Don't send short-presses after releasing long-presses
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@@ -23,6 +23,7 @@ ButtonState getButtonState() {
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* (downtime>filter)
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*/
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static uint8_t previousState = 0;
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static bool longPressed = false;
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static uint32_t previousStateChange = 0;
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const uint16_t timeout = TICKS_100MS * 4;
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uint8_t currentState;
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@@ -34,9 +35,10 @@ ButtonState getButtonState() {
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if (currentState == previousState) {
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if (currentState == 0)
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return BUTTON_NONE;
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if ((xTaskGetTickCount() - previousStateChange) > timeout) {
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if ((xTaskGetTickCount() - previousStateChange) >= timeout) {
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// User has been holding the button down
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// We want to send a button is held message
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longPressed = true;
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if (currentState == 0x01)
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return BUTTON_F_LONG;
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else if (currentState == 0x02)
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@@ -58,7 +60,7 @@ ButtonState getButtonState() {
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// User has released buttons
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// If they previously had the buttons down we want to check if they were <
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// long hold and trigger a press
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if ((xTaskGetTickCount() - previousStateChange) < timeout) {
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if ((xTaskGetTickCount() - previousStateChange) < timeout && !longPressed) {
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// The user didn't hold the button for long
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// So we send button press
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@@ -70,6 +72,7 @@ ButtonState getButtonState() {
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retVal = BUTTON_BOTH; // Both being held case
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}
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previousState = 0;
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longPressed = false;
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}
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previousStateChange = xTaskGetTickCount();
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return retVal;
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