🔨 Specify versions in INI
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committed by
Sven Soost
parent
ef7b2a00f8
commit
969a7bcd29
@@ -26,8 +26,6 @@ build_src_filter = ${common.default_src_filter} +<src/HAL/LINUX>
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# Native Simulation
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# Builds with a small subset of available features
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# Required system libraries: SDL2, SDL2-net, OpenGL, GLM
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# sudo apt-get install python3-venv build-essential libsdl2-dev libsdl2-net-dev libglm-dev
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# See https://docs.platformio.org/en/latest/platforms/native.html for more information
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#
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# Tested with Linux (Mint 20) : gcc [9.3.0, 10.2.0]: libsdl2-dev[2.0.10], libsdl2-net-dev[2.0.1], libglm-dev[0.9.9.7, 0.9.9.8]
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#
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@@ -37,15 +35,15 @@ build_src_filter = ${common.default_src_filter} +<src/HAL/LINUX>
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platform = native
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framework =
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build_flags = ${common.build_flags} -std=gnu++17 -D__PLAT_NATIVE_SIM__ -DU8G_HAL_LINKS -I/usr/include/SDL2 -IMarlin -IMarlin/src/HAL/NATIVE_SIM/u8g
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build_src_flags = -Wall -Wno-expansion-to-defined -Wno-deprecated-declarations -Wcast-align
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build_src_flags = -Wall -Wno-expansion-to-defined -Wcast-align
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release_flags = -g0 -O3 -flto
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debug_build_flags = -fstack-protector-strong -g -g3 -ggdb
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lib_compat_mode = off
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build_src_filter = ${common.default_src_filter} +<src/HAL/NATIVE_SIM>
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lib_deps = ${common.lib_deps}
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MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/refs/heads/bugfix-2.1.x.zip
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Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/marlin_sim_native.zip
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LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/master.zip
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MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/8791f3ff43.zip
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Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/c6b319f447.zip
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LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/322fb5fc23.zip
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extra_scripts = ${common.extra_scripts}
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pre:buildroot/share/PlatformIO/scripts/simulator.py
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@@ -65,38 +63,21 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
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#
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# Simulator for macOS (MacPorts)
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#
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#
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# MacPorts:
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# sudo port install gcc12 glm libsdl2 libsdl2_net
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# sudo port install gcc11 gdb glm libsdl2 libsdl2_net freetype
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# sudo port install ld64 @3_3 +ld64_xcode
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#
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# cd /opt/local/bin
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# sudo rm -f gcc g++ cc
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# sudo rm gcc g++ cc ld
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# sudo ln -s gcc-mp-12 gcc ; sudo ln -s g++-mp-12 g++ ; sudo ln -s g++ cc
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# sudo ln -s ld-classic ld
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# cd -
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# rehash
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#
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# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
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# If Xcode is installed be sure to run `xcode-select --install` first.
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#
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#==================================================================================
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#
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# Homebrew:
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# /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
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#
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# brew install gcc@12 glm sdl2 sdl2_net
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#
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# cd /opt/homebrew/bin
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# sudo rm -f gcc g++ cc
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# sudo ln -s gcc-12 gcc ; sudo ln -s g++-12 g++ ; sudo ln -s g++ cc
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# cd -
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#
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# Use 'brew install mesa' to get a <GL/gl.h> if no Xcode is installed.
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# If Xcode is installed be sure to run `xcode-select --install` first.
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#
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[simulator_macos]
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build_unflags = -lGL -fstack-protector-strong
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build_unflags = -lGL
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build_flags =
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-I/opt/local/include
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-I/opt/local/include/freetype2
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@@ -105,7 +86,6 @@ build_flags =
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-Wl,-framework,OpenGl
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-Wl,-framework,CoreFoundation
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-lSDL2
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-fno-stack-protector
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[env:simulator_macos_debug]
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extends = env:simulator_linux_debug
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@@ -125,14 +105,10 @@ custom_gcc = g++
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# Simulator for Windows 10
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#
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# MSYS2 mingw-w64-x86_64 with these packages:
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# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
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# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
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#
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# Ensure the following paths have been added to the PATH system environment variable:
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# C:\msys64\mingw64\bin, C:\msys64\ucrt64\bin, C:\msys64\usr\bin
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#
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[env:simulator_windows]
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extends = simulator_common
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extends = simulator_common
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build_src_flags = ${simulator_common.build_src_flags} -fpermissive
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build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
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build_type = debug
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build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
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build_type = debug
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