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Refactoring: replace variables with one-letter names
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@@ -41,14 +41,15 @@ OperatingMode currentOperatingMode = OperatingMode::InitialisationDone; // Curre
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guiContext context; // Context passed to functions to aid in state during render passes
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OperatingMode handle_post_init_state();
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OperatingMode guiHandleDraw(void) {
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OLED::clearScreen(); // Clear ready for render pass
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bool d = getSettingValue(SettingsOptions::ReverseButtonMenu);
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bool e = getSettingValue(SettingsOptions::ReverseButtonTempChangeEnabled);
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bool swapButtonMenu = getSettingValue(SettingsOptions::ReverseButtonMenu);
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bool swapButtonTemp = getSettingValue(SettingsOptions::ReverseButtonTempChangeEnabled);
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#ifdef OPT_FULL_BUTTON_REVERSE
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bool f = currentOperatingMode == OperatingMode::TemperatureAdjust;
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bool isTempAdjust = currentOperatingMode == OperatingMode::TemperatureAdjust;
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// Read button state
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ButtonState buttons = getButtonState((e && f) || (d && !e && !f) || (d && e && !f));
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ButtonState buttons = getButtonState((swapButtonTemp && isTempAdjust) || (swapButtonMenu && !swapButtonTemp && !isTempAdjust) || (swapButtonMenu && swapButtonTemp && !isTempAdjust));
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#else
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ButtonState buttons = getButtonState();
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#endif
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@@ -120,7 +121,7 @@ OperatingMode guiHandleDraw(void) {
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#ifdef OPT_FULL_BUTTON_REVERSE
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newMode = gui_solderingTempAdjust(getButtonState(), &context);
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#else
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newMode = gui_solderingTempAdjust(getButtonState(e), &context);
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newMode = gui_solderingTempAdjust(getButtonState(swapButtonTemp), &context);
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#endif
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break;
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case OperatingMode::DebugMenuReadout:
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@@ -133,7 +134,7 @@ OperatingMode guiHandleDraw(void) {
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#ifdef OPT_FULL_BUTTON_REVERSE
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newMode = gui_SettingsMenu(getButtonState(), &context);
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#else
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newMode = gui_SettingsMenu(getButtonState(d), &context);
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newMode = gui_SettingsMenu(getButtonState(swapButtonMenu), &context);
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#endif
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break;
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case OperatingMode::InitialisationDone:
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@@ -153,6 +154,7 @@ OperatingMode guiHandleDraw(void) {
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};
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return newMode;
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}
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void guiRenderLoop(void) {
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OperatingMode newMode = guiHandleDraw(); // This does the screen drawing
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