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forked from me/IronOS

More settings rendering

This commit is contained in:
Ben V. Brown
2023-07-20 20:31:01 +10:00
parent b38a5396f0
commit d3a193096e
2 changed files with 68 additions and 225 deletions

View File

@@ -120,17 +120,12 @@ static bool showHallEffect(void);
#if defined(POW_DC) || defined(POW_QC)
static void displayPowerMenu(void);
static bool enterPowerMenu(void);
#endif /* POW_DC or POW_QC */
static void displaySolderingMenu(void);
static bool enterSolderingMenu(void);
static void displayPowerSavingMenu(void);
static bool enterPowerSavingMenu(void);
static void displayUIMenu(void);
static bool enterUIMenu(void);
static void displayAdvancedMenu(void);
static bool enterAdvancedMenu(void);
/*
* Root Settings Menu
@@ -216,16 +211,16 @@ const menuitem rootSettingsMenu[] {
*/
#if defined(POW_DC) || defined(POW_QC)
/* Power */
{0, enterPowerMenu, displayPowerMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
{0, nullptr, displayPowerMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
#endif
/* Soldering */
{0, enterSolderingMenu, displaySolderingMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
{0, nullptr, displaySolderingMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
/* Sleep Options Menu */
{0, enterPowerSavingMenu, displayPowerSavingMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
{0, nullptr, displayPowerSavingMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
/* UI Menu */
{0, enterUIMenu, displayUIMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
{0, nullptr, displayUIMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
/* Advanced Menu */
{0, enterAdvancedMenu, displayAdvancedMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
{0, nullptr, displayAdvancedMenu, nullptr, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
/* Language Switch */
{0, settings_setLanguageSwitch, settings_displayLanguageSwitch, settings_showLanguageSwitch, SettingsOptions::SettingsOptionsLength, SettingsItemIndex::NUM_ITEMS, 0},
/* vvvv end of menu marker. DO NOT REMOVE vvvv */
@@ -440,7 +435,7 @@ const menuitem advancedMenu[] = {
/* clang-format on */
extern const menuitem *subSettingsMenus[] {
const menuitem *subSettingsMenus[] {
#if defined(POW_DC) || defined(POW_QC) || defined(POW_PD)
powerMenu,
#endif
@@ -1029,214 +1024,3 @@ static bool enterAdvancedMenu(void) {
gui_Menu(advancedMenu);
return false;
}
uint8_t gui_getMenuLength(const menuitem *menu) {
uint8_t scrollContentSize = 0;
for (uint8_t i = 0; menu[i].draw != nullptr; i++) {
if (menu[i].isVisible == nullptr) {
scrollContentSize += 1; // Always visible
} else if (menu[i].isVisible()) {
scrollContentSize += 1; // Selectively visible and chosen to show
}
}
return scrollContentSize;
}
void gui_Menu(const menuitem *menu) {
// Draw the settings menu and provide iteration support etc
// This is used to detect whether a menu-exit transition should be played.
static bool wasInGuiMenu;
wasInGuiMenu = true;
enum class NavState {
Idle,
Entering,
ScrollingDown,
Exiting,
};
uint8_t currentScreen = 0; // Current screen index in the menu struct
uint8_t screensSkipped = 0; // Number of screens skipped due to being disabled
TickType_t autoRepeatTimer = 0;
TickType_t autoRepeatAcceleration = 0;
bool earlyExit = false;
bool lcdRefresh = true;
ButtonState lastButtonState = BUTTON_NONE;
uint8_t scrollContentSize = gui_getMenuLength(menu);
bool scrollBlink = false;
bool lastValue = false;
NavState navState = NavState::Entering;
ScrollMessage scrollMessage;
while ((menu[currentScreen].draw != nullptr) && earlyExit == false) {
bool valueChanged = false;
// Handle menu transition:
if (navState != NavState::Idle) {
// Check if this menu item shall be skipped. If it shall be skipped,
// `draw()` returns true. Draw on the secondary framebuffer as we want
// to keep the primary framebuffer intact for the upcoming transition
// animation.
OLED::useSecondaryFramebuffer(true);
if (menu[currentScreen].isVisible != nullptr) {
if (!menu[currentScreen].isVisible()) {
currentScreen++;
screensSkipped++;
OLED::useSecondaryFramebuffer(false);
continue;
}
}
animOpenState = true;
// The menu entering/exiting transition uses the secondary framebuffer,
// but the scroll down transition does not.
OLED::setCursor(0, 0);
OLED::clearScreen();
if (menu[currentScreen].shortDescriptionSize > 0) {
printShortDescription(menu[currentScreen].shortDescriptionIndex, menu[currentScreen].shortDescriptionSize);
}
menu[currentScreen].draw();
if (navState == NavState::ScrollingDown) {
// Play the scroll down animation.
OLED::maskScrollIndicatorOnOLED();
OLED::transitionScrollDown();
OLED::useSecondaryFramebuffer(false);
} else {
// The menu was drawn in a secondary framebuffer.
// Now we play a transition from the pre-drawn primary
// framebuffer to the new buffer.
// The extra buffer is discarded at the end of the transition.
OLED::useSecondaryFramebuffer(false);
OLED::transitionSecondaryFramebuffer(navState == NavState::Entering);
}
animOpenState = false;
navState = NavState::Idle;
}
// If the user has hesitated for >=3 seconds, show the long text
// Otherwise "draw" the option
if ((xTaskGetTickCount() - lastButtonTime < (TICKS_SECOND * 3)) || menu[currentScreen].description == 0) {
lcdRefresh = true;
OLED::setCursor(0, 0);
OLED::clearScreen();
if (menu[currentScreen].shortDescriptionSize > 0) {
printShortDescription(menu[currentScreen].shortDescriptionIndex, menu[currentScreen].shortDescriptionSize);
}
menu[currentScreen].draw();
uint8_t indicatorHeight = OLED_HEIGHT / scrollContentSize;
uint8_t position = OLED_HEIGHT * (currentScreen - screensSkipped) / scrollContentSize;
if (lastValue) {
scrollBlink = !scrollBlink;
}
if (!lastValue || !scrollBlink) {
OLED::drawScrollIndicator(position, indicatorHeight);
}
} else {
// Draw description
const char *description = translatedString(Tr->SettingsDescriptions[menu[currentScreen].description - 1]);
lcdRefresh |= scrollMessage.drawUpdate(description, xTaskGetTickCount());
}
if (lcdRefresh) {
OLED::refresh(); // update the LCD
osDelay(40);
lcdRefresh = false;
}
ButtonState buttons = getButtonState();
if (buttons != lastButtonState) {
autoRepeatAcceleration = 0;
lastButtonState = buttons;
}
auto callIncrementHandler = [&]() {
wasInGuiMenu = false;
valueChanged = true;
bool res = false;
if ((int)menu[currentScreen].autoSettingOption < (int)SettingsOptions::SettingsOptionsLength) {
res = nextSettingValue(menu[currentScreen].autoSettingOption);
} else if (menu[currentScreen].incrementHandler != nullptr) {
res = menu[currentScreen].incrementHandler();
} else {
earlyExit = true;
}
if (wasInGuiMenu) {
navState = NavState::Exiting;
}
wasInGuiMenu = true;
return res;
};
switch (buttons) {
case BUTTON_BOTH:
earlyExit = true; // will make us exit next loop
scrollMessage.reset();
break;
case BUTTON_F_SHORT:
// increment
if (scrollMessage.isReset()) {
lastValue = callIncrementHandler();
} else {
scrollMessage.reset();
}
break;
case BUTTON_B_SHORT:
if (scrollMessage.isReset()) {
currentScreen++;
navState = NavState::ScrollingDown;
lastValue = false;
} else {
scrollMessage.reset();
}
break;
case BUTTON_F_LONG:
if (xTaskGetTickCount() + autoRepeatAcceleration > autoRepeatTimer + PRESS_ACCEL_INTERVAL_MAX) {
if ((lastValue = callIncrementHandler())) {
autoRepeatTimer = 1000;
} else {
autoRepeatTimer = 0;
}
autoRepeatTimer += xTaskGetTickCount();
scrollMessage.reset();
autoRepeatAcceleration += PRESS_ACCEL_STEP;
}
break;
case BUTTON_B_LONG:
if (xTaskGetTickCount() - autoRepeatTimer + autoRepeatAcceleration > PRESS_ACCEL_INTERVAL_MAX) {
currentScreen++;
navState = NavState::ScrollingDown;
autoRepeatTimer = xTaskGetTickCount();
scrollMessage.reset();
autoRepeatAcceleration += PRESS_ACCEL_STEP;
}
break;
case BUTTON_NONE:
default:
break;
}
if ((PRESS_ACCEL_INTERVAL_MAX - autoRepeatAcceleration) < PRESS_ACCEL_INTERVAL_MIN) {
autoRepeatAcceleration = PRESS_ACCEL_INTERVAL_MAX - PRESS_ACCEL_INTERVAL_MIN;
}
if ((xTaskGetTickCount() - lastButtonTime) > (TICKS_SECOND * 2 * 60)) {
// If user has not pressed any buttons in 30 seconds, exit back a menu layer
// This will trickle the user back to the main screen eventually
earlyExit = true;
scrollMessage.reset();
}
if (valueChanged) {
// If user changed value, update the scroll content size
scrollContentSize = gui_getMenuLength(menu);
}
}
}
void enterSettingsMenu() {
gui_Menu(rootSettingsMenu); // Call the root menu
saveSettings();
}

View File

@@ -1,5 +1,6 @@
#include "OperatingModes.h"
#include "ScrollMessage.hpp"
#include "bflb_platform.h"
#define HELP_TEXT_TIMEOUT_TICKS (TICKS_SECOND * 3)
/*
@@ -40,6 +41,9 @@ void render_menu(const menuitem *item, guiContext *cxt) {
}
item->draw();
} else {
uint16_t *wasRenderingHelp = &(cxt->scratch_state.state6);
*wasRenderingHelp = 1;
// Draw description
const char *description = translatedString(Tr->SettingsDescriptions[item->description - 1]);
drawScrollingText(description, xTaskGetTickCount() - lastButtonTime);
@@ -48,9 +52,13 @@ void render_menu(const menuitem *item, guiContext *cxt) {
uint16_t getMenuLength(const menuitem *menu) {
// walk this menu to find the length
uint16_t counter = 0;
for (uint16_t pos = 0; pos < 64; pos++) {
if (menu[pos].draw == NULL) {
return pos + 1;
if (menu[pos].draw == nullptr) {
return counter;
}
if (menu[pos].isVisible == nullptr || menu[pos].isVisible()) {
counter++;
}
}
return 0; // Cant find length, be safe
@@ -65,6 +73,7 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
uint16_t *mainEntry = &(cxt->scratch_state.state1);
uint16_t *subEntry = &(cxt->scratch_state.state2);
uint16_t *currentMenuLength = &(cxt->scratch_state.state5);
uint16_t *wasRenderingHelp = &(cxt->scratch_state.state6);
const menuitem *currentMenu;
// Draw the currently on screen item
@@ -76,7 +85,7 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
} else {
// Drawing sub menu
currentMenu = subSettingsMenus[*mainEntry];
currentScreen = *subEntry;
currentScreen = (*subEntry) - 1;
}
render_menu(&(currentMenu[currentScreen]), cxt);
@@ -95,6 +104,16 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
// Now handle user button input
auto callIncrementHandler = [&]() {
if ((int)currentMenu[currentScreen].autoSettingOption < (int)SettingsOptions::SettingsOptionsLength) {
nextSettingValue(currentMenu[currentScreen].autoSettingOption);
} else if (currentMenu[currentScreen].incrementHandler != nullptr) {
currentMenu[currentScreen].incrementHandler();
}
};
//
switch (buttons) {
case BUTTON_NONE:
break;
@@ -103,17 +122,57 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
break;
case BUTTON_B_LONG:
break;
case BUTTON_F_LONG:
break;
case BUTTON_F_SHORT:
// Increment setting
if (*wasRenderingHelp) {
*wasRenderingHelp = 0;
} else {
if (*subEntry == 0) {
// In a root menu, if its null handler we enter the menu
if (currentMenu[currentScreen].incrementHandler != nullptr) {
currentMenu[currentScreen].incrementHandler();
} else {
(*subEntry) += 1;
}
} else {
callIncrementHandler();
}
}
break;
case BUTTON_B_SHORT:
// Increment menu item
if (*wasRenderingHelp) {
*wasRenderingHelp = 0;
} else {
// Scroll down
if (currentScreen < (*currentMenuLength) - 1) {
// We can increment freely
if (*subEntry == 0) {
(*mainEntry) += 1;
} else {
(*subEntry) += 1;
}
} else {
// We are at an end somewhere, increment as appropriate
if (*subEntry == 0) {
// This is end of the list
return OperatingMode::HomeScreen;
} else {
(*subEntry) = 0;
(*mainEntry) += 1;
}
}
}
break;
default:
break;
}
// Otherwise we stay put for next render iteration
return OperatingMode::SettingsMenu;
}