* Starting GUI render refactor to be more immediate mode Update TemperatureAdjust.cpp . Cleanup Soldering Sleep SolderingProfiles Soldering Rework Rough pass GUI Temp Adjust Cleanup old OperatingMode Debug Menu * Update TemperatureAdjust.cpp * Roughing some transition work * Fixup! Hook in the init starter helper * Better home screen button handler * FIXUP! Fix typo's . * Update SettingsMenu.cpp * More settings rework * More settings rendering * Fixup * Transitions Update SolderingProfile.cpp Hook in transistions * Update TemperatureAdjust.cpp * Update push.yml * Add auto-repeat to settings menu * Miniware: Use IT for I2C writes * Update USBPDDebug_HUSB238.cpp * Force write screen on side animation cancel . * Refactor moving down the settings list * Update settingsGUI.cpp * Update I2C_Wrapper.cpp * Update OLED.cpp * Rework button handling * Fix PD debug at boot * Fixup not showing right menu options * silence some warnings * Style cleanup * Fkit use bit-bang I2C for Miniware * Update GUIRendering.md * Fixup transition on enter soldering mode * Save Settings * Fixes for some animations not running Dont bail on animations if keypress is still held * Fixup settings acceleration * OLED Up animation * Link up/down on debug meny * Make all accelerometers I2C bus aware Update accelerometers_common.h * Make I2C mag optional * Miniware -> Only Bit-Bang I2C * Fixup for scrollbar FIXUP! Debug menu returns to home screen FIXUP! Up oled animation Fix temp exit * Settings menu -> Both buttons return a menu layer * Merge fixup * Update BMA223.cpp * Re-Enable OLED sleep * Save Setting on temp adjust exit * WiP on startup mode * Some autostart working * Add hibernation mode & more autostart fixes * If cant CJC; go to startup * Hibernate in sleep * Cleanup scroll indicator * FIXUP! Ensure startup warnings are linked in * FIXUP! Ensure we render out temp change before timing out * Ensure 100ms delay between CJC samples * Fix not re-calculating menu length on entering menu * Implement NegotiationinProgress for USB-PD * Mask heating until PD finishes negotiation * Fixup staying in hibernate correctly * Warning timeout * Show reset settings warning * Correctly compensate help text start time * Update GUIThread.cpp * Update USBPD.cpp * . * Fixup sleep time * Update printSleepCountdown.cpp * replacing countdown with big plus while in boost mode * bringing back the + 1 since it was missing when not in boost mode * Bail on USB-PD check after 3 seconds incase of DC source * Fix hibernate * Update PIDThread.cpp * did center plus symbol (boost mode) * Big refactor to not make settings increment handler handle the "is last item" return * Fixup boot logo * Fix flashing * Fixup recalculate the menu length on long hold * Fixup missing menu entries * Fix junk left on screen after user confirmation * Re-order button handler to use custom, then default order to allow setting associated setting * Attach setting for settings using custom handler * Fix swap +/- keys * Fix boost temp * Implement last menu option for Language selector * Wait for init before CJC runs * Check last setting via increment value * Update BSP.cpp * removed = from >= Otherwise incrementing would stop and the scroll bar would already flash at the second to last value. * (Hacky) Fix for Settings reset --------- Co-authored-by: discip <53649486+discip@users.noreply.github.com>
75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
#include "OLED.hpp"
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#include "Translation.h"
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#include "Translation_multi.h"
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#include "brieflz.h"
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#include "configuration.h"
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#include "settingsGUI.hpp"
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const TranslationIndexTable *Tr = nullptr;
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const char *TranslationStrings = nullptr;
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static uint8_t selectedLangIndex = 255;
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static void initSelectedLanguageIndex() {
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if (selectedLangIndex == 255) {
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const uint16_t wantedLanguageID = getSettingValue(SettingsOptions::UILanguage);
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for (size_t i = 0; i < LanguageCount; i++) {
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if (LanguageMetas[i].uniqueID == wantedLanguageID) {
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selectedLangIndex = i;
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return;
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}
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}
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// No match, use the first language.
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selectedLangIndex = 0;
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}
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}
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static void writeSelectedLanguageToSettings() { setSettingValue(SettingsOptions::UILanguage, LanguageMetas[selectedLangIndex].uniqueID); }
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void prepareTranslations() {
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initSelectedLanguageIndex();
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if (selectedLangIndex >= LanguageCount) {
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// This shouldn't happen.
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return;
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}
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const LanguageMeta &langMeta = LanguageMetas[selectedLangIndex];
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const TranslationData *translationData;
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uint16_t buffer_remaining_size = translation_data_out_buffer_size;
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uint8_t *buffer_next_ptr = translation_data_out_buffer;
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if (langMeta.translation_is_compressed) {
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unsigned int outsize;
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outsize = blz_depack_srcsize(langMeta.translation_data, buffer_next_ptr, langMeta.translation_size);
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translationData = reinterpret_cast<const TranslationData *>(buffer_next_ptr);
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buffer_remaining_size -= outsize;
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buffer_next_ptr += outsize;
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} else {
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translationData = reinterpret_cast<const TranslationData *>(langMeta.translation_data);
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}
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Tr = &translationData->indices;
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TranslationStrings = translationData->strings;
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// Font 12 can be compressed; if it is then we want to decompress it to ram
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if (FontSectionInfo.font12_compressed_source != NULL) {
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blz_depack(FontSectionInfo.font12_compressed_source, (uint8_t *)FontSectionInfo.font12_start_ptr, FontSectionInfo.font12_decompressed_size);
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}
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// Font 06 can be compressed; if it is then we want to decompress it to ram
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if (FontSectionInfo.font06_compressed_source != NULL) {
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blz_depack(FontSectionInfo.font06_compressed_source, (uint8_t *)FontSectionInfo.font06_start_ptr, FontSectionInfo.font06_decompressed_size);
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}
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}
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void settings_setLanguageSwitch(void) {
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selectedLangIndex = (selectedLangIndex + 1) % LanguageCount;
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writeSelectedLanguageToSettings();
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prepareTranslations();
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}
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bool settings_showLanguageSwitch(void) { return true; }
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void settings_displayLanguageSwitch(void) { OLED::printWholeScreen(translatedString(Tr->SettingsShortNames[static_cast<uint8_t>(SettingsItemIndex::LanguageSwitch)])); }
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bool isLastLanguageOption(void) { return selectedLangIndex == (LanguageCount - 1); } |