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forked from me/IronOS

Degrees D support, New idle logo

This commit is contained in:
Ben V. Brown
2017-10-01 13:30:30 +11:00
parent a0e99374b5
commit bb75817e83
10 changed files with 237 additions and 239 deletions

View File

@@ -411,99 +411,41 @@ const uint8_t FontSymbols[] = {
0x00,0x00,0x00,0x00,0x80,0xC0,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x04,0x06,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x06,0x04,//UP block
0x00,0x20,0x60,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x60,0x20,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x03,0x01,0x00,0x00,0x00,//Down block
};
const uint8_t idleScreenBG[] = {
const uint8_t Iron_Base[] ={
0x00,0x20,0x60,0x60,0x60,0x60,0x60,0x60,0x90,0x90,0x90,0x90,
0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,
0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x60,0x60,0x60,
0x60,0x60,0x60,0x60,0x60,0x70,0xF8,0x88,0x84,0x82,0x82,0x83,
0x83,0x83,0x83,0x83,0x83,0x82,0x82,0x82,0x82,0x83,0x83,0x83,
0x83,0x83,0x83,0x82,0x82,0x82,0x82,0x82,0x86,0x84,0x84,0x84,
0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
0x84,0x84,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0xFE,0x00,
//width = 96
//height = 16
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0,
0x0C, 0x02, 0x02, 0x01, 0x01, 0x01, 0x81, 0xFD, 0x81, 0x01, 0x01, 0x01, 0x1D, 0xF1, 0xF1, 0x1D, 0x01, 0x01,
0x01, 0x01, 0x02, 0x02, 0x0C, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0C, 0x02,
0x02, 0x01, 0x01, 0x01, 0x0D, 0x1D, 0x29, 0x71, 0xA1, 0xC1, 0x01, 0x01, 0x01, 0x31, 0xC9, 0x01, 0x01, 0x01,
0x02, 0x02, 0x0C, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x18, 0x20, 0x20, 0x40, 0x40, 0x40, 0x4F, 0x4F, 0x4F, 0x40, 0x40, 0x40,
0x4E, 0x43, 0x43, 0x4E, 0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x18, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x07, 0x18, 0x20, 0x20, 0x40, 0x40, 0x40, 0x48, 0x48, 0x48, 0x48, 0x48, 0x48, 0x49, 0x4A,
0x4C, 0x49, 0x48, 0x48, 0x40, 0x40, 0x20, 0x20, 0x18, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
//The top pixel row for left arrow / on hint
const uint8_t Iron_LeftArrow_UP[] = {
0x00,0x7C,0x82,0x82,0x82,0x7C,0x00,0xFE,0x08,0x10,0x20,0xFE,//ON
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,
0x98,0xBF,0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
const uint8_t idleScreenBGF[] = {
//width = 96
//height = 16
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xF0, 0x0C, 0x02, 0x02, 0x01, 0x01, 0x01, 0xC9, 0x31, 0x01, 0x01, 0x01, 0xC1, 0xA1, 0x71, 0x29,
0x1D, 0x0D, 0x01, 0x01, 0x01, 0x02, 0x02, 0x0C, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xF0, 0x0C, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x1D, 0xF1, 0xF1, 0x1D, 0x01, 0x01, 0x01, 0x81, 0xFD, 0x81,
0x01, 0x01, 0x01, 0x02, 0x02, 0x0C, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x18, 0x20, 0x20, 0x40, 0x40, 0x48, 0x48, 0x49, 0x4C,
0x4A, 0x49, 0x48, 0x48, 0x48, 0x48, 0x48, 0x48, 0x40, 0x40, 0x40, 0x20, 0x20, 0x18, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x18, 0x20, 0x20, 0x40, 0x40, 0x40, 0x40, 0x4E, 0x43, 0x43, 0x4E,
0x40, 0x40, 0x40, 0x4F, 0x4F, 0x4F, 0x40, 0x40, 0x40, 0x20, 0x20, 0x18, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const uint8_t Iron_LeftArrow_DOWN[] = {
0x00,0x7C,0x82,0x82,0x82,0x7C,0x00,0xFE,0x08,0x10,0x20,0xFE,//ON
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,
0x30,0x7E,0x7E,0x30,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
//The top pixel row for both arrows /
const uint8_t Iron_BothArrows[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,
0x98,0xBF,0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x88,0x98,0xBF,
0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
//The top pixel row for right arrow / settings hint
const uint8_t Iron_RightArrow_UP[] = {
0x00,0x8C,0x92,0x92,0x92,0x62,0x00,0xFE,0x92,0x92,0x92,0x82,//SE
0x00,0x02,0x02,0xFE,0x02,0x02,0x00,0x02,0x02,0xFE,0x02,0x02,//TT
0x00,0x00,0x82,0xFE,0x82,0x00,0x00,0xFE,0x08,0x10,0x20,0xFE,//IN
0x00,0x7C,0x82,0x82,0xA2,0x62,0x00,0x8C,0x92,0x92,0x92,0x62,//GS
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,0x98,0xBF,
0xBF,0x98,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const uint8_t Iron_RightArrow_DOWN[] = {
0x00,0x8C,0x92,0x92,0x92,0x62,0x00,0xFE,0x92,0x92,0x92,0x82,//SE
0x00,0x02,0x02,0xFE,0x02,0x02,0x00,0x02,0x02,0xFE,0x02,0x02,//TT
0x00,0x00,0x82,0xFE,0x82,0x00,0x00,0xFE,0x08,0x10,0x20,0xFE,//IN
0x00,0x7C,0x82,0x82,0xA2,0x62,0x00,0x8C,0x92,0x92,0x92,0x62,//GS
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7E,
0x7E,0x30,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const uint8_t SymbolTable[]={
0x0E,0x11,0x11,0x0E,0xE0,0xF8,0x0C,0x06,0x03,0x01,0x01,0x01,0x01,0x02,0x1E,0x00,
0x00,0x00,0x00,0x00,0x0F,0x3F,0x70,0xC0,0x80,0x80,0x80,0x80,0x80,0x40,0x20,0x00, // Degrees C
0x08,0x14,0x22,0x14,0x08,0x02,0x02,0xFE,0x06,0x02,0x02,0x02,0xC2,0x02,0x06,0x1E,
0x00,0x00,0x00,0x00,0x00,0x80,0x80,0xFF,0x81,0x81,0x01,0x01,0x03,0x00,0x00,0x00, // Degrees F
0xC0,0x30,0x08,0x04,0x04,0x02,0xFA,0xAA,0xFA,0x02,0x04,0x04,0x08,0x30,0xC0,0x00,
0x07,0x18,0x20,0x40,0x58,0xA4,0xDB,0xDE,0xDB,0xA4,0x58,0x40,0x20,0x18,0x07,0x00, // Temp symbol
0x00,0xF0,0xF0,0x00,0x00,0xF0,0xF0,0xF0,0x00,0x00,0xFC,0xF8,0xF0,0xE0,0xC0,0x80, //Right Arrow
0x00,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x0F,0x00,0x00,0x3F,0x1F,0x0F,0x07,0x03,0x01,
0x80,0xC0,0xE0,0xF0,0xF8,0xFC,0x00,0x00,0xF0,0xF0,0xF0,0x00,0x00,0xF0,0xF0,0x00, //Left Arrow
0x01,0x03,0x07,0x0F,0x1F,0x3F,0x00,0x00,0x0F,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x00,
0x11,0x33,0x66,0xCC,0x98,0x30,0x60,0xC0,0xC0,0x60,0x30,0x98,0xCC,0x66,0x33,0x11,
0x01,0x03,0x06,0x0C,0x19,0x33,0x66,0xCC,0xCC,0x66,0x33,0x19,0x0C,0x06,0x03,0x01, //Down Chevron
0x80,0xC0,0x60,0x30,0x98,0xCC,0x66,0x33,0x33,0x66,0xCC,0x98,0x30,0x60,0xC0,0x80,
0x88,0xCC,0x66,0x33,0x19,0x0C,0x06,0x03,0x03,0x06,0x0C,0x19,0x33,0x66,0xCC,0x88, //Up Chevron
0x00,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x8C,0x00, // Flat Lines
0x00,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x31,0x00,
};
const unsigned char ASCII6x8[] = {
//1*8*6 һ<><D2BB>