🔨 Specify versions in INI
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@@ -41,9 +41,9 @@ debug_build_flags = -fstack-protector-strong -g -g3 -ggdb
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lib_compat_mode = off
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build_src_filter = ${common.default_src_filter} +<src/HAL/NATIVE_SIM>
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lib_deps = ${common.lib_deps}
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MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/refs/heads/bugfix-2.0.x.zip
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Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/marlin_sim_native.zip
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LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/master.zip
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MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/8791f3ff43.zip
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Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/c6b319f447.zip
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LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/322fb5fc23.zip
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extra_scripts = ${common.extra_scripts}
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pre:buildroot/share/PlatformIO/scripts/simulator.py
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@@ -67,12 +67,11 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
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# sudo port install ld64 @3_3 +ld64_xcode
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#
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# cd /opt/local/bin
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# sudo rm -f gcc g++ cc
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# sudo ln -s gcc-mp-11 gcc ; sudo ln -s g++-mp-11 g++ ; sudo ln -s g++ cc
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# This step may be obsolete:
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# sudo port uninstall ld64 ld64-latest
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#
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# cd -
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# sudo rm gcc g++ cc ld
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# sudo ln -s gcc-mp-12 gcc ; sudo ln -s g++-mp-12 g++ ; sudo ln -s g++ cc
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# sudo ln -s ld-classic ld
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# cd -
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# rehash
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#
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# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
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# If Xcode is installed be sure to run `xcode-select --install` first.
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