#pragma once #include "UI.h" typedef enum { Text, // Basic text splat, using re-encoded strings Number, // Draws numbers using best size for the height (always one line) Image, // Pre-rendered bitmap that can be memcpy'ed in PowerSource, // Draws a battery icon, or text for voltage, or DC power plug Temperature, // Draws the number with temperature symbol following (height picks font) InputVoltage, // Draws the number with V following and also 1 dp(height picks font) ScrollBar, // Draws a vertical scrollbar, number sets percentage 0-100 CheckBox, // Draws checkbox, ticked = number!=0 TextScroller, // Renders text, scrolling with time } ElementTypes_t; typedef struct { struct { uint8_t x; uint8_t y; } position; struct { uint8_t w; uint8_t h; } size; } ElementSettings_t; void ui_render_element(const ElementTypes_t element,const ElementSettings_t * settings, screen_arg_t *args);