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forked from me/IronOS
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IronOS/Bootup Logo/Logo GUI/TS100 Logo Editor/TS100 Logo Editor/IntelHex.cs
Ben V. Brown 347968e4ef Fillout settings functions
Settings menu works
Movement working & TMP calibrated
Tip reading sensibily
Accuracy seems ok
Trimmed down overshoot by biasing integral
Saving to flash working, detailed idle
Sleep mode
Description scrolls
Building for DFU working
Motion detection update
Use manual alg instead, using highpass filter, then sum current change vs rolling average
Re-shuffle the pwm code organisation
2017-09-12 12:59:06 +10:00

97 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
namespace IntelHex
{
public class IntelHex
{
public static string encode(byte[] data, UInt32 startingAddress, int bytesPerLine, bool header = true,bool Addbloat=false)
{
//We are taking the byte array and encoding it into the wanted hex file contents (aka string of data).
//First create the starting base address record
//:020000040800F2
string Output = "";
if (header)
{
//Set the upper 16 bits of the address space
Output += getHighAddressSetLine((UInt16)(startingAddress >> 16));
}
//Now loop through all the data that we were given
for (UInt32 index = 0; index < data.Length; index = (UInt32)(index + bytesPerLine))
{
//We want to read from data[index] to data[index+bytesPerLine-1]
UInt32 currentAddress = (UInt32)(startingAddress + index);
if ((currentAddress >> 16) != (startingAddress >> 16))
{
Output += getHighAddressSetLine((UInt16)(currentAddress >> 16));
//The address has rolled over the 64K boundry, so write a new high address change line
}
//We should now be good for the higher part of the address
Output += encodeDataLine((UInt16)(currentAddress & 0xFFFF), data, index, bytesPerLine);
}
if(Addbloat)
{
//Repeat the instructs a stack of times to get around filesize minimums
for(int x=0;x<3;x++)
{
for (UInt32 index = 0; index < data.Length; index = (UInt32)(index + bytesPerLine))
{
//We want to read from data[index] to data[index+bytesPerLine-1]
UInt32 currentAddress = (UInt32)(startingAddress + index);
if ((currentAddress >> 16) != (startingAddress >> 16))
{
Output += getHighAddressSetLine((UInt16)(currentAddress >> 16));
//The address has rolled over the 64K boundry, so write a new high address change line
}
//We should now be good for the higher part of the address
Output += encodeDataLine((UInt16)(currentAddress & 0xFFFF), data, index, bytesPerLine);
}
}
}
//We have now written out all the data lines
Output += ":00000001FF\r\n";//End of file marker
return Output;
}
private static string encodeDataLine(UInt16 address, byte[] data, UInt32 startindex, int bytes)
{
string line = ":";
line += bytes.ToString("X2");//add the marker of line length
line += address.ToString("X4");//write the address
line += "00";//Data line
//Next copy bytes bytes
for (int i = 0; i < bytes; i++)
{
if ((startindex + i) < data.Length)
line += data[startindex + i].ToString("X2");
else
line += "FF";//pad images out with FF
}
line += checksumLine(line);//Adds checksum and EOL
return line;
}
private static string getHighAddressSetLine(UInt16 HighAddress)
{
string Output = "";
Output += ":02000004" + (HighAddress).ToString("X4");
Output += checksumLine(Output);
return Output;
}
private static string checksumLine(string line)
{
//We want to convert the string line to each byte and sum.
byte sum = 0;
for (int i = 1; i < line.Length; i += 2)
{
byte b = byte.Parse((line.Substring(i, 2)), System.Globalization.NumberStyles.HexNumber);
sum += b;
}
byte checksum = (byte)(((byte)0) - sum);//invert
return checksum.ToString("X2") + "\r\n";
}
}
}