Update Soldering.cpp
revert last commit
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@@ -7,7 +7,7 @@
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// State 3 = buzzer timer
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OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt) {
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if (cxt->scratch_state.state1 & (2|3)) {
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if (cxt->scratch_state.state1 >= 2) {
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// Buttons are currently locked
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switch (buttons) {
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case BUTTON_F_LONG:
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@@ -16,21 +16,17 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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}
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break;
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case BUTTON_BOTH_LONG:
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if ((cxt->scratch_state.state1 & (2|3)) == 3) {
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if (cxt->scratch_state.state1 == 3) {
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// Unlocking
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if (warnUser(translatedString(Tr->UnlockingKeysString), buttons)) {
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// cxt->scratch_state.state1 &= ~3;
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// cxt->scratch_state.state1 |= 1;
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cxt->scratch_state.state1 &= ~2;
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cxt->scratch_state.state1 = 1;
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}
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} else {
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warnUser(translatedString(Tr->WarningKeysLockedString), buttons);
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}
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break;
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case BUTTON_NONE:
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//cxt->scratch_state.state1 &= ~2;
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//cxt->scratch_state.state1 |= 3;
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cxt->scratch_state.state1 |= 3;
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cxt->scratch_state.state1 = 3;
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break;
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default: // Do nothing and display a lock warning
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warnUser(translatedString(Tr->WarningKeysLockedString), buttons);
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@@ -42,7 +38,7 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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switch (buttons) {
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case BUTTON_NONE:
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cxt->scratch_state.state2 = 0;
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cxt->scratch_state.state1 &= ~1;
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cxt->scratch_state.state1 = 0;
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break;
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case BUTTON_BOTH:
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/*Fall through*/
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@@ -62,9 +58,9 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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case BUTTON_BOTH_LONG:
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if (getSettingValue(SettingsOptions::LockingMode)) {
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// Lock buttons
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if ((cxt->scratch_state.state1 & 1) == 0) {
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if (cxt->scratch_state.state1 == 0) {
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if (warnUser(translatedString(Tr->LockingKeysString), buttons)) {
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cxt->scratch_state.state1 |= 2;
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cxt->scratch_state.state1 = 2;
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}
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} else {
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// FIXME should be WarningKeysUnlockedString
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