# GUI Rendering The GUI aims to be somewhat similar to immediate mode rendering, where the screen is re-rendered each sweep. This is due to a few aims: 1. Functions should try and contain their state to the context struct (helps keep state usage flatter) 2. Allows external events to change the state 3. Means state can be read/write over BLE or other external control interfaces ## Transitions When changing the view to a new view it can be preferable to transition using an animation. The tooling provides for left, right and down animations at this point. The use of these gives a notion of "direction" when navigating the menu. ``` ``` The downside of supporting transitions is that for these to work, the code should render the screen _first_ then return the new state. This ensures there is a good working copy in the buffer before the transition changes the view. ## TODO notes On settings menu exit: ``` OLED::useSecondaryFramebuffer(true); showExitMenuTransition = true; ```