🚸 ProUI updates (#25176)

This commit is contained in:
Miguel Risco-Castillo
2023-01-08 04:22:21 -05:00
committed by Sven Soost
parent e3a64464ee
commit 55e4de0144
41 changed files with 1415 additions and 1484 deletions

View File

@@ -113,8 +113,8 @@ void MeshViewerClass::Draw(bool withsave /*= false*/) {
Title.ShowCaption(GET_TEXT_F(MSG_MESH_VIEWER));
#if USE_UBL_VIEWER
DWINUI::ClearMainArea();
BedLevelTools.viewer_print_value = true;
BedLevelTools.Draw_Bed_Mesh(-1, 1, 8, 10 + TITLE_HEIGHT);
bedLevelTools.viewer_print_value = true;
bedLevelTools.Draw_Bed_Mesh(-1, 1, 8, 10 + TITLE_HEIGHT);
#else
DrawMesh(bedlevel.z_values, GRID_MAX_POINTS_X, GRID_MAX_POINTS_Y);
#endif
@@ -127,7 +127,7 @@ void MeshViewerClass::Draw(bool withsave /*= false*/) {
DWINUI::Draw_Button(BTN_Continue, 86, 305);
#if USE_UBL_VIEWER
BedLevelTools.Set_Mesh_Viewer_Status();
bedLevelTools.Set_Mesh_Viewer_Status();
#else
char str_1[6], str_2[6] = "";
ui.status_printf(0, F("Mesh minZ: %s, maxZ: %s"),