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forked from me/IronOS

Merge branch 'dev' into ticktype

This commit is contained in:
Ben V. Brown
2022-07-25 17:00:34 +10:00

View File

@@ -23,6 +23,7 @@ ButtonState getButtonState() {
* (downtime>filter)
*/
static uint8_t previousState = 0;
static bool longPressed = false;
static TickType_t previousStateChange = 0;
const TickType_t timeout = TICKS_100MS * 4;
uint8_t currentState;
@@ -34,9 +35,10 @@ ButtonState getButtonState() {
if (currentState == previousState) {
if (currentState == 0)
return BUTTON_NONE;
if ((xTaskGetTickCount() - previousStateChange) > timeout) {
if ((xTaskGetTickCount() - previousStateChange) >= timeout) {
// User has been holding the button down
// We want to send a button is held message
longPressed = true;
if (currentState == 0x01)
return BUTTON_F_LONG;
else if (currentState == 0x02)
@@ -50,19 +52,15 @@ ButtonState getButtonState() {
ButtonState retVal = BUTTON_NONE;
if (currentState) {
// User has pressed a button down (nothing done on down)
if (currentState != previousState) {
// There has been a change in the button states
// If there is a rising edge on one of the buttons from double press we
// want to mask that out As users are having issues with not release
// both at once
if (previousState == 0x03)
currentState = 0x03;
}
// If there is a rising edge on one of the buttons from double press we
// want to mask that out As users are having issues with not release
// both at once
previousState |= currentState;
} else {
// User has released buttons
// If they previously had the buttons down we want to check if they were <
// long hold and trigger a press
if ((xTaskGetTickCount() - previousStateChange) < timeout) {
if (!longPressed) {
// The user didn't hold the button for long
// So we send button press
@@ -73,8 +71,9 @@ ButtonState getButtonState() {
else
retVal = BUTTON_BOTH; // Both being held case
}
previousState = 0;
longPressed = false;
}
previousState = currentState;
previousStateChange = xTaskGetTickCount();
return retVal;
}