Add secondary framebuffer, instead of allocating on stack
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@@ -24,6 +24,7 @@ uint8_t OLED::fontWidth, OLED::fontHeight;
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int16_t OLED::cursor_x, OLED::cursor_y;
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uint8_t OLED::displayOffset;
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uint8_t OLED::screenBuffer[16 + (OLED_WIDTH * 2) + 10]; // The data buffer
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uint8_t OLED::secondFrameBuffer[OLED_WIDTH * 2];
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/*Setup params for the OLED screen*/
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/*http://www.displayfuture.com/Display/datasheet/controller/SSD1307.pdf*/
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@@ -93,7 +94,7 @@ void OLED::initialize() {
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sizeof(OLED_Setup_Array));
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}
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void OLED::set_framebuffer(uint8_t *buffer) {
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void OLED::setFramebuffer(uint8_t *buffer) {
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if (buffer == NULL) {
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firstStripPtr = &screenBuffer[FRAMEBUFFER_START];
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secondStripPtr = &screenBuffer[FRAMEBUFFER_START + OLED_WIDTH];
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@@ -146,15 +147,14 @@ void OLED::drawScrollIndicator(uint8_t y, uint8_t height) {
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/**
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* Plays a transition animation between two framebuffers.
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* @param framebuffer Second framebuffer to use for animation.
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* @param forward Direction of the navigation animation.
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* @param forwardNavigation Direction of the navigation animation.
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*
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* If forward is true, this displays a forward navigation to the second framebuffer contents.
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* Otherwise a rewinding navigation animation is shown to the second framebuffer contents.
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*/
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void OLED::transitionToContents(uint8_t *framebuffer, bool forwardNavigation) {
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uint8_t *firstBackStripPtr = &framebuffer[0];
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uint8_t *secondBackStripPtr = &framebuffer[OLED_WIDTH];
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void OLED::transitionSecondaryFramebuffer(bool forwardNavigation) {
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uint8_t *firstBackStripPtr = &secondFrameBuffer[0];
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uint8_t *secondBackStripPtr = &secondFrameBuffer[OLED_WIDTH];
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uint32_t totalDuration = 50; // 500ms
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uint32_t duration = 0;
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@@ -193,6 +193,14 @@ void OLED::transitionToContents(uint8_t *framebuffer, bool forwardNavigation) {
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}
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}
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void OLED::useSecondaryFramebuffer(bool useSecondary) {
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if (useSecondary) {
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setFramebuffer(secondFrameBuffer);
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} else {
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setFramebuffer(NULL);
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}
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}
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void OLED::setRotation(bool leftHanded) {
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#ifdef MODEL_TS80
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leftHanded = !leftHanded;
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@@ -840,14 +840,13 @@ void gui_Menu(const menuitem *menu) {
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// Then we play a transition from the current primary
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// framebuffer to the new buffer.
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// The extra buffer is discarded at the end of the transition.
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uint8_t secondaryFrameBuffer[OLED_WIDTH * 2];
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OLED::set_framebuffer(secondaryFrameBuffer);
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OLED::useSecondaryFramebuffer(true);
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OLED::setFont(0);
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OLED::setCursor(0, 0);
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OLED::clearScreen();
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menu[currentScreen].draw.func();
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OLED::set_framebuffer(NULL);
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OLED::transitionToContents(secondaryFrameBuffer, true);
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OLED::useSecondaryFramebuffer(false);
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OLED::transitionSecondaryFramebuffer(true);
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}
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while ((menu[currentScreen].draw.func != NULL) && earlyExit == false) {
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@@ -905,14 +904,13 @@ void gui_Menu(const menuitem *menu) {
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menu[currentScreen].incrementHandler.func();
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if (enterGUIMenu) {
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uint8_t secondaryFrameBuffer[OLED_WIDTH * 2];
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OLED::set_framebuffer(secondaryFrameBuffer);
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OLED::useSecondaryFramebuffer(true);
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OLED::setFont(0);
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OLED::setCursor(0, 0);
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OLED::clearScreen();
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menu[currentScreen].draw.func();
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OLED::set_framebuffer(NULL);
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OLED::transitionToContents(secondaryFrameBuffer, false);
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OLED::useSecondaryFramebuffer(false);
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OLED::transitionSecondaryFramebuffer(false);
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}
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enterGUIMenu = true;
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} else {
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