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IronOS/source/Core/Threads/UI/logic/TemperatureAdjust.cpp
Ben V. Brown 48649908a7 WIP: Split Render for multiple screen resolutions (#1888)
* Create README.md

* Move to new folder

* Migrating

* Migrate Remainder

* format fix (all but one) (#1889)

* Update USBPDDebug_FS2711.cpp

* Delete PrintVoltage.cpp

* Copy in 128x32 template

* Mask drawing for 96x16

* Import #1819

* Update Font.h

* Homescreen

* Update draw_homescreen_detailed.cpp

* Fix oled normal draw for variable height

* Update OLED.cpp

* Draw settings icons

* Update draw_homescreen_simplified.cpp

* Update draw_power_source_icon.cpp

* Fixup oled drawing for fill area

* Update the region fill for mixed heights

* Fix newline height

* FIXUP! Draw icons in settings menu at correct size

* Fix scrollbar

* Update settingsGUI.cpp

* S60(P) Disable auto display rotation

* On tall oled, scroll in 2 line increments

* Bugfix transition L<->R

@discip I take it back, there was a bug :)

* Draw every other one on transitions

* .

* cleanup

* Bootup logo: Draw in centre

* Update OLED.hpp

---------

Co-authored-by: discip <53649486+discip@users.noreply.github.com>
2024-07-12 08:27:05 +10:00

93 lines
3.2 KiB
C++

#include "OperatingModes.h"
#include "ui_drawing.hpp"
OperatingMode gui_solderingTempAdjust(const ButtonState buttonIn, guiContext *cxt) {
currentTempTargetDegC = 0; // Turn off heater while adjusting temp
uint16_t *waitForRelease = &(cxt->scratch_state.state1);
uint32_t *autoRepeatTimer = &(cxt->scratch_state.state3);
uint16_t *autoRepeatAcceleration = &(cxt->scratch_state.state2);
ButtonState buttons = buttonIn;
if (*waitForRelease == 0) {
// When we first enter we wait for the user to release buttons before enabling changes
if (buttons != BUTTON_NONE) {
buttons = BUTTON_NONE;
} else {
(*waitForRelease)++;
}
}
int16_t delta = 0;
switch (buttons) {
case BUTTON_NONE:
// stay
(*autoRepeatAcceleration) = 0;
break;
case BUTTON_BOTH:
// exit
saveSettings();
cxt->transitionMode = TransitionAnimation::Right;
return cxt->previousMode;
case BUTTON_B_LONG:
if (xTaskGetTickCount() - (*autoRepeatTimer) + (*autoRepeatAcceleration) > PRESS_ACCEL_INTERVAL_MAX) {
delta = -getSettingValue(SettingsOptions::TempChangeLongStep);
(*autoRepeatTimer) = xTaskGetTickCount();
(*autoRepeatAcceleration) += PRESS_ACCEL_STEP;
}
break;
case BUTTON_B_SHORT:
delta = -getSettingValue(SettingsOptions::TempChangeShortStep);
break;
case BUTTON_F_LONG:
if (xTaskGetTickCount() - (*autoRepeatTimer) + (*autoRepeatAcceleration) > PRESS_ACCEL_INTERVAL_MAX) {
delta = getSettingValue(SettingsOptions::TempChangeLongStep);
(*autoRepeatTimer) = xTaskGetTickCount();
(*autoRepeatAcceleration) += PRESS_ACCEL_STEP;
}
break;
case BUTTON_F_SHORT:
delta = getSettingValue(SettingsOptions::TempChangeShortStep);
break;
default:
break;
}
if ((PRESS_ACCEL_INTERVAL_MAX - (*autoRepeatAcceleration)) < PRESS_ACCEL_INTERVAL_MIN) {
(*autoRepeatAcceleration) = PRESS_ACCEL_INTERVAL_MAX - PRESS_ACCEL_INTERVAL_MIN;
}
// If buttons are flipped; flip the delta
if (getSettingValue(SettingsOptions::ReverseButtonTempChangeEnabled)) {
delta = -delta;
}
if (delta != 0) {
// constrain between the set temp limits, i.e. 10-450 C
int16_t newTemp = getSettingValue(SettingsOptions::SolderingTemp);
newTemp += delta;
// Round to nearest increment of delta
delta = abs(delta);
newTemp = (newTemp / delta) * delta;
if (getSettingValue(SettingsOptions::TemperatureInF)) {
if (newTemp > MAX_TEMP_F) {
newTemp = MAX_TEMP_F;
} else if (newTemp < MIN_TEMP_F) {
newTemp = MIN_TEMP_F;
}
} else {
if (newTemp > MAX_TEMP_C) {
newTemp = MAX_TEMP_C;
} else if (newTemp < MIN_TEMP_C) {
newTemp = MIN_TEMP_C;
}
}
setSettingValue(SettingsOptions::SolderingTemp, (uint16_t)newTemp);
}
ui_draw_temperature_change();
if (xTaskGetTickCount() - lastButtonTime > (TICKS_SECOND * 3)) {
saveSettings();
cxt->transitionMode = TransitionAnimation::Right;
return cxt->previousMode; // exit if user just doesn't press anything for a bit
}
return OperatingMode::TemperatureAdjust; // Stay in temp adjust
}