Add secondary framebuffer, instead of allocating on stack
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@@ -101,10 +101,11 @@ public:
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bool clear);
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static void drawHeatSymbol(uint8_t state);
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static void drawScrollIndicator(uint8_t p, uint8_t h); // Draws a scrolling position indicator
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static void transitionToContents(uint8_t *framebuffer, bool forwardNavigation);
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static void set_framebuffer(uint8_t *buffer);
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static void transitionSecondaryFramebuffer(bool forwardNavigation);
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static void useSecondaryFramebuffer(bool useSecondary);
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private:
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static void drawChar(char c); // Draw a character to a specific location
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static void setFramebuffer(uint8_t *buffer);
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static const uint8_t* currentFont;// Pointer to the current font used for rendering to the buffer
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static uint8_t* firstStripPtr; // Pointers to the strips to allow for buffer having extra content
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static uint8_t* secondStripPtr; //Pointers to the strips
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@@ -114,6 +115,7 @@ private:
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static int16_t cursor_x, cursor_y;
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static uint8_t displayOffset;
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static uint8_t screenBuffer[16 + (OLED_WIDTH * 2) + 10]; // The data buffer
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static uint8_t secondFrameBuffer[OLED_WIDTH * 2];
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};
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#endif /* OLED_HPP_ */
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