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forked from me/IronOS

Migrate Wiki -> Markdown pages

This commit is contained in:
Ben V. Brown
2020-12-31 12:44:55 +11:00
parent bfcfc294c8
commit f84dc89373
17 changed files with 89 additions and 1007 deletions

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@@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.15
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TS100 Logo Editor", "TS100 Logo Editor\TS100 Logo Editor.csproj", "{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<Properties StartupItem="TS100 Logo Editor/TS100 Logo Editor.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench />
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>

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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
</startup>
</configuration>

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@@ -1,209 +0,0 @@
namespace TS100_Logo_Editor
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.btnLoadImage = new System.Windows.Forms.Button();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.cbInvertImage = new System.Windows.Forms.CheckBox();
this.gbScaling = new System.Windows.Forms.GroupBox();
this.rbScaleStretch = new System.Windows.Forms.RadioButton();
this.rbScaleFit = new System.Windows.Forms.RadioButton();
this.pbImage = new System.Windows.Forms.PictureBox();
this.groupBox3 = new System.Windows.Forms.GroupBox();
this.btnSaveHex = new System.Windows.Forms.Button();
this.groupBox1.SuspendLayout();
this.groupBox2.SuspendLayout();
this.gbScaling.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pbImage)).BeginInit();
this.groupBox3.SuspendLayout();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.Controls.Add(this.btnLoadImage);
this.groupBox1.Location = new System.Drawing.Point(20, 20);
this.groupBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox1.Size = new System.Drawing.Size(300, 217);
this.groupBox1.TabIndex = 0;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "1. Load source Image";
//
// btnLoadImage
//
this.btnLoadImage.Location = new System.Drawing.Point(10, 31);
this.btnLoadImage.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.btnLoadImage.Name = "btnLoadImage";
this.btnLoadImage.Size = new System.Drawing.Size(280, 35);
this.btnLoadImage.TabIndex = 0;
this.btnLoadImage.Text = "Load Image";
this.btnLoadImage.UseVisualStyleBackColor = true;
this.btnLoadImage.Click += new System.EventHandler(this.btnLoadImage_Click);
//
// groupBox2
//
this.groupBox2.Controls.Add(this.cbInvertImage);
this.groupBox2.Controls.Add(this.gbScaling);
this.groupBox2.Controls.Add(this.pbImage);
this.groupBox2.Location = new System.Drawing.Point(330, 20);
this.groupBox2.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox2.Size = new System.Drawing.Size(300, 217);
this.groupBox2.TabIndex = 1;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "2. Adjust image";
//
// cbInvertImage
//
this.cbInvertImage.AutoSize = true;
this.cbInvertImage.Location = new System.Drawing.Point(138, 122);
this.cbInvertImage.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.cbInvertImage.Name = "cbInvertImage";
this.cbInvertImage.Size = new System.Drawing.Size(75, 24);
this.cbInvertImage.TabIndex = 2;
this.cbInvertImage.Text = "Invert";
this.cbInvertImage.UseVisualStyleBackColor = true;
this.cbInvertImage.CheckedChanged += new System.EventHandler(this.cbInvertImage_CheckedChanged);
//
// gbScaling
//
this.gbScaling.Controls.Add(this.rbScaleStretch);
this.gbScaling.Controls.Add(this.rbScaleFit);
this.gbScaling.Location = new System.Drawing.Point(9, 91);
this.gbScaling.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.gbScaling.Name = "gbScaling";
this.gbScaling.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.gbScaling.Size = new System.Drawing.Size(120, 117);
this.gbScaling.TabIndex = 1;
this.gbScaling.TabStop = false;
this.gbScaling.Text = "Scaling";
//
// rbScaleStretch
//
this.rbScaleStretch.AutoSize = true;
this.rbScaleStretch.Location = new System.Drawing.Point(10, 68);
this.rbScaleStretch.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.rbScaleStretch.Name = "rbScaleStretch";
this.rbScaleStretch.Size = new System.Drawing.Size(86, 24);
this.rbScaleStretch.TabIndex = 1;
this.rbScaleStretch.Text = "Stretch";
this.rbScaleStretch.UseVisualStyleBackColor = true;
this.rbScaleStretch.CheckedChanged += new System.EventHandler(this.rbScaleStretch_CheckedChanged);
//
// rbScaleFit
//
this.rbScaleFit.AutoSize = true;
this.rbScaleFit.Checked = true;
this.rbScaleFit.Location = new System.Drawing.Point(10, 31);
this.rbScaleFit.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.rbScaleFit.Name = "rbScaleFit";
this.rbScaleFit.Size = new System.Drawing.Size(52, 24);
this.rbScaleFit.TabIndex = 0;
this.rbScaleFit.TabStop = true;
this.rbScaleFit.Text = "Fit";
this.rbScaleFit.UseVisualStyleBackColor = true;
this.rbScaleFit.CheckedChanged += new System.EventHandler(this.rbScaleFit_CheckedChanged);
//
// pbImage
//
this.pbImage.BackColor = System.Drawing.Color.Black;
this.pbImage.Location = new System.Drawing.Point(4, 31);
this.pbImage.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.pbImage.Name = "pbImage";
this.pbImage.Size = new System.Drawing.Size(192, 32);
this.pbImage.TabIndex = 0;
this.pbImage.TabStop = false;
//
// groupBox3
//
this.groupBox3.Controls.Add(this.btnSaveHex);
this.groupBox3.Location = new System.Drawing.Point(640, 20);
this.groupBox3.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox3.Name = "groupBox3";
this.groupBox3.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.groupBox3.Size = new System.Drawing.Size(300, 217);
this.groupBox3.TabIndex = 2;
this.groupBox3.TabStop = false;
this.groupBox3.Text = "3. Export";
//
// btnSaveHex
//
this.btnSaveHex.Location = new System.Drawing.Point(8, 91);
this.btnSaveHex.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.btnSaveHex.Name = "btnSaveHex";
this.btnSaveHex.Size = new System.Drawing.Size(280, 35);
this.btnSaveHex.TabIndex = 0;
this.btnSaveHex.Text = "Save DFU File";
this.btnSaveHex.UseVisualStyleBackColor = true;
this.btnSaveHex.Click += new System.EventHandler(this.btnSaveHex_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(963, 265);
this.Controls.Add(this.groupBox3);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.DoubleBuffered = true;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.Name = "Form1";
this.ShowIcon = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "TS100 Custom Logo editor";
this.groupBox1.ResumeLayout(false);
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
this.gbScaling.ResumeLayout(false);
this.gbScaling.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pbImage)).EndInit();
this.groupBox3.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button btnLoadImage;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.CheckBox cbInvertImage;
private System.Windows.Forms.GroupBox gbScaling;
private System.Windows.Forms.RadioButton rbScaleStretch;
private System.Windows.Forms.RadioButton rbScaleFit;
private System.Windows.Forms.PictureBox pbImage;
private System.Windows.Forms.GroupBox groupBox3;
private System.Windows.Forms.Button btnSaveHex;
}
}

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@@ -1,169 +0,0 @@

using System;
using System.Drawing;
using System.Windows.Forms;
namespace TS100_Logo_Editor
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Image sourceImage;
const int LCDWidth = 96;
Bitmap PureBMP;
private void btnLoadImage_Click(object sender, EventArgs e)
{
//load in an image
OpenFileDialog dlg = new OpenFileDialog();
dlg.Title = "Select Image";
dlg.Filter = "Image files (*.jpg, *.jpeg, *.bmp, *.png) | *.jpg; *.jpeg; *.bmp; *.png";
if (dlg.ShowDialog() == DialogResult.OK)
{
//user has selected an image
string filename = dlg.FileName;
sourceImage = Image.FromFile(filename);
reDrawPreview();
}
}
private void reDrawPreview()
{
PureBMP = new Bitmap(LCDWidth, 16);
//scale mode
if (rbScaleFit.Checked)
{
//fit
float scalefactor = Math.Min((float)PureBMP.Width / (float)sourceImage.Width, (float)PureBMP.Height / (float)sourceImage.Height);
using (Graphics g = Graphics.FromImage(PureBMP))
{
g.DrawImage(sourceImage, new RectangleF(0, 0, sourceImage.Width * scalefactor, sourceImage.Height * scalefactor));
}
}
else
{
//draw image stretched
using (Graphics g = Graphics.FromImage(PureBMP))
{
g.DrawImage(sourceImage, new RectangleF(0, 0, LCDWidth, 16));
}
}
//We now have our downsampled colour image
//apply inversion
if (cbInvertImage.Checked)
{
for (int y = 0; (y <= (PureBMP.Height - 1)); y++)
{
for (int x = 0; (x <= (PureBMP.Width - 1)); x++)
{
Color inv = PureBMP.GetPixel(x, y);
inv = Color.FromArgb(255, (255 - inv.R), (255 - inv.G), (255 - inv.B));
PureBMP.SetPixel(x, y, inv);
}
}
}
//Threshold image
PureBMP = GrayScale(PureBMP);
//draw image at 2x scale
Bitmap bBig = new Bitmap(pbImage.Width, pbImage.Height);
using (Graphics g = Graphics.FromImage(bBig))
{
g.DrawImage(PureBMP, new RectangleF(0, 0, pbImage.Width, pbImage.Height));
}
pbImage.Image = bBig;
}
public Bitmap GrayScale(Bitmap Bmp)
{
int rgb;
Color c;
for (int y = 0; y < Bmp.Height; y++)
for (int x = 0; x < Bmp.Width; x++)
{
c = Bmp.GetPixel(x, y);
rgb = (int)((c.R + c.G + c.B) / 3);
if (rgb > 128)
rgb = 0xFF;
else
rgb = 0x00;
Bmp.SetPixel(x, y, Color.FromArgb(rgb, rgb, rgb));
}
return Bmp;
}
private void rbScaleStretch_CheckedChanged(object sender, EventArgs e)
{
reDrawPreview();
}
private void rbScaleFit_CheckedChanged(object sender, EventArgs e)
{
reDrawPreview();
}
private void cbInvertImage_CheckedChanged(object sender, EventArgs e)
{
reDrawPreview();
}
private void btnSaveHex_Click(object sender, EventArgs e)
{
Bitmap bmp = PureBMP;
//convert image to byte array
byte[] data = new byte[1024];
data[0] = 0xAA;
data[1] = 0x55;
data[2] = 0xF0;
data[3] = 0x0D;
for (int i = 0; i < (LCDWidth * 16 / 8); i++)
{
//loop through all the bytes
byte b = 0;//local byte
//i sets the starting column
for (int y = 0; y < 8; y++)
{
var px = bmp.GetPixel(i % LCDWidth, (i / LCDWidth) == 1 ? 8 + y : y);
//we loop down the picture
//LSB is the top, MSB is the bottom
if (px.R >= 128)
{
//pixel is white
b |= (byte)(1 << y);
}
}
data[i + 4] = b;
}
//We should now have the byte array that represents the image in the LCD format.
//We now send this off to be encoded by the Intel Encoder
//Flip all uint16_t pairs
for (int i = 0; i < data.Length; i += 2)
{
//we need to swap each pair
byte temp = data[i];
data[i] = data[i + 1];
data[i + 1] = temp;
}
string outputHexFile = IntelHex.IntelHex.encode(data, 0x0800F800, 16, true, true);//16 bytes is the only format the DFU seems to support //0x0800F800
//^ This string now just needs to be written out to a text file :)
SaveFileDialog dlg = new SaveFileDialog();
dlg.Title = "Save DFU File";
dlg.AddExtension = true;
dlg.DefaultExt = ".hex";
dlg.Filter = "Hex Files(*.hex)|*.hex";
if (dlg.ShowDialog() == DialogResult.OK)
{
//The user has selected where they want to save the file
using (var fs = new System.IO.StreamWriter(dlg.FileName))
{
fs.Write(outputHexFile);
}
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -1,96 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
namespace IntelHex
{
public class IntelHex
{
public static string encode(byte[] data, UInt32 startingAddress, int bytesPerLine, bool header = true,bool Addbloat=false)
{
//We are taking the byte array and encoding it into the wanted hex file contents (aka string of data).
//First create the starting base address record
//:020000040800F2
string Output = "";
if (header)
{
//Set the upper 16 bits of the address space
Output += getHighAddressSetLine((UInt16)(startingAddress >> 16));
}
//Now loop through all the data that we were given
for (UInt32 index = 0; index < data.Length; index = (UInt32)(index + bytesPerLine))
{
//We want to read from data[index] to data[index+bytesPerLine-1]
UInt32 currentAddress = (UInt32)(startingAddress + index);
if ((currentAddress >> 16) != (startingAddress >> 16))
{
Output += getHighAddressSetLine((UInt16)(currentAddress >> 16));
//The address has rolled over the 64K boundry, so write a new high address change line
}
//We should now be good for the higher part of the address
Output += encodeDataLine((UInt16)(currentAddress & 0xFFFF), data, index, bytesPerLine);
}
if(Addbloat)
{
//Repeat the instructs a stack of times to get around filesize minimums
for(int x=0;x<3;x++)
{
for (UInt32 index = 0; index < data.Length; index = (UInt32)(index + bytesPerLine))
{
//We want to read from data[index] to data[index+bytesPerLine-1]
UInt32 currentAddress = (UInt32)(startingAddress + index);
if ((currentAddress >> 16) != (startingAddress >> 16))
{
Output += getHighAddressSetLine((UInt16)(currentAddress >> 16));
//The address has rolled over the 64K boundry, so write a new high address change line
}
//We should now be good for the higher part of the address
Output += encodeDataLine((UInt16)(currentAddress & 0xFFFF), data, index, bytesPerLine);
}
}
}
//We have now written out all the data lines
Output += ":00000001FF\r\n";//End of file marker
return Output;
}
private static string encodeDataLine(UInt16 address, byte[] data, UInt32 startindex, int bytes)
{
string line = ":";
line += bytes.ToString("X2");//add the marker of line length
line += address.ToString("X4");//write the address
line += "00";//Data line
//Next copy bytes bytes
for (int i = 0; i < bytes; i++)
{
if ((startindex + i) < data.Length)
line += data[startindex + i].ToString("X2");
else
line += "FF";//pad images out with FF
}
line += checksumLine(line);//Adds checksum and EOL
return line;
}
private static string getHighAddressSetLine(UInt16 HighAddress)
{
string Output = "";
Output += ":02000004" + (HighAddress).ToString("X4");
Output += checksumLine(Output);
return Output;
}
private static string checksumLine(string line)
{
//We want to convert the string line to each byte and sum.
byte sum = 0;
for (int i = 1; i < line.Length; i += 2)
{
byte b = byte.Parse((line.Substring(i, 2)), System.Globalization.NumberStyles.HexNumber);
sum += b;
}
byte checksum = (byte)(((byte)0) - sum);//invert
return checksum.ToString("X2") + "\r\n";
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TS100_Logo_Editor
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("TS100 Logo Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TS100 Logo Editor")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
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// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
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namespace TS100_Logo_Editor.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
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get {
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
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namespace TS100_Logo_Editor.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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@@ -1,5 +1,23 @@
# Flashing / Upgrading your iron
## Downloading source file
### Main release
Main releases are made to the [releases page](/releases).
Download the zip file that matches your model of soldering iron, and extract it.
You then need to use the appropriate file type for your unit, in general Miniware irons are `.hex` and Pinecil is `.bin.`
Flash according to details below
### Bleeding edge / latest
For the _latest_ code, you will need to download the zip file from the artefacts page on the build for what you want.
Head to the [Actions](/actions) page and then select the run for the appropriate branch you would like.
In general you probably want `master`.
Once you click on a run, scroll down to the "Artifacts" section and then click on your model to download a zip file.
Then this works the same as a production release (use the correct file).
## Miniware irons (TS100, TS80, TS80P)
This is completely safe, but if it goes wrong just put the .hex file from the official website onto the unit and you're back to the old firmware. Downloads for the hex files to flash are available on the [releases page.](https://github.com/Ralim/ts100/releases) The file you want is called *(MODEL)_EN.hex* unless you want the translations, they are (MODEL)_*language short name*.hex. Where (MODEL) is either TS100 or TS80.
@@ -27,6 +45,47 @@ There is a complete device flash backup included in this repository. (Note this
For the TS80 the SWD pins are used for the QC negotiation, so you can actually connect to the SWD power via the USB connector.
# Mac
sgr1ff1n (Shane) commented in [issue 11](https://github.com/Ralim/ts100/issues/11) that upgrading worked on their Mac as per normal:
> I just wanted to say that I was able to update the firmware on my ts100 from the stock version to 1.08 found in this repository using my Mac. I simply followed the same steps however through Finder. I have a MacBook Pro (13-inch, Mid 2012) running Sierra 10.12.4 (16E195).
# Linux
While in past there were reports of unreliable upgrades, the consensus in [issue 11](https://github.com/Ralim/ts100/issues/11) is that things work mostly as expected in Linux.
@awigen has contributed a script [flash_ts100_linux.sh](https://raw.githubusercontent.com/Ralim/ts100/master/Flashing/flash_ts100_linux.sh) that works on Ubuntu 16.04 as well as other distro's.
If you want to do it manually (or if the script does not work for some reason) the general procedure is the same as for Windows, the differences are in the way to mount the unit and copy the firmware.
Remember that after flashing, the firmware filename will have changed to end in `.RDY` or `.ERR` or `.NOT` and only `.RDY` means the flashing was successful!
* The unit has to be mounted as ```msdos``` type (thanks @balrog-kun for having spotted it). You may disable automount, but unmounting the automounted drive and remounting as `msdos` works fine. You do not need to turn off automounting, but you do need to unmount the device with `umount`.
* It is recommended to use an all-caps filename for the firmware, even if successful flashing were done with lower case names.
* Avoid USB hubs, plug directly in your computer.
* If it fails, try again several times without unplugging. Just let it remount.
Example, to be run as root, once the unit has been plugged in DFU mode and auto-mounted:
```bash
FW=ts100.hex
unset NAME
eval $(lsblk -P -p -d --output NAME,MODEL|grep "DFU Disk")
[ -z ${NAME+x} ] && exit 1 # Could not find DFU device
umount "$NAME"
mkdir /tmp/mntdfu
mount -t msdos "$NAME" /tmp/mntdfu
cp "$FW" "/tmp/mntdfu/$(basename $FW|tr a-z A-Z)"
sync
umount /tmp/mntdfu
rmdir /tmp/mntdfu
```
Device will reboot and automount will rerun if not disabled.
Check the extension of your firmware, it should be `.RDY` now.
## Pinecil (Pine64)
The MCU used in the Pinecil supports usb-dfu.

29
Documentation/Logo.md Normal file
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@@ -0,0 +1,29 @@
# Startup Logos
This firmware supports a user created bootup logo.
By default there is _not_ one included in the firmware, as this means that once flashed they generally stay.
## Generating the Logo files
The [Python script](https://github.com/Ralim/ts100/blob/master/Bootup%20Logo/python_logo_converter/img2ts100.py) converts an image passed into it on the command line to a HEX file to be uploaded to the iron in DFU mode (similar to the process described above). The image can be in color and any size, but it will be resized and converted to 1-bit color. However, it looks best if you create a 96x16 image in an image editor and color the pixels black or white manually.
The converter requires at least Python 3 and Pillow (if you don't have it, it will tell you to install PIL, which is an old version of the same thing). See [this page](https://stackoverflow.com/a/20061019/6705343) on StackOverflow about installing it.
What works can vary, but this command may work:
`python3 -m pip install Pillow`
Then, to convert an image:
`python3 img2ts100.py infile.png outfile.hex`
Run `python3 img2ts100.py --help` to see available options.
## Flashing the Logo
### Miniware (TS100/TS80/TS80P)
Upload the HEX file to the iron in DFU mode and, if the file's extension changes to .RDY, your custom splash screen should show up on startup.
You perform this the same way as if you were flashing a new firmware, and all of the existing notes around this apply.
### Pinecil

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@@ -36,11 +36,6 @@ To calibrate your iron:
6. Use the front and back buttons to adjust the displayed voltage to minimize the error to your original measurement
7. Hold both buttons to save and exit to the menu
### Tip Model Selection
The menu now lets you select which tip you are using with your iron. This lets the unit know which gain value to use for your tip, this varies slightly between models and can help with temperature accuracy.
There is also an option for a *custom* tip. This basically means that you will tune the tip parameters yourself.
### Calibrating tip offset (Set tip model)
Some tips will have an offset on their readings, to calibrate this out perform the following steps:
@@ -53,23 +48,10 @@ Some tips will have an offset on their readings, to calibrate this out perform t
6. The display will start to scroll a warning message to check that the tip is at ambient temperature!
7. Press the button near the tip of the iron to confirm
8. The display will go to "...." for a short period of time as the unit measures the tip temperature and the handle temperature and compares them
9. The display will then go back to *TMP CAL*
9. The display will then go back to *TMP CAL* and it will display a number, this is your offset number. You generally dont need it unless debugging issues
10. Calibration is done, just exit the settings menu as normal
11. You're done, enjoy your iron!
### Calibration of custom tip
There are two methods to calibrate the tip, the simple mode which requires boiling water, and an advanced mode that requires a method of measuring the actual tip of the tip.
Advanced mode is preffered.
In simple mode you first need to have the tip at room temperature to start, and then when prompted place the tip into a cup of boiling water, wait a few seconds and then press a button to confirm.
In advanced mode, follow instructions on the screen, you will need to adjust the ranges to find two calibration points by measuring the tip temperature directly. This tends to be significantly more accurate.
If you do calibrate your own values for a tip because it's missing from the menu or because you think the one in the menu is really wrong, raise an issue on github and I'll be happy to look at adding it or revising the existing settings.
### Boost mode
This allows you to change the front key (one near the tip) to become a boost button when you hold it for > 2 seconds. This allows you to set this button to change the soldering temperature for short periods. For example when soldering a big joint and you want to boost the temperature a bit.