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Use set/clear logic on buttons
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@@ -9,45 +9,36 @@
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void ProcessUI() {
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uint8_t Buttons = getButtons(); //read the buttons status
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static uint32_t lastModeChange = 0;
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if (millis() - getLastButtonPress() < 100)
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if (millis() - getLastButtonPress() < 30)
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Buttons = 0;
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else if (Buttons != 0) {
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resetLastButtonPress();
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resetButtons();
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}
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//rough prevention for de-bouncing and allocates settling time
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switch (operatingMode) {
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case STARTUP:
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if ((millis() - getLastButtonPress() > 1000)) {
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if (Buttons == (BUT_A | BUT_B)) {
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operatingMode = THERMOMETER;
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resetLastButtonPress();
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resetButtons();
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} else if (Buttons == BUT_A) {
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//A key pressed so we are moving to soldering mode
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operatingMode = SOLDERING;
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resetLastButtonPress();
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resetButtons();
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} else if (Buttons == BUT_B) {
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//B Button was pressed so we are moving to the Settings menu
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operatingMode = SETTINGS;
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resetLastButtonPress();
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resetButtons();
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}
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if (Buttons == (BUT_A | BUT_B)) {
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operatingMode = THERMOMETER;
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} else if (Buttons == BUT_A) {
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//A key pressed so we are moving to soldering mode
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operatingMode = SOLDERING;
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} else if (Buttons == BUT_B) {
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//B Button was pressed so we are moving to the Settings menu
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operatingMode = SETTINGS;
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}
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//Nothing else to check here
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break;
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case SOLDERING:
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//We need to check the buttons if we need to jump out
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if (Buttons == BUT_A || Buttons == BUT_B) {
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//A or B key pressed so we are moving to temp set
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operatingMode = TEMP_ADJ;
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resetLastButtonPress();
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resetButtons();
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} else if (Buttons == (BUT_A | BUT_B)) {
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if (millis() - getLastButtonPress() > 500) {
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//Both buttons were pressed, exit back to the cooling screen
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operatingMode = COOLING;
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resetLastButtonPress();
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resetButtons();
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}
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//Both buttons were pressed, exit back to the cooling screen
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operatingMode = COOLING;
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} else {
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//We need to check the timer for movement in case we need to goto idle
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if (systemSettings.movementEnabled)
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@@ -62,32 +53,29 @@ void ProcessUI() {
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uint16_t voltage = readDCVoltage(); //get X10 voltage
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if ((voltage / 10) < systemSettings.cutoutVoltage) {
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operatingMode = UVLOWARN;
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resetLastButtonPress();
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resetButtons();
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lastModeChange = millis();
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}
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//Update the PID Loop
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int32_t newOutput = computePID(systemSettings.SolderingTemp);
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setIronTimer(newOutput);
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}
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break;
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case TEMP_ADJ:
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if (Buttons & BUT_A) {
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if (Buttons == BUT_A) {
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//A key pressed so we are moving down in temp
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resetLastButtonPress();
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if (systemSettings.SolderingTemp > 1000)
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systemSettings.SolderingTemp -= 100;
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} else if (Buttons & BUT_B) {
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} else if (Buttons == BUT_B) {
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//B key pressed so we are moving up in temp
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resetLastButtonPress();
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if (systemSettings.SolderingTemp < 4500)
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systemSettings.SolderingTemp += 100;
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} else {
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//we check the timeout for how long the buttons have not been pushed
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//if idle for > 3 seconds then we return to soldering
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if (millis() - getLastButtonPress() > 2000) {
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//Or if both buttons pressed
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if ((millis() - getLastButtonPress() > 2000)
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|| Buttons == (BUT_A | BUT_B)) {
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operatingMode = SOLDERING;
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saveSettings();
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}
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@@ -98,7 +86,6 @@ void ProcessUI() {
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//Here we are in the menu so we need to increment through the sub menus / increase the value
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if (Buttons & BUT_A) {
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resetLastButtonPress();
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//A key iterates through the menu
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if (settingsPage == SETTINGSOPTIONSCOUNT) {
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//Roll off the end
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@@ -140,8 +127,8 @@ void ProcessUI() {
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break;
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case MOTIONSENSITIVITY:
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systemSettings.sensitivity += 0x10;
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if(systemSettings.sensitivity>0x20)
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systemSettings.sensitivity=0;//reset to high on wrap
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if (systemSettings.sensitivity > 0x20)
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systemSettings.sensitivity = 0; //reset to high on wrap
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break;
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default:
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@@ -154,14 +141,10 @@ void ProcessUI() {
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if (Buttons & BUT_A) {
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//A Button was pressed so we are moving back to soldering
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operatingMode = SOLDERING;
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resetLastButtonPress();
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resetButtons();
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return;
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} else if (Buttons & BUT_B) {
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//B Button was pressed so we are moving back to soldering
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operatingMode = SOLDERING;
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resetLastButtonPress();
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resetButtons();
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return;
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} else if (systemSettings.movementEnabled)
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if (millis() - getLastMovement() < 1000) {//moved in the last second
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@@ -170,9 +153,7 @@ void ProcessUI() {
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}
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//else if nothing has been pushed we need to compute the PID to keep the iron at the sleep temp
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int32_t newOutput = computePID(systemSettings.SleepTemp);
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setIronTimer(newOutput);
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break;
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case COOLING: {
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setIronTimer(0); //turn off heating
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@@ -180,13 +161,9 @@ void ProcessUI() {
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uint16_t temp = readIronTemp(0, 1); //take a new reading as the heater code is not taking new readings
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if (temp < 400) { //if the temp is < 40C then we can go back to IDLE
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operatingMode = STARTUP;
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resetLastButtonPress();
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resetButtons();
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} else if (Buttons & (BUT_A | BUT_B)) { //we check if the user has pushed a button to ack
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//Either button was pushed
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operatingMode = STARTUP;
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resetLastButtonPress();
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resetButtons();
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}
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}
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break;
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@@ -199,36 +176,28 @@ void ProcessUI() {
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break;
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case THERMOMETER: {
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//This lets the user check the tip temp without heating the iron.. And eventually calibration will be added here
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if ((millis() - getLastButtonPress() > 1000)) {
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if ((Buttons == BUT_A) | (Buttons == BUT_B)) {
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//Single button press, cycle over to the DC display
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operatingMode = DCINDISP;
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resetLastButtonPress();
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resetButtons();
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} else if (Buttons == (BUT_A | BUT_B)) {
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//If the user is holding both button, exit the screen
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operatingMode = STARTUP;
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resetLastButtonPress();
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resetButtons();
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}
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if ((Buttons == BUT_A) | (Buttons == BUT_B)) {
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//Single button press, cycle over to the DC display
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operatingMode = DCINDISP;
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} else if (Buttons == (BUT_A | BUT_B)) {
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//If the user is holding both button, exit the screen
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operatingMode = STARTUP;
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}
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}
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break;
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case DCINDISP: {
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//This lets the user check the input voltage
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if ((millis() - getLastButtonPress() > 1000)) {
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if ((Buttons == BUT_A) | (Buttons == BUT_B)) {
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//Single button press, cycle over to the temp display
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operatingMode = THERMOMETER;
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resetLastButtonPress();
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resetButtons();
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} else if (Buttons == (BUT_A | BUT_B)) {
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//If the user is holding both button, exit the screen
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operatingMode = STARTUP;
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resetLastButtonPress();
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resetButtons();
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}
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if ((Buttons == BUT_A) | (Buttons == BUT_B)) {
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//Single button press, cycle over to the temp display
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operatingMode = THERMOMETER;
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} else if (Buttons == (BUT_A | BUT_B)) {
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//If the user is holding both button, exit the screen
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operatingMode = STARTUP;
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}
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}
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break;
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default:
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