🚸 ProUI updates (#25176)
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committed by
Sven Soost
parent
e3a64464ee
commit
55e4de0144
@@ -113,8 +113,8 @@ void MeshViewerClass::Draw(bool withsave /*= false*/) {
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Title.ShowCaption(GET_TEXT_F(MSG_MESH_VIEWER));
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#if USE_UBL_VIEWER
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DWINUI::ClearMainArea();
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BedLevelTools.viewer_print_value = true;
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BedLevelTools.Draw_Bed_Mesh(-1, 1, 8, 10 + TITLE_HEIGHT);
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bedLevelTools.viewer_print_value = true;
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bedLevelTools.Draw_Bed_Mesh(-1, 1, 8, 10 + TITLE_HEIGHT);
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#else
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DrawMesh(bedlevel.z_values, GRID_MAX_POINTS_X, GRID_MAX_POINTS_Y);
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#endif
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@@ -127,7 +127,7 @@ void MeshViewerClass::Draw(bool withsave /*= false*/) {
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DWINUI::Draw_Button(BTN_Continue, 86, 305);
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#if USE_UBL_VIEWER
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BedLevelTools.Set_Mesh_Viewer_Status();
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bedLevelTools.Set_Mesh_Viewer_Status();
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#else
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char str_1[6], str_2[6] = "";
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ui.status_printf(0, F("Mesh minZ: %s, maxZ: %s"),
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