1
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forked from me/IronOS

Big overhaul of the UI framework (#1749)

* Starting GUI render refactor to be more immediate mode

Update TemperatureAdjust.cpp

.

Cleanup Soldering

Sleep

SolderingProfiles

Soldering Rework

Rough pass GUI

Temp Adjust

Cleanup old OperatingMode

Debug Menu

* Update TemperatureAdjust.cpp

* Roughing some transition work

* Fixup! Hook in the init starter helper

* Better home screen button handler

* FIXUP! Fix typo's

.

* Update SettingsMenu.cpp

* More settings rework

* More settings rendering

* Fixup

* Transitions

Update SolderingProfile.cpp

Hook in transistions

* Update TemperatureAdjust.cpp

* Update push.yml

* Add auto-repeat to settings menu

* Miniware: Use IT for I2C writes

* Update USBPDDebug_HUSB238.cpp

* Force write screen on side animation cancel

.

* Refactor moving down the settings list

* Update settingsGUI.cpp

* Update I2C_Wrapper.cpp

* Update OLED.cpp

* Rework button handling

* Fix PD debug at boot

* Fixup not showing right menu options

* silence some warnings

* Style cleanup

* Fkit use bit-bang I2C for Miniware

* Update GUIRendering.md

* Fixup transition on enter soldering mode

* Save Settings

* Fixes for some animations not running

Dont bail on animations if keypress is still held

* Fixup settings acceleration

* OLED Up animation

* Link up/down on debug meny

* Make all accelerometers I2C bus aware

Update accelerometers_common.h

* Make I2C mag optional

* Miniware -> Only Bit-Bang I2C

* Fixup for scrollbar

FIXUP! Debug menu returns to home screen

FIXUP! Up oled animation

Fix temp exit

* Settings menu -> Both buttons return a menu layer

* Merge fixup

* Update BMA223.cpp

* Re-Enable OLED sleep

* Save Setting on temp adjust exit

* WiP on startup mode

* Some autostart working

* Add hibernation mode & more autostart fixes

* If cant CJC; go to startup

* Hibernate in sleep

* Cleanup scroll indicator

* FIXUP! Ensure startup warnings are linked in

* FIXUP! Ensure we render out temp change before timing out

* Ensure 100ms delay between CJC samples

* Fix not re-calculating menu length on entering menu

* Implement NegotiationinProgress for USB-PD

* Mask heating until PD finishes negotiation

* Fixup staying in hibernate correctly

* Warning timeout

* Show reset settings warning

* Correctly compensate help text start time

* Update GUIThread.cpp

* Update USBPD.cpp

* .

* Fixup sleep time

* Update printSleepCountdown.cpp

* replacing countdown with big plus while in boost mode

* bringing back the + 1 since it was missing when not in boost mode

* Bail on USB-PD check after 3 seconds incase of DC source

* Fix hibernate

* Update PIDThread.cpp

* did center plus symbol (boost mode)

* Big refactor to not make settings increment handler handle the "is last item" return

* Fixup boot logo

* Fix flashing

* Fixup recalculate the menu length on long hold

* Fixup missing menu entries

* Fix junk left on screen after user confirmation

* Re-order button handler to use custom, then default order to allow setting associated setting

* Attach setting for settings using custom handler

* Fix swap +/- keys

* Fix boost temp

* Implement last menu option for Language selector

* Wait for init before CJC runs

* Check last setting via increment value

* Update BSP.cpp

* removed = from >=

Otherwise incrementing would stop and the scroll bar would already flash at the second to last value.

* (Hacky) Fix for Settings reset

---------

Co-authored-by: discip <53649486+discip@users.noreply.github.com>
This commit is contained in:
Ben V. Brown
2024-02-18 09:42:08 +11:00
committed by GitHub
parent 21a1012102
commit baf2f26e59
50 changed files with 1717 additions and 6610 deletions

View File

@@ -2,222 +2,212 @@
#include "OperatingModes.h"
#include "SolderingCommon.h"
extern OperatingMode currentMode;
void gui_solderingProfileMode() {
OperatingMode gui_solderingProfileMode(const ButtonState buttons, guiContext *cxt) {
/*
* * Soldering (gui_solderingMode)
* * Soldering
* -> Main loop where we draw temp, and animations
* PID control
* --> Long hold back button to exit
* --> Double button to exit
*/
currentMode = OperatingMode::soldering;
TickType_t buzzerEnd = 0;
uint16_t tipTemp = 0;
bool waitForRelease = true;
TickType_t phaseStartTime = xTaskGetTickCount();
uint16_t tipTemp = 0;
uint8_t profilePhase = 0;
uint16_t phaseElapsedSeconds = 0;
uint16_t phaseTotalSeconds = 0;
uint16_t phaseStartTemp = 0;
uint16_t phaseEndTemp = getSettingValue(SettingsOptions::ProfilePreheatTemp);
// If this is during init, start at preheat
if (cxt->scratch_state.state1 == 0) {
cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePreheatTemp);
}
uint16_t phaseTicksPerDegree = TICKS_SECOND / getSettingValue(SettingsOptions::ProfilePreheatSpeed);
uint16_t profileCurrentTargetTemp = 0;
for (;;) {
ButtonState buttons = getButtonState();
if (buttons) {
if (waitForRelease) {
buttons = BUTTON_NONE;
}
} else {
waitForRelease = false;
}
switch (buttons) {
case BUTTON_NONE:
break;
case BUTTON_BOTH:
case BUTTON_B_LONG:
return; // exit on back long hold
case BUTTON_F_LONG:
case BUTTON_F_SHORT:
case BUTTON_B_SHORT:
// Not used yet
break;
default:
break;
}
tipTemp = getTipTemp();
// if start temp is unknown (preheat), we're setting it now
if (phaseStartTemp == 0) {
phaseStartTemp = tipTemp;
// if this is hotter than the preheat temperature, we should fail
if (phaseStartTemp >= 55) {
warnUser(translatedString(Tr->TooHotToStartProfileWarning), 10 * TICKS_SECOND);
return;
}
}
phaseElapsedSeconds = (xTaskGetTickCount() - phaseStartTime) / TICKS_SECOND;
// have we finished this phase?
if (phaseElapsedSeconds >= phaseTotalSeconds && tipTemp == phaseEndTemp) {
profilePhase++;
phaseStartTemp = phaseEndTemp;
phaseStartTime = xTaskGetTickCount();
phaseElapsedSeconds = 0;
if (profilePhase > getSettingValue(SettingsOptions::ProfilePhases)) {
// done with all phases, lets go to cooldown
phaseTotalSeconds = 0;
phaseEndTemp = 0;
phaseTicksPerDegree = TICKS_SECOND / getSettingValue(SettingsOptions::ProfileCooldownSpeed);
} else {
// set up next phase
switch (profilePhase) {
case 1:
phaseTotalSeconds = getSettingValue(SettingsOptions::ProfilePhase1Duration);
phaseEndTemp = getSettingValue(SettingsOptions::ProfilePhase1Temp);
break;
case 2:
phaseTotalSeconds = getSettingValue(SettingsOptions::ProfilePhase2Duration);
phaseEndTemp = getSettingValue(SettingsOptions::ProfilePhase2Temp);
break;
case 3:
phaseTotalSeconds = getSettingValue(SettingsOptions::ProfilePhase3Duration);
phaseEndTemp = getSettingValue(SettingsOptions::ProfilePhase3Temp);
break;
case 4:
phaseTotalSeconds = getSettingValue(SettingsOptions::ProfilePhase4Duration);
phaseEndTemp = getSettingValue(SettingsOptions::ProfilePhase4Temp);
break;
case 5:
phaseTotalSeconds = getSettingValue(SettingsOptions::ProfilePhase5Duration);
phaseEndTemp = getSettingValue(SettingsOptions::ProfilePhase5Temp);
break;
default:
break;
}
if (phaseStartTemp < phaseEndTemp) {
phaseTicksPerDegree = (phaseTotalSeconds * TICKS_SECOND) / (phaseEndTemp - phaseStartTemp);
} else {
phaseTicksPerDegree = (phaseTotalSeconds * TICKS_SECOND) / (phaseStartTemp - phaseEndTemp);
}
}
}
// cooldown phase done?
if (profilePhase > getSettingValue(SettingsOptions::ProfilePhases)) {
if (TipThermoModel::getTipInC() < 55) {
// we're done, let the buzzer beep too
setStatusLED(LED_STANDBY);
if (buzzerEnd == 0) {
setBuzzer(true);
buzzerEnd = xTaskGetTickCount() + TICKS_SECOND / 3;
}
}
}
// determine current target temp
if (phaseStartTemp < phaseEndTemp) {
if (profileCurrentTargetTemp < phaseEndTemp) {
profileCurrentTargetTemp = phaseStartTemp + ((xTaskGetTickCount() - phaseStartTime) / phaseTicksPerDegree);
}
} else {
if (profileCurrentTargetTemp > phaseEndTemp) {
profileCurrentTargetTemp = phaseStartTemp - ((xTaskGetTickCount() - phaseStartTime) / phaseTicksPerDegree);
}
}
OLED::clearScreen();
// Draw in the screen details
if (getSettingValue(SettingsOptions::DetailedSoldering)) {
// print temperature
if (OLED::getRotation()) {
OLED::setCursor(48, 0);
} else {
OLED::setCursor(0, 0);
}
OLED::printNumber(tipTemp, 3, FontStyle::SMALL);
OLED::print(SmallSymbolSlash, FontStyle::SMALL);
OLED::printNumber(profileCurrentTargetTemp, 3, FontStyle::SMALL);
OLED::printSymbolDeg(FontStyle::SMALL);
// print phase
if (profilePhase > 0 && profilePhase <= getSettingValue(SettingsOptions::ProfilePhases)) {
if (OLED::getRotation()) {
OLED::setCursor(36, 0);
} else {
OLED::setCursor(55, 0);
}
OLED::printNumber(profilePhase, 1, FontStyle::SMALL);
}
// print time progress / preheat / cooldown
if (OLED::getRotation()) {
OLED::setCursor(42, 8);
} else {
OLED::setCursor(0, 8);
}
if (profilePhase == 0) {
OLED::print(translatedString(Tr->ProfilePreheatString), FontStyle::SMALL);
} else if (profilePhase > getSettingValue(SettingsOptions::ProfilePhases)) {
OLED::print(translatedString(Tr->ProfileCooldownString), FontStyle::SMALL);
} else {
OLED::printNumber(phaseElapsedSeconds / 60, 1, FontStyle::SMALL);
OLED::print(SmallSymbolColon, FontStyle::SMALL);
OLED::printNumber(phaseElapsedSeconds % 60, 2, FontStyle::SMALL, false);
OLED::print(SmallSymbolSlash, FontStyle::SMALL);
// blink if we can't keep up with the time goal
if (phaseElapsedSeconds < phaseTotalSeconds + 2 || (xTaskGetTickCount() / TICKS_SECOND) % 2 == 0) {
OLED::printNumber(phaseTotalSeconds / 60, 1, FontStyle::SMALL);
OLED::print(SmallSymbolColon, FontStyle::SMALL);
OLED::printNumber(phaseTotalSeconds % 60, 2, FontStyle::SMALL, false);
}
}
detailedPowerStatus();
} else {
basicSolderingStatus(false);
}
OLED::refresh();
// Update the setpoints for the temperature
if (getSettingValue(SettingsOptions::TemperatureInF)) {
currentTempTargetDegC = TipThermoModel::convertFtoC(profileCurrentTargetTemp);
} else {
currentTempTargetDegC = profileCurrentTargetTemp;
}
if (checkExitSoldering() || (buzzerEnd != 0 && xTaskGetTickCount() >= buzzerEnd)) {
setBuzzer(false);
return;
}
// Update LED status
if (profilePhase == 0) {
setStatusLED(LED_HEATING);
} else if (profilePhase > getSettingValue(SettingsOptions::ProfilePhases)) {
setStatusLED(LED_COOLING_STILL_HOT);
} else {
setStatusLED(LED_HOT);
}
// slow down ui update rate
GUIDelay();
switch (buttons) {
case BUTTON_BOTH:
case BUTTON_B_LONG:
cxt->transitionMode = TransitionAnimation::Right;
return OperatingMode::HomeScreen; // exit on back long hold
case BUTTON_F_LONG:
case BUTTON_F_SHORT:
case BUTTON_B_SHORT:
case BUTTON_NONE:
// Not used yet
break;
default:
break;
}
if (getSettingValue(SettingsOptions::TemperatureInF)) {
tipTemp = TipThermoModel::getTipInF();
} else {
tipTemp = TipThermoModel::getTipInC();
}
// If time of entering is unknown; then we start now
if (cxt->scratch_state.state3 == 0) {
cxt->scratch_state.state3 = xTaskGetTickCount();
}
// if start temp is unknown (preheat), we're setting it now
if (cxt->scratch_state.state6 == 0) {
cxt->scratch_state.state6 = tipTemp;
// if this is hotter than the preheat temperature, we should fail
if (cxt->scratch_state.state6 >= 55) {
warnUser(translatedString(Tr->TooHotToStartProfileWarning), buttons);
return OperatingMode::HomeScreen;
}
}
uint16_t phaseElapsedSeconds = (xTaskGetTickCount() - cxt->scratch_state.state3) / TICKS_SECOND;
// have we finished this phase?
if (phaseElapsedSeconds >= cxt->scratch_state.state2 && tipTemp == cxt->scratch_state.state5) {
cxt->scratch_state.state1++;
cxt->scratch_state.state6 = cxt->scratch_state.state5;
cxt->scratch_state.state3 = xTaskGetTickCount();
phaseElapsedSeconds = 0;
if (cxt->scratch_state.state1 > getSettingValue(SettingsOptions::ProfilePhases)) {
// done with all phases, lets go to cooldown
cxt->scratch_state.state2 = 0;
cxt->scratch_state.state5 = 0;
phaseTicksPerDegree = TICKS_SECOND / getSettingValue(SettingsOptions::ProfileCooldownSpeed);
} else {
// set up next phase
switch (cxt->scratch_state.state1) {
case 1:
cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase1Duration);
cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase1Temp);
break;
case 2:
cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase2Duration);
cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase2Temp);
break;
case 3:
cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase3Duration);
cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase3Temp);
break;
case 4:
cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase4Duration);
cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase4Temp);
break;
case 5:
cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase5Duration);
cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase5Temp);
break;
default:
break;
}
if (cxt->scratch_state.state6 < cxt->scratch_state.state5) {
phaseTicksPerDegree = (cxt->scratch_state.state2 * TICKS_SECOND) / (cxt->scratch_state.state5 - cxt->scratch_state.state6);
} else {
phaseTicksPerDegree = (cxt->scratch_state.state2 * TICKS_SECOND) / (cxt->scratch_state.state6 - cxt->scratch_state.state5);
}
}
}
// cooldown phase done?
if (cxt->scratch_state.state1 > getSettingValue(SettingsOptions::ProfilePhases)) {
if (TipThermoModel::getTipInC() < 55) {
// we're done, let the buzzer beep too
setStatusLED(LED_STANDBY);
if (cxt->scratch_state.state4 == 0) {
setBuzzer(true);
cxt->scratch_state.state4 = xTaskGetTickCount() + TICKS_SECOND / 3;
}
}
}
// determine current target temp
if (cxt->scratch_state.state6 < cxt->scratch_state.state5) {
if (profileCurrentTargetTemp < cxt->scratch_state.state5) {
profileCurrentTargetTemp = cxt->scratch_state.state6 + ((xTaskGetTickCount() - cxt->viewEnterTime) / phaseTicksPerDegree);
}
} else {
if (profileCurrentTargetTemp > cxt->scratch_state.state5) {
profileCurrentTargetTemp = cxt->scratch_state.state6 - ((xTaskGetTickCount() - cxt->viewEnterTime) / phaseTicksPerDegree);
}
}
// Draw in the screen details
if (getSettingValue(SettingsOptions::DetailedSoldering)) {
// print temperature
if (OLED::getRotation()) {
OLED::setCursor(48, 0);
} else {
OLED::setCursor(0, 0);
}
OLED::printNumber(tipTemp, 3, FontStyle::SMALL);
OLED::print(SmallSymbolSlash, FontStyle::SMALL);
OLED::printNumber(profileCurrentTargetTemp, 3, FontStyle::SMALL);
if (getSettingValue(SettingsOptions::TemperatureInF)) {
OLED::print(SmallSymbolDegF, FontStyle::SMALL);
} else {
OLED::print(SmallSymbolDegC, FontStyle::SMALL);
}
// print phase
if (cxt->scratch_state.state1 > 0 && cxt->scratch_state.state1 <= getSettingValue(SettingsOptions::ProfilePhases)) {
if (OLED::getRotation()) {
OLED::setCursor(36, 0);
} else {
OLED::setCursor(55, 0);
}
OLED::printNumber(cxt->scratch_state.state1, 1, FontStyle::SMALL);
}
// print time progress / preheat / cooldown
if (OLED::getRotation()) {
OLED::setCursor(42, 8);
} else {
OLED::setCursor(0, 8);
}
if (cxt->scratch_state.state1 == 0) {
OLED::print(translatedString(Tr->ProfilePreheatString), FontStyle::SMALL);
} else if (cxt->scratch_state.state1 > getSettingValue(SettingsOptions::ProfilePhases)) {
OLED::print(translatedString(Tr->ProfileCooldownString), FontStyle::SMALL);
} else {
OLED::printNumber(phaseElapsedSeconds / 60, 1, FontStyle::SMALL);
OLED::print(SmallSymbolColon, FontStyle::SMALL);
OLED::printNumber(phaseElapsedSeconds % 60, 2, FontStyle::SMALL, false);
OLED::print(SmallSymbolSlash, FontStyle::SMALL);
// blink if we can't keep up with the time goal
if (phaseElapsedSeconds < cxt->scratch_state.state2 + 2 || (xTaskGetTickCount() / TICKS_SECOND) % 2 == 0) {
OLED::printNumber(cxt->scratch_state.state2 / 60, 1, FontStyle::SMALL);
OLED::print(SmallSymbolColon, FontStyle::SMALL);
OLED::printNumber(cxt->scratch_state.state2 % 60, 2, FontStyle::SMALL, false);
}
}
detailedPowerStatus();
} else {
basicSolderingStatus(false);
}
// Update the setpoints for the temperature
if (getSettingValue(SettingsOptions::TemperatureInF)) {
currentTempTargetDegC = TipThermoModel::convertFtoC(profileCurrentTargetTemp);
} else {
currentTempTargetDegC = profileCurrentTargetTemp;
}
if (checkExitSoldering() || (cxt->scratch_state.state4 != 0 && xTaskGetTickCount() >= cxt->scratch_state.state4)) {
setBuzzer(false);
return OperatingMode::HomeScreen;
}
if (heaterThermalRunaway) {
currentTempTargetDegC = 0; // heater control off
heaterThermalRunaway = false;
return OperatingMode::ThermalRunaway;
}
// Update LED status
if (cxt->scratch_state.state1 == 0) {
setStatusLED(LED_HEATING);
} else if (cxt->scratch_state.state1 > getSettingValue(SettingsOptions::ProfilePhases)) {
setStatusLED(LED_COOLING_STILL_HOT);
} else {
setStatusLED(LED_HOT);
}
return OperatingMode::SolderingProfile;
}