Add more intuitive idle screen with prompts
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@@ -97,4 +97,70 @@ const uint8_t FONT[]={
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0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00,/*.*/
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};
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const uint8_t Iron_Base[] ={
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0x00,0x20,0x60,0x60,0x60,0x60,0x60,0x60,0x90,0x90,0x90,0x90,
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0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,
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0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x60,0x60,0x60,
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0x60,0x60,0x60,0x60,0x60,0x70,0xF8,0x88,0x84,0x82,0x82,0x83,
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0x83,0x83,0x83,0x83,0x83,0x82,0x82,0x82,0x82,0x83,0x83,0x83,
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0x83,0x83,0x83,0x82,0x82,0x82,0x82,0x82,0x86,0x84,0x84,0x84,
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0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
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0x84,0x84,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE,0x00,
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};
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//The top pixel row for left arrow / on hint
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const uint8_t Iron_LeftArrow_UP[] = {
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0x00,0x7C,0x82,0x82,0x82,0x7C,0x00,0xFE,0x08,0x10,0x20,0xFE,//ON
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,
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0x98,0xBF,0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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const uint8_t Iron_LeftArrow_DOWN[] = {
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0x00,0x7C,0x82,0x82,0x82,0x7C,0x00,0xFE,0x08,0x10,0x20,0xFE,//ON
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,
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0x30,0x7E,0x7E,0x30,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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//The top pixel row for both arrows /
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const uint8_t Iron_BothArrows[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,
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0x98,0xBF,0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x88,0x98,0xBF,
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0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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//The top pixel row for right arrow / settings hint
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const uint8_t Iron_RightArrow_UP[] = {
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0x00,0x8C,0x92,0x92,0x92,0x62,0x00,0xFE,0x92,0x92,0x92,0x82,//SE
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0x00,0x02,0x02,0xFE,0x02,0x02,0x00,0x02,0x02,0xFE,0x02,0x02,//TT
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0x00,0x00,0x82,0xFE,0x82,0x00,0x00,0xFE,0x08,0x10,0x20,0xFE,//IN
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0x00,0x7C,0x82,0x82,0xA2,0x62,0x00,0x8C,0x92,0x92,0x92,0x62,//GS
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,0x98,0xBF,
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0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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const uint8_t Iron_RightArrow_DOWN[] = {
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0x00,0x8C,0x92,0x92,0x92,0x62,0x00,0xFE,0x92,0x92,0x92,0x82,//SE
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0x00,0x02,0x02,0xFE,0x02,0x02,0x00,0x02,0x02,0xFE,0x02,0x02,//TT
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0x00,0x00,0x82,0xFE,0x82,0x00,0x00,0xFE,0x08,0x10,0x20,0xFE,//IN
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0x00,0x7C,0x82,0x82,0xA2,0x62,0x00,0x8C,0x92,0x92,0x92,0x62,//GS
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7E,
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0x7E,0x30,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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#endif /* FONT_H_ */
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@@ -26,6 +26,6 @@ void OLED_DrawString(char* string, uint8_t length);
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void OLED_DrawChar(char c, uint8_t x);
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void OLED_DrawTwoNumber(uint8_t in, uint8_t x);
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void OLED_DrawThreeNumber(uint16_t in, uint8_t x);
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void OLED_DrawIDLELogo();
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#endif
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/******************************** END OF FILE *********************************/
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@@ -211,7 +211,7 @@ void ProcessUI() {
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} else if (Buttons == BUT_A) {
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//Try and calibrate
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if (tempCalStatus == 0) {
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if (readTipTemp() < 300 && readSensorTemp() < 300) {
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if ((readTipTemp() < 300) && (readSensorTemp() < 300)) {
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tempCalStatus = 1;
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systemSettings.tempCalibration = readTipTemp();
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saveSettings();
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@@ -256,7 +256,8 @@ void DrawUI() {
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Oled_DisplayOff();
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} else {
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Oled_DisplayOn();
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OLED_DrawString(" IDLE ", 8); //write the word IDLE
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//OLED_DrawString(" IDLE ", 8); //write the word IDLE
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OLED_DrawIDLELogo();
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}
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break;
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case SOLDERING:
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@@ -105,7 +105,7 @@ void Set_ShowPos(u8 x, u8 y) {
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Function:Oled_DrawArea
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Description:
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Inputs:(x,y) start point, (width,height) of enclosing rect, pointer to data
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Output: last byte written out
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Output: pointer to the last byte written out
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*******************************************************************************/
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u8* Oled_DrawArea(u8 x0, u8 y0, u8 wide, u8 high, u8* ptr) {
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u8 m, n, y;
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@@ -234,3 +234,23 @@ void OLED_DrawFourNumber(uint16_t in, uint8_t x) {
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OLED_DrawChar((in / 10) % 10, x + 2);
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OLED_DrawChar(in % 10, x + 3);
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}
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void OLED_DrawIDLELogo() {
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static uint8_t drawAttempt = 0;
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drawAttempt++;
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if (drawAttempt & 0x80) {
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if (drawAttempt & 0x08)
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Oled_DrawArea(0, 0, 96, 8, (u8*) Iron_RightArrow_UP);
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else
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Oled_DrawArea(0, 0, 96, 8, (u8*) Iron_RightArrow_DOWN);
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Oled_DrawArea(0, 8, 96, 8, (u8*) Iron_Base);
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} else {
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if (drawAttempt & 0x08)
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Oled_DrawArea(0, 0, 96, 8, (u8*) Iron_LeftArrow_UP);
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else
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Oled_DrawArea(0, 0, 96, 8, (u8*) Iron_LeftArrow_DOWN);
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Oled_DrawArea(0, 8, 96, 8, (u8*) Iron_Base);
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}
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}
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