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IronOS/source/Core/Threads/OperatingModes/HomeScreen.cpp
Ivan Zorin c7574c4d0c Implement printSymbolDeg() helper function as method for OLED class (#1743)
* implement printSymbolDeg() helper function as method for OLED class

* Remove extra line added by mistake

* OLED::printSymbolDeg - add drawSymbol calls

* OLED: make comments more clear for implemented method

* OLED::printSymbolDeg(): attempt to improve read-ability replacing if/else by switch/case

* OLED::printSymbolDeg() - add comment for drawSymbol to clarify its underhood

* get tipTemp using ?/: instead of if/else

* Implement getTipTemp() helper

* Add missing header

---------

Co-authored-by: Ben V. Brown <5425387+Ralim@users.noreply.github.com>
2023-07-18 20:38:14 +10:00

236 lines
7.2 KiB
C++

#include "Buttons.hpp"
#include "OperatingModes.h"
#define MOVEMENT_INACTIVITY_TIME (60 * configTICK_RATE_HZ)
#define BUTTON_INACTIVITY_TIME (60 * configTICK_RATE_HZ)
uint8_t buttonAF[sizeof(buttonA)];
uint8_t buttonBF[sizeof(buttonB)];
uint8_t disconnectedTipF[sizeof(disconnectedTip)];
extern OperatingMode currentMode;
bool showExitMenuTransition = false;
void renderHomeScreenAssets(void) {
// Generate the flipped screen into ram for later use
// flipped is generated by flipping each row
for (int row = 0; row < 2; row++) {
for (int x = 0; x < 42; x++) {
buttonAF[(row * 42) + x] = buttonA[(row * 42) + (41 - x)];
buttonBF[(row * 42) + x] = buttonB[(row * 42) + (41 - x)];
disconnectedTipF[(row * 42) + x] = disconnectedTip[(row * 42) + (41 - x)];
}
}
}
void handleButtons(bool *buttonLockout) {
ButtonState buttons = getButtonState();
if (buttons != BUTTON_NONE) {
OLED::setDisplayState(OLED::DisplayState::ON);
}
if (buttons != BUTTON_NONE && *buttonLockout) {
buttons = BUTTON_NONE;
} else {
*buttonLockout = false;
}
switch (buttons) {
case BUTTON_NONE:
// Do nothing
break;
case BUTTON_BOTH:
// Not used yet
// In multi-language this might be used to reset language on a long hold
// or some such
break;
case BUTTON_B_LONG:
// Show the version information
showDebugMenu();
break;
case BUTTON_F_LONG:
#ifdef PROFILE_SUPPORT
if (!isTipDisconnected()) {
gui_solderingProfileMode(); // enter profile mode
*buttonLockout = true;
}
#else
gui_solderingTempAdjust();
saveSettings();
#endif
break;
case BUTTON_F_SHORT:
if (!isTipDisconnected()) {
gui_solderingMode(0); // enter soldering mode
*buttonLockout = true;
}
break;
case BUTTON_B_SHORT:
currentMode = OperatingMode::settings;
enterSettingsMenu(); // enter the settings menu
{
OLED::useSecondaryFramebuffer(true);
showExitMenuTransition = true;
}
*buttonLockout = true;
break;
default:
break;
}
}
void drawDetailedHomeScreen(uint32_t tipTemp) {
if (isTipDisconnected()) {
if (OLED::getRotation()) {
// in right handed mode we want to draw over the first part
OLED::drawArea(54, 0, 42, 16, disconnectedTipF);
} else {
OLED::drawArea(0, 0, 42, 16, disconnectedTip);
}
if (OLED::getRotation()) {
OLED::setCursor(-1, 0);
} else {
OLED::setCursor(42, 0);
}
uint32_t Vlt = getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
OLED::printNumber(Vlt / 10, 2, FontStyle::LARGE);
OLED::print(LargeSymbolDot, FontStyle::LARGE);
OLED::printNumber(Vlt % 10, 1, FontStyle::LARGE);
if (OLED::getRotation()) {
OLED::setCursor(48, 8);
} else {
OLED::setCursor(91, 8);
}
OLED::print(SmallSymbolVolts, FontStyle::SMALL);
} else {
if (!(getSettingValue(SettingsOptions::CoolingTempBlink) && (tipTemp > 55) && (xTaskGetTickCount() % 1000 < 300))) {
// Blink temp if setting enable and temp < 55°
// 1000 tick/sec
// OFF 300ms ON 700ms
gui_drawTipTemp(true, FontStyle::LARGE); // draw in the temp
}
if (OLED::getRotation()) {
OLED::setCursor(6, 0);
} else {
OLED::setCursor(73, 0); // top right
}
// draw set temp
OLED::printNumber(getSettingValue(SettingsOptions::SolderingTemp), 3, FontStyle::SMALL);
OLED::printSymbolDeg(FontStyle::SMALL);
if (OLED::getRotation()) {
OLED::setCursor(0, 8);
} else {
OLED::setCursor(67, 8); // bottom right
}
printVoltage(); // draw voltage then symbol (v)
OLED::print(SmallSymbolVolts, FontStyle::SMALL);
}
}
void drawSimplifiedHomeScreen(uint32_t tipTemp) {
bool tempOnDisplay = false;
bool tipDisconnectedDisplay = false;
if (OLED::getRotation()) {
OLED::drawArea(54, 0, 42, 16, buttonAF);
OLED::drawArea(12, 0, 42, 16, buttonBF);
OLED::setCursor(0, 0);
gui_drawBatteryIcon();
} else {
OLED::drawArea(0, 0, 42, 16, buttonA); // Needs to be flipped so button ends up
OLED::drawArea(42, 0, 42, 16, buttonB); // on right side of screen
OLED::setCursor(84, 0);
gui_drawBatteryIcon();
}
tipDisconnectedDisplay = false;
if (tipTemp > 55) {
tempOnDisplay = true;
} else if (tipTemp < 45) {
tempOnDisplay = false;
}
if (isTipDisconnected()) {
tempOnDisplay = false;
tipDisconnectedDisplay = true;
}
if (tempOnDisplay || tipDisconnectedDisplay) {
// draw temp over the start soldering button
// Location changes on screen rotation
if (OLED::getRotation()) {
// in right handed mode we want to draw over the first part
OLED::fillArea(55, 0, 41, 16, 0); // clear the area for the temp
OLED::setCursor(56, 0);
} else {
OLED::fillArea(0, 0, 41, 16, 0); // clear the area
OLED::setCursor(0, 0);
}
// If we have a tip connected draw the temp, if not we leave it blank
if (!tipDisconnectedDisplay) {
// draw in the temp
if (!(getSettingValue(SettingsOptions::CoolingTempBlink) && (xTaskGetTickCount() % 1000 < 300))) {
gui_drawTipTemp(false, FontStyle::LARGE); // draw in the temp
}
} else {
// Draw in missing tip symbol
if (OLED::getRotation()) {
// in right handed mode we want to draw over the first part
OLED::drawArea(54, 0, 42, 16, disconnectedTipF);
} else {
OLED::drawArea(0, 0, 42, 16, disconnectedTip);
}
}
}
}
void drawHomeScreen(bool buttonLockout) {
for (;;) {
currentMode = OperatingMode::idle;
handleButtons(&buttonLockout);
currentTempTargetDegC = 0; // ensure tip is off
getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
uint32_t tipTemp = TipThermoModel::getTipInC();
// Preemptively turn the display on. Turn it off if and only if
// the tip temperature is below 50 degrees C *and* motion sleep
// detection is enabled *and* there has been no activity (movement or
// button presses) in a while.
// This is zero cost really as state is only changed on display updates
OLED::setDisplayState(OLED::DisplayState::ON);
if ((tipTemp < 50) && getSettingValue(SettingsOptions::Sensitivity)
&& (((xTaskGetTickCount() - lastMovementTime) > MOVEMENT_INACTIVITY_TIME) && ((xTaskGetTickCount() - lastButtonTime) > BUTTON_INACTIVITY_TIME))) {
OLED::setDisplayState(OLED::DisplayState::OFF);
setStatusLED(LED_OFF);
} else {
OLED::setDisplayState(OLED::DisplayState::ON);
if (tipTemp > 55) {
setStatusLED(LED_COOLING_STILL_HOT);
} else {
setStatusLED(LED_STANDBY);
}
}
// Clear the lcd buffer
OLED::clearScreen();
if (OLED::getRotation()) {
OLED::setCursor(50, 0);
} else {
OLED::setCursor(-1, 0);
}
if (getSettingValue(SettingsOptions::DetailedIDLE)) {
drawDetailedHomeScreen(tipTemp);
} else {
drawSimplifiedHomeScreen(tipTemp);
}
if (showExitMenuTransition) {
OLED::useSecondaryFramebuffer(false);
OLED::transitionSecondaryFramebuffer(false);
showExitMenuTransition = false;
} else {
OLED::refresh();
GUIDelay();
}
}
}