Add readback for the current font
This commit is contained in:
@@ -1,112 +1,113 @@
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/*
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/*
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* OLED.hpp
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* OLED.hpp
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*
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*
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* Created on: 20Jan.,2017
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* Created on: 20Jan.,2017
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* Author: Ben V. Brown <Ralim>
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* Author: Ben V. Brown <Ralim>
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* Designed for the SSD1307
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* Designed for the SSD1307
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* Cleared for release for TS100 2017/08/20
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* Cleared for release for TS100 2017/08/20
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*/
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*/
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#ifndef OLED_HPP_
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#ifndef OLED_HPP_
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#define OLED_HPP_
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#define OLED_HPP_
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#include <hardware.h>
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#include <hardware.h>
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#include "stm32f1xx_hal.h"
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#include "stm32f1xx_hal.h"
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#include <stdbool.h>
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#include <stdbool.h>
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#include <string.h>
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#include <string.h>
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#include "FRToSI2C.hpp"
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#include "FRToSI2C.hpp"
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#include "Font.h"
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#include "Font.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include "FreeRTOS.h"
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#include "FreeRTOS.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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#define DEVICEADDR_OLED (0x3c<<1)
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#define DEVICEADDR_OLED (0x3c<<1)
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#define OLED_WIDTH 96
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#define OLED_WIDTH 96
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#define FRAMEBUFFER_START 17
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#define FRAMEBUFFER_START 17
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class OLED {
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class OLED {
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public:
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public:
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enum DisplayState : bool {
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enum DisplayState : bool {
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OFF = false,
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OFF = false,
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ON = true
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ON = true
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};
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};
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static void initialize(); // Startup the I2C coms (brings screen out of reset etc)
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static void initialize(); // Startup the I2C coms (brings screen out of reset etc)
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// Draw the buffer out to the LCD using the DMA Channel
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// Draw the buffer out to the LCD using the DMA Channel
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static void refresh() {
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static void refresh() {
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FRToSI2C::Transmit( DEVICEADDR_OLED, screenBuffer,
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FRToSI2C::Transmit( DEVICEADDR_OLED, screenBuffer,
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FRAMEBUFFER_START + (OLED_WIDTH * 2));
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FRAMEBUFFER_START + (OLED_WIDTH * 2));
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//DMA tx time is ~ 20mS Ensure after calling this you delay for at least 25ms
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//DMA tx time is ~ 20mS Ensure after calling this you delay for at least 25ms
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//or we need to goto double buffering
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//or we need to goto double buffering
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}
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}
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static void setDisplayState(DisplayState state) {
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static void setDisplayState(DisplayState state) {
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displayState = state;
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displayState = state;
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screenBuffer[1] = (state == ON) ? 0xAF : 0xAE;
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screenBuffer[1] = (state == ON) ? 0xAF : 0xAE;
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}
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}
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static void setRotation(bool leftHanded); // Set the rotation for the screen
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static void setRotation(bool leftHanded); // Set the rotation for the screen
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// Get the current rotation of the LCD
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// Get the current rotation of the LCD
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static bool getRotation() {
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static bool getRotation() {
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return inLeftHandedMode;
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return inLeftHandedMode;
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}
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}
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static int16_t getCursorX() {
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static int16_t getCursorX() {
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return cursor_x;
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return cursor_x;
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}
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}
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static void print(const char* string);// Draw a string to the current location, with current font
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static void print(const char* string);// Draw a string to the current location, with current font
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// Set the cursor location by pixels
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// Set the cursor location by pixels
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static void setCursor(int16_t x, int16_t y) {
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static void setCursor(int16_t x, int16_t y) {
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cursor_x = x;
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cursor_x = x;
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cursor_y = y;
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cursor_y = y;
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}
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}
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//Set cursor location by chars in current font
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//Set cursor location by chars in current font
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static void setCharCursor(int16_t x, int16_t y) {
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static void setCharCursor(int16_t x, int16_t y) {
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cursor_x = x * fontWidth;
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cursor_x = x * fontWidth;
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cursor_y = y * fontHeight;
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cursor_y = y * fontHeight;
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}
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}
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static void setFont(uint8_t fontNumber); // (Future) Set the font that is being used
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static void setFont(uint8_t fontNumber); // (Future) Set the font that is being used
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static void drawImage(const uint8_t* buffer, uint8_t x, uint8_t width) {
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static uint8_t getFont();
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drawArea(x, 0, width, 16, buffer);
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static void drawImage(const uint8_t* buffer, uint8_t x, uint8_t width) {
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}
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drawArea(x, 0, width, 16, buffer);
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// Draws an image to the buffer, at x offset from top to bottom (fixed height renders)
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}
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static void printNumber(uint16_t number, uint8_t places);
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// Draws an image to the buffer, at x offset from top to bottom (fixed height renders)
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// Draws a number at the current cursor location
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static void printNumber(uint16_t number, uint8_t places);
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// Clears the buffer
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// Draws a number at the current cursor location
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static void clearScreen() {
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// Clears the buffer
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memset(&screenBuffer[FRAMEBUFFER_START], 0, OLED_WIDTH * 2);
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static void clearScreen() {
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}
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memset(&screenBuffer[FRAMEBUFFER_START], 0, OLED_WIDTH * 2);
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// Draws the battery level symbol
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}
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static void drawBattery(uint8_t state) {
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// Draws the battery level symbol
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drawSymbol(3 + (state > 10 ? 10 : state));
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static void drawBattery(uint8_t state) {
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}
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drawSymbol(3 + (state > 10 ? 10 : state));
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// Draws a checkbox
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}
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static void drawCheckbox(bool state) {
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// Draws a checkbox
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drawSymbol((state) ? 16 : 17);
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static void drawCheckbox(bool state) {
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}
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drawSymbol((state) ? 16 : 17);
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static void debugNumber(int32_t val);
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}
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static void drawSymbol(uint8_t symbolID);//Used for drawing symbols of a predictable width
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static void debugNumber(int32_t val);
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static void drawArea(int16_t x, int8_t y, uint8_t wide, uint8_t height,
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static void drawSymbol(uint8_t symbolID);//Used for drawing symbols of a predictable width
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const uint8_t* ptr); //Draw an area, but y must be aligned on 0/8 offset
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static void drawArea(int16_t x, int8_t y, uint8_t wide, uint8_t height,
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static void fillArea(int16_t x, int8_t y, uint8_t wide, uint8_t height,
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const uint8_t* ptr); //Draw an area, but y must be aligned on 0/8 offset
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const uint8_t value); //Fill an area, but y must be aligned on 0/8 offset
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static void fillArea(int16_t x, int8_t y, uint8_t wide, uint8_t height,
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static void drawFilledRect(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1,
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const uint8_t value); //Fill an area, but y must be aligned on 0/8 offset
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bool clear);
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static void drawFilledRect(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1,
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static void drawHeatSymbol(uint8_t state);
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bool clear);
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private:
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static void drawHeatSymbol(uint8_t state);
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static void drawChar(char c); // Draw a character to a specific location
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private:
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static const uint8_t* currentFont;// Pointer to the current font used for rendering to the buffer
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static void drawChar(char c); // Draw a character to a specific location
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static uint8_t* firstStripPtr; // Pointers to the strips to allow for buffer having extra content
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static const uint8_t* currentFont;// Pointer to the current font used for rendering to the buffer
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static uint8_t* secondStripPtr; //Pointers to the strips
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static uint8_t* firstStripPtr; // Pointers to the strips to allow for buffer having extra content
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static bool inLeftHandedMode; // Whether the screen is in left or not (used for offsets in GRAM)
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static uint8_t* secondStripPtr; //Pointers to the strips
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static DisplayState displayState;
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static bool inLeftHandedMode; // Whether the screen is in left or not (used for offsets in GRAM)
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static uint8_t fontWidth, fontHeight;
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static DisplayState displayState;
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static int16_t cursor_x, cursor_y;
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static uint8_t fontWidth, fontHeight;
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static uint8_t displayOffset;
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static int16_t cursor_x, cursor_y;
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static uint8_t screenBuffer[16 + (OLED_WIDTH * 2) + 10]; // The data buffer
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static uint8_t displayOffset;
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};
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static uint8_t screenBuffer[16 + (OLED_WIDTH * 2) + 10]; // The data buffer
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};
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#endif /* OLED_HPP_ */
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#endif /* OLED_HPP_ */
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@@ -155,6 +155,14 @@ void OLED::setFont(uint8_t fontNumber) {
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fontWidth = 12;
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fontWidth = 12;
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}
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}
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}
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}
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uint8_t OLED::getFont() {
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if (currentFont == USER_FONT_6x8)
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return 1;
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else if (currentFont == ExtraFontChars)
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return 2;
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else
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return 0;
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}
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inline void stripLeaderZeros(char *buffer) {
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inline void stripLeaderZeros(char *buffer) {
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//Removing the leading zero's by swapping them to SymbolSpace
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//Removing the leading zero's by swapping them to SymbolSpace
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// Stop 1 short so that we dont blank entire number if its zero
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// Stop 1 short so that we dont blank entire number if its zero
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