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@@ -5,16 +5,19 @@
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* Author: Ralim <ralim@ralimtek.com>
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*/
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#include "Modes.h"
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const char *SettingsLongNames[] = { " Undervoltage Cutout (V)",
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" Sleep Temperature (C)", " Sleep Timeout (Minutes)",
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" Shutdown Timeout (Minutes)", " Motion Detection",
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const char *SettingsLongNames[] = { " Undervoltage Cutout <V>",
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" Sleep Temperature <C>", " Sleep Timeout <Minutes>",
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" Shutdown Timeout <Minutes>", " Motion Detection",
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" Motion Sensitivity", " Temperature Unit",
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" Temperature Rounding Amount",
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" Temperature Display Update Rate",
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" Flip Display for Left Hand" };
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" Flip Display for Left Hand",
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" Enable front key boost 450C mode when soldering",
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" Temperature when in boost mode" };
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const uint8_t SettingsLongNamesLengths[] = { 29, 27, 29, 32, 22, 24, 22, 33, 37,
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25 };
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uint8_t CalStatus = 0;
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32, 53, 36 };
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uint8_t StatusFlags = 0;
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uint32_t temporaryTempStorage = 0;
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//This does the required processing and state changes
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void ProcessUI() {
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uint8_t Buttons = getButtons(); //read the buttons status
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@@ -41,20 +44,43 @@ void ProcessUI() {
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break;
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case SOLDERING:
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//We need to check the buttons if we need to jump out
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if ((Buttons == BUT_A && !systemSettings.boostModeEnabled)|| Buttons == BUT_B) {
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if ((Buttons == BUT_A && !systemSettings.boostModeEnabled)
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|| Buttons == BUT_B) {
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//A or B key pressed so we are moving to temp set
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operatingMode = TEMP_ADJ;
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if (StatusFlags == 8) {
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//Boost mode was enabled before
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//We need to cancel the temp
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systemSettings.SolderingTemp = temporaryTempStorage;
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StatusFlags = 0;
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}
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} else if (Buttons == (BUT_A | BUT_B)) {
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//Both buttons were pressed, exit back to the cooling screen
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operatingMode = COOLING;
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if (StatusFlags == 8) {
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//Boost mode was enabled before
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//We need to cancel the temp
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systemSettings.SolderingTemp = temporaryTempStorage;
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StatusFlags = 0;
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}
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}
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else if (Buttons == BUT_A && systemSettings.boostModeEnabled)
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{
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}
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else {
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} else if ((getRawButtons() == BUT_A && systemSettings.boostModeEnabled)) {
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if (StatusFlags != 8) {
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StatusFlags = 8;
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temporaryTempStorage = systemSettings.SolderingTemp;
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systemSettings.SolderingTemp = systemSettings.BoostTemp;
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}
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//Update the PID Loop
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int32_t newOutput = computePID(systemSettings.SolderingTemp);
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setIronTimer(newOutput);
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} else {
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if (StatusFlags == 8) {
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//Boost mode was enabled before
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//We need to cancel the temp
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systemSettings.SolderingTemp = temporaryTempStorage;
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StatusFlags = 0;
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}
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//We need to check the timer for movement in case we need to goto idle
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if (systemSettings.movementEnabled)
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if (millis() - getLastMovement()
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@@ -99,70 +125,83 @@ void ProcessUI() {
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case SETTINGS:
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//Settings is the mode with the most logic
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//Here we are in the menu so we need to increment through the sub menus / increase the value
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if (StatusFlags == 4 && Buttons != 0) {
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//The user pressed the button to breakout of the settings help prompt
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StatusFlags = 0;
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} else {
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if (Buttons & BUT_A) {
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//A key iterates through the menu
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if (settingsPage == SETTINGSOPTIONSCOUNT) {
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//Roll off the end
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settingsPage = 0; //reset
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operatingMode = STARTUP; //reset back to the startup
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saveSettings(); //Save the settings
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} else {
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++settingsPage; //move to the next option
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}
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} else if (Buttons & BUT_B) {
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//B changes the value selected
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switch (settingsPage) {
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case UVCO:
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//we are incrementing the cutout voltage
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systemSettings.cutoutVoltage += 1; //Go up 1V at a jump
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if (systemSettings.cutoutVoltage > 24)
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systemSettings.cutoutVoltage = 10;
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break;
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case SLEEP_TEMP:
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systemSettings.SleepTemp += 100; //Go up 10C at a time
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if (systemSettings.SleepTemp > 3000)
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systemSettings.SleepTemp = 1000;//cant sleep higher than 300
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break;
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case SLEEP_TIME:
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++systemSettings.SleepTime; //Go up 1 minute at a time
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if (systemSettings.SleepTime > 30)
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systemSettings.SleepTime = 1;//cant set time over 30 mins
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//Remember that ^ is the time of no movement
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break;
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case SHUTDOWN_TIME:
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++systemSettings.ShutdownTime;
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if (systemSettings.ShutdownTime > 60)
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systemSettings.ShutdownTime = 0; //wrap to off
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break;
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case MOTIONDETECT:
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systemSettings.movementEnabled =
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!systemSettings.movementEnabled;
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break;
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case TEMPDISPLAY:
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systemSettings.displayTempInF =
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!systemSettings.displayTempInF;
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break;
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case LEFTY:
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systemSettings.flipDisplay = !systemSettings.flipDisplay;
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break;
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case MOTIONSENSITIVITY:
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systemSettings.sensitivity++;
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systemSettings.sensitivity = systemSettings.sensitivity % 3;
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if (Buttons & BUT_A) {
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//A key iterates through the menu
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if (settingsPage == SETTINGSOPTIONSCOUNT) {
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//Roll off the end
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settingsPage = 0; //reset
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operatingMode = STARTUP; //reset back to the startup
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saveSettings(); //Save the settings
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} else {
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++settingsPage; //move to the next option
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}
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} else if (Buttons & BUT_B) {
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//B changes the value selected
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switch (settingsPage) {
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case UVCO:
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//we are incrementing the cutout voltage
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systemSettings.cutoutVoltage += 1; //Go up 1V at a jump
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if (systemSettings.cutoutVoltage > 24)
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systemSettings.cutoutVoltage = 10;
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break;
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case SLEEP_TEMP:
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systemSettings.SleepTemp += 100; //Go up 10C at a time
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if (systemSettings.SleepTemp > 3000)
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systemSettings.SleepTemp = 1000;//cant sleep higher than 300
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break;
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case SLEEP_TIME:
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++systemSettings.SleepTime; //Go up 1 minute at a time
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if (systemSettings.SleepTime > 30)
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systemSettings.SleepTime = 1; //cant set time over 30 mins
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//Remember that ^ is the time of no movement
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break;
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case SHUTDOWN_TIME:
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++systemSettings.ShutdownTime;
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if (systemSettings.ShutdownTime > 60)
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systemSettings.ShutdownTime = 0; //wrap to off
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break;
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case MOTIONDETECT:
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systemSettings.movementEnabled =
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!systemSettings.movementEnabled;
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break;
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case TEMPDISPLAY:
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systemSettings.displayTempInF = !systemSettings.displayTempInF;
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break;
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case LEFTY:
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systemSettings.flipDisplay = !systemSettings.flipDisplay;
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break;
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case MOTIONSENSITIVITY:
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systemSettings.sensitivity++;
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systemSettings.sensitivity = systemSettings.sensitivity % 3;
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break;
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case TEMPROUNDING:
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systemSettings.temperatureRounding++;
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systemSettings.temperatureRounding =
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systemSettings.temperatureRounding % 3;
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break;
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case DISPUPDATERATE:
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systemSettings.displayUpdateSpeed++;
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systemSettings.displayUpdateSpeed =
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systemSettings.displayUpdateSpeed % 3;
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break;
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default:
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break;
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break;
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case TEMPROUNDING:
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systemSettings.temperatureRounding++;
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systemSettings.temperatureRounding =
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systemSettings.temperatureRounding % 3;
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break;
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case DISPUPDATERATE:
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systemSettings.displayUpdateSpeed++;
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systemSettings.displayUpdateSpeed =
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systemSettings.displayUpdateSpeed % 3;
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break;
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case BOOSTMODE:
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systemSettings.boostModeEnabled =
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!systemSettings.boostModeEnabled;
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break;
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case BOOSTTEMP:
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systemSettings.BoostTemp += 100; //Go up 10C at a time
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if (systemSettings.BoostTemp > 4500)
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systemSettings.BoostTemp = 2500; //loop back at 250
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break;
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default:
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break;
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}
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}
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}
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break;
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@@ -222,10 +261,10 @@ void ProcessUI() {
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if (Buttons == BUT_A) {
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//Single button press, cycle over to the DC display
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CalStatus = 0;
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StatusFlags = 0;
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operatingMode = DCINDISP;
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} else if (Buttons == BUT_B) {
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CalStatus = 0;
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StatusFlags = 0;
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operatingMode = TEMPCAL;
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} else if (Buttons == (BUT_A | BUT_B)) {
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//If the user is holding both button, exit the screen
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@@ -236,13 +275,13 @@ void ProcessUI() {
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break;
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case DCINDISP: {
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//This lets the user check the input voltage
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if (CalStatus == 0) {
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if (StatusFlags == 0) {
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if (Buttons == BUT_A) {
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//Single button press, cycle over to the temp display
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operatingMode = THERMOMETER;
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} else if (Buttons == BUT_B) {
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//dc cal mode
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CalStatus = 1;
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StatusFlags = 1;
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} else if (Buttons == (BUT_A | BUT_B)) {
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//If the user is holding both button, exit the screen
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operatingMode = STARTUP;
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@@ -260,7 +299,7 @@ void ProcessUI() {
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else
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systemSettings.voltageDiv++;
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} else if (Buttons == (BUT_A | BUT_B)) {
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CalStatus = 0;
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StatusFlags = 0;
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saveSettings();
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}
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if (systemSettings.voltageDiv < 120)
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@@ -277,13 +316,13 @@ void ProcessUI() {
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operatingMode = THERMOMETER;
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} else if (Buttons == BUT_A) {
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//Try and calibrate
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if (CalStatus == 0) {
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if (StatusFlags == 0) {
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if ((readTipTemp() < 300) && (readSensorTemp() < 300)) {
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CalStatus = 1;
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StatusFlags = 1;
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systemSettings.tempCalibration = readTipTemp();
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saveSettings();
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} else {
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CalStatus = 2;
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StatusFlags = 2;
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}
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}
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} else if (Buttons == (BUT_A | BUT_B)) {
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@@ -363,7 +402,11 @@ void DrawUI() {
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lastSolderingDrawnTemp2 = lastSolderingDrawnTemp1;
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lastOLEDDrawTime = millis();
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//Now draw symbols
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OLED_DrawChar(' ', 3);
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if (StatusFlags == 8)
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OLED_DrawChar('B', 3);
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else
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OLED_DrawChar(' ', 3);
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OLED_BlankSlot(6 * 12 + 16, 24 - 16);//blank out the tail after the arrows
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OLED_BlankSlot(4 * 12 + 16, 24 - 16);//blank out the tail after the temp
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if (getIronTimer() == 0
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@@ -399,6 +442,7 @@ void DrawUI() {
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case SETTINGS:
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//We are prompting the user the setting name
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if (millis() - getLastButtonPress() > 3000) {
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StatusFlags = 4;
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//If the user has idled for > 3 seconds, show the long name for the selected setting instead
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//draw from settingsLongTestScrollPos through to end of screen
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uint8_t lengthLeft = SettingsLongNamesLengths[settingsPage]
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@@ -511,6 +555,20 @@ void DrawUI() {
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}
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}
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break;
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case BOOSTMODE:
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switch (systemSettings.boostModeEnabled) {
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case 1:
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OLED_DrawString("BOOST T", 8);
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break;
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case 0:
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OLED_DrawString("BOOST F", 8);
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break;
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}
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break;
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case BOOSTTEMP:
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OLED_DrawString("BTMP ", 5);
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OLED_DrawThreeNumber(systemSettings.BoostTemp / 10, 5);
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break;
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default:
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break;
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}
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@@ -548,7 +606,7 @@ void DrawUI() {
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case DCINDISP: {
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uint16_t voltage = readDCVoltage(systemSettings.voltageDiv); //get X10 voltage
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if (CalStatus == 0 || ((millis() % 1000) > 500)) {
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if (StatusFlags == 0 || ((millis() % 1000) > 500)) {
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OLED_DrawString("IN", 2);
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OLED_DrawChar((voltage / 100) % 10, 2);
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voltage -= (voltage / 100) * 100;
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@@ -565,11 +623,11 @@ void DrawUI() {
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break;
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case TEMPCAL: {
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if (CalStatus == 0) {
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if (StatusFlags == 0) {
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OLED_DrawString("CAL TEMP", 8);
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} else if (CalStatus == 1) {
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} else if (StatusFlags == 1) {
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OLED_DrawString("CAL OK ", 8);
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} else if (CalStatus == 2) {
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} else if (StatusFlags == 2) {
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OLED_DrawString("CAL FAIL", 8);
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}
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}
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