Fixing import loop
This commit is contained in:
@@ -103,7 +103,7 @@ public:
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static int16_t getCursorX() { return cursor_x; }
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static void printBounded(const char *str, const uint8_t x, const uint8_t y, const uint8_t w, const uint8_t h, FontStyle fontStyle = FontStyle::FROM_TEXT);
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void printNumberBounded(const uint16_t num, bool noLeaderZeros, const uint8_t x, const uint8_t y, const uint8_t w, const uint8_t h);
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static void printNumberBounded(const uint16_t num, bool noLeaderZeros, const uint8_t x, const uint8_t y, const uint8_t w, const uint8_t h);
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static void print(const char *string, FontStyle fontStyle,
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uint8_t length = 255); // Draw a string to the current location, with selected font; optionally - with MAX length only
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@@ -171,6 +171,7 @@ SOURCE_DRIVERS_DIR = ./Core/Drivers
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INC_PD_DRIVERS_DIR = ./Core/Drivers/usb-pd/include
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PD_DRIVER_TESTS_DIR = ./Core/Drivers/usb-pd/tests
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PD_DRIVER_DIR = ./Core/Drivers/usb-pd
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UI_DIR = ./UI
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# Find-all's used for formatting; have to exclude external modules
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@@ -419,6 +420,7 @@ INCLUDES = -I$(APP_INC_DIR) \
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-I$(FRTOS_INC_DIR) \
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-I$(DRIVER_INC_DIR) \
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-I$(BSP_INC_DIR) \
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-I$(UI_DIR) \
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-I$(THREADS_INC_DIR) \
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-I$(THREADS_OP_MODES_INC_DIR) \
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-I$(THREADS_OP_MODES_TOOLS_INC_DIR) \
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@@ -433,6 +435,7 @@ EXCLUDED_DIRS := -path $(PINECILV2_VENDOR_BSP_ES8388_DIR) \
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-o -path $(PINECILV2_VENDOR_BSP_USB_DIR) \
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SOURCE := $(shell find $(SOURCE_THREADS_DIR) -type f -name '*.c') \
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$(shell find $(UI_DIR) -type f -name '*.c') \
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$(shell find $(SOURCE_CORE_DIR) -type f -name '*.c') \
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$(shell find $(SOURCE_DRIVERS_DIR) -type f -name '*.c') \
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$(shell find $(DEVICE_BSP_DIR) -type d \( $(EXCLUDED_DIRS) \) -prune -false -o -type f -name '*.c')\
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@@ -441,6 +444,7 @@ $(SOURCE_BRIEFLZ_DIR)/depack.c
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# We exclude the USB-PD stack tests $(PD_DRIVER_TESTS_DIR)
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SOURCE_CPP := $(shell find $(SOURCE_THREADS_DIR) -type f -name '*.cpp') \
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$(shell find $(SOURCE_CORE_DIR) -type f -name '*.cpp') \
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$(shell find $(UI_DIR) -type f -name '*.cpp') \
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$(shell find $(SOURCE_DRIVERS_DIR) -path $(PD_DRIVER_TESTS_DIR) -prune -false -o -type f -name '*.cpp') \
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$(shell find $(DEVICE_BSP_DIR) -type d \( $(EXCLUDED_DIRS) \) -prune -false -o -type f -name '*.cpp') \
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$(shell find $(SOURCE_MIDDLEWARES_DIR) -type f -name '*.cpp')
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@@ -1,4 +1,8 @@
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#include "UI.h"
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void ui_render_screen(Screen_t *screen, ScreenContext_t *context) {
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// Basically switch out the handlers
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#include "OLED.hpp"
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void ui_render_screen(screenLayout_t *screen, ScreenContext_t *context) {
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// Walk the struct associated to the screen, calling render for each element of the screen
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// Then start OLED refresh
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OLED::refresh();
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}
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@@ -1,37 +1,7 @@
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#pragma once
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#include "UI_Layouts.h"
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#include <stdint.h>
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typedef enum {
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SimplifiedHome, // Basic home
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SimplifiedHomeWarning, // Home with temp warning
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DetailedHome, // Detailed home view
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DetailedHomeWarning, // Home with temp warning
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DebugMenu, // Debugging metrics
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settingsCategory, // Settings category with icon
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SettingsEntryBool, // Tickbox setting
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SettingsEntry3Number, // Settings adjust with 3 number digits
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SettingsEntry2Number, // Settings adjust with 2 number digits
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SettingsEntry1Number, // Settings adjust with 2 number digits
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SettingsEntry1Text, // Setting with single text char for state
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ScrollingText, // Scrolling large text (warnings, help text)
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SolderingMode, // Basic soldering mode
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DetailedSolderingMode, // Detailed soldering mode
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NumberAdjust, // Number adjust of number with <> either side
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} screenLayout_t;
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typedef void (*render_prep_fn)();
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typedef void (*tick_fn)();
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typedef void (*button_handler_fn)();
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typedef struct {
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// on_enter
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// on_exit
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tick_fn tick;
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render_prep_fn render_prepare;
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screenLayout_t layout; // Render layout used
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button_handler_fn handle_button;
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} Screen_t;
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typedef union {
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int32_t i32;
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void *ptr;
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@@ -42,4 +12,5 @@ typedef struct {
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} ScreenContext_t;
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//
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void ui_render_screen(Screen_t *screen, ScreenContext_t *context);
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void ui_render_screen(screenLayout_t *screen, ScreenContext_t *context);
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void ui_render_element(const ElementTypes_t element, const ElementSettings_t *settings, screen_arg_t *args);
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@@ -1,6 +1,7 @@
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#include "UI_Elements.h"
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#include "FontUtils.h"
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#include "OLED.hpp"
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#include "UI.h"
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void render_Text(const ElementSettings_t *settings, screen_arg_t *args);
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void render_Number(const ElementSettings_t *settings, screen_arg_t *args);
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void render_Image(const ElementSettings_t *settings, screen_arg_t *args);
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@@ -54,7 +55,7 @@ void render_Number(const ElementSettings_t *settings, screen_arg_t *args) {
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}
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void render_Image(const ElementSettings_t *settings, screen_arg_t *args) {
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// arg is a pointer to the raw image data to display
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OLED::drawArea(settings->position.x, settings->position.y, settings->size.w, settings->size.h, (uint8_t *)args->ptr)
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OLED::drawArea(settings->position.x, settings->position.y, settings->size.w, settings->size.h, (uint8_t *)args->ptr);
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}
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void render_PowerSource(const ElementSettings_t *settings, screen_arg_t *args) {
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//
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@@ -1,5 +1,6 @@
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#pragma once
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#include "UI.h"
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#include <stdint.h>
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typedef enum {
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Text, // Basic text splat, using re-encoded strings
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Number, // Draws numbers using best size for the height (always one line)
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@@ -23,5 +24,3 @@ typedef struct {
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} size;
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} ElementSettings_t;
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void ui_render_element(const ElementTypes_t element,const ElementSettings_t * settings, screen_arg_t *args);
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26
source/UI/UI_Layouts.h
Normal file
26
source/UI/UI_Layouts.h
Normal file
@@ -0,0 +1,26 @@
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#pragma once
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#include "UI_Elements.h"
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typedef enum {
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SimplifiedHome, // Basic home
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SimplifiedHomeWarning, // Home with temp warning
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DetailedHome, // Detailed home view
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DetailedHomeWarning, // Home with temp warning
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DebugView, // Debugging metrics
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settingsCategory, // Settings category with icon
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SettingsEntryBool, // Tickbox setting
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SettingsEntry3Number, // Settings adjust with 3 number digits
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SettingsEntry2Number, // Settings adjust with 2 number digits
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SettingsEntry1Number, // Settings adjust with 2 number digits
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SettingsEntry1Text, // Setting with single text char for state
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ScrollingText, // Scrolling large text (warnings, help text)
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SolderingMode, // Basic soldering mode
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DetailedSolderingMode, // Detailed soldering mode
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NumberAdjust, // Number adjust of number with <> either side
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} screenLayout_t;
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typedef struct {
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struct {
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ElementTypes_t elementType;
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ElementSettings_t elementSettings;
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} elements[5];
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} ScreenLayoutRecord_t;
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15
source/UI/UI_Screens.h
Normal file
15
source/UI/UI_Screens.h
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@@ -0,0 +1,15 @@
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#pragma once
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#include "UI_Layouts.h"
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typedef void (*render_prep_fn)();
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typedef void (*tick_fn)();
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typedef void (*button_handler_fn)();
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typedef struct {
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// on_enter
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// on_exit
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tick_fn tick;
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render_prep_fn render_prepare;
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screenLayout_t layout; // Render layout used
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button_handler_fn handle_button;
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} Screen_t;
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@@ -1,5 +1,5 @@
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layouts:
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simplifiedHome:
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SimplifiedHome:
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mirrorOnRotate: true
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elements:
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- type: image
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