* Starting GUI render refactor to be more immediate mode Update TemperatureAdjust.cpp . Cleanup Soldering Sleep SolderingProfiles Soldering Rework Rough pass GUI Temp Adjust Cleanup old OperatingMode Debug Menu * Update TemperatureAdjust.cpp * Roughing some transition work * Fixup! Hook in the init starter helper * Better home screen button handler * FIXUP! Fix typo's . * Update SettingsMenu.cpp * More settings rework * More settings rendering * Fixup * Transitions Update SolderingProfile.cpp Hook in transistions * Update TemperatureAdjust.cpp * Update push.yml * Add auto-repeat to settings menu * Miniware: Use IT for I2C writes * Update USBPDDebug_HUSB238.cpp * Force write screen on side animation cancel . * Refactor moving down the settings list * Update settingsGUI.cpp * Update I2C_Wrapper.cpp * Update OLED.cpp * Rework button handling * Fix PD debug at boot * Fixup not showing right menu options * silence some warnings * Style cleanup * Fkit use bit-bang I2C for Miniware * Update GUIRendering.md * Fixup transition on enter soldering mode * Save Settings * Fixes for some animations not running Dont bail on animations if keypress is still held * Fixup settings acceleration * OLED Up animation * Link up/down on debug meny * Make all accelerometers I2C bus aware Update accelerometers_common.h * Make I2C mag optional * Miniware -> Only Bit-Bang I2C * Fixup for scrollbar FIXUP! Debug menu returns to home screen FIXUP! Up oled animation Fix temp exit * Settings menu -> Both buttons return a menu layer * Merge fixup * Update BMA223.cpp * Re-Enable OLED sleep * Save Setting on temp adjust exit * WiP on startup mode * Some autostart working * Add hibernation mode & more autostart fixes * If cant CJC; go to startup * Hibernate in sleep * Cleanup scroll indicator * FIXUP! Ensure startup warnings are linked in * FIXUP! Ensure we render out temp change before timing out * Ensure 100ms delay between CJC samples * Fix not re-calculating menu length on entering menu * Implement NegotiationinProgress for USB-PD * Mask heating until PD finishes negotiation * Fixup staying in hibernate correctly * Warning timeout * Show reset settings warning * Correctly compensate help text start time * Update GUIThread.cpp * Update USBPD.cpp * . * Fixup sleep time * Update printSleepCountdown.cpp * replacing countdown with big plus while in boost mode * bringing back the + 1 since it was missing when not in boost mode * Bail on USB-PD check after 3 seconds incase of DC source * Fix hibernate * Update PIDThread.cpp * did center plus symbol (boost mode) * Big refactor to not make settings increment handler handle the "is last item" return * Fixup boot logo * Fix flashing * Fixup recalculate the menu length on long hold * Fixup missing menu entries * Fix junk left on screen after user confirmation * Re-order button handler to use custom, then default order to allow setting associated setting * Attach setting for settings using custom handler * Fix swap +/- keys * Fix boost temp * Implement last menu option for Language selector * Wait for init before CJC runs * Check last setting via increment value * Update BSP.cpp * removed = from >= Otherwise incrementing would stop and the scroll bar would already flash at the second to last value. * (Hacky) Fix for Settings reset --------- Co-authored-by: discip <53649486+discip@users.noreply.github.com>
214 lines
7.7 KiB
C++
214 lines
7.7 KiB
C++
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#include "OperatingModes.h"
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#include "SolderingCommon.h"
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OperatingMode gui_solderingProfileMode(const ButtonState buttons, guiContext *cxt) {
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/*
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* * Soldering
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* -> Main loop where we draw temp, and animations
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* --> Long hold back button to exit
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* --> Double button to exit
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*/
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uint16_t tipTemp = 0;
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// If this is during init, start at preheat
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if (cxt->scratch_state.state1 == 0) {
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cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePreheatTemp);
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}
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uint16_t phaseTicksPerDegree = TICKS_SECOND / getSettingValue(SettingsOptions::ProfilePreheatSpeed);
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uint16_t profileCurrentTargetTemp = 0;
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switch (buttons) {
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case BUTTON_BOTH:
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case BUTTON_B_LONG:
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cxt->transitionMode = TransitionAnimation::Right;
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return OperatingMode::HomeScreen; // exit on back long hold
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case BUTTON_F_LONG:
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case BUTTON_F_SHORT:
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case BUTTON_B_SHORT:
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case BUTTON_NONE:
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// Not used yet
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break;
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default:
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break;
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}
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if (getSettingValue(SettingsOptions::TemperatureInF)) {
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tipTemp = TipThermoModel::getTipInF();
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} else {
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tipTemp = TipThermoModel::getTipInC();
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}
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// If time of entering is unknown; then we start now
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if (cxt->scratch_state.state3 == 0) {
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cxt->scratch_state.state3 = xTaskGetTickCount();
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}
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// if start temp is unknown (preheat), we're setting it now
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if (cxt->scratch_state.state6 == 0) {
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cxt->scratch_state.state6 = tipTemp;
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// if this is hotter than the preheat temperature, we should fail
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if (cxt->scratch_state.state6 >= 55) {
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warnUser(translatedString(Tr->TooHotToStartProfileWarning), buttons);
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return OperatingMode::HomeScreen;
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}
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}
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uint16_t phaseElapsedSeconds = (xTaskGetTickCount() - cxt->scratch_state.state3) / TICKS_SECOND;
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// have we finished this phase?
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if (phaseElapsedSeconds >= cxt->scratch_state.state2 && tipTemp == cxt->scratch_state.state5) {
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cxt->scratch_state.state1++;
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cxt->scratch_state.state6 = cxt->scratch_state.state5;
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cxt->scratch_state.state3 = xTaskGetTickCount();
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phaseElapsedSeconds = 0;
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if (cxt->scratch_state.state1 > getSettingValue(SettingsOptions::ProfilePhases)) {
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// done with all phases, lets go to cooldown
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cxt->scratch_state.state2 = 0;
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cxt->scratch_state.state5 = 0;
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phaseTicksPerDegree = TICKS_SECOND / getSettingValue(SettingsOptions::ProfileCooldownSpeed);
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} else {
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// set up next phase
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switch (cxt->scratch_state.state1) {
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case 1:
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cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase1Duration);
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cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase1Temp);
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break;
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case 2:
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cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase2Duration);
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cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase2Temp);
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break;
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case 3:
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cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase3Duration);
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cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase3Temp);
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break;
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case 4:
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cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase4Duration);
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cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase4Temp);
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break;
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case 5:
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cxt->scratch_state.state2 = getSettingValue(SettingsOptions::ProfilePhase5Duration);
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cxt->scratch_state.state5 = getSettingValue(SettingsOptions::ProfilePhase5Temp);
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break;
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default:
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break;
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}
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if (cxt->scratch_state.state6 < cxt->scratch_state.state5) {
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phaseTicksPerDegree = (cxt->scratch_state.state2 * TICKS_SECOND) / (cxt->scratch_state.state5 - cxt->scratch_state.state6);
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} else {
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phaseTicksPerDegree = (cxt->scratch_state.state2 * TICKS_SECOND) / (cxt->scratch_state.state6 - cxt->scratch_state.state5);
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}
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}
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}
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// cooldown phase done?
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if (cxt->scratch_state.state1 > getSettingValue(SettingsOptions::ProfilePhases)) {
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if (TipThermoModel::getTipInC() < 55) {
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// we're done, let the buzzer beep too
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setStatusLED(LED_STANDBY);
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if (cxt->scratch_state.state4 == 0) {
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setBuzzer(true);
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cxt->scratch_state.state4 = xTaskGetTickCount() + TICKS_SECOND / 3;
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}
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}
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}
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// determine current target temp
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if (cxt->scratch_state.state6 < cxt->scratch_state.state5) {
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if (profileCurrentTargetTemp < cxt->scratch_state.state5) {
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profileCurrentTargetTemp = cxt->scratch_state.state6 + ((xTaskGetTickCount() - cxt->viewEnterTime) / phaseTicksPerDegree);
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}
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} else {
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if (profileCurrentTargetTemp > cxt->scratch_state.state5) {
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profileCurrentTargetTemp = cxt->scratch_state.state6 - ((xTaskGetTickCount() - cxt->viewEnterTime) / phaseTicksPerDegree);
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}
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}
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// Draw in the screen details
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if (getSettingValue(SettingsOptions::DetailedSoldering)) {
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// print temperature
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if (OLED::getRotation()) {
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OLED::setCursor(48, 0);
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} else {
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OLED::setCursor(0, 0);
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}
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OLED::printNumber(tipTemp, 3, FontStyle::SMALL);
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OLED::print(SmallSymbolSlash, FontStyle::SMALL);
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OLED::printNumber(profileCurrentTargetTemp, 3, FontStyle::SMALL);
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if (getSettingValue(SettingsOptions::TemperatureInF)) {
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OLED::print(SmallSymbolDegF, FontStyle::SMALL);
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} else {
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OLED::print(SmallSymbolDegC, FontStyle::SMALL);
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}
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// print phase
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if (cxt->scratch_state.state1 > 0 && cxt->scratch_state.state1 <= getSettingValue(SettingsOptions::ProfilePhases)) {
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if (OLED::getRotation()) {
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OLED::setCursor(36, 0);
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} else {
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OLED::setCursor(55, 0);
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}
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OLED::printNumber(cxt->scratch_state.state1, 1, FontStyle::SMALL);
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}
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// print time progress / preheat / cooldown
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if (OLED::getRotation()) {
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OLED::setCursor(42, 8);
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} else {
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OLED::setCursor(0, 8);
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}
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if (cxt->scratch_state.state1 == 0) {
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OLED::print(translatedString(Tr->ProfilePreheatString), FontStyle::SMALL);
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} else if (cxt->scratch_state.state1 > getSettingValue(SettingsOptions::ProfilePhases)) {
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OLED::print(translatedString(Tr->ProfileCooldownString), FontStyle::SMALL);
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} else {
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OLED::printNumber(phaseElapsedSeconds / 60, 1, FontStyle::SMALL);
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OLED::print(SmallSymbolColon, FontStyle::SMALL);
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OLED::printNumber(phaseElapsedSeconds % 60, 2, FontStyle::SMALL, false);
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OLED::print(SmallSymbolSlash, FontStyle::SMALL);
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// blink if we can't keep up with the time goal
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if (phaseElapsedSeconds < cxt->scratch_state.state2 + 2 || (xTaskGetTickCount() / TICKS_SECOND) % 2 == 0) {
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OLED::printNumber(cxt->scratch_state.state2 / 60, 1, FontStyle::SMALL);
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OLED::print(SmallSymbolColon, FontStyle::SMALL);
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OLED::printNumber(cxt->scratch_state.state2 % 60, 2, FontStyle::SMALL, false);
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}
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}
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detailedPowerStatus();
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} else {
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basicSolderingStatus(false);
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}
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// Update the setpoints for the temperature
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if (getSettingValue(SettingsOptions::TemperatureInF)) {
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currentTempTargetDegC = TipThermoModel::convertFtoC(profileCurrentTargetTemp);
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} else {
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currentTempTargetDegC = profileCurrentTargetTemp;
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}
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if (checkExitSoldering() || (cxt->scratch_state.state4 != 0 && xTaskGetTickCount() >= cxt->scratch_state.state4)) {
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setBuzzer(false);
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return OperatingMode::HomeScreen;
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}
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if (heaterThermalRunaway) {
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currentTempTargetDegC = 0; // heater control off
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heaterThermalRunaway = false;
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return OperatingMode::ThermalRunaway;
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}
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// Update LED status
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if (cxt->scratch_state.state1 == 0) {
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setStatusLED(LED_HEATING);
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} else if (cxt->scratch_state.state1 > getSettingValue(SettingsOptions::ProfilePhases)) {
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setStatusLED(LED_COOLING_STILL_HOT);
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} else {
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setStatusLED(LED_HOT);
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}
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return OperatingMode::SolderingProfile;
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}
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