Add more intuitive idle screen with prompts
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@@ -97,4 +97,70 @@ const uint8_t FONT[]={
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0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00,/*.*/
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};
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const uint8_t Iron_Base[] ={
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0x00,0x20,0x60,0x60,0x60,0x60,0x60,0x60,0x90,0x90,0x90,0x90,
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0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,
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0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x60,0x60,0x60,
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0x60,0x60,0x60,0x60,0x60,0x70,0xF8,0x88,0x84,0x82,0x82,0x83,
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0x83,0x83,0x83,0x83,0x83,0x82,0x82,0x82,0x82,0x83,0x83,0x83,
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0x83,0x83,0x83,0x82,0x82,0x82,0x82,0x82,0x86,0x84,0x84,0x84,
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0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
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0x84,0x84,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE,0x00,
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};
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//The top pixel row for left arrow / on hint
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const uint8_t Iron_LeftArrow_UP[] = {
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0x00,0x7C,0x82,0x82,0x82,0x7C,0x00,0xFE,0x08,0x10,0x20,0xFE,//ON
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,
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0x98,0xBF,0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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const uint8_t Iron_LeftArrow_DOWN[] = {
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0x00,0x7C,0x82,0x82,0x82,0x7C,0x00,0xFE,0x08,0x10,0x20,0xFE,//ON
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,
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0x30,0x7E,0x7E,0x30,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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//The top pixel row for both arrows /
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const uint8_t Iron_BothArrows[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,
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0x98,0xBF,0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x88,0x98,0xBF,
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0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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//The top pixel row for right arrow / settings hint
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const uint8_t Iron_RightArrow_UP[] = {
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0x00,0x8C,0x92,0x92,0x92,0x62,0x00,0xFE,0x92,0x92,0x92,0x82,//SE
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0x00,0x02,0x02,0xFE,0x02,0x02,0x00,0x02,0x02,0xFE,0x02,0x02,//TT
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0x00,0x00,0x82,0xFE,0x82,0x00,0x00,0xFE,0x08,0x10,0x20,0xFE,//IN
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0x00,0x7C,0x82,0x82,0xA2,0x62,0x00,0x8C,0x92,0x92,0x92,0x62,//GS
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,0x98,0xBF,
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0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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const uint8_t Iron_RightArrow_DOWN[] = {
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0x00,0x8C,0x92,0x92,0x92,0x62,0x00,0xFE,0x92,0x92,0x92,0x82,//SE
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0x00,0x02,0x02,0xFE,0x02,0x02,0x00,0x02,0x02,0xFE,0x02,0x02,//TT
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0x00,0x00,0x82,0xFE,0x82,0x00,0x00,0xFE,0x08,0x10,0x20,0xFE,//IN
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0x00,0x7C,0x82,0x82,0xA2,0x62,0x00,0x8C,0x92,0x92,0x92,0x62,//GS
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7E,
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0x7E,0x30,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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#endif /* FONT_H_ */
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