1
0
forked from me/IronOS
Files
IronOS/Translation Editor/make_translation.py
Julius Vitkauskas 54ec20cd9f Update translations and use new translations infrastructure (#357)
* Align Lithuanian translation with text length restrictions

* Make translation generation script work also with Python 3

* Fix compilation error by introducing "OffString" string to translations

* Update translations

* Update remaining translations

* Add Finnish, Dutch, Portuguese and Ukrainian languages

* Add Swedish language, update build script

* Add Norwegian and Serbian (Latin) translations

* Update translation file, add automatically generated file warning

* PIDSETTINGS support. Thanks Andre Bernet (kilrah)

* Update Hungarian translation. Thanks adrianmihalko.
2018-09-18 09:55:52 +10:00

219 lines
6.0 KiB
Python

from __future__ import print_function
import json
import os
import io
import sys
TRANSLATION_CPP = "Translation.cpp"
try :
to_unicode = unicode
except NameError:
to_unicode = str
# Loading a single JSON file
def loadJson(fileName, skipFirstLine):
with io.open(fileName, mode="r", encoding="utf-8") as f:
if skipFirstLine:
f.readline()
obj = json.loads(f.read())
return obj
# Reading all language translations into a dictionary by langCode
def readTranslations(jsonDir):
langDict = {}
# Read all translation files from the input dir
for fileName in os.listdir(jsonDir):
fileWithPath = os.path.join(jsonDir, fileName)
lf = fileName.lower()
# Read only translation_XX.json
if lf.startswith("translation_") and lf.endswith(".json"):
lang = loadJson(fileWithPath, False)
# Extract lang code from file name
langCode = fileName[12:-5].upper()
# ...and the one specified in the JSON file...
try:
langCodeFromJson = lang['languageCode']
except KeyError:
langCodeFromJson = "(missing)"
# ...cause they should be the same!
if langCode != langCodeFromJson:
raise ValueError("Invalid languageCode " + langCodeFromJson + " in file " + fileName)
langDict[langCode] = lang
return langDict
def writeStart(f):
f.write(to_unicode("""// WARNING: THIS FILE WAS AUTO GENERATED BY make_translation.py. PLEASE DO NOT EDIT.
#include "Translation.h"
#ifndef LANG
#define LANG_EN
#endif
"""))
def escapeC(s):
return s.replace("\"", "\\\"");
def writeLanguage(languageCode):
print("Generating block for " + languageCode)
lang = langDict[languageCode]
f.write(to_unicode("\n#ifdef LANG_" + languageCode + "\n"))
try:
langName = lang['languageLocalName']
except KeyError:
langName = languageCode
f.write(to_unicode("// ---- " + langName + " ----\n\n"))
# ----- Writing SettingsDescriptions
obj = lang['menuOptions']
f.write(to_unicode("const char* SettingsDescriptions[] = {\n"))
maxLen = 25
for mod in defs['menuOptions']:
eid = mod['id']
if 'feature' in mod:
f.write(to_unicode("#ifdef " + mod['feature'] + "\n"))
f.write(to_unicode(" /* " + eid.ljust(maxLen)[:maxLen] + " */ "))
f.write(to_unicode("\"" + escapeC(obj[eid]['desc']) + "\",\n"))
if 'feature' in mod:
f.write(to_unicode("#endif\n"))
f.write(to_unicode("};\n\n"))
# ----- Writing Message strings
obj = lang['messages']
for mod in defs['messages']:
eid = mod['id']
f.write(to_unicode("const char* " + eid + " = \"" + escapeC(obj[eid]) + "\";\n"))
f.write(to_unicode("\n"))
# ----- Writing Characters
obj = lang['characters']
for mod in defs['characters']:
eid = mod['id']
f.write(to_unicode("const char " + eid + " = '" + obj[eid] + "';\n"))
f.write(to_unicode("\n"))
# ----- Menu Options
# Menu type
f.write(to_unicode("const enum ShortNameType SettingsShortNameType = SHORT_NAME_" + ("DOUBLE" if lang['menuDouble'] else "SINGLE") + "_LINE;\n"))
# ----- Writing SettingsDescriptions
obj = lang['menuOptions']
f.write(to_unicode("const char* SettingsShortNames[][2] = {\n"))
maxLen = 25
for mod in defs['menuOptions']:
eid = mod['id']
if 'feature' in mod:
f.write(to_unicode("#ifdef " + mod['feature'] + "\n"))
f.write(to_unicode(" /* " + eid.ljust(maxLen)[:maxLen] + " */ "))
if lang['menuDouble']:
f.write(to_unicode("{ \"" + escapeC(obj[eid]['text2'][0]) + "\", \"" + escapeC(obj[eid]['text2'][1]) + "\" },\n"))
else:
f.write(to_unicode("{ \"" + escapeC(obj[eid]['text']) + "\" },\n"))
if 'feature' in mod:
f.write(to_unicode("#endif\n"))
f.write(to_unicode("};\n\n"))
# ----- Writing Menu Groups
obj = lang['menuGroups']
f.write(to_unicode("const char* SettingsMenuEntries[" + str(len(obj)) + "] = {\n"))
maxLen = 25
for mod in defs['menuGroups']:
eid = mod['id']
f.write(to_unicode(" /* " + eid.ljust(maxLen)[:maxLen] + " */ "))
f.write(to_unicode("\"" + escapeC(obj[eid]['text2'][0] + "\\n" + obj[eid]['text2'][1]) + "\",\n"))
f.write(to_unicode("};\n\n"))
# ----- Writing Menu Groups Descriptions
obj = lang['menuGroups']
f.write(to_unicode("const char* SettingsMenuEntriesDescriptions[" + str(len(obj)) + "] = {\n"))
maxLen = 25
for mod in defs['menuGroups']:
eid = mod['id']
f.write(to_unicode(" /* " + eid.ljust(maxLen)[:maxLen] + " */ "))
f.write(to_unicode("\"" + escapeC(obj[eid]['desc']) + "\",\n"))
f.write(to_unicode("};\n\n"))
# ----- Block end
f.write(to_unicode("#endif\n"))
''' Reading input parameters
First parameter = json directory
Second parameter = target directory
'''
print("Making " + TRANSLATION_CPP + ":")
if len(sys.argv) > 1:
jsonDir = sys.argv[1]
else:
jsonDir = "."
jsonDir = os.path.abspath(jsonDir)
if len(sys.argv) > 2:
outDir = sys.argv[2]
else:
outDir = jsonDir + "/../workspace/TS100/src/"
langDict = readTranslations(jsonDir)
# Read definition (required for ordering)
defs = loadJson(os.path.join(jsonDir, "translations_def.js"), True)
# These languages go first
mandatoryOrder = ['EN']
# Then add all others in alphabetical order
sortedKeys = sorted(langDict.keys())
for key in sortedKeys:
if key not in mandatoryOrder:
mandatoryOrder.append(key)
# Add the rest as they come
# Start writing the file
targetTranslationFile = os.path.join(outDir, TRANSLATION_CPP)
with io.open(targetTranslationFile, 'w', encoding='utf-8', newline="\n") as f:
writeStart(f)
for langCode in mandatoryOrder:
writeLanguage(langCode)
print("Done")