156 lines
4.5 KiB
C
156 lines
4.5 KiB
C
/*
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* Modes.c
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*
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* Created on: 17 Sep 2016
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* Author: Ralim <ralim@ralimtek.com>
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*/
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#include "Modes.h"
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//This does the required processing and state changes
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void ProcessUI() {
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uint8_t Buttons = getButtons(); //read the buttons status
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if (millis() - getLastButtonPress() < 100)
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Buttons = 0;
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//rough prevention for debouncing and allocates settling time
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//OLED_DrawThreeNumber(Buttons, 0);
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switch (operatingMode) {
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case STARTUP:
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if (Buttons & BUT_A) {
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//A key pressed so we are moving to soldering mode
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operatingMode = SOLDERING;
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} else if (Buttons & BUT_B) {
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//B Button was pressed so we are moving to the Settings menu
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operatingMode = SETTINGS;
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}
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//Nothing else to check here
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break;
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case SOLDERING:
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//We need to check the buttons if we need to jump out
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if (Buttons & BUT_A) {
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//A key pressed so we are moving to temp set
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operatingMode = TEMP_ADJ;
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} else if (Buttons & BUT_B) {
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//B Button was pressed so we are moving back to idle
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operatingMode = STARTUP;
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} else {
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//We need to check the timer for movement in case we need to goto idle
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if (systemSettings.movementEnabled)
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if (millis() - getLastMovement()
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> (systemSettings.SleepTime * 60000)) {
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operatingMode = SLEEP; //Goto Sleep Mode
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return;
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}
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//If no buttons pushed we need to read the current temperatures
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// and then setup the drive signal time for the iron
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}
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break;
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case TEMP_ADJ:
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if (Buttons & BUT_A) {
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//A key pressed so we are moving down in temp
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} else if (Buttons & BUT_B) {
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//B key pressed so we are moving up in temp
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} else {
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//we check the timeout for how long the buttons have not been pushed
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//if idle for > 3 seconds then we return to soldering
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if (millis() - getLastButtonPress() > 3000)
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operatingMode = SOLDERING;
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}
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break;
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case SETTINGS:
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//Settings is the mode with the most logic
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//Here we are in the menu so we need to increment through the sub menus / increase the value
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if (Buttons & BUT_A) {
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//A key iterates through the menu
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if (settingsPage == 2) {
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//Roll off the end
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settingsPage = 0; //reset
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operatingMode = STARTUP;
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//TODO Save settings
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} else
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++settingsPage; //move to the next option
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} else if (Buttons & BUT_B) {
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//B changes the value selected
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switch (settingsPage) {
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case UVLO:
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//we are incrementing the cutout voltage
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systemSettings.cutoutVoltage += 5; //Go up 0.5V at a jump
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if (systemSettings.cutoutVoltage < 90)
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systemSettings.cutoutVoltage = 90; //cant set UVLO below 9V
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break;
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case SLEEP_TEMP:
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systemSettings.SleepTemp += 10; //Go up 10c at a time
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if (systemSettings.SleepTemp > 300)
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systemSettings.SleepTemp = 100; //cant sleep higher than 300
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break;
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case SLEEP_TIME:
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++systemSettings.SleepTime; //Go up 1 minute at a time
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if (systemSettings.SleepTime > 60)
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systemSettings.SleepTime = 2; //cant set time over an hour
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//Remember that ^ is the time of no movement
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break;
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default:
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break;
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}
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}
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break;
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case SLEEP:
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//The iron is sleeping at a lower temperature due to lack of movement
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if (Buttons & BUT_A) {
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//A Button was pressed so we are moving back to soldering
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operatingMode = SOLDERING;
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} else if (Buttons & BUT_B) {
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//B Button was pressed so we are moving back to soldering
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operatingMode = SOLDERING;
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} else if (systemSettings.movementEnabled)
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if (millis() - getLastMovement() > 100) {
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operatingMode = SOLDERING; //Goto active mode again
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return;
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}
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break;
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default:
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break;
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}
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}
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void DrawUI() {
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switch (operatingMode) {
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case STARTUP:
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//We are chilling in the idle mode
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//Check if movement in the last 5 minutes , if not sleep OLED
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if (millis() - getLastMovement() > (5 * 60 * 1000)) {
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//OLED off
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Oled_DisplayOff();
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} else {
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Oled_DisplayOn();
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OLED_DrawString("IDLE ", 6); //write the word IDLE
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}
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break;
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case SOLDERING:
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//The user is soldering
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//We draw in the current system temp and an indicator if the iron is heating or not
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//First lets draw the current tip temp
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//OLED_DrawString("SOLD ", 6);
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OLED_DrawThreeNumber(readIronTemp(0), 0);
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break;
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case TEMP_ADJ:
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//We are prompting the user to change the temp so we draw the current setpoint temp
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//With the nifty arrows
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OLED_DrawString("TEMP ", 6);
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break;
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case SETTINGS:
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//We are prompting the user the setting name
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OLED_DrawString("SETT ", 6);
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break;
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case SLEEP:
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//The iron is in sleep temp mode
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//Draw in temp and sleep
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OLED_DrawString("SLEP ", 6);
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break;
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default:
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break;
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}
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}
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