Refactoring: replace variables with one-letter names

This commit is contained in:
Ivan Zorin
2025-02-17 19:21:34 +03:00
parent 035f3dd205
commit a7985095ff

View File

@@ -41,14 +41,15 @@ OperatingMode currentOperatingMode = OperatingMode::InitialisationDone; // Curre
guiContext context; // Context passed to functions to aid in state during render passes
OperatingMode handle_post_init_state();
OperatingMode guiHandleDraw(void) {
OLED::clearScreen(); // Clear ready for render pass
bool d = getSettingValue(SettingsOptions::ReverseButtonMenu);
bool e = getSettingValue(SettingsOptions::ReverseButtonTempChangeEnabled);
bool swapButtonMenu = getSettingValue(SettingsOptions::ReverseButtonMenu);
bool swapButtonTemp = getSettingValue(SettingsOptions::ReverseButtonTempChangeEnabled);
#ifdef OPT_FULL_BUTTON_REVERSE
bool f = currentOperatingMode == OperatingMode::TemperatureAdjust;
bool isTempAdjust = currentOperatingMode == OperatingMode::TemperatureAdjust;
// Read button state
ButtonState buttons = getButtonState((e && f) || (d && !e && !f) || (d && e && !f));
ButtonState buttons = getButtonState((swapButtonTemp && isTempAdjust) || (swapButtonMenu && !swapButtonTemp && !isTempAdjust) || (swapButtonMenu && swapButtonTemp && !isTempAdjust));
#else
ButtonState buttons = getButtonState();
#endif
@@ -120,7 +121,7 @@ OperatingMode guiHandleDraw(void) {
#ifdef OPT_FULL_BUTTON_REVERSE
newMode = gui_solderingTempAdjust(getButtonState(), &context);
#else
newMode = gui_solderingTempAdjust(getButtonState(e), &context);
newMode = gui_solderingTempAdjust(getButtonState(swapButtonTemp), &context);
#endif
break;
case OperatingMode::DebugMenuReadout:
@@ -133,7 +134,7 @@ OperatingMode guiHandleDraw(void) {
#ifdef OPT_FULL_BUTTON_REVERSE
newMode = gui_SettingsMenu(getButtonState(), &context);
#else
newMode = gui_SettingsMenu(getButtonState(d), &context);
newMode = gui_SettingsMenu(getButtonState(swapButtonMenu), &context);
#endif
break;
case OperatingMode::InitialisationDone:
@@ -153,6 +154,7 @@ OperatingMode guiHandleDraw(void) {
};
return newMode;
}
void guiRenderLoop(void) {
OperatingMode newMode = guiHandleDraw(); // This does the screen drawing