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forked from me/IronOS

More settings rendering

This commit is contained in:
Ben V. Brown
2023-07-20 20:31:01 +10:00
parent b38a5396f0
commit d3a193096e
2 changed files with 68 additions and 225 deletions

View File

@@ -1,5 +1,6 @@
#include "OperatingModes.h"
#include "ScrollMessage.hpp"
#include "bflb_platform.h"
#define HELP_TEXT_TIMEOUT_TICKS (TICKS_SECOND * 3)
/*
@@ -40,6 +41,9 @@ void render_menu(const menuitem *item, guiContext *cxt) {
}
item->draw();
} else {
uint16_t *wasRenderingHelp = &(cxt->scratch_state.state6);
*wasRenderingHelp = 1;
// Draw description
const char *description = translatedString(Tr->SettingsDescriptions[item->description - 1]);
drawScrollingText(description, xTaskGetTickCount() - lastButtonTime);
@@ -48,9 +52,13 @@ void render_menu(const menuitem *item, guiContext *cxt) {
uint16_t getMenuLength(const menuitem *menu) {
// walk this menu to find the length
uint16_t counter = 0;
for (uint16_t pos = 0; pos < 64; pos++) {
if (menu[pos].draw == NULL) {
return pos + 1;
if (menu[pos].draw == nullptr) {
return counter;
}
if (menu[pos].isVisible == nullptr || menu[pos].isVisible()) {
counter++;
}
}
return 0; // Cant find length, be safe
@@ -65,6 +73,7 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
uint16_t *mainEntry = &(cxt->scratch_state.state1);
uint16_t *subEntry = &(cxt->scratch_state.state2);
uint16_t *currentMenuLength = &(cxt->scratch_state.state5);
uint16_t *wasRenderingHelp = &(cxt->scratch_state.state6);
const menuitem *currentMenu;
// Draw the currently on screen item
@@ -76,7 +85,7 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
} else {
// Drawing sub menu
currentMenu = subSettingsMenus[*mainEntry];
currentScreen = *subEntry;
currentScreen = (*subEntry) - 1;
}
render_menu(&(currentMenu[currentScreen]), cxt);
@@ -95,6 +104,16 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
// Now handle user button input
auto callIncrementHandler = [&]() {
if ((int)currentMenu[currentScreen].autoSettingOption < (int)SettingsOptions::SettingsOptionsLength) {
nextSettingValue(currentMenu[currentScreen].autoSettingOption);
} else if (currentMenu[currentScreen].incrementHandler != nullptr) {
currentMenu[currentScreen].incrementHandler();
}
};
//
switch (buttons) {
case BUTTON_NONE:
break;
@@ -103,17 +122,57 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
break;
case BUTTON_B_LONG:
break;
case BUTTON_F_LONG:
break;
case BUTTON_F_SHORT:
// Increment setting
if (*wasRenderingHelp) {
*wasRenderingHelp = 0;
} else {
if (*subEntry == 0) {
// In a root menu, if its null handler we enter the menu
if (currentMenu[currentScreen].incrementHandler != nullptr) {
currentMenu[currentScreen].incrementHandler();
} else {
(*subEntry) += 1;
}
} else {
callIncrementHandler();
}
}
break;
case BUTTON_B_SHORT:
// Increment menu item
if (*wasRenderingHelp) {
*wasRenderingHelp = 0;
} else {
// Scroll down
if (currentScreen < (*currentMenuLength) - 1) {
// We can increment freely
if (*subEntry == 0) {
(*mainEntry) += 1;
} else {
(*subEntry) += 1;
}
} else {
// We are at an end somewhere, increment as appropriate
if (*subEntry == 0) {
// This is end of the list
return OperatingMode::HomeScreen;
} else {
(*subEntry) = 0;
(*mainEntry) += 1;
}
}
}
break;
default:
break;
}
// Otherwise we stay put for next render iteration
return OperatingMode::SettingsMenu;
}