More settings rendering
This commit is contained in:
@@ -120,17 +120,12 @@ static bool showHallEffect(void);
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#if defined(POW_DC) || defined(POW_QC)
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static void displayPowerMenu(void);
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static bool enterPowerMenu(void);
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#endif /* POW_DC or POW_QC */
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static void displaySolderingMenu(void);
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static bool enterSolderingMenu(void);
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static void displayPowerSavingMenu(void);
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static bool enterPowerSavingMenu(void);
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static void displayUIMenu(void);
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static bool enterUIMenu(void);
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static void displayAdvancedMenu(void);
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static bool enterAdvancedMenu(void);
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/*
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* Root Settings Menu
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@@ -216,16 +211,16 @@ const menuitem rootSettingsMenu[] {
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*/
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#if defined(POW_DC) || defined(POW_QC)
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/* Power */
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{0, enterPowerMenu, displayPowerMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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{0, nullptr, displayPowerMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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#endif
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/* Soldering */
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{0, enterSolderingMenu, displaySolderingMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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{0, nullptr, displaySolderingMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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/* Sleep Options Menu */
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{0, enterPowerSavingMenu, displayPowerSavingMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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{0, nullptr, displayPowerSavingMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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/* UI Menu */
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{0, enterUIMenu, displayUIMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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{0, nullptr, displayUIMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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/* Advanced Menu */
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{0, enterAdvancedMenu, displayAdvancedMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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{0, nullptr, displayAdvancedMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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/* Language Switch */
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{0, settings_setLanguageSwitch, settings_displayLanguageSwitch, settings_showLanguageSwitch, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
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/* vvvv end of menu marker. DO NOT REMOVE vvvv */
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@@ -440,7 +435,7 @@ const menuitem advancedMenu[] = {
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/* clang-format on */
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extern const menuitem *subSettingsMenus[] {
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const menuitem *subSettingsMenus[] {
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#if defined(POW_DC) || defined(POW_QC) || defined(POW_PD)
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powerMenu,
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#endif
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@@ -1029,214 +1024,3 @@ static bool enterAdvancedMenu(void) {
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gui_Menu(advancedMenu);
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return false;
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}
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uint8_t gui_getMenuLength(const menuitem *menu) {
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uint8_t scrollContentSize = 0;
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for (uint8_t i = 0; menu[i].draw != nullptr; i++) {
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if (menu[i].isVisible == nullptr) {
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scrollContentSize += 1; // Always visible
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} else if (menu[i].isVisible()) {
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scrollContentSize += 1; // Selectively visible and chosen to show
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}
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}
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return scrollContentSize;
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}
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void gui_Menu(const menuitem *menu) {
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// Draw the settings menu and provide iteration support etc
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// This is used to detect whether a menu-exit transition should be played.
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static bool wasInGuiMenu;
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wasInGuiMenu = true;
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enum class NavState {
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Idle,
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Entering,
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ScrollingDown,
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Exiting,
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};
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uint8_t currentScreen = 0; // Current screen index in the menu struct
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uint8_t screensSkipped = 0; // Number of screens skipped due to being disabled
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TickType_t autoRepeatTimer = 0;
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TickType_t autoRepeatAcceleration = 0;
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bool earlyExit = false;
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bool lcdRefresh = true;
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ButtonState lastButtonState = BUTTON_NONE;
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uint8_t scrollContentSize = gui_getMenuLength(menu);
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bool scrollBlink = false;
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bool lastValue = false;
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NavState navState = NavState::Entering;
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ScrollMessage scrollMessage;
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while ((menu[currentScreen].draw != nullptr) && earlyExit == false) {
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bool valueChanged = false;
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// Handle menu transition:
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if (navState != NavState::Idle) {
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// Check if this menu item shall be skipped. If it shall be skipped,
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// `draw()` returns true. Draw on the secondary framebuffer as we want
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// to keep the primary framebuffer intact for the upcoming transition
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// animation.
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OLED::useSecondaryFramebuffer(true);
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if (menu[currentScreen].isVisible != nullptr) {
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if (!menu[currentScreen].isVisible()) {
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currentScreen++;
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screensSkipped++;
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OLED::useSecondaryFramebuffer(false);
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continue;
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}
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}
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animOpenState = true;
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// The menu entering/exiting transition uses the secondary framebuffer,
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// but the scroll down transition does not.
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OLED::setCursor(0, 0);
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OLED::clearScreen();
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if (menu[currentScreen].shortDescriptionSize > 0) {
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printShortDescription(menu[currentScreen].shortDescriptionIndex, menu[currentScreen].shortDescriptionSize);
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}
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menu[currentScreen].draw();
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if (navState == NavState::ScrollingDown) {
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// Play the scroll down animation.
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OLED::maskScrollIndicatorOnOLED();
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OLED::transitionScrollDown();
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OLED::useSecondaryFramebuffer(false);
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} else {
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// The menu was drawn in a secondary framebuffer.
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// Now we play a transition from the pre-drawn primary
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// framebuffer to the new buffer.
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// The extra buffer is discarded at the end of the transition.
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OLED::useSecondaryFramebuffer(false);
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OLED::transitionSecondaryFramebuffer(navState == NavState::Entering);
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}
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animOpenState = false;
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navState = NavState::Idle;
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}
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// If the user has hesitated for >=3 seconds, show the long text
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// Otherwise "draw" the option
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if ((xTaskGetTickCount() - lastButtonTime < (TICKS_SECOND * 3)) || menu[currentScreen].description == 0) {
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lcdRefresh = true;
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OLED::setCursor(0, 0);
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OLED::clearScreen();
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if (menu[currentScreen].shortDescriptionSize > 0) {
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printShortDescription(menu[currentScreen].shortDescriptionIndex, menu[currentScreen].shortDescriptionSize);
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}
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menu[currentScreen].draw();
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uint8_t indicatorHeight = OLED_HEIGHT / scrollContentSize;
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uint8_t position = OLED_HEIGHT * (currentScreen - screensSkipped) / scrollContentSize;
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if (lastValue) {
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scrollBlink = !scrollBlink;
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}
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if (!lastValue || !scrollBlink) {
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OLED::drawScrollIndicator(position, indicatorHeight);
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}
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} else {
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// Draw description
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const char *description = translatedString(Tr->SettingsDescriptions[menu[currentScreen].description - 1]);
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lcdRefresh |= scrollMessage.drawUpdate(description, xTaskGetTickCount());
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}
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if (lcdRefresh) {
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OLED::refresh(); // update the LCD
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osDelay(40);
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lcdRefresh = false;
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}
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ButtonState buttons = getButtonState();
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if (buttons != lastButtonState) {
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autoRepeatAcceleration = 0;
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lastButtonState = buttons;
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}
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auto callIncrementHandler = [&]() {
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wasInGuiMenu = false;
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valueChanged = true;
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bool res = false;
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if ((int)menu[currentScreen].autoSettingOption < (int)SettingsOptions::SettingsOptionsLength) {
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res = nextSettingValue(menu[currentScreen].autoSettingOption);
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} else if (menu[currentScreen].incrementHandler != nullptr) {
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res = menu[currentScreen].incrementHandler();
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} else {
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earlyExit = true;
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}
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if (wasInGuiMenu) {
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navState = NavState::Exiting;
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}
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wasInGuiMenu = true;
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return res;
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};
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switch (buttons) {
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case BUTTON_BOTH:
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earlyExit = true; // will make us exit next loop
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scrollMessage.reset();
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break;
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case BUTTON_F_SHORT:
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// increment
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if (scrollMessage.isReset()) {
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lastValue = callIncrementHandler();
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} else {
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scrollMessage.reset();
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}
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break;
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case BUTTON_B_SHORT:
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if (scrollMessage.isReset()) {
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currentScreen++;
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navState = NavState::ScrollingDown;
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lastValue = false;
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} else {
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scrollMessage.reset();
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}
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break;
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case BUTTON_F_LONG:
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if (xTaskGetTickCount() + autoRepeatAcceleration > autoRepeatTimer + PRESS_ACCEL_INTERVAL_MAX) {
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if ((lastValue = callIncrementHandler())) {
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autoRepeatTimer = 1000;
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} else {
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autoRepeatTimer = 0;
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}
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autoRepeatTimer += xTaskGetTickCount();
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scrollMessage.reset();
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autoRepeatAcceleration += PRESS_ACCEL_STEP;
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}
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break;
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case BUTTON_B_LONG:
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if (xTaskGetTickCount() - autoRepeatTimer + autoRepeatAcceleration > PRESS_ACCEL_INTERVAL_MAX) {
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currentScreen++;
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navState = NavState::ScrollingDown;
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autoRepeatTimer = xTaskGetTickCount();
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scrollMessage.reset();
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autoRepeatAcceleration += PRESS_ACCEL_STEP;
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}
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break;
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case BUTTON_NONE:
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default:
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break;
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}
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if ((PRESS_ACCEL_INTERVAL_MAX - autoRepeatAcceleration) < PRESS_ACCEL_INTERVAL_MIN) {
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autoRepeatAcceleration = PRESS_ACCEL_INTERVAL_MAX - PRESS_ACCEL_INTERVAL_MIN;
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}
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if ((xTaskGetTickCount() - lastButtonTime) > (TICKS_SECOND * 2 * 60)) {
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// If user has not pressed any buttons in 30 seconds, exit back a menu layer
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// This will trickle the user back to the main screen eventually
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earlyExit = true;
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scrollMessage.reset();
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}
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if (valueChanged) {
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// If user changed value, update the scroll content size
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scrollContentSize = gui_getMenuLength(menu);
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}
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}
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}
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void enterSettingsMenu() {
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gui_Menu(rootSettingsMenu); // Call the root menu
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saveSettings();
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}
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@@ -1,5 +1,6 @@
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#include "OperatingModes.h"
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#include "ScrollMessage.hpp"
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#include "bflb_platform.h"
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#define HELP_TEXT_TIMEOUT_TICKS (TICKS_SECOND * 3)
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/*
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@@ -40,6 +41,9 @@ void render_menu(const menuitem *item, guiContext *cxt) {
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}
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item->draw();
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} else {
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uint16_t *wasRenderingHelp = &(cxt->scratch_state.state6);
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*wasRenderingHelp = 1;
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// Draw description
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const char *description = translatedString(Tr->SettingsDescriptions[item->description - 1]);
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drawScrollingText(description, xTaskGetTickCount() - lastButtonTime);
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@@ -48,9 +52,13 @@ void render_menu(const menuitem *item, guiContext *cxt) {
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uint16_t getMenuLength(const menuitem *menu) {
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// walk this menu to find the length
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uint16_t counter = 0;
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for (uint16_t pos = 0; pos < 64; pos++) {
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if (menu[pos].draw == NULL) {
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return pos + 1;
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if (menu[pos].draw == nullptr) {
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return counter;
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}
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if (menu[pos].isVisible == nullptr || menu[pos].isVisible()) {
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counter++;
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}
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}
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return 0; // Cant find length, be safe
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@@ -65,6 +73,7 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
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uint16_t *mainEntry = &(cxt->scratch_state.state1);
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uint16_t *subEntry = &(cxt->scratch_state.state2);
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uint16_t *currentMenuLength = &(cxt->scratch_state.state5);
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uint16_t *wasRenderingHelp = &(cxt->scratch_state.state6);
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const menuitem *currentMenu;
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// Draw the currently on screen item
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@@ -76,7 +85,7 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
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} else {
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// Drawing sub menu
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currentMenu = subSettingsMenus[*mainEntry];
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currentScreen = *subEntry;
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currentScreen = (*subEntry) - 1;
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}
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render_menu(&(currentMenu[currentScreen]), cxt);
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@@ -95,6 +104,16 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
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// Now handle user button input
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auto callIncrementHandler = [&]() {
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if ((int)currentMenu[currentScreen].autoSettingOption < (int)SettingsOptions::SettingsOptionsLength) {
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nextSettingValue(currentMenu[currentScreen].autoSettingOption);
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} else if (currentMenu[currentScreen].incrementHandler != nullptr) {
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currentMenu[currentScreen].incrementHandler();
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}
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};
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//
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switch (buttons) {
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case BUTTON_NONE:
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break;
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@@ -103,17 +122,57 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
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break;
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case BUTTON_B_LONG:
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break;
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case BUTTON_F_LONG:
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break;
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case BUTTON_F_SHORT:
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// Increment setting
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if (*wasRenderingHelp) {
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*wasRenderingHelp = 0;
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} else {
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if (*subEntry == 0) {
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// In a root menu, if its null handler we enter the menu
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if (currentMenu[currentScreen].incrementHandler != nullptr) {
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currentMenu[currentScreen].incrementHandler();
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} else {
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(*subEntry) += 1;
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}
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} else {
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callIncrementHandler();
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}
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}
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break;
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case BUTTON_B_SHORT:
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// Increment menu item
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if (*wasRenderingHelp) {
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*wasRenderingHelp = 0;
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} else {
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// Scroll down
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if (currentScreen < (*currentMenuLength) - 1) {
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// We can increment freely
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if (*subEntry == 0) {
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(*mainEntry) += 1;
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} else {
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(*subEntry) += 1;
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}
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} else {
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// We are at an end somewhere, increment as appropriate
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if (*subEntry == 0) {
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// This is end of the list
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return OperatingMode::HomeScreen;
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} else {
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(*subEntry) = 0;
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(*mainEntry) += 1;
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}
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}
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}
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break;
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default:
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break;
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}
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// Otherwise we stay put for next render iteration
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return OperatingMode::SettingsMenu;
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}
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