#pragma once #include "UI_Layouts.h" #include typedef union { int32_t i32; void *ptr; } screen_arg_t; typedef struct { screen_arg_t args[4]; } ScreenContext_t; // void ui_render_screen(screenLayout_t *screen, ScreenContext_t *context); void ui_render_element(const ElementTypes_t element, const ElementSettings_t *settings, screen_arg_t *args);