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forked from me/IronOS

Simplified animation methods

This commit is contained in:
Patrick Horlebein
2020-04-06 18:49:10 +02:00
parent 172eea4909
commit f3d0bc3965
3 changed files with 42 additions and 59 deletions

View File

@@ -99,8 +99,7 @@ public:
static void drawFilledRect(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1,
bool clear);
static void drawHeatSymbol(uint8_t state);
static void presentSecondScreenBufferAnimatedBack();
static void presentSecondScreenBufferAnimated();
static void transitionToContents(uint8_t *framebuffer, bool forwardNavigation);
static void set_framebuffer(uint8_t *buffer);
private:
static void drawChar(char c); // Draw a character to a specific location

View File

@@ -125,72 +125,49 @@ void OLED::drawChar(char c) {
cursor_x += fontWidth;
}
void OLED::presentSecondScreenBufferAnimatedBack() {
uint8_t *firstBackStripPtr = &firstStripPtr[0];
uint8_t *secondBackStripPtr = &secondStripPtr[0];
set_framebuffer(NULL);
/**
* Plays a transition animation between two framebuffers.
* @param framebuffer Second framebuffer to use for animation.
* @param forward Direction of the navigation animation.
*
* If forward is true, this displays a forward navigation to the second framebuffer contents.
* Otherwise a rewinding navigation animation is shown to the second framebuffer contents.
*/
void OLED::transitionToContents(uint8_t *framebuffer, bool forwardNavigation) {
uint8_t *firstBackStripPtr = &framebuffer[0];
uint8_t *secondBackStripPtr = &framebuffer[OLED_WIDTH];
uint32_t totalDuration = 50;
uint32_t totalDuration = 50; // 500ms
uint32_t duration = 0;
uint32_t start = xTaskGetTickCount();
uint8_t offset = 0;
while (duration <= totalDuration) {
duration = xTaskGetTickCount() - start;
uint8_t progress = (duration * 100) / totalDuration;
uint8_t progress = duration * 100 / totalDuration;
progress = easeInOutTiming(progress);
progress = lerp(0, OLED_WIDTH, progress);
if (progress > OLED_WIDTH) {
progress = OLED_WIDTH;
}
memmove(&firstStripPtr[progress], &firstStripPtr[offset], OLED_WIDTH - progress);
memmove(&secondStripPtr[progress], &secondStripPtr[offset], OLED_WIDTH - progress);
// When forward, current contents move to the left out.
// Otherwise the contents move to the right out.
uint8_t oldStart = forwardNavigation ? 0 : progress;
uint8_t oldPrevious = forwardNavigation ? progress - offset : offset;
// Content from the second framebuffer moves in from the right (forward)
// or from the left (not forward).
uint8_t newStart = forwardNavigation ? OLED_WIDTH - progress : 0;
uint8_t newEnd = forwardNavigation ? 0 : OLED_WIDTH - progress;
offset = progress;
memmove(
&firstStripPtr[0],
&firstBackStripPtr[OLED_WIDTH - progress],
progress);
memmove(&secondStripPtr[0],
&secondBackStripPtr[OLED_WIDTH - progress],
progress);
refresh();
osDelay(40);
}
}
void OLED::presentSecondScreenBufferAnimated() {
uint8_t *firstBackStripPtr = &firstStripPtr[0];
uint8_t *secondBackStripPtr = &secondStripPtr[0];
set_framebuffer(NULL);
uint32_t totalDuration = 50;
uint32_t duration = 0;
uint32_t start = xTaskGetTickCount();
uint8_t offset = 0;
while (duration < totalDuration) {
duration = xTaskGetTickCount() - start;
memmove(&firstStripPtr[oldStart], &firstStripPtr[oldPrevious], OLED_WIDTH - progress);
memmove(&secondStripPtr[oldStart], &secondStripPtr[oldPrevious], OLED_WIDTH - progress);
uint8_t progress = (duration * 100) / totalDuration;
progress = easeInOutTiming(progress);
progress = lerp(0, OLED_WIDTH, progress);
if (progress > OLED_WIDTH) {
progress = OLED_WIDTH;
}
memmove(&firstStripPtr[0], &firstStripPtr[progress - offset], OLED_WIDTH - progress);
memmove(&secondStripPtr[0], &secondStripPtr[progress - offset], OLED_WIDTH - progress);
offset = progress;
memmove(
&firstStripPtr[OLED_WIDTH - progress],
&firstBackStripPtr[0],
progress);
memmove(&secondStripPtr[OLED_WIDTH - progress],
&secondBackStripPtr[0],
progress);
memmove(&firstStripPtr[newStart], &firstBackStripPtr[newEnd], progress);
memmove(&secondStripPtr[newStart], &secondBackStripPtr[newEnd], progress);
refresh();
osDelay(40);

View File

@@ -826,14 +826,20 @@ void gui_Menu(const menuitem *menu) {
static bool enterGUIMenu = true;
enterGUIMenu = true;
// Animated menu opening.
if (menu[currentScreen].draw.func != NULL) {
uint8_t secondFrameBuffer[OLED_WIDTH * 2];
OLED::set_framebuffer(secondFrameBuffer);
// This menu is drawn in a secondary framebuffer.
// Then we play a transition from the current primary
// framebuffer to the new buffer.
// The extra buffer is discarded at the end of the transition.
uint8_t secondaryFrameBuffer[OLED_WIDTH * 2];
OLED::set_framebuffer(secondaryFrameBuffer);
OLED::setFont(0);
OLED::setCursor(0, 0);
OLED::clearScreen();
menu[currentScreen].draw.func();
OLED::presentSecondScreenBufferAnimated();
OLED::set_framebuffer(NULL);
OLED::transitionToContents(secondaryFrameBuffer, true);
}
while ((menu[currentScreen].draw.func != NULL) && earlyExit == false) {
@@ -888,13 +894,14 @@ void gui_Menu(const menuitem *menu) {
menu[currentScreen].incrementHandler.func();
if (enterGUIMenu) {
uint8_t secondFrameBuffer[OLED_WIDTH * 2];
OLED::set_framebuffer(secondFrameBuffer);
uint8_t secondaryFrameBuffer[OLED_WIDTH * 2];
OLED::set_framebuffer(secondaryFrameBuffer);
OLED::setFont(0);
OLED::setCursor(0, 0);
OLED::clearScreen();
menu[currentScreen].draw.func();
OLED::presentSecondScreenBufferAnimatedBack();
OLED::set_framebuffer(NULL);
OLED::transitionToContents(secondaryFrameBuffer, false);
}
} else {
earlyExit = true;