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https://github.com/Ralim/IronOS.git
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@@ -495,7 +495,7 @@ static __INLINE q63_t mult32x64(q63_t x, q31_t y) { return ((((q63_t)(x & 0x0000
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/*
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#if defined (ARM_MATH_CM0_FAMILY) && defined ( __CC_ARM )
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#define __CLZ __clz
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#endif
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#endif
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*/
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/* note: function can be removed when all toolchain support __CLZ for Cortex-M0 */
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#if defined(ARM_MATH_CM0_FAMILY) && ((defined(__ICCARM__)))
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@@ -36,9 +36,9 @@
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* \code
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* #if defined(__NMSIS_VERSION) && (__NMSIS_VERSION >= 0x00010105)
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* #warning "Yes, we have NMSIS 1.1.5 or later"
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* #else
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* #else
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* #error "We need NMSIS 1.1.5 or later!"
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* #endif
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* #endif
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* \endcode
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*
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* @{
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@@ -206,7 +206,7 @@ typedef enum IRQn {
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#ifdef NMSIS_ECLIC_VIRTUAL
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#ifndef NMSIS_ECLIC_VIRTUAL_HEADER_FILE
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#define NMSIS_ECLIC_VIRTUAL_HEADER_FILE "nmsis_eclic_virtual.h"
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#endif
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#endif
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#include NMSIS_ECLIC_VIRTUAL_HEADER_FILE
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#else
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#define ECLIC_SetCfgNlbits __ECLIC_SetCfgNlbits
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@@ -238,7 +238,7 @@ typedef enum IRQn {
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#ifdef NMSIS_VECTAB_VIRTUAL
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#ifndef NMSIS_VECTAB_VIRTUAL_HEADER_FILE
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#define NMSIS_VECTAB_VIRTUAL_HEADER_FILE "nmsis_vectab_virtual.h"
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#endif
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#endif
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#include NMSIS_VECTAB_VIRTUAL_HEADER_FILE
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#else
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#define ECLIC_SetVector __ECLIC_SetVector
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@@ -36,9 +36,9 @@
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* \code
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* #if defined(__NMSIS_VERSION) && (__NMSIS_VERSION >= 0x00010105)
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* #warning "Yes, we have NMSIS 1.1.5 or later"
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* #else
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* #else
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* #error "We need NMSIS 1.1.5 or later!"
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* #endif
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* #endif
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* \endcode
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*
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* @{
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@@ -495,7 +495,7 @@ static __INLINE q63_t mult32x64(q63_t x, q31_t y) { return ((((q63_t)(x & 0x0000
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/*
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#if defined (ARM_MATH_CM0_FAMILY) && defined ( __CC_ARM )
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#define __CLZ __clz
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#endif
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#endif
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*/
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/* note: function can be removed when all toolchain support __CLZ for Cortex-M0 */
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#if defined(ARM_MATH_CM0_FAMILY) && ((defined(__ICCARM__)))
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@@ -168,7 +168,7 @@
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0x03, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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#endif
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#endif
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const uint8_t buttonB[] = {
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// width = 56
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@@ -356,7 +356,7 @@
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0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x07, 0x0f, 0x2b, 0x09, 0x07, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x04, 0x02, 0x01,
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}
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};
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#else
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#else
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#if defined(MODEL_TS100) || defined(MODEL_Pinecil) || defined(MODEL_Pinecilv2)
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const uint8_t buttonA[] = {
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// width = 42
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@@ -401,7 +401,7 @@
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x10, 0x10, 0xd0, 0xc8, 0x08, 0x10, 0x10, 0x10, 0x10,
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0x20, 0x20, 0x20, 0x40, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x04, 0x38, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x37, 0x37, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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#endif
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#endif
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const uint8_t buttonB[] = {
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// width = 42
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@@ -578,8 +578,8 @@
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xE8, 0x70, 0x7A, 0x5E, 0x8E, 0x1C, 0x30, 0x00, //
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0x00, 0x10, 0x38, 0x1C, 0x0E, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
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#endif
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};
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#endif
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};
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#endif
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// clang-format on
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#endif /* FONT_H_ */
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@@ -45,13 +45,13 @@ OperatingMode guiHandleDraw(void) {
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OLED::clearScreen(); // Clear ready for render pass
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bool d = getSettingValue(SettingsOptions::ReverseButtonNavEnabled);
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bool e = getSettingValue(SettingsOptions::ReverseButtonTempChangeEnabled);
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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bool f = currentOperatingMode == OperatingMode::TemperatureAdjust;
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// Read button state
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ButtonState buttons = getButtonState((e && f) || (d && !e && !f) || (d && e && !f));
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#else
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#else
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ButtonState buttons = getButtonState();
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#endif
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#endif
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// Enforce screen on if buttons pressed, movement, hot tip etc
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if (buttons != BUTTON_NONE) {
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OLED::setDisplayState(OLED::DisplayState::ON);
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@@ -117,11 +117,11 @@ OperatingMode guiHandleDraw(void) {
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newMode = gui_SolderingSleepingMode(buttons, &context);
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break;
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case OperatingMode::TemperatureAdjust:
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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newMode = gui_solderingTempAdjust(getButtonState(), &context);
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#else
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#else
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newMode = gui_solderingTempAdjust(getButtonState(e), &context);
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#endif
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#endif
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break;
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case OperatingMode::DebugMenuReadout:
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newMode = showDebugMenu(buttons, &context);
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@@ -130,11 +130,11 @@ OperatingMode guiHandleDraw(void) {
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newMode = performCJCC(buttons, &context);
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break;
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case OperatingMode::SettingsMenu:
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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newMode = gui_SettingsMenu(getButtonState(), &context);
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#else
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#else
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newMode = gui_SettingsMenu(getButtonState(d), &context);
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#endif
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#endif
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break;
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case OperatingMode::InitialisationDone:
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newMode = handle_post_init_state();
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@@ -8,43 +8,43 @@ extern uint8_t disconnectedTipF[sizeof(disconnectedTip)];
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void ui_draw_homescreen_simplified(TemperatureType_t tipTemp) {
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bool isFlipped = OLED::getRotation();
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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bool isReverse = getSettingValue(SettingsOptions::ReverseButtonNavEnabled);
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#endif
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#endif
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bool tipDisconnected = isTipDisconnected();
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// Flip and switch buttons accordingly
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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OLED::drawArea(isFlipped ? 68 : 0, 0, 56, 32, isFlipped ? (isReverse ? buttonBF : buttonAF) : (isReverse ? buttonB : buttonA));
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OLED::drawArea(isFlipped ? 12 : 58, 0, 56, 32, isFlipped ? (isReverse ? buttonAF : buttonBF) : (isReverse ? buttonA : buttonB));
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#else
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#else
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OLED::drawArea(isFlipped ? 68 : 0, 0, 56, 32, isFlipped ? buttonAF : buttonA);
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OLED::drawArea(isFlipped ? 12 : 58, 0, 56, 32, isFlipped ? buttonBF : buttonB);
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#endif
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#endif
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if ((tipTemp > 55) || tipDisconnected) {
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// draw temp over the start soldering button
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// Location changes on screen rotation and due to button swapping
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// in right handed mode we want to draw over the first part
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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OLED::fillArea(isReverse ? (isFlipped ? 26 : 58) : (isFlipped ? 68 : 0), 0, 56, 32, 0); // clear the area
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OLED::setCursor(isReverse ? (isFlipped ? 27 : 59) : (isFlipped ? 56 : 0), 0);
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#else
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#else
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OLED::fillArea(isFlipped ? 68 : 0, 0, 56, 32, 0); // clear the area
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OLED::setCursor(isFlipped ? 56 : 0, 0);
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#endif
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#endif
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// If tip is disconnected draw the notification, otherwise - the temp
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if (tipDisconnected) {
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// Draw-in the missing tip symbol
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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if (isReverse) {
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OLED::drawArea(isFlipped ? 20 : 54, 0, 56, 32, isFlipped ? disconnectedTipF : disconnectedTip);
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} else {
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#endif
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#endif
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OLED::drawArea(isFlipped ? 54 : 0, 0, 56, 32, isFlipped ? disconnectedTipF : disconnectedTip);
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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}
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#endif
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#endif
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} else if (!(getSettingValue(SettingsOptions::CoolingTempBlink) && (xTaskGetTickCount() % 1000 < 300))) {
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ui_draw_tip_temperature(false, FontStyle::LARGE); // Draw-in the temp
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}
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@@ -7,43 +7,43 @@ extern uint8_t disconnectedTipF[sizeof(disconnectedTip)];
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void ui_draw_homescreen_simplified(TemperatureType_t tipTemp) {
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bool isFlipped = OLED::getRotation();
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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bool isReverse = getSettingValue(SettingsOptions::ReverseButtonNavEnabled);
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#endif
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#endif
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bool tipDisconnected = isTipDisconnected();
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// Flip and switch buttons accordingly
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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OLED::drawArea(isFlipped ? 54 : 0, 0, 42, 16, isFlipped ? (isReverse ? buttonBF : buttonAF) : (isReverse ? buttonB : buttonA));
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OLED::drawArea(isFlipped ? 12 : 42, 0, 42, 16, isFlipped ? (isReverse ? buttonAF : buttonBF) : (isReverse ? buttonA : buttonB));
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#else
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#else
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OLED::drawArea(isFlipped ? 54 : 0, 0, 42, 16, isFlipped ? buttonAF : buttonA);
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OLED::drawArea(isFlipped ? 12 : 42, 0, 42, 16, isFlipped ? buttonBF : buttonB);
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#endif
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#endif
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if ((tipTemp > 55) || tipDisconnected) {
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// draw temp over the start soldering button
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// Location changes on screen rotation and due to button swapping
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// in right handed mode we want to draw over the first part
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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OLED::fillArea(isReverse ? (isFlipped ? 14 : 42) : (isFlipped ? 55 : 0), 0, 41, 16, 0); // clear the area
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OLED::setCursor(isReverse ? (isFlipped ? 15 : 43) : (isFlipped ? 56 : 0), 0);
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#else
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#else
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OLED::fillArea(isFlipped ? 55 : 0, 0, 41, 16, 0); // clear the area
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OLED::setCursor(isFlipped ? 56 : 0, 0);
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#endif
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#endif
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// If tip is disconnected draw the notification, otherwise - the temp
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if (tipDisconnected) {
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// Draw-in the missing tip symbol
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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if (isReverse) {
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OLED::drawArea(isFlipped ? 12 : 42, 0, 42, 16, isFlipped ? disconnectedTipF : disconnectedTip);
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} else {
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#endif
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#endif
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OLED::drawArea(isFlipped ? 54 : 0, 0, 42, 16, isFlipped ? disconnectedTipF : disconnectedTip);
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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}
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#endif
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#endif
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} else if (!(getSettingValue(SettingsOptions::CoolingTempBlink) && (xTaskGetTickCount() % 1000 < 300))) {
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ui_draw_tip_temperature(false, FontStyle::LARGE); // Draw-in the temp
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}
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@@ -17,11 +17,11 @@ bool shouldShutdown(void) {
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}
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}
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}
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#ifdef REVERSE_NAV_EVERYWHERE
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#ifdef REVERSE_NAV_EVERYWHERE
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if (getButtonState(getSettingValue(SettingsOptions::ReverseButtonNavEnabled) == BUTTON_B_LONG) { // allow also if back button is pressed long
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#else
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#else
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if (getButtonState() == BUTTON_B_LONG) { // allow also if back button is pressed long
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#endif
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#endif
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return true;
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}
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return false;
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