Big overhaul of the UI framework (#1749)
* Starting GUI render refactor to be more immediate mode Update TemperatureAdjust.cpp . Cleanup Soldering Sleep SolderingProfiles Soldering Rework Rough pass GUI Temp Adjust Cleanup old OperatingMode Debug Menu * Update TemperatureAdjust.cpp * Roughing some transition work * Fixup! Hook in the init starter helper * Better home screen button handler * FIXUP! Fix typo's . * Update SettingsMenu.cpp * More settings rework * More settings rendering * Fixup * Transitions Update SolderingProfile.cpp Hook in transistions * Update TemperatureAdjust.cpp * Update push.yml * Add auto-repeat to settings menu * Miniware: Use IT for I2C writes * Update USBPDDebug_HUSB238.cpp * Force write screen on side animation cancel . * Refactor moving down the settings list * Update settingsGUI.cpp * Update I2C_Wrapper.cpp * Update OLED.cpp * Rework button handling * Fix PD debug at boot * Fixup not showing right menu options * silence some warnings * Style cleanup * Fkit use bit-bang I2C for Miniware * Update GUIRendering.md * Fixup transition on enter soldering mode * Save Settings * Fixes for some animations not running Dont bail on animations if keypress is still held * Fixup settings acceleration * OLED Up animation * Link up/down on debug meny * Make all accelerometers I2C bus aware Update accelerometers_common.h * Make I2C mag optional * Miniware -> Only Bit-Bang I2C * Fixup for scrollbar FIXUP! Debug menu returns to home screen FIXUP! Up oled animation Fix temp exit * Settings menu -> Both buttons return a menu layer * Merge fixup * Update BMA223.cpp * Re-Enable OLED sleep * Save Setting on temp adjust exit * WiP on startup mode * Some autostart working * Add hibernation mode & more autostart fixes * If cant CJC; go to startup * Hibernate in sleep * Cleanup scroll indicator * FIXUP! Ensure startup warnings are linked in * FIXUP! Ensure we render out temp change before timing out * Ensure 100ms delay between CJC samples * Fix not re-calculating menu length on entering menu * Implement NegotiationinProgress for USB-PD * Mask heating until PD finishes negotiation * Fixup staying in hibernate correctly * Warning timeout * Show reset settings warning * Correctly compensate help text start time * Update GUIThread.cpp * Update USBPD.cpp * . * Fixup sleep time * Update printSleepCountdown.cpp * replacing countdown with big plus while in boost mode * bringing back the + 1 since it was missing when not in boost mode * Bail on USB-PD check after 3 seconds incase of DC source * Fix hibernate * Update PIDThread.cpp * did center plus symbol (boost mode) * Big refactor to not make settings increment handler handle the "is last item" return * Fixup boot logo * Fix flashing * Fixup recalculate the menu length on long hold * Fixup missing menu entries * Fix junk left on screen after user confirmation * Re-order button handler to use custom, then default order to allow setting associated setting * Attach setting for settings using custom handler * Fix swap +/- keys * Fix boost temp * Implement last menu option for Language selector * Wait for init before CJC runs * Check last setting via increment value * Update BSP.cpp * removed = from >= Otherwise incrementing would stop and the scroll bar would already flash at the second to last value. * (Hacky) Fix for Settings reset --------- Co-authored-by: discip <53649486+discip@users.noreply.github.com>
This commit is contained in:
@@ -2,14 +2,10 @@
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#include "Buttons.hpp"
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#include "OperatingModes.h"
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#define MOVEMENT_INACTIVITY_TIME (60 * configTICK_RATE_HZ)
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#define BUTTON_INACTIVITY_TIME (60 * configTICK_RATE_HZ)
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uint8_t buttonAF[sizeof(buttonA)];
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uint8_t buttonBF[sizeof(buttonB)];
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uint8_t disconnectedTipF[sizeof(disconnectedTip)];
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extern OperatingMode currentMode;
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bool showExitMenuTransition = false;
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uint8_t buttonAF[sizeof(buttonA)];
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uint8_t buttonBF[sizeof(buttonB)];
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uint8_t disconnectedTipF[sizeof(disconnectedTip)];
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bool showExitMenuTransition = false;
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void renderHomeScreenAssets(void) {
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@@ -24,59 +20,50 @@ void renderHomeScreenAssets(void) {
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}
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}
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void handleButtons(bool *buttonLockout) {
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ButtonState buttons = getButtonState();
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if (buttons != BUTTON_NONE) {
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OLED::setDisplayState(OLED::DisplayState::ON);
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}
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if (buttons != BUTTON_NONE && *buttonLockout) {
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buttons = BUTTON_NONE;
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OperatingMode handleHomeButtons(const ButtonState buttons, guiContext *cxt) {
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if (buttons != BUTTON_NONE && cxt->scratch_state.state1 == 0) {
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return OperatingMode::HomeScreen; // Ignore button press
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} else {
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*buttonLockout = false;
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cxt->scratch_state.state1 = 1;
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}
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switch (buttons) {
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case BUTTON_NONE:
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// Do nothing
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break;
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case BUTTON_BOTH:
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// Not used yet
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// In multi-language this might be used to reset language on a long hold
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// or some such
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break;
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case BUTTON_B_LONG:
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// Show the version information
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showDebugMenu();
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cxt->transitionMode = TransitionAnimation::Up;
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return OperatingMode::DebugMenuReadout;
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break;
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case BUTTON_F_LONG:
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#ifdef PROFILE_SUPPORT
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if (!isTipDisconnected()) {
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gui_solderingProfileMode(); // enter profile mode
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*buttonLockout = true;
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cxt->transitionMode = TransitionAnimation::Left;
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return OperatingMode::SolderingProfile;
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} else {
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return OperatingMode::HomeScreen;
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}
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#else
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gui_solderingTempAdjust();
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saveSettings();
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cxt->transitionMode = TransitionAnimation::Left;
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return OperatingMode::TemperatureAdjust;
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#endif
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break;
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case BUTTON_F_SHORT:
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if (!isTipDisconnected()) {
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gui_solderingMode(0); // enter soldering mode
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*buttonLockout = true;
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cxt->transitionMode = TransitionAnimation::Left;
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return OperatingMode::Soldering;
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}
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break;
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case BUTTON_B_SHORT:
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currentMode = OperatingMode::settings;
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enterSettingsMenu(); // enter the settings menu
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{
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OLED::useSecondaryFramebuffer(true);
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showExitMenuTransition = true;
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}
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*buttonLockout = true;
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cxt->transitionMode = TransitionAnimation::Right;
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return OperatingMode::SettingsMenu;
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break;
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default:
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break;
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}
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return OperatingMode::HomeScreen;
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}
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void drawDetailedHomeScreen(uint32_t tipTemp) {
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@@ -181,55 +168,22 @@ void drawSimplifiedHomeScreen(uint32_t tipTemp) {
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}
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}
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}
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void drawHomeScreen(bool buttonLockout) {
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OperatingMode drawHomeScreen(const ButtonState buttons, guiContext *cxt) {
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for (;;) {
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currentMode = OperatingMode::idle;
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handleButtons(&buttonLockout);
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currentTempTargetDegC = 0; // ensure tip is off
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getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
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uint32_t tipTemp = TipThermoModel::getTipInC();
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currentTempTargetDegC = 0; // ensure tip is off
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getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
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uint32_t tipTemp = TipThermoModel::getTipInC();
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// Preemptively turn the display on. Turn it off if and only if
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// the tip temperature is below 50 degrees C *and* motion sleep
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// detection is enabled *and* there has been no activity (movement or
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// button presses) in a while.
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// This is zero cost really as state is only changed on display updates
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OLED::setDisplayState(OLED::DisplayState::ON);
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if ((tipTemp < 50) && getSettingValue(SettingsOptions::Sensitivity) &&
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(((xTaskGetTickCount() - lastMovementTime) > MOVEMENT_INACTIVITY_TIME) && ((xTaskGetTickCount() - lastButtonTime) > BUTTON_INACTIVITY_TIME))) {
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OLED::setDisplayState(OLED::DisplayState::OFF);
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setStatusLED(LED_OFF);
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} else {
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OLED::setDisplayState(OLED::DisplayState::ON);
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if (tipTemp > 55) {
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setStatusLED(LED_COOLING_STILL_HOT);
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} else {
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setStatusLED(LED_STANDBY);
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}
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}
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// Clear the lcd buffer
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OLED::clearScreen();
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if (OLED::getRotation()) {
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OLED::setCursor(50, 0);
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} else {
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OLED::setCursor(-1, 0);
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}
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if (getSettingValue(SettingsOptions::DetailedIDLE)) {
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drawDetailedHomeScreen(tipTemp);
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} else {
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drawSimplifiedHomeScreen(tipTemp);
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}
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if (showExitMenuTransition) {
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OLED::useSecondaryFramebuffer(false);
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OLED::transitionSecondaryFramebuffer(false);
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showExitMenuTransition = false;
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} else {
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OLED::refresh();
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GUIDelay();
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}
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// Setup LCD Cursor location
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if (OLED::getRotation()) {
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OLED::setCursor(50, 0);
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} else {
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OLED::setCursor(-1, 0);
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}
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if (getSettingValue(SettingsOptions::DetailedIDLE)) {
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drawDetailedHomeScreen(tipTemp);
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} else {
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drawSimplifiedHomeScreen(tipTemp);
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}
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return handleHomeButtons(buttons, cxt);
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}
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