making the LOCKED / UNLOCKED stay for a second
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@@ -26,7 +26,7 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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cxt->scratch_state.state1 = 1;
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cxt->scratch_state.state1 = 1;
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}
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}
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} else {
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} else {
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warnUser(translatedString(Tr->WarningKeysLockedString), buttons);
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vTaskDelay(TICKS_SECOND);
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}
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}
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break;
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break;
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case BUTTON_NONE:
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case BUTTON_NONE:
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@@ -76,6 +76,7 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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} else {
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} else {
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// FIXME should be WarningKeysUnlockedString
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// FIXME should be WarningKeysUnlockedString
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warnUser(translatedString(Tr->UnlockingKeysString), buttons);
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warnUser(translatedString(Tr->UnlockingKeysString), buttons);
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vTaskDelay(TICKS_SECOND);
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}
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}
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}
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}
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break;
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break;
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