88 lines
3.6 KiB
C
88 lines
3.6 KiB
C
#ifndef OPERATING_MODES_H_
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#define OPERATING_MODES_H_
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extern "C" {
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#include "FreeRTOSConfig.h"
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}
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#include "Buttons.hpp"
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#include "OLED.hpp"
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#include "OperatingModeUtilities.h"
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#include "Settings.h"
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#include "TipThermoModel.h"
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#include "Translation.h"
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#include "Types.h"
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#include "cmsis_os.h"
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#include "configuration.h"
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#include "history.hpp"
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#include "main.hpp"
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#include "power.hpp"
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#include "settingsGUI.hpp"
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#include "stdlib.h"
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#include "string.h"
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#ifdef POW_PD
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#include "USBPD.h"
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#include "pd.h"
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#endif
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enum class OperatingMode {
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StartupLogo = 0, // Showing the startup logo
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CJCCalibration, // Cold Junction Calibration
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StartupWarnings, // Startup checks and warnings
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InitialisationDone, // Special state we use just before we to home screen at first startup. Allows jumping to extra startup states
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HomeScreen, // Home/Idle screen that is the main launchpad to other modes
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Soldering, // Main soldering operating mode
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SolderingProfile, // Soldering by following a profile, used for reflow for example
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Sleeping, // Sleep state holds iron at lower sleep temp
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Hibernating, // Like sleeping but keeps heater fully off until woken
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SettingsMenu, // Settings Menu
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DebugMenuReadout, // Debug metrics
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TemperatureAdjust, // Set point temperature adjustment
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UsbPDDebug, // USB PD debugging information
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ThermalRunaway, // Thermal Runaway warning state.
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};
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enum class TransitionAnimation {
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None = 0,
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Right = 1,
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Left = 2,
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Down = 3,
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Up = 4,
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};
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// Generic context struct used for gui functions to be able to retain state
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struct guiContext {
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TickType_t viewEnterTime; // Set to ticks when this view state was first entered
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OperatingMode previousMode;
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TransitionAnimation transitionMode;
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// Below is scratch state, this is retained over re-draws but blown away on state change
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struct scratch {
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uint16_t state1; // 16 bit state scratch
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uint16_t state2; // 16 bit state scratch
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uint32_t state3; // 32 bit state scratch
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uint32_t state4; // 32 bit state scratch
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uint16_t state5; // 16 bit state scratch
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uint16_t state6; // 16 bit state scratch
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} scratch_state;
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};
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// Main functions
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OperatingMode gui_SolderingSleepingMode(const ButtonState buttons, guiContext *cxt); // Sleep mode
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OperatingMode gui_solderingMode(const ButtonState buttons, guiContext *cxt); // Main mode for hot pointy tool
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OperatingMode gui_solderingTempAdjust(const ButtonState buttons, guiContext *cxt); // For adjusting the setpoint temperature of the iron
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OperatingMode drawHomeScreen(const ButtonState buttons, guiContext *cxt); // IDLE / Home screen
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OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt); //
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OperatingMode gui_solderingProfileMode(const ButtonState buttons, guiContext *cxt); // Profile mode for hot likely-not-so-pointy tool
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OperatingMode performCJCC(const ButtonState buttons, guiContext *cxt); // Used to calibrate the Cold Junction offset
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OperatingMode showDebugMenu(const ButtonState buttons, guiContext *cxt); // Debugging values
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OperatingMode showPDDebug(const ButtonState buttons, guiContext *cxt); // Debugging menu that shows PD adaptor info
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OperatingMode showWarnings(const ButtonState buttons, guiContext *cxt); // Shows user warnings if required
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// Common helpers
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int8_t getPowerSourceNumber(void); // Returns number ID of power source
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void renderHomeScreenAssets(void); // Called to act as start delay and used to render out flipped images for home screen graphics
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extern bool heaterThermalRunaway;
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#endif
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