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IronOS/source/Core/Threads/OperatingModes/Soldering.cpp
Ben V. Brown baf2f26e59 Big overhaul of the UI framework (#1749)
* Starting GUI render refactor to be more immediate mode

Update TemperatureAdjust.cpp

.

Cleanup Soldering

Sleep

SolderingProfiles

Soldering Rework

Rough pass GUI

Temp Adjust

Cleanup old OperatingMode

Debug Menu

* Update TemperatureAdjust.cpp

* Roughing some transition work

* Fixup! Hook in the init starter helper

* Better home screen button handler

* FIXUP! Fix typo's

.

* Update SettingsMenu.cpp

* More settings rework

* More settings rendering

* Fixup

* Transitions

Update SolderingProfile.cpp

Hook in transistions

* Update TemperatureAdjust.cpp

* Update push.yml

* Add auto-repeat to settings menu

* Miniware: Use IT for I2C writes

* Update USBPDDebug_HUSB238.cpp

* Force write screen on side animation cancel

.

* Refactor moving down the settings list

* Update settingsGUI.cpp

* Update I2C_Wrapper.cpp

* Update OLED.cpp

* Rework button handling

* Fix PD debug at boot

* Fixup not showing right menu options

* silence some warnings

* Style cleanup

* Fkit use bit-bang I2C for Miniware

* Update GUIRendering.md

* Fixup transition on enter soldering mode

* Save Settings

* Fixes for some animations not running

Dont bail on animations if keypress is still held

* Fixup settings acceleration

* OLED Up animation

* Link up/down on debug meny

* Make all accelerometers I2C bus aware

Update accelerometers_common.h

* Make I2C mag optional

* Miniware -> Only Bit-Bang I2C

* Fixup for scrollbar

FIXUP! Debug menu returns to home screen

FIXUP! Up oled animation

Fix temp exit

* Settings menu -> Both buttons return a menu layer

* Merge fixup

* Update BMA223.cpp

* Re-Enable OLED sleep

* Save Setting on temp adjust exit

* WiP on startup mode

* Some autostart working

* Add hibernation mode & more autostart fixes

* If cant CJC; go to startup

* Hibernate in sleep

* Cleanup scroll indicator

* FIXUP! Ensure startup warnings are linked in

* FIXUP! Ensure we render out temp change before timing out

* Ensure 100ms delay between CJC samples

* Fix not re-calculating menu length on entering menu

* Implement NegotiationinProgress for USB-PD

* Mask heating until PD finishes negotiation

* Fixup staying in hibernate correctly

* Warning timeout

* Show reset settings warning

* Correctly compensate help text start time

* Update GUIThread.cpp

* Update USBPD.cpp

* .

* Fixup sleep time

* Update printSleepCountdown.cpp

* replacing countdown with big plus while in boost mode

* bringing back the + 1 since it was missing when not in boost mode

* Bail on USB-PD check after 3 seconds incase of DC source

* Fix hibernate

* Update PIDThread.cpp

* did center plus symbol (boost mode)

* Big refactor to not make settings increment handler handle the "is last item" return

* Fixup boot logo

* Fix flashing

* Fixup recalculate the menu length on long hold

* Fixup missing menu entries

* Fix junk left on screen after user confirmation

* Re-order button handler to use custom, then default order to allow setting associated setting

* Attach setting for settings using custom handler

* Fix swap +/- keys

* Fix boost temp

* Implement last menu option for Language selector

* Wait for init before CJC runs

* Check last setting via increment value

* Update BSP.cpp

* removed = from >=

Otherwise incrementing would stop and the scroll bar would already flash at the second to last value.

* (Hacky) Fix for Settings reset

---------

Co-authored-by: discip <53649486+discip@users.noreply.github.com>
2024-02-18 09:42:08 +11:00

176 lines
5.4 KiB
C++

#include "OperatingModes.h"
#include "SolderingCommon.h"
// State 1 = button locking
// State 2 = boost mode
// State 3 = buzzer timer
OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt) {
if (cxt->scratch_state.state1 == 1) {
// Buttons are currently locked
if (buttons == BUTTON_F_LONG) {
if (getSettingValue(SettingsOptions::BoostTemp) && (getSettingValue(SettingsOptions::LockingMode) == 1)) {
cxt->scratch_state.state2 = 1;
}
} else if (buttons == BUTTON_BOTH_LONG) {
// Unlocking
if (warnUser(translatedString(Tr->UnlockingKeysString), buttons)) {
cxt->scratch_state.state1 = 0;
}
} else if (buttons != BUTTON_NONE) {
// Do nothing and display a lock warning
warnUser(translatedString(Tr->WarningKeysLockedString), buttons);
}
return OperatingMode::Soldering;
}
// otherwise we are unlocked
switch (buttons) {
case BUTTON_NONE:
cxt->scratch_state.state2 = 0;
break;
case BUTTON_BOTH:
/*Fall through*/
case BUTTON_B_LONG:
cxt->transitionMode = TransitionAnimation::Right;
return OperatingMode::HomeScreen;
case BUTTON_F_LONG:
// if boost mode is enabled turn it on
if (getSettingValue(SettingsOptions::BoostTemp)) {
cxt->scratch_state.state2 = 1;
}
break;
case BUTTON_F_SHORT:
case BUTTON_B_SHORT:
cxt->transitionMode = TransitionAnimation::Left;
return OperatingMode::TemperatureAdjust;
case BUTTON_BOTH_LONG:
if (getSettingValue(SettingsOptions::LockingMode) != 0) {
// Lock buttons
if (warnUser(translatedString(Tr->LockingKeysString), buttons)) {
cxt->scratch_state.state1 = 1;
}
}
break;
default:
break;
}
return OperatingMode::Soldering;
}
OperatingMode gui_solderingMode(const ButtonState buttons, guiContext *cxt) {
/*
* * Soldering (gui_solderingMode)
* -> Main loop where we draw temp, and animations
* --> User presses buttons and they goto the temperature adjust screen
* ---> Display the current setpoint temperature
* ---> Use buttons to change forward and back on temperature
* ---> Both buttons or timeout for exiting
* --> Long hold front button to enter boost mode
* ---> Just temporarily sets the system into the alternate temperature for
* PID control
* --> Long hold back button to exit
* --> Double button to exit
* --> Long hold double button to toggle key lock
*/
// Update the setpoints for the temperature
if (cxt->scratch_state.state2) {
if (getSettingValue(SettingsOptions::TemperatureInF)) {
currentTempTargetDegC = TipThermoModel::convertFtoC(getSettingValue(SettingsOptions::BoostTemp));
} else {
currentTempTargetDegC = (getSettingValue(SettingsOptions::BoostTemp));
}
} else {
if (getSettingValue(SettingsOptions::TemperatureInF)) {
currentTempTargetDegC = TipThermoModel::convertFtoC(getSettingValue(SettingsOptions::SolderingTemp));
} else {
currentTempTargetDegC = (getSettingValue(SettingsOptions::SolderingTemp));
}
}
// Update status
int error = currentTempTargetDegC - TipThermoModel::getTipInC();
if (error >= -10 && error <= 10) {
// converged
if (!cxt->scratch_state.state5) {
setBuzzer(true);
cxt->scratch_state.state3 = xTaskGetTickCount() + TICKS_SECOND / 3;
cxt->scratch_state.state5 = true;
}
setStatusLED(LED_HOT);
} else {
setStatusLED(LED_HEATING);
cxt->scratch_state.state5 = false;
}
if (cxt->scratch_state.state3 != 0 && xTaskGetTickCount() >= cxt->scratch_state.state3) {
setBuzzer(false);
}
// Draw in the screen details
if (getSettingValue(SettingsOptions::DetailedSoldering)) {
if (OLED::getRotation()) {
OLED::setCursor(50, 0);
} else {
OLED::setCursor(-1, 0);
}
gui_drawTipTemp(true, FontStyle::LARGE);
if (cxt->scratch_state.state2) { // Boost mode is on
if (OLED::getRotation()) {
OLED::setCursor(34, 0);
} else {
OLED::setCursor(50, 0);
}
OLED::print(LargeSymbolPlus, FontStyle::LARGE);
} else {
#ifndef NO_SLEEP_MODE
if (getSettingValue(SettingsOptions::Sensitivity) && getSettingValue(SettingsOptions::SleepTime)) {
if (OLED::getRotation()) {
OLED::setCursor(32, 0);
} else {
OLED::setCursor(47, 0);
}
printCountdownUntilSleep(getSleepTimeout());
}
#endif
if (OLED::getRotation()) {
OLED::setCursor(32, 8);
} else {
OLED::setCursor(47, 8);
}
OLED::print(PowerSourceNames[getPowerSourceNumber()], FontStyle::SMALL, 2);
}
detailedPowerStatus();
} else {
basicSolderingStatus(cxt->scratch_state.state2);
}
// Check if we should bail due to undervoltage for example
if (checkExitSoldering()) {
setBuzzer(false);
cxt->transitionMode = TransitionAnimation::Right;
return OperatingMode::HomeScreen;
}
#ifdef NO_SLEEP_MODE
if (shouldShutdown()) {
// shutdown
currentTempTargetDegC = 0;
cxt->transitionMode = TransitionAnimation::Right;
return OperatingMode::HomeScreen;
}
#endif
if (shouldBeSleeping()) {
return OperatingMode::Sleeping;
}
if (heaterThermalRunaway) {
currentTempTargetDegC = 0; // heater control off
heaterThermalRunaway = false;
cxt->transitionMode = TransitionAnimation::Right;
return OperatingMode::ThermalRunaway;
}
return handleSolderingButtons(buttons, cxt);
}