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IronOS/workspace/TS100/Core/Src/Buttons.cpp
2020-05-29 21:39:06 +10:00

116 lines
3.2 KiB
C++

/*
* Buttons.c
*
* Created on: 29 May 2020
* Author: Ralim
*/
#include <Buttons.hpp>
#include "FreeRTOS.h"
#include "task.h"
#include "gui.hpp"
uint32_t lastButtonTime = 0;
ButtonState getButtonState() {
/*
* Read in the buttons and then determine if a state change needs to occur
*/
/*
* If the previous state was 00 Then we want to latch the new state if
* different & update time
* If the previous state was !00 Then we want to search if we trigger long
* press (buttons still down), or if release we trigger press
* (downtime>filter)
*/
static uint8_t previousState = 0;
static uint32_t previousStateChange = 0;
const uint16_t timeout = 40;
uint8_t currentState;
currentState = (getButtonA()) << 0;
currentState |= (getButtonB()) << 1;
if (currentState)
lastButtonTime = xTaskGetTickCount();
if (currentState == previousState) {
if (currentState == 0)
return BUTTON_NONE;
if ((xTaskGetTickCount() - previousStateChange) > timeout) {
// User has been holding the button down
// We want to send a button is held message
if (currentState == 0x01)
return BUTTON_F_LONG;
else if (currentState == 0x02)
return BUTTON_B_LONG;
else
return BUTTON_NONE; // Both being held case, we dont long hold this
} else
return BUTTON_NONE;
} else {
// A change in button state has occurred
ButtonState retVal = BUTTON_NONE;
if (currentState) {
// User has pressed a button down (nothing done on down)
if (currentState != previousState) {
// There has been a change in the button states
// If there is a rising edge on one of the buttons from double press we
// want to mask that out As users are having issues with not release
// both at once
if (previousState == 0x03)
currentState = 0x03;
}
} else {
// User has released buttons
// If they previously had the buttons down we want to check if they were <
// long hold and trigger a press
if ((xTaskGetTickCount() - previousStateChange) < timeout) {
// The user didn't hold the button for long
// So we send button press
if (previousState == 0x01)
retVal = BUTTON_F_SHORT;
else if (previousState == 0x02)
retVal = BUTTON_B_SHORT;
else
retVal = BUTTON_BOTH; // Both being held case
}
}
previousState = currentState;
previousStateChange = xTaskGetTickCount();
return retVal;
}
return BUTTON_NONE;
}
void waitForButtonPress() {
// we are just lazy and sleep until user confirms button press
// This also eats the button press event!
ButtonState buttons = getButtonState();
while (buttons) {
buttons = getButtonState();
GUIDelay();
}
while (!buttons) {
buttons = getButtonState();
GUIDelay();
}
}
void waitForButtonPressOrTimeout(uint32_t timeout) {
timeout += xTaskGetTickCount();
// calculate the exit point
ButtonState buttons = getButtonState();
while (buttons) {
buttons = getButtonState();
GUIDelay();
if (xTaskGetTickCount() > timeout)
return;
}
while (!buttons) {
buttons = getButtonState();
GUIDelay();
if (xTaskGetTickCount() > timeout)
return;
}
}