/* * Utils.cpp * * Created on: 28 Apr 2021 * Author: Ralim */ #include int32_t Utils::InterpolateLookupTable(const uint16_t *lookupTable, const int noItems, const uint16_t value) { if (value) { for (int i = 1; i < (noItems - 1); i++) { // If current tip temp is less than current lookup, then this current lookup is the higher point to interpolate if (value < lookupTable[i * 2]) { return LinearInterpolate(lookupTable[(i - 1) * 2], lookupTable[((i - 1) * 2) + 1], lookupTable[i * 2], lookupTable[(i * 2) + 1], value); } } return LinearInterpolate(lookupTable[(noItems - 2) * 2], lookupTable[((noItems - 2) * 2) + 1], lookupTable[(noItems - 1) * 2], lookupTable[((noItems - 1) * 2) + 1], value); } return 0; } int32_t Utils::LinearInterpolate(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x) { return y1 + (((((x - x1) * 1000) / (x2 - x1)) * (y2 - y1))) / 1000; }