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IronOS/source/Core/Threads/OperatingModes/Soldering.cpp
Ben V. Brown 4d1cfcf2e6 Transitions
Update SolderingProfile.cpp

Hook in transistions
2023-10-24 08:27:05 +11:00

183 lines
5.4 KiB
C++

#include "OperatingModes.h"
#include "SolderingCommon.h"
// State 1 = button locking
// State 2 = boost mode
// State 3 = buzzer timer
OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt) {
if (cxt->scratch_state.state1 == 1) {
// Buttons are currently locked
if (buttons == BUTTON_F_LONG) {
if (getSettingValue(SettingsOptions::BoostTemp) && (getSettingValue(SettingsOptions::LockingMode) == 1)) {
cxt->scratch_state.state2 = 1;
}
} else if (buttons == BUTTON_BOTH_LONG) {
// Unlocking
if (warnUser(translatedString(Tr->UnlockingKeysString), buttons)) {
cxt->scratch_state.state1 = 0;
}
} else if (buttons != BUTTON_NONE) {
// Do nothing and display a lock warning
warnUser(translatedString(Tr->WarningKeysLockedString), buttons);
}
return OperatingMode::Soldering;
}
// otherwise we are unlocked
switch (buttons) {
case BUTTON_NONE:
cxt->scratch_state.state2 = 0;
break;
case BUTTON_BOTH:
case BUTTON_B_LONG:
cxt->transitionMode = TransitionAnimation::Right;
return OperatingMode::HomeScreen;
case BUTTON_F_LONG:
// if boost mode is enabled turn it on
if (getSettingValue(SettingsOptions::BoostTemp)) {
cxt->scratch_state.state2 = 1;
}
break;
case BUTTON_F_SHORT:
case BUTTON_B_SHORT: {
cxt->transitionMode = TransitionAnimation::Left;
return OperatingMode::TemperatureAdjust;
case BUTTON_BOTH_LONG:
if (getSettingValue(SettingsOptions::LockingMode) != 0) {
// Lock buttons
if (warnUser(translatedString(Tr->LockingKeysString), buttons)) {
cxt->scratch_state.state1 = 1;
}
}
break;
default:
break;
}
}
return OperatingMode::Soldering;
}
OperatingMode gui_solderingMode(const ButtonState buttons, guiContext *cxt) {
/*
* * Soldering (gui_solderingMode)
* -> Main loop where we draw temp, and animations
* --> User presses buttons and they goto the temperature adjust screen
* ---> Display the current setpoint temperature
* ---> Use buttons to change forward and back on temperature
* ---> Both buttons or timeout for exiting
* --> Long hold front button to enter boost mode
* ---> Just temporarily sets the system into the alternate temperature for
* PID control
* --> Long hold back button to exit
* --> Double button to exit
* --> Long hold double button to toggle key lock
*/
// First check for button locking & dispatch buttons
OperatingMode newMode = handleSolderingButtons(buttons, cxt);
if (newMode != OperatingMode::Soldering) {
return newMode;
}
// Check if we should bail due to undervoltage for example
if (checkExitSoldering()) {
setBuzzer(false);
cxt->transitionMode = TransitionAnimation::Right;
return OperatingMode::HomeScreen;
}
#ifdef NO_SLEEP_MODE
if (shouldShutdown()) {
// shutdown
currentTempTargetDegC = 0;
return OperatingMode::HomeScreen;
}
#endif
if (shouldBeSleeping()) {
return OperatingMode::Sleeping;
}
if (heaterThermalRunaway) {
currentTempTargetDegC = 0; // heater control off
heaterThermalRunaway = false;
return OperatingMode::ThermalRunaway;
}
// Update the setpoints for the temperature
if (cxt->scratch_state.state2) {
if (getSettingValue(SettingsOptions::TemperatureInF))
currentTempTargetDegC = TipThermoModel::convertFtoC(getSettingValue(SettingsOptions::BoostTemp));
else {
currentTempTargetDegC = (getSettingValue(SettingsOptions::BoostTemp));
}
} else {
if (getSettingValue(SettingsOptions::TemperatureInF))
currentTempTargetDegC = TipThermoModel::convertFtoC(getSettingValue(SettingsOptions::SolderingTemp));
else {
currentTempTargetDegC = (getSettingValue(SettingsOptions::SolderingTemp));
}
}
// Update status
int error = currentTempTargetDegC - TipThermoModel::getTipInC();
if (error >= -10 && error <= 10) {
// converged
if (!cxt->scratch_state.state5) {
setBuzzer(true);
cxt->scratch_state.state3 = xTaskGetTickCount() + TICKS_SECOND / 3;
cxt->scratch_state.state5 = true;
}
setStatusLED(LED_HOT);
} else {
setStatusLED(LED_HEATING);
cxt->scratch_state.state5 = false;
}
if (cxt->scratch_state.state3 != 0 && xTaskGetTickCount() >= cxt->scratch_state.state3) {
setBuzzer(false);
}
// Draw in the screen details
if (getSettingValue(SettingsOptions::DetailedSoldering)) {
if (OLED::getRotation()) {
OLED::setCursor(50, 0);
} else {
OLED::setCursor(-1, 0);
}
gui_drawTipTemp(true, FontStyle::LARGE);
#ifndef NO_SLEEP_MODE
if (getSettingValue(SettingsOptions::Sensitivity) && getSettingValue(SettingsOptions::SleepTime)) {
if (OLED::getRotation()) {
OLED::setCursor(32, 0);
} else {
OLED::setCursor(47, 0);
}
printCountdownUntilSleep(getSleepTimeout());
}
#endif
if (cxt->scratch_state.state2) { // Boost mode is on
if (OLED::getRotation()) {
OLED::setCursor(38, 8);
} else {
OLED::setCursor(55, 8);
}
OLED::print(SmallSymbolPlus, FontStyle::SMALL);
} else {
if (OLED::getRotation()) {
OLED::setCursor(32, 8);
} else {
OLED::setCursor(47, 8);
}
OLED::print(PowerSourceNames[getPowerSourceNumber()], FontStyle::SMALL, 2);
}
detailedPowerStatus();
} else {
basicSolderingStatus(cxt->scratch_state.state2);
}
return OperatingMode::Soldering; // Stay put
}