data write command at the beginning
@@ -105,9 +105,9 @@ void Set_ShowPos(u8 x, u8 y) {
Function:Oled_DrawArea
Description:
Inputs:(x,y) start point, (width,height) of enclosing rect, pointer to data
Output: last byte written out
Output: pointer to the last byte written out
*******************************************************************************/
u8* Oled_DrawArea(u8 x0, u8 y0, u8 wide, u8 high, u8* ptr) {
const u8* Oled_DrawArea(u8 x0, u8 y0, u8 wide, u8 high,const u8* ptr) {
u8 m, n, y;
n = y0 + high;
@@ -174,7 +174,7 @@ void Clear_Screen(void) {
/*
* Draws a string onto the screen starting at the left
*/
void OLED_DrawString(char* string, uint8_t length) {
void OLED_DrawString(const char* string, const uint8_t length) {
for (uint8_t i = 0; i < length; i++) {
OLED_DrawChar(string[i], i);
}
@@ -188,7 +188,9 @@ void OLED_DrawChar(char c, uint8_t x) {
x *= FONT_WIDTH; //convert to a x coordinate
u8* ptr = (u8*) FONT;
if (c >= 'A' && c <= 'Z') {
if (c >= 'a' && c <= 'z') {
ptr += (c - 'a' + 10) * (FONT_WIDTH * 2); //alpha is ofset 10 chars into the array
} else if (c >= 'A' && c <= 'Z') {
ptr += (c - 'A' + 10) * (FONT_WIDTH * 2); //alpha is ofset 10 chars into the array
} else if (c >= '0' && c <= '9')
ptr += (c - '0') * (FONT_WIDTH * 2);
@@ -207,6 +209,20 @@ void OLED_DrawChar(char c, uint8_t x) {
Oled_DrawArea(x, 0, FONT_WIDTH, 16, (u8*) ptr);
}
void OLED_DrawExtendedChar(uint8_t id, uint8_t x) {
u8* ptr = (u8*) extendedFont;
ptr += (id) * (FONT_WIDTH * 2);
x *= FONT_WIDTH; //convert to a x coordinate
Oled_DrawArea(x, 0, FONT_WIDTH, 16, (u8*) ptr);
}
void OLED_BlankSlot(uint8_t xStart, uint8_t width) {
u8* ptr = (u8*) FONT;
ptr += (36) * (FONT_WIDTH * 2);
Oled_DrawArea(xStart, 0, width, 16, (u8*) ptr);
}
/*
* Draw a 2 digit number to the display at letter slot x
*/
@@ -234,3 +250,27 @@ void OLED_DrawFourNumber(uint16_t in, uint8_t x) {
OLED_DrawChar((in / 10) % 10, x + 2);
OLED_DrawChar(in % 10, x + 3);
}
void OLED_DrawIDLELogo() {
static uint8_t drawAttempt = 0;
drawAttempt++;
if (drawAttempt & 0x80) {
if (drawAttempt & 0x08)
Oled_DrawArea(0, 0, 96, 8, (u8*) Iron_RightArrow_UP);
else
Oled_DrawArea(0, 0, 96, 8, (u8*) Iron_RightArrow_DOWN);
Oled_DrawArea(0, 8, 96, 8, (u8*) Iron_Base);
} else {
if (drawAttempt & 0x08)
Oled_DrawArea(0, 0, 96, 8, (u8*) Iron_LeftArrow_UP);
else
Oled_DrawArea(0, 0, 96, 8, (u8*) Iron_LeftArrow_DOWN);
Oled_DrawArea(0, 8, 96, 8, (u8*) Iron_Base);
}
}
void OLED_DrawSymbol(uint8_t x, uint8_t symbol) {
Oled_DrawArea(x * FONT_WIDTH, 0, 16, 16, SymbolTable + (symbol * 32));
}

View File

@@ -12,11 +12,11 @@
int32_t computePID(uint16_t setpoint) {
int32_t ITerm = 0;
static int16_t lastReading = 0;
uint16_t currentReading = readIronTemp(0, 1); //get the current temp of the iron
uint16_t currentReading = readIronTemp(0, 1,setpoint); //get the current temp of the iron
int16_t error = (int16_t) setpoint - (int16_t) currentReading; //calculate the error term
ITerm += (pidSettings.ki * error);
if (ITerm > MAXPIDOUTPUT)
ITerm = MAXPIDOUTPUT;
if (ITerm > MAXPIDOUTPUT/2)
ITerm = MAXPIDOUTPUT/2;
else if (ITerm < 0)
ITerm = 0; //cap at 0 since we cant force the iron to cool itself :)
@@ -34,8 +34,8 @@ int32_t computePID(uint16_t setpoint) {
}
/*Sets up the pid values*/
void setupPID(void) {
pidSettings.kp = 22;
pidSettings.ki = 7;
pidSettings.kd = 2;
pidSettings.kp = 15;
pidSettings.ki = 2;
pidSettings.kd = 3;
}

View File

@@ -8,7 +8,8 @@
*/
#include "Settings.h"
#define FLASH_ADDR (0x8000000|48896)/*Flash start OR'ed with the maximum amount of flash - 256 bytes*/
#define FLASH_ADDR (0x8000000|0xBC00)/*Flash start OR'ed with the maximum amount of flash - 1024 bytes*/
#define FLASH_LOGOADDR (0x8000000|0xB800) /*second last page of flash set aside for logo image*/
void saveSettings() {
//First we erase the flash
FLASH_Unlock(); //unlock flash writing
@@ -38,19 +39,75 @@ void restoreSettings() {
}
}
//Lookup function for cutoff setting -> X10 voltage
/*
* 0=DC
* 1=3S
* 2=4S
* 3=5S
* 4=6S
*/
uint8_t lookupVoltageLevel(uint8_t level) {
if (level == 0)
return 100; //10V since iron does not function below this
else
return (level * 33) + (33 * 2);
}
void resetSettings() {
systemSettings.SleepTemp = 1500; //Temperature the iron sleeps at - default 150.0 C
systemSettings.SleepTime = 1; //How many minutes we wait until going to sleep - default 1 min
systemSettings.SolderingTemp = 3200; //Default soldering temp is 320.0 C
systemSettings.movementEnabled = 1; //we use movement detection by default
systemSettings.cutoutVoltage = 10; //10V is the minium cutout voltage as the unit V measurement is unstable below 9.5V
systemSettings.version = SETTINGSVERSION; //Store the version number to allow for easier upgrades
systemSettings.displayTempInF =0; //default to C
systemSettings.flipDisplay=0; //Default to right handed mode
systemSettings.sensitivity=0x00; //Default high sensitivity
systemSettings.tempCalibration=239; //Default to their calibration value
systemSettings.SleepTemp = 1500;//Temperature the iron sleeps at - default 150.0 C
systemSettings.SleepTime = 1;//How many minutes we wait until going to sleep - default 1 min
systemSettings.SolderingTemp = 3200; //Default soldering temp is 320.0 C
systemSettings.cutoutSetting = 0; //default to no cut-off voltage
systemSettings.version = SETTINGSVERSION;//Store the version number to allow for easier upgrades
systemSettings.displayTempInF = 0; //default to C
systemSettings.flipDisplay = 0; //Default to right handed mode
systemSettings.sensitivity = 6; //Default high sensitivity
systemSettings.tempCalibration = 239; //Default to their calibration value
systemSettings.voltageDiv = 144; //Default divider from schematic
systemSettings.ShutdownTime = 30;//How many minutes until the unit turns itself off
systemSettings.displayUpdateSpeed = 1; //How fast the LCD updates
systemSettings.temperatureRounding = 0; //How the temperature is rounded off
systemSettings.boostModeEnabled = 0;//Default to safe, with no boost mode
systemSettings.BoostTemp = 4000; //default to 400C
}
void showBootLogoIfavailable() {
//check if the header is there (0xAA,0x55,0xF0,0x0D)
//If so display logo
uint16_t temp[98];
for (uint8_t i = 0; i < (98); i++) {
temp[i] = *(uint16_t *) (FLASH_LOGOADDR + (i * 2));
}
uint8_t temp8[98 * 2];
for (uint8_t i = 0; i < 98; i++) {
temp8[i * 2] = temp[i] >> 8;
temp8[i * 2 + 1] = temp[i] & 0xFF;
}
/*char hex[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B',
'C', 'D', 'E', 'F' };
OLED_DrawChar(hex[(temp8[0] >> 4) & 0x0F], 0);
OLED_DrawChar(hex[(temp8[0] >> 0) & 0x0F], 1);
OLED_DrawChar(hex[(temp8[1] >> 4) & 0x0F], 2);
OLED_DrawChar(hex[(temp8[1] >> 0) & 0x0F], 3);
OLED_DrawChar(hex[(temp8[2] >> 4) & 0x0F], 4);
OLED_DrawChar(hex[(temp8[2] >> 0) & 0x0F], 5);
OLED_DrawChar(hex[(temp8[3] >> 4) & 0x0F], 6);
OLED_DrawChar(hex[(temp8[3] >> 0) & 0x0F], 7);*/
if (temp8[0] != 0xAA)
return;
if (temp8[1] != 0x55)
return;
if (temp8[2] != 0xF0)
return;
if (temp8[3] != 0x0D)
return;
Oled_DrawArea(0, 0, 96, 16, (uint8_t*) (temp8 + 4));
delayMs(1000);
}

View File

@@ -1,9 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<targetDefinitions xmlns="http://openstm32.org/stm32TargetDefinitions" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://openstm32.org/stm32TargetDefinitions stm32TargetDefinitions.xsd">
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE targetDefinitions [
<!ELEMENT targetDefinitions (board)>
<!ELEMENT board (name, dbgIF+, dbgDEV, mcuId)>
<!ELEMENT name (#PCDATA)>
<!ELEMENT dbgIF (#PCDATA)>
<!ELEMENT dbgDEV (#PCDATA)>
<!ELEMENT mcuId (#PCDATA)>
<!ATTLIST board id CDATA #REQUIRED>
]>
<targetDefinitions>
<board id="ts100">
<name>ts100</name>
<mcuId>stm32f103t8ux</mcuId>
<dbgIF>SWD</dbgIF>
<dbgDEV>ST-LinkV2</dbgDEV>
<dbgDEV>ST-Link</dbgDEV>
<mcuId>stm32f103t8ux</mcuId>
</board>
</targetDefinitions>