1
0
forked from me/IronOS

Drivers + Threads

This commit is contained in:
Ben V. Brown
2020-05-29 21:49:13 +10:00
parent 8d59b072ef
commit 6bb56c28ba
19 changed files with 487 additions and 461 deletions

View File

@@ -1,192 +1,192 @@
/*
* Font.h
*
* Created on: 17 Sep 2016
* Author: Ralim
*
* ... This file contains the font...
*/
#ifndef FONT_H_
#define FONT_H_
#include "Translation.h"
#define FONT_12_WIDTH 12
// FONTS ARE NO LONGER HERE, MOVED TO PYTHON AUTO GEN
const uint8_t ExtraFontChars[] = {
//width = 12
//height = 16
0x00,0x18,0x24,0x24,0x18,0xC0,0x40,0x40,0x40,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x02,0x02,0x02,0x00,0x00,0x00, // Degrees F
0x00,0x18,0x24,0x24,0x18,0x80,0x40,0x20,0x20,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x08,0x10,0x10,0x10,0x00,0x00, // Degrees C
0x00,0x00,0x20,0x30,0x38,0xFC,0xFE,0xFC,0x38,0x30,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0x7F,0x7F,0x00,0x00,0x00,0x00, // UP arrow
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x3F,0x00, // Battery Empty
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x50,0x50,0x50,0x50,0x50,0x50,0x40,0x3F,0x00, // Battery 1*/
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x58,0x58,0x58,0x58,0x58,0x58,0x40,0x3F,0x00, // Battery 2*/
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5C,0x5C,0x5C,0x5C,0x5C,0x5C,0x40,0x3F,0x00, // Battery 3*/
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5E,0x5E,0x5E,0x5E,0x5E,0x5E,0x40,0x3F,0x00, // Battery 4*/
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 5*/
0x00,0xF0,0x08,0x8E,0x82,0x82,0x82,0x82,0x8E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 6*/
0x00,0xF0,0x08,0xCE,0xC2,0xC2,0xC2,0xC2,0xCE,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 7*/
0x00,0xF0,0x08,0xEE,0xE2,0xE2,0xE2,0xE2,0xEE,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 8*/
0x00,0xF0,0x08,0xEE,0xE2,0xF2,0xF2,0xE2,0xEE,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 9*/
0x00,0xF0,0x08,0xEE,0xE2,0xFA,0xFA,0xE2,0xEE,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 10*/
0x00,0x00,0x38,0xC4,0x00,0x38,0xC4,0x00,0x38,0xC4,0x00,0x00,0x00,0x38,0x3A,0x39,0x38,0x3A,0x39,0x38,0x3A,0x39,0x10,0x10, // heating
0x00,0x60,0xE0,0xFE,0xE0,0xE0,0xE0,0xE0,0xFE,0xE0,0x60,0x00,0x00,0x00,0x00,0x01,0x03,0xFF,0xFF,0x03,0x01,0x00,0x00,0x00, // AC
0xFC,0x02,0x02,0x02,0x02,0x02,0x02,0x82,0x62,0x1A,0x02,0xFC,0x3F,0x40,0x42,0x46,0x4C,0x58,0x46,0x41,0x40,0x40,0x40,0x3F, // ☑ (check box on, menu true)
0xFC,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0xFC,0x3F,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x3F, // ☐ (check box off, menu false)
/*
0x00,0x00,0x00,0x80,0x80,0xFE,0xFF,0x83,0x87,0x06,0x00,0x00,0x00,0x00,0x30,0x70,0x60,0x7F,0x3F,0x00,0x00,0x00,0x00,0x00, // Function?
0x00,0x70,0xFA,0xDB,0xDB,0xDB,0xDB,0xDB,0xDB,0xFF,0xFE,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x00,0x00, // a_
0x00,0x3C,0x7E,0xE7,0xC3,0xC3,0xC3,0xC3,0xE7,0x7E,0x3C,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x00,0x00, // 0_
0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00, // 25% block
0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55, // 50% pipe
0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF, // 75% block
0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // | pipe
0x80,0x80,0x80,0x80,0x80,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // T pipe ,|
0xC0,0xC0,0xFF,0xFF,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0xFE,0xFE,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // ,| double pipe
0x00,0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // || double pipe
0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0xFE,0xFE,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // #NAME?//#NAME?
0xC0,0xC0,0xFF,0xFF,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x07,0x07,0x00,0x00,0x00,0x00,0x00, // ,^ double pupe
0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // #NAME?//#NAME?
0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01, // ,> pipe
0x80,0x80,0x80,0x80,0x80,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01, // _|_ pipe
0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x01,0x01,0x01,0x01,0x01,0xFF,0xFF,0x01,0x01,0x01,0x01,0x01, // ,|, pipe
0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x01,0x01,0x01,0x01,0x01, // |, pipe
0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01, // #NAME?//#NAME?
0x80,0x80,0x80,0x80,0x80,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x01,0x01,0x01,0x01,0x01,0xFF,0xFF,0x01,0x01,0x01,0x01,0x01, // #NAME?//#NAME?
0x00,0x00,0xFF,0xFF,0x00,0xFF,0xFF,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0x07,0x07,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06, // ,> double pipe
0x00,0x00,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0xFF,0xFF,0x00,0xFE,0xFE,0x06,0x06,0x06,0x06,0x06, // ^, double pipe
0xC0,0xC0,0xFF,0xFF,0x00,0xFF,0xFF,0xC0,0xC0,0xC0,0xC0,0xC0,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06, // _|_ double pipe
0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x06,0x06,0xFE,0xFE,0x00,0xFE,0xFE,0x06,0x06,0x06,0x06,0x06, // ,|, double pipe
0x00,0x00,0xFF,0xFF,0x00,0xFF,0xFF,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0xFF,0xFF,0x00,0xFE,0xFE,0x06,0x06,0x06,0x06,0x06, // |, double pipe
0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06, // == double pipe
0xC0,0xC0,0xFF,0xFF,0x00,0xFF,0xFF,0xC0,0xC0,0xC0,0xC0,0xC0,0x06,0x06,0xFE,0xFE,0x00,0xFE,0xFE,0x06,0x06,0x06,0x06,0x06, // #NAME?//#NAME?
0x00,0x00,0x00,0x78,0xFC,0xCC,0x8C,0x0C,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x1C,0x3E,0x33,0x33,0x3F,0x1E,0x00,0x00,0x00, // Delta lowercase
0x00,0x00,0x00,0x00,0x00,0x7E,0x7E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 27 (')
0x80,0x80,0x80,0x80,0x80,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00, // ,^ pipe
0x00,0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x01,0x01,0x01,0x01,0x01, // | , pipe
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, // solid block
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, // half block bottom
0x00,0x00,0x00,0x00,0x00,0xBF,0xBF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x3F,0x00,0x00,0x00,0x00,0x00, // 7C (|)
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // top half solid block
0x00,0x00,0x0C,0xFC,0xFC,0x6C,0x60,0x60,0xE0,0xC0,0x00,0x00,0x00,0x00,0x30,0x3F,0x3F,0x36,0x06,0x06,0x07,0x03,0x00,0x00, // DE small
0x00,0x00,0x03,0xFF,0xFF,0x1B,0x18,0x18,0xF8,0xF0,0x00,0x00,0x00,0x00,0x30,0x3F,0x3F,0x36,0x06,0x06,0x07,0x03,0x00,0x00, // DE large
0x00,0x00,0x00,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // ? (,)
0x00,0x00,0x00,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,0x00,0x00,0x00, // =
0x00,0x00,0x00,0x40,0x80,0x80,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // sideways comma
0x00,0x00,0x80,0xC0,0x80,0x00,0x00,0x80,0xC0,0x80,0x00,0x00,0x00,0x00,0x01,0x03,0x01,0x00,0x00,0x01,0x03,0x01,0x00,0x00, // ..
0x00,0x00,0x00,0x00,0x00,0x80,0xC0,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x01,0x00,0x00,0x00,0x00, // .
0x00,0x00,0x02,0x1F,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // tiny 1
0x00,0x00,0x00,0x00,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x03,0x03,0x03,0x00,0x00,0x00,0x00, // small block
*/
};
const uint8_t FontSymbols[] = {
0x00,0x00,0x00,0xFC,0xF8,0xF0,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x1F,0x0F,0x07,0x03,0x01,0x00,0x00,0x00,0x00, // Right block
0x00,0x00,0x00,0x80,0xC0,0xE0,0xF0,0xF8,0xFC,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x0F,0x1F,0x00,0x00,0x00, // left block
0x00,0x00,0x00,0x10,0x18,0x1C,0xFE,0x1C,0x18,0x10,0x00,0x00,0x00,0x00,0x00,0x04,0x0C,0x1C,0x3F,0x1C,0x0C,0x04,0x00,0x00, // UD arrow
0x00,0x00,0x00,0xFE,0xFE,0x00,0x00,0xFE,0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x37,0x00,0x00,0x37,0x37,0x00,0x00,0x00, // !!
0x00,0x38,0x7C,0xC6,0x82,0xFE,0xFE,0x02,0xFE,0xFE,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x3F,0x00,0x3F,0x3F,0x00,0x00, // paragraph
0x00,0x00,0xDC,0xFE,0x22,0x22,0x22,0x22,0xE6,0xC4,0x00,0x00,0x00,0x00,0x08,0x19,0x11,0x11,0x11,0x11,0x1F,0x0E,0x00,0x00, // section
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x00, // cursor
0x00,0x00,0x00,0x08,0x0C,0x0E,0xFF,0x0E,0x0C,0x08,0x00,0x00,0x00,0x00,0x00,0x44,0x4C,0x5C,0x7F,0x5C,0x4C,0x44,0x00,0x00, // UD arrow
0x00,0x00,0x00,0x10,0x18,0x1C,0xFE,0x1C,0x18,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0x00, // UP arrow
0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x0C,0x1C,0x3F,0x1C,0x0C,0x04,0x00,0x00, // Down arrow
0x00,0x00,0x80,0x80,0x80,0x80,0x80,0xF0,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x03,0x01,0x00,0x00, // right arrow
0x00,0x00,0x80,0xC0,0xE0,0xF0,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x00,0x00,0x00,0x00,0x00,0x00, // left arrow
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x00,
0x00,0x80,0xC0,0xE0,0xF0,0x80,0x80,0x80,0xF0,0xE0,0xC0,0x80,0x00,0x00,0x01,0x03,0x07,0x00,0x00,0x00,0x07,0x03,0x01,0x00, // LR arrow
0x00,0x00,0x00,0x00,0x80,0xC0,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x04,0x06,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x06,0x04, // UP block
0x00,0x20,0x60,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x60,0x20,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x03,0x01,0x00,0x00,0x00 // Down block
};
const uint8_t WarningBlock24[] = {
//width = 24
//height = 16
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x30,0x0C,0x02,0xF1,0xF1,0xF1,0x02,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xC0,0xB0,0x8C,0x83,0x80,0x80,0x80,0x80,0xB3,0xB3,0xB3,0x80,0x80,0x80,0x80,0x83,0x8C,0xB0,0xC0,0x00,0x00
};
const uint8_t idleScreenBG[] = {
//width = 84
//height = 16
0x00,0xE0,0x18,0x04,0x02,0x02,0x01,0x41,0x61,0x61,0x61,0xE1,0xC1,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,
0x81,0x81,0x81,0x81,0xC1,0xE1,0x61,0x61,0x61,0x41,0x01,0x01,0x02,0x02,0x04,0x18,0xE0,0x00,0x00,0xE0,0x18,0x04,0x02,0x02,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
0x99,0x65,0x01,0x01,0x81,0x41,0x01,0x02,0x02,0x04,0x18,0xE0,
0x00,0x07,0x18,0x20,0x40,0x40,0x80,0x82,0x86,0x86,0x86,0x87,0x83,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,
0x81,0x81,0x81,0x81,0x83,0x87,0x86,0x86,0x86,0x82,0x80,0x80,0x40,0x40,0x20,0x18,0x07,0x00,0x00,0x07,0x18,0x20,0x40,0x40,
0x80,0x82,0x87,0x85,0x85,0x85,0x85,0x87,0x87,0x85,0x87,0x85,0x87,0x87,0x82,0x82,0x82,0x80,0x82,0x80,0x82,0x82,0x82,0x92,
0x8A,0x84,0x82,0x81,0x80,0x80,0x80,0x40,0x40,0x20,0x18,0x07
};
const uint8_t idleScreenBGF[] = {
//width = 84
//height = 16
0xE0,0x18,0x04,0x02,0x02,0x01,0x41,0x81,0x01,0x01,0x65,0x99,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x04,0x18,0xE0,0x00,0x00,0xE0,0x18,0x04,0x02,0x02,
0x01,0x01,0x41,0x61,0x61,0x61,0xE1,0xC1,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0xC1,
0xE1,0x61,0x61,0x61,0x41,0x01,0x02,0x02,0x04,0x18,0xE0,0x00,
0x07,0x18,0x20,0x40,0x40,0x80,0x80,0x80,0x81,0x82,0x84,0x8A,0x92,0x82,0x82,0x82,0x80,0x82,0x80,0x82,0x82,0x82,0x87,0x87,
0x85,0x87,0x85,0x87,0x87,0x85,0x85,0x85,0x85,0x87,0x82,0x80,0x40,0x40,0x20,0x18,0x07,0x00,0x00,0x07,0x18,0x20,0x40,0x40,
0x80,0x80,0x82,0x86,0x86,0x86,0x87,0x83,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x83,
0x87,0x86,0x86,0x86,0x82,0x80,0x40,0x40,0x20,0x18,0x07,0x00
};
/*
* 16x16 icons
* */
const uint8_t SettingsMenuIcons[] = {
// Soldering
//width = 16
//height = 16
0x00, 0x02, 0x04, 0x08, 0x12, 0x24, 0xC4, 0x42, 0x82, 0x04,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x07, 0x0A, 0x14, 0x28, 0x50,
0x60, 0x00,
//Sleep
//width = 16
//height = 16
0x00, 0xC6, 0xE6, 0xF6, 0xBE, 0x9E, 0x8E, 0x86, 0x00, 0x00,
0x40, 0x40, 0xC0, 0xC0, 0xC0, 0x00, 0x00, 0x01, 0x01, 0x01,
0x45, 0x65, 0x75, 0x5D, 0x4C, 0x00, 0x06, 0x07, 0x07, 0x05,
0x04, 0x00,
//Menu
//width = 16
//height = 16
0x00,0x80,0x06,0x86,0x46,0x06,0x86,0x86,0x86,0x86,0x86,0x86,0x86,0x86,0x86,0x00,
0x00,0x00,0x61,0x60,0x00,0x00,0x61,0x61,0x61,0x61,0x61,0x61,0x61,0x61,0x61,0x00,
//Wrench
///width = 16
//height = 16
0x00, 0x18, 0x30, 0x32, 0x7E, 0x7C, 0xF0, 0xC0, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x03, 0x0F, 0x3E, 0x7E, 0x4C, 0x0C,
0x18, 0x00,
#ifdef NOTUSED
//Calibration (Not used, kept for future menu layouts)
//width = 16
//height = 16
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xE8, 0x70,
0x7A, 0x5E, 0x8E, 0x1C, 0x30, 0x00, 0x00, 0x10, 0x38, 0x1C,
0x0E, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
#endif
};
#endif /* FONT_H_ */
/*
* Font.h
*
* Created on: 17 Sep 2016
* Author: Ralim
*
* ... This file contains the font...
*/
#ifndef FONT_H_
#define FONT_H_
#include "Translation.h"
#define FONT_12_WIDTH 12
// FONTS ARE NO LONGER HERE, MOVED TO PYTHON AUTO GEN
const uint8_t ExtraFontChars[] = {
//width = 12
//height = 16
0x00,0x18,0x24,0x24,0x18,0xC0,0x40,0x40,0x40,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x02,0x02,0x02,0x00,0x00,0x00, // Degrees F
0x00,0x18,0x24,0x24,0x18,0x80,0x40,0x20,0x20,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x08,0x10,0x10,0x10,0x00,0x00, // Degrees C
0x00,0x00,0x20,0x30,0x38,0xFC,0xFE,0xFC,0x38,0x30,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0x7F,0x7F,0x00,0x00,0x00,0x00, // UP arrow
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x3F,0x00, // Battery Empty
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x50,0x50,0x50,0x50,0x50,0x50,0x40,0x3F,0x00, // Battery 1*/
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x58,0x58,0x58,0x58,0x58,0x58,0x40,0x3F,0x00, // Battery 2*/
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5C,0x5C,0x5C,0x5C,0x5C,0x5C,0x40,0x3F,0x00, // Battery 3*/
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5E,0x5E,0x5E,0x5E,0x5E,0x5E,0x40,0x3F,0x00, // Battery 4*/
0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 5*/
0x00,0xF0,0x08,0x8E,0x82,0x82,0x82,0x82,0x8E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 6*/
0x00,0xF0,0x08,0xCE,0xC2,0xC2,0xC2,0xC2,0xCE,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 7*/
0x00,0xF0,0x08,0xEE,0xE2,0xE2,0xE2,0xE2,0xEE,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 8*/
0x00,0xF0,0x08,0xEE,0xE2,0xF2,0xF2,0xE2,0xEE,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 9*/
0x00,0xF0,0x08,0xEE,0xE2,0xFA,0xFA,0xE2,0xEE,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5F,0x5F,0x5F,0x5F,0x5F,0x5F,0x40,0x3F,0x00, // Battery 10*/
0x00,0x00,0x38,0xC4,0x00,0x38,0xC4,0x00,0x38,0xC4,0x00,0x00,0x00,0x38,0x3A,0x39,0x38,0x3A,0x39,0x38,0x3A,0x39,0x10,0x10, // heating
0x00,0x60,0xE0,0xFE,0xE0,0xE0,0xE0,0xE0,0xFE,0xE0,0x60,0x00,0x00,0x00,0x00,0x01,0x03,0xFF,0xFF,0x03,0x01,0x00,0x00,0x00, // AC
0xFC,0x02,0x02,0x02,0x02,0x02,0x02,0x82,0x62,0x1A,0x02,0xFC,0x3F,0x40,0x42,0x46,0x4C,0x58,0x46,0x41,0x40,0x40,0x40,0x3F, // ☑ (check box on, menu true)
0xFC,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0xFC,0x3F,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x3F, // ☐ (check box off, menu false)
/*
0x00,0x00,0x00,0x80,0x80,0xFE,0xFF,0x83,0x87,0x06,0x00,0x00,0x00,0x00,0x30,0x70,0x60,0x7F,0x3F,0x00,0x00,0x00,0x00,0x00, // Function?
0x00,0x70,0xFA,0xDB,0xDB,0xDB,0xDB,0xDB,0xDB,0xFF,0xFE,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x00,0x00, // a_
0x00,0x3C,0x7E,0xE7,0xC3,0xC3,0xC3,0xC3,0xE7,0x7E,0x3C,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x00,0x00, // 0_
0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00,0x55,0x00,0xAA,0x00, // 25% block
0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55, // 50% pipe
0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF,0xAA,0xFF,0x55,0xFF, // 75% block
0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // | pipe
0x80,0x80,0x80,0x80,0x80,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // T pipe ,|
0xC0,0xC0,0xFF,0xFF,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0xFE,0xFE,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // ,| double pipe
0x00,0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // || double pipe
0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0xFE,0xFE,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // #NAME?//#NAME?
0xC0,0xC0,0xFF,0xFF,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x07,0x07,0x00,0x00,0x00,0x00,0x00, // ,^ double pupe
0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00, // #NAME?//#NAME?
0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01, // ,> pipe
0x80,0x80,0x80,0x80,0x80,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01, // _|_ pipe
0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x01,0x01,0x01,0x01,0x01,0xFF,0xFF,0x01,0x01,0x01,0x01,0x01, // ,|, pipe
0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x01,0x01,0x01,0x01,0x01, // |, pipe
0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01, // #NAME?//#NAME?
0x80,0x80,0x80,0x80,0x80,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x01,0x01,0x01,0x01,0x01,0xFF,0xFF,0x01,0x01,0x01,0x01,0x01, // #NAME?//#NAME?
0x00,0x00,0xFF,0xFF,0x00,0xFF,0xFF,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0x07,0x07,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06, // ,> double pipe
0x00,0x00,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0xFF,0xFF,0x00,0xFE,0xFE,0x06,0x06,0x06,0x06,0x06, // ^, double pipe
0xC0,0xC0,0xFF,0xFF,0x00,0xFF,0xFF,0xC0,0xC0,0xC0,0xC0,0xC0,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06, // _|_ double pipe
0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x06,0x06,0xFE,0xFE,0x00,0xFE,0xFE,0x06,0x06,0x06,0x06,0x06, // ,|, double pipe
0x00,0x00,0xFF,0xFF,0x00,0xFF,0xFF,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0xFF,0xFF,0x00,0xFE,0xFE,0x06,0x06,0x06,0x06,0x06, // |, double pipe
0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06, // == double pipe
0xC0,0xC0,0xFF,0xFF,0x00,0xFF,0xFF,0xC0,0xC0,0xC0,0xC0,0xC0,0x06,0x06,0xFE,0xFE,0x00,0xFE,0xFE,0x06,0x06,0x06,0x06,0x06, // #NAME?//#NAME?
0x00,0x00,0x00,0x78,0xFC,0xCC,0x8C,0x0C,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x1C,0x3E,0x33,0x33,0x3F,0x1E,0x00,0x00,0x00, // Delta lowercase
0x00,0x00,0x00,0x00,0x00,0x7E,0x7E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 27 (')
0x80,0x80,0x80,0x80,0x80,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00, // ,^ pipe
0x00,0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x01,0x01,0x01,0x01,0x01, // | , pipe
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, // solid block
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, // half block bottom
0x00,0x00,0x00,0x00,0x00,0xBF,0xBF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x3F,0x00,0x00,0x00,0x00,0x00, // 7C (|)
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // top half solid block
0x00,0x00,0x0C,0xFC,0xFC,0x6C,0x60,0x60,0xE0,0xC0,0x00,0x00,0x00,0x00,0x30,0x3F,0x3F,0x36,0x06,0x06,0x07,0x03,0x00,0x00, // DE small
0x00,0x00,0x03,0xFF,0xFF,0x1B,0x18,0x18,0xF8,0xF0,0x00,0x00,0x00,0x00,0x30,0x3F,0x3F,0x36,0x06,0x06,0x07,0x03,0x00,0x00, // DE large
0x00,0x00,0x00,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // ? (,)
0x00,0x00,0x00,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,0x00,0x00,0x00, // =
0x00,0x00,0x00,0x40,0x80,0x80,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // sideways comma
0x00,0x00,0x80,0xC0,0x80,0x00,0x00,0x80,0xC0,0x80,0x00,0x00,0x00,0x00,0x01,0x03,0x01,0x00,0x00,0x01,0x03,0x01,0x00,0x00, // ..
0x00,0x00,0x00,0x00,0x00,0x80,0xC0,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x01,0x00,0x00,0x00,0x00, // .
0x00,0x00,0x02,0x1F,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // tiny 1
0x00,0x00,0x00,0x00,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x03,0x03,0x03,0x00,0x00,0x00,0x00, // small block
*/
};
const uint8_t FontSymbols[] = {
0x00,0x00,0x00,0xFC,0xF8,0xF0,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x1F,0x0F,0x07,0x03,0x01,0x00,0x00,0x00,0x00, // Right block
0x00,0x00,0x00,0x80,0xC0,0xE0,0xF0,0xF8,0xFC,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x0F,0x1F,0x00,0x00,0x00, // left block
0x00,0x00,0x00,0x10,0x18,0x1C,0xFE,0x1C,0x18,0x10,0x00,0x00,0x00,0x00,0x00,0x04,0x0C,0x1C,0x3F,0x1C,0x0C,0x04,0x00,0x00, // UD arrow
0x00,0x00,0x00,0xFE,0xFE,0x00,0x00,0xFE,0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x37,0x00,0x00,0x37,0x37,0x00,0x00,0x00, // !!
0x00,0x38,0x7C,0xC6,0x82,0xFE,0xFE,0x02,0xFE,0xFE,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x3F,0x00,0x3F,0x3F,0x00,0x00, // paragraph
0x00,0x00,0xDC,0xFE,0x22,0x22,0x22,0x22,0xE6,0xC4,0x00,0x00,0x00,0x00,0x08,0x19,0x11,0x11,0x11,0x11,0x1F,0x0E,0x00,0x00, // section
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x00, // cursor
0x00,0x00,0x00,0x08,0x0C,0x0E,0xFF,0x0E,0x0C,0x08,0x00,0x00,0x00,0x00,0x00,0x44,0x4C,0x5C,0x7F,0x5C,0x4C,0x44,0x00,0x00, // UD arrow
0x00,0x00,0x00,0x10,0x18,0x1C,0xFE,0x1C,0x18,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0x00, // UP arrow
0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x0C,0x1C,0x3F,0x1C,0x0C,0x04,0x00,0x00, // Down arrow
0x00,0x00,0x80,0x80,0x80,0x80,0x80,0xF0,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x03,0x01,0x00,0x00, // right arrow
0x00,0x00,0x80,0xC0,0xE0,0xF0,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x00,0x00,0x00,0x00,0x00,0x00, // left arrow
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x00,
0x00,0x80,0xC0,0xE0,0xF0,0x80,0x80,0x80,0xF0,0xE0,0xC0,0x80,0x00,0x00,0x01,0x03,0x07,0x00,0x00,0x00,0x07,0x03,0x01,0x00, // LR arrow
0x00,0x00,0x00,0x00,0x80,0xC0,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x04,0x06,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x06,0x04, // UP block
0x00,0x20,0x60,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x60,0x20,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x03,0x01,0x00,0x00,0x00 // Down block
};
const uint8_t WarningBlock24[] = {
//width = 24
//height = 16
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x30,0x0C,0x02,0xF1,0xF1,0xF1,0x02,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xC0,0xB0,0x8C,0x83,0x80,0x80,0x80,0x80,0xB3,0xB3,0xB3,0x80,0x80,0x80,0x80,0x83,0x8C,0xB0,0xC0,0x00,0x00
};
const uint8_t idleScreenBG[] = {
//width = 84
//height = 16
0x00,0xE0,0x18,0x04,0x02,0x02,0x01,0x41,0x61,0x61,0x61,0xE1,0xC1,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,
0x81,0x81,0x81,0x81,0xC1,0xE1,0x61,0x61,0x61,0x41,0x01,0x01,0x02,0x02,0x04,0x18,0xE0,0x00,0x00,0xE0,0x18,0x04,0x02,0x02,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
0x99,0x65,0x01,0x01,0x81,0x41,0x01,0x02,0x02,0x04,0x18,0xE0,
0x00,0x07,0x18,0x20,0x40,0x40,0x80,0x82,0x86,0x86,0x86,0x87,0x83,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,
0x81,0x81,0x81,0x81,0x83,0x87,0x86,0x86,0x86,0x82,0x80,0x80,0x40,0x40,0x20,0x18,0x07,0x00,0x00,0x07,0x18,0x20,0x40,0x40,
0x80,0x82,0x87,0x85,0x85,0x85,0x85,0x87,0x87,0x85,0x87,0x85,0x87,0x87,0x82,0x82,0x82,0x80,0x82,0x80,0x82,0x82,0x82,0x92,
0x8A,0x84,0x82,0x81,0x80,0x80,0x80,0x40,0x40,0x20,0x18,0x07
};
const uint8_t idleScreenBGF[] = {
//width = 84
//height = 16
0xE0,0x18,0x04,0x02,0x02,0x01,0x41,0x81,0x01,0x01,0x65,0x99,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x04,0x18,0xE0,0x00,0x00,0xE0,0x18,0x04,0x02,0x02,
0x01,0x01,0x41,0x61,0x61,0x61,0xE1,0xC1,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0xC1,
0xE1,0x61,0x61,0x61,0x41,0x01,0x02,0x02,0x04,0x18,0xE0,0x00,
0x07,0x18,0x20,0x40,0x40,0x80,0x80,0x80,0x81,0x82,0x84,0x8A,0x92,0x82,0x82,0x82,0x80,0x82,0x80,0x82,0x82,0x82,0x87,0x87,
0x85,0x87,0x85,0x87,0x87,0x85,0x85,0x85,0x85,0x87,0x82,0x80,0x40,0x40,0x20,0x18,0x07,0x00,0x00,0x07,0x18,0x20,0x40,0x40,
0x80,0x80,0x82,0x86,0x86,0x86,0x87,0x83,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x83,
0x87,0x86,0x86,0x86,0x82,0x80,0x40,0x40,0x20,0x18,0x07,0x00
};
/*
* 16x16 icons
* */
const uint8_t SettingsMenuIcons[] = {
// Soldering
//width = 16
//height = 16
0x00, 0x02, 0x04, 0x08, 0x12, 0x24, 0xC4, 0x42, 0x82, 0x04,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x07, 0x0A, 0x14, 0x28, 0x50,
0x60, 0x00,
//Sleep
//width = 16
//height = 16
0x00, 0xC6, 0xE6, 0xF6, 0xBE, 0x9E, 0x8E, 0x86, 0x00, 0x00,
0x40, 0x40, 0xC0, 0xC0, 0xC0, 0x00, 0x00, 0x01, 0x01, 0x01,
0x45, 0x65, 0x75, 0x5D, 0x4C, 0x00, 0x06, 0x07, 0x07, 0x05,
0x04, 0x00,
//Menu
//width = 16
//height = 16
0x00,0x80,0x06,0x86,0x46,0x06,0x86,0x86,0x86,0x86,0x86,0x86,0x86,0x86,0x86,0x00,
0x00,0x00,0x61,0x60,0x00,0x00,0x61,0x61,0x61,0x61,0x61,0x61,0x61,0x61,0x61,0x00,
//Wrench
///width = 16
//height = 16
0x00, 0x18, 0x30, 0x32, 0x7E, 0x7C, 0xF0, 0xC0, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x03, 0x0F, 0x3E, 0x7E, 0x4C, 0x0C,
0x18, 0x00,
#ifdef NOTUSED
//Calibration (Not used, kept for future menu layouts)
//width = 16
//height = 16
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xE8, 0x70,
0x7A, 0x5E, 0x8E, 0x1C, 0x30, 0x00, 0x00, 0x10, 0x38, 0x1C,
0x0E, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
#endif
};
#endif /* FONT_H_ */

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@@ -1,28 +1,28 @@
/*
* LIS2DH12_defines.hpp
*
* Created on: 27Feb.,2018
* Author: Ralim
*/
#ifndef LIS2DH12_DEFINES_HPP_
#define LIS2DH12_DEFINES_HPP_
#define LIS2DH_I2C_ADDRESS (25<<1)
#define LIS_CTRL_REG1 0x20|0x80
#define LIS_CTRL_REG2 0x21|0x80
#define LIS_CTRL_REG3 0x22|0x80
#define LIS_CTRL_REG4 0x23|0x80
#define LIS_CTRL_REG5 0x24|0x80
#define LIS_CTRL_REG6 0x25|0x80
#define LIS_INT1_CFG 0xB0|0x80
#define LIS_INT2_CFG 0xB4|0x80
#define LIS_INT1_DURATION 0x33|0x80
#define LIS_INT1_THS 0x32|0x80
#define LIS_INT1_SRC 0x31|0x80
#define LIS_INT2_DURATION 0x37|0x80
#define LIS_INT2_THS 0x36|0x80
#define LIS_INT2_SRC 0x35|0x80
#endif /* LIS2DH12_DEFINES_HPP_ */
/*
* LIS2DH12_defines.hpp
*
* Created on: 27Feb.,2018
* Author: Ralim
*/
#ifndef LIS2DH12_DEFINES_HPP_
#define LIS2DH12_DEFINES_HPP_
#define LIS2DH_I2C_ADDRESS (25<<1)
#define LIS_CTRL_REG1 0x20|0x80
#define LIS_CTRL_REG2 0x21|0x80
#define LIS_CTRL_REG3 0x22|0x80
#define LIS_CTRL_REG4 0x23|0x80
#define LIS_CTRL_REG5 0x24|0x80
#define LIS_CTRL_REG6 0x25|0x80
#define LIS_INT1_CFG 0xB0|0x80
#define LIS_INT2_CFG 0xB4|0x80
#define LIS_INT1_DURATION 0x33|0x80
#define LIS_INT1_THS 0x32|0x80
#define LIS_INT1_SRC 0x31|0x80
#define LIS_INT2_DURATION 0x37|0x80
#define LIS_INT2_THS 0x36|0x80
#define LIS_INT2_SRC 0x35|0x80
#endif /* LIS2DH12_DEFINES_HPP_ */

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@@ -1,124 +1,124 @@
/*
* MMA8652FC_defines.h
*
* Created on: 31Aug.,2017
* Author: Ben V. Brown
*/
#ifndef MMA8652FC_DEFINES_H_
#define MMA8652FC_DEFINES_H_
//--------------MMA8652 Registers-------------------------------------------//
#define STATUS_REG 0x00 // STATUS Register
#define OUT_X_MSB_REG 0x01 // [7:0] are 8 MSBs of the 14-bit X-axis sample
#define OUT_X_LSB_REG 0x02 // [7:2] are the 6 LSB of 14-bit X-axis sample
#define OUT_Y_MSB_REG 0x03 // [7:0] are 8 MSBs of the 14-bit Y-axis sample
#define OUT_Y_LSB_REG 0x04 // [7:2] are the 6 LSB of 14-bit Y-axis sample
#define OUT_Z_MSB_REG 0x05 // [7:0] are 8 MSBs of the 14-bit Z-axis sample
#define OUT_Z_LSB_REG 0x06 // [7:2] are the 6 LSB of 14-bit Z-axis sample
#define F_SETUP_REG 0x09 // F_SETUP FIFO Setup Register
#define TRIG_CFG_REG 0x0A // TRIG_CFG Map of FIFO data capture events
#define SYSMOD_REG 0x0B // SYSMOD System Mode Register
#define INT_SOURCE_REG 0x0C // INT_SOURCE System Interrupt Status Register
#define WHO_AM_I_REG 0x0D // WHO_AM_I Device ID Register
#define XYZ_DATA_CFG_REG 0x0E // XYZ_DATA_CFG Sensor Data Configuration Register
#define HP_FILTER_CUTOFF_REG 0x0F // HP_FILTER_CUTOFF High Pass Filter Register
#define PL_STATUS_REG 0x10 // PL_STATUS Portrait/Landscape Status Register
#define PL_CFG_REG 0x11 // PL_CFG Portrait/Landscape Configuration Register
#define PL_COUNT_REG 0x12 // PL_COUNT Portrait/Landscape Debounce Register
#define PL_BF_ZCOMP_REG 0x13 // PL_BF_ZCOMP Back/Front and Z Compensation Register
#define P_L_THS_REG 0x14 // P_L_THS Portrait to Landscape Threshold Register
#define FF_MT_CFG_REG 0x15 // FF_MT_CFG Freefall and Motion Configuration Register
#define FF_MT_SRC_REG 0x16 // FF_MT_SRC Freefall and Motion Source Register
#define FF_MT_THS_REG 0x17 // FF_MT_THS Freefall and Motion Threshold Register
#define FF_MT_COUNT_REG 0x18 // FF_MT_COUNT Freefall Motion Count Register
#define TRANSIENT_CFG_REG 0x1D // TRANSIENT_CFG Transient Configuration Register
#define TRANSIENT_SRC_REG 0x1E // TRANSIENT_SRC Transient Source Register
#define TRANSIENT_THS_REG 0x1F // TRANSIENT_THS Transient Threshold Register
#define TRANSIENT_COUNT_REG 0x20 // TRANSIENT_COUNT Transient Debounce Counter Register
#define PULSE_CFG_REG 0x21 // PULSE_CFG Pulse Configuration Register
#define PULSE_SRC_REG 0x22 // PULSE_SRC Pulse Source Register
#define PULSE_THSX_REG 0x23 // PULSE_THS XYZ Pulse Threshold Registers
#define PULSE_THSY_REG 0x24
#define PULSE_THSZ_REG 0x25
#define PULSE_TMLT_REG 0x26 // PULSE_TMLT Pulse Time Window Register
#define PULSE_LTCY_REG 0x27 // PULSE_LTCY Pulse Latency Timer Register
#define PULSE_WIND_REG 0x28 // PULSE_WIND Second Pulse Time Window Register
#define ASLP_COUNT_REG 0x29 // ASLP_COUNT Auto Sleep Inactivity Timer Register
#define CTRL_REG1 0x2A // CTRL_REG1 System Control 1 Register
#define CTRL_REG2 0x2B // CTRL_REG2 System Control 2 Register
#define CTRL_REG3 0x2C // CTRL_REG3 Interrupt Control Register
#define CTRL_REG4 0x2D // CTRL_REG4 Interrupt Enable Register
#define CTRL_REG5 0x2E // CTRL_REG5 Interrupt Configuration Register
#define OFF_X_REG 0x2F // XYZ Offset Correction Registers
#define OFF_Y_REG 0x30
#define OFF_Z_REG 0x31
//MMA8652FC 7-bit I2C address
#define MMA8652FC_I2C_ADDRESS (0x1D<<1)
//MMA8652FC Sensitivity
#define SENSITIVITY_2G 1024
#define SENSITIVITY_4G 512
#define SENSITIVITY_8G 256
#define STATUS_REG 0x00
#define X_MSB_REG 0X01
#define X_LSB_REG 0X02
#define Y_MSB_REG 0X03
#define Y_LSB_REG 0X04
#define Z_MSB_REG 0X05
#define Z_LSB_REG 0X06
#define TRIG_CFG 0X0A
#define SYSMOD 0X0B
#define INT_SOURCE 0X0C
#define DEVICE_ID 0X0D
//-----STATUS_REG(0X00)-----Bit Define----------------------------------------//
#define ZYXDR_BIT 0X08
//----XYZ_DATA_CFG_REG(0xE)-Bit Define----------------------------------------//
#define FS_MASK 0x03
#define FULL_SCALE_2G 0x00 //2g=0x0,4g=0x1,8g=0x2
#define FULL_SCALE_4G 0x01
#define FULL_SCALE_8G 0x02
//---------CTRL_REG1(0X2A)Bit Define------------------------------------------//
#define ACTIVE_MASK 1<<0 //bit0
#define DR_MASK 0x38 //bit D5,D4,D3
#define FHZ800 0x0 //800hz
#define FHZ400 0x1 //400hz
#define FHZ200 0x2 //200hz
#define FHZ100 0x3 //100hz
#define FHZ50 0x4 //50hz
#define FHZ2 0x5 //12.5hz
#define FHZ1 0x6 //6.25hz
#define FHZ0 0x7 //1.563hz
//---------CTRL_REG2(0X2B)Bit Define------------------------------------------//
#define MODS_MASK 0x03 //Oversampling Mode 4
#define Normal_Mode 0x0 //Normal=0,Low Noise Low Power MODS=1,
//HI RESOLUTION=2,LOW POWER MODS = 11
//----CTRL_REG4---Interrupt Enable BIT ---------------------------------------//
//0 interrupt is disabled (default)
//1 interrupt is enabled
#define INT_EN_ASLP 1<<7 //Auto-SLEEP/WAKE Interrupt Enable
#define INT_EN_FIFO 1<<6 //FIFO Interrupt Enable
#define INT_EN_TRANS 1<<5 //Transient Interrupt Enable
#define INT_EN_LNDPRT 1<<4 //Orientation(Landscape/Portrait)Interrupt Enable
#define INT_EN_PULSE 1<<3 //Pulse Detection Interrupt Enable
#define INT_EN_FF_MT 1<<2 //Freefall/Motion Interrupt Enable
#define INT_EN_DRDY 1<<0 //Data Ready Interrupt Enable
#endif /* MMA8652FC_DEFINES_H_ */
/*
* MMA8652FC_defines.h
*
* Created on: 31Aug.,2017
* Author: Ben V. Brown
*/
#ifndef MMA8652FC_DEFINES_H_
#define MMA8652FC_DEFINES_H_
//--------------MMA8652 Registers-------------------------------------------//
#define STATUS_REG 0x00 // STATUS Register
#define OUT_X_MSB_REG 0x01 // [7:0] are 8 MSBs of the 14-bit X-axis sample
#define OUT_X_LSB_REG 0x02 // [7:2] are the 6 LSB of 14-bit X-axis sample
#define OUT_Y_MSB_REG 0x03 // [7:0] are 8 MSBs of the 14-bit Y-axis sample
#define OUT_Y_LSB_REG 0x04 // [7:2] are the 6 LSB of 14-bit Y-axis sample
#define OUT_Z_MSB_REG 0x05 // [7:0] are 8 MSBs of the 14-bit Z-axis sample
#define OUT_Z_LSB_REG 0x06 // [7:2] are the 6 LSB of 14-bit Z-axis sample
#define F_SETUP_REG 0x09 // F_SETUP FIFO Setup Register
#define TRIG_CFG_REG 0x0A // TRIG_CFG Map of FIFO data capture events
#define SYSMOD_REG 0x0B // SYSMOD System Mode Register
#define INT_SOURCE_REG 0x0C // INT_SOURCE System Interrupt Status Register
#define WHO_AM_I_REG 0x0D // WHO_AM_I Device ID Register
#define XYZ_DATA_CFG_REG 0x0E // XYZ_DATA_CFG Sensor Data Configuration Register
#define HP_FILTER_CUTOFF_REG 0x0F // HP_FILTER_CUTOFF High Pass Filter Register
#define PL_STATUS_REG 0x10 // PL_STATUS Portrait/Landscape Status Register
#define PL_CFG_REG 0x11 // PL_CFG Portrait/Landscape Configuration Register
#define PL_COUNT_REG 0x12 // PL_COUNT Portrait/Landscape Debounce Register
#define PL_BF_ZCOMP_REG 0x13 // PL_BF_ZCOMP Back/Front and Z Compensation Register
#define P_L_THS_REG 0x14 // P_L_THS Portrait to Landscape Threshold Register
#define FF_MT_CFG_REG 0x15 // FF_MT_CFG Freefall and Motion Configuration Register
#define FF_MT_SRC_REG 0x16 // FF_MT_SRC Freefall and Motion Source Register
#define FF_MT_THS_REG 0x17 // FF_MT_THS Freefall and Motion Threshold Register
#define FF_MT_COUNT_REG 0x18 // FF_MT_COUNT Freefall Motion Count Register
#define TRANSIENT_CFG_REG 0x1D // TRANSIENT_CFG Transient Configuration Register
#define TRANSIENT_SRC_REG 0x1E // TRANSIENT_SRC Transient Source Register
#define TRANSIENT_THS_REG 0x1F // TRANSIENT_THS Transient Threshold Register
#define TRANSIENT_COUNT_REG 0x20 // TRANSIENT_COUNT Transient Debounce Counter Register
#define PULSE_CFG_REG 0x21 // PULSE_CFG Pulse Configuration Register
#define PULSE_SRC_REG 0x22 // PULSE_SRC Pulse Source Register
#define PULSE_THSX_REG 0x23 // PULSE_THS XYZ Pulse Threshold Registers
#define PULSE_THSY_REG 0x24
#define PULSE_THSZ_REG 0x25
#define PULSE_TMLT_REG 0x26 // PULSE_TMLT Pulse Time Window Register
#define PULSE_LTCY_REG 0x27 // PULSE_LTCY Pulse Latency Timer Register
#define PULSE_WIND_REG 0x28 // PULSE_WIND Second Pulse Time Window Register
#define ASLP_COUNT_REG 0x29 // ASLP_COUNT Auto Sleep Inactivity Timer Register
#define CTRL_REG1 0x2A // CTRL_REG1 System Control 1 Register
#define CTRL_REG2 0x2B // CTRL_REG2 System Control 2 Register
#define CTRL_REG3 0x2C // CTRL_REG3 Interrupt Control Register
#define CTRL_REG4 0x2D // CTRL_REG4 Interrupt Enable Register
#define CTRL_REG5 0x2E // CTRL_REG5 Interrupt Configuration Register
#define OFF_X_REG 0x2F // XYZ Offset Correction Registers
#define OFF_Y_REG 0x30
#define OFF_Z_REG 0x31
//MMA8652FC 7-bit I2C address
#define MMA8652FC_I2C_ADDRESS (0x1D<<1)
//MMA8652FC Sensitivity
#define SENSITIVITY_2G 1024
#define SENSITIVITY_4G 512
#define SENSITIVITY_8G 256
#define STATUS_REG 0x00
#define X_MSB_REG 0X01
#define X_LSB_REG 0X02
#define Y_MSB_REG 0X03
#define Y_LSB_REG 0X04
#define Z_MSB_REG 0X05
#define Z_LSB_REG 0X06
#define TRIG_CFG 0X0A
#define SYSMOD 0X0B
#define INT_SOURCE 0X0C
#define DEVICE_ID 0X0D
//-----STATUS_REG(0X00)-----Bit Define----------------------------------------//
#define ZYXDR_BIT 0X08
//----XYZ_DATA_CFG_REG(0xE)-Bit Define----------------------------------------//
#define FS_MASK 0x03
#define FULL_SCALE_2G 0x00 //2g=0x0,4g=0x1,8g=0x2
#define FULL_SCALE_4G 0x01
#define FULL_SCALE_8G 0x02
//---------CTRL_REG1(0X2A)Bit Define------------------------------------------//
#define ACTIVE_MASK 1<<0 //bit0
#define DR_MASK 0x38 //bit D5,D4,D3
#define FHZ800 0x0 //800hz
#define FHZ400 0x1 //400hz
#define FHZ200 0x2 //200hz
#define FHZ100 0x3 //100hz
#define FHZ50 0x4 //50hz
#define FHZ2 0x5 //12.5hz
#define FHZ1 0x6 //6.25hz
#define FHZ0 0x7 //1.563hz
//---------CTRL_REG2(0X2B)Bit Define------------------------------------------//
#define MODS_MASK 0x03 //Oversampling Mode 4
#define Normal_Mode 0x0 //Normal=0,Low Noise Low Power MODS=1,
//HI RESOLUTION=2,LOW POWER MODS = 11
//----CTRL_REG4---Interrupt Enable BIT ---------------------------------------//
//0 interrupt is disabled (default)
//1 interrupt is enabled
#define INT_EN_ASLP 1<<7 //Auto-SLEEP/WAKE Interrupt Enable
#define INT_EN_FIFO 1<<6 //FIFO Interrupt Enable
#define INT_EN_TRANS 1<<5 //Transient Interrupt Enable
#define INT_EN_LNDPRT 1<<4 //Orientation(Landscape/Portrait)Interrupt Enable
#define INT_EN_PULSE 1<<3 //Pulse Detection Interrupt Enable
#define INT_EN_FF_MT 1<<2 //Freefall/Motion Interrupt Enable
#define INT_EN_DRDY 1<<0 //Data Ready Interrupt Enable
#endif /* MMA8652FC_DEFINES_H_ */

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@@ -0,0 +1,10 @@
# Drivers
Drivers are the classes used to represent physical hardware on the board in a more abstract way, that are more complex than just an IO
* OLED Display
* Accelerometers
* Button handling logic
* Tip thermo response modelling
All drivers should be written with minimal hardware assumptions, and defer hardware related logic to the BSP folder where possible

View File

@@ -1,7 +1,6 @@
#ifndef __MAIN_H
#define __MAIN_H
#include <MMA8652FC.hpp>
#include "OLED.hpp"
#include "Setup.h"
extern uint8_t PCBVersion;
@@ -22,6 +21,11 @@ void HAL_I2C_MemRxCpltCallback(I2C_HandleTypeDef *hi2c);
void vApplicationStackOverflowHook(xTaskHandle *pxTask,
signed portCHAR *pcTaskName);
//Threads
void startGUITask(void const *argument);
void startPIDTask(void const *argument);
void startMOVTask(void const *argument);
extern TaskHandle_t pidTaskNotification ;
#ifdef __cplusplus
}
#endif

View File

@@ -38,12 +38,6 @@ static const size_t MOVTaskStackSize = 512 / 4;
uint32_t MOVTaskBuffer[MOVTaskStackSize];
osStaticThreadDef_t MOVTaskControlBlock;
static TaskHandle_t pidTaskNotification = NULL;
static TickType_t powerPulseRate = 1000;
static TickType_t powerPulseDuration = 50;
void startGUITask(void const *argument);
void startPIDTask(void const *argument);
void startMOVTask(void const *argument);
// End FreeRTOS
// Main sets up the hardware then hands over to the FreeRTOS kernel
@@ -51,7 +45,7 @@ int main(void) {
preRToSInit();
setTipX10Watts(0); // force tip off
FRToSI2C::init (&hi2c1);
FRToSI2C::init(&hi2c1);
OLED::initialize(); // start up the LCD
OLED::setFont(0); // default to bigger font
// Testing for which accelerometer is mounted
@@ -100,114 +94,6 @@ int main(void) {
}
}
/* StartPIDTask function */
void startPIDTask(void const *argument __unused) {
/*
* We take the current tip temperature & evaluate the next step for the tip
* control PWM.
*/
setTipX10Watts(0); // disable the output driver if the output is set to be off
TickType_t lastPowerPulseStart = 0;
TickType_t lastPowerPulseEnd = 0;
history<int32_t, PID_TIM_HZ> tempError = { { 0 }, 0, 0 };
currentTempTargetDegC = 0; // Force start with no output (off). If in sleep / soldering this will
// be over-ridden rapidly
pidTaskNotification = xTaskGetCurrentTaskHandle();
uint32_t PIDTempTarget = 0;
for (;;) {
if (ulTaskNotifyTake(pdTRUE, 2000)) {
// This is a call to block this thread until the ADC does its samples
int32_t x10WattsOut = 0;
// Do the reading here to keep the temp calculations churning along
uint32_t currentTipTempInC = TipThermoModel::getTipInC(true);
PIDTempTarget = currentTempTargetDegC;
if (PIDTempTarget) {
// Cap the max set point to 450C
if (PIDTempTarget > (450)) {
//Maximum allowed output
PIDTempTarget = (450);
}
//Safety check that not aiming higher than current tip can measure
if (PIDTempTarget > TipThermoModel::getTipMaxInC()) {
PIDTempTarget = TipThermoModel::getTipMaxInC();
}
// Convert the current tip to degree's C
// As we get close to our target, temp noise causes the system
// to be unstable. Use a rolling average to dampen it.
// We overshoot by roughly 1 degree C.
// This helps stabilize the display.
int32_t tError = PIDTempTarget - currentTipTempInC + 1;
tError = tError > INT16_MAX ? INT16_MAX : tError;
tError = tError < INT16_MIN ? INT16_MIN : tError;
tempError.update(tError);
// Now for the PID!
// P term - total power needed to hit target temp next cycle.
// thermal mass = 1690 milliJ/*C for my tip.
// = Watts*Seconds to raise Temp from room temp to +100*C, divided by 100*C.
// we divide milliWattsNeeded by 20 to let the I term dominate near the set point.
// This is necessary because of the temp noise and thermal lag in the system.
// Once we have feed-forward temp estimation we should be able to better tune this.
int32_t x10WattsNeeded = tempToX10Watts(tError);
// tempError.average());
// note that milliWattsNeeded is sometimes negative, this counters overshoot
// from I term's inertia.
x10WattsOut += x10WattsNeeded;
// I term - energy needed to compensate for heat loss.
// We track energy put into the system over some window.
// Assuming the temp is stable, energy in = energy transfered.
// (If it isn't, P will dominate).
x10WattsOut += x10WattHistory.average();
// D term - use sudden temp change to counter fast cooling/heating.
// In practice, this provides an early boost if temp is dropping
// and counters extra power if the iron is no longer losing temp.
// basically: temp - lastTemp
// Unfortunately, our temp signal is too noisy to really help.
}
//If the user turns on the option of using an occasional pulse to keep the power bank on
if (systemSettings.KeepAwakePulse) {
if (xTaskGetTickCount() - lastPowerPulseStart
> powerPulseRate) {
lastPowerPulseStart = xTaskGetTickCount();
lastPowerPulseEnd = lastPowerPulseStart
+ powerPulseDuration;
}
//If current PID is less than the pulse level, check if we want to constrain to the pulse as the floor
if (x10WattsOut < systemSettings.KeepAwakePulse
&& xTaskGetTickCount() < lastPowerPulseEnd) {
x10WattsOut = systemSettings.KeepAwakePulse;
}
}
//Secondary safety check to forcefully disable header when within ADC noise of top of ADC
if (getTipRawTemp(0) > (0x7FFF - 150)) {
x10WattsOut = 0;
}
if (systemSettings.powerLimitEnable
&& x10WattsOut > (systemSettings.powerLimit * 10)) {
setTipX10Watts(systemSettings.powerLimit * 10);
} else {
setTipX10Watts(x10WattsOut);
}
HAL_IWDG_Refresh (&hiwdg);
} else {
//ADC interrupt timeout
setTipPWM(0);
}
}
}
#define MOVFilter 8
void startMOVTask(void const *argument __unused) {
OLED::setRotation(true);

View File

@@ -2,7 +2,7 @@
* power.cpp
*
* Created on: 28 Oct, 2018
* Authors: Ben V. Brown, David Hilton
* Authors: Ben V. Brown, David Hilton <- Mostly David
*/
#include <power.hpp>

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@@ -0,0 +1,126 @@
/*
* PIDThread.cpp
*
* Created on: 29 May 2020
* Author: Ralim
*/
#include "main.hpp"
#include "BSP.h"
#include "power.hpp"
#include "history.hpp"
#include "TipThermoModel.h"
#include "cmsis_os.h"
#include "FreeRTOS.h"
#include "task.h"
#include "Settings.h"
static TickType_t powerPulseRate = 1000;
static TickType_t powerPulseDuration = 50;
TaskHandle_t pidTaskNotification = NULL;
/* StartPIDTask function */
void startPIDTask(void const *argument __unused) {
/*
* We take the current tip temperature & evaluate the next step for the tip
* control PWM.
*/
setTipX10Watts(0); // disable the output driver if the output is set to be off
TickType_t lastPowerPulseStart = 0;
TickType_t lastPowerPulseEnd = 0;
history<int32_t, PID_TIM_HZ> tempError = { { 0 }, 0, 0 };
currentTempTargetDegC = 0; // Force start with no output (off). If in sleep / soldering this will
// be over-ridden rapidly
pidTaskNotification = xTaskGetCurrentTaskHandle();
uint32_t PIDTempTarget = 0;
for (;;) {
if (ulTaskNotifyTake(pdTRUE, 2000)) {
// This is a call to block this thread until the ADC does its samples
int32_t x10WattsOut = 0;
// Do the reading here to keep the temp calculations churning along
uint32_t currentTipTempInC = TipThermoModel::getTipInC(true);
PIDTempTarget = currentTempTargetDegC;
if (PIDTempTarget) {
// Cap the max set point to 450C
if (PIDTempTarget > (450)) {
//Maximum allowed output
PIDTempTarget = (450);
}
//Safety check that not aiming higher than current tip can measure
if (PIDTempTarget > TipThermoModel::getTipMaxInC()) {
PIDTempTarget = TipThermoModel::getTipMaxInC();
}
// Convert the current tip to degree's C
// As we get close to our target, temp noise causes the system
// to be unstable. Use a rolling average to dampen it.
// We overshoot by roughly 1 degree C.
// This helps stabilize the display.
int32_t tError = PIDTempTarget - currentTipTempInC + 1;
tError = tError > INT16_MAX ? INT16_MAX : tError;
tError = tError < INT16_MIN ? INT16_MIN : tError;
tempError.update(tError);
// Now for the PID!
// P term - total power needed to hit target temp next cycle.
// thermal mass = 1690 milliJ/*C for my tip.
// = Watts*Seconds to raise Temp from room temp to +100*C, divided by 100*C.
// we divide milliWattsNeeded by 20 to let the I term dominate near the set point.
// This is necessary because of the temp noise and thermal lag in the system.
// Once we have feed-forward temp estimation we should be able to better tune this.
int32_t x10WattsNeeded = tempToX10Watts(tError);
// tempError.average());
// note that milliWattsNeeded is sometimes negative, this counters overshoot
// from I term's inertia.
x10WattsOut += x10WattsNeeded;
// I term - energy needed to compensate for heat loss.
// We track energy put into the system over some window.
// Assuming the temp is stable, energy in = energy transfered.
// (If it isn't, P will dominate).
x10WattsOut += x10WattHistory.average();
// D term - use sudden temp change to counter fast cooling/heating.
// In practice, this provides an early boost if temp is dropping
// and counters extra power if the iron is no longer losing temp.
// basically: temp - lastTemp
// Unfortunately, our temp signal is too noisy to really help.
}
//If the user turns on the option of using an occasional pulse to keep the power bank on
if (systemSettings.KeepAwakePulse) {
if (xTaskGetTickCount() - lastPowerPulseStart
> powerPulseRate) {
lastPowerPulseStart = xTaskGetTickCount();
lastPowerPulseEnd = lastPowerPulseStart
+ powerPulseDuration;
}
//If current PID is less than the pulse level, check if we want to constrain to the pulse as the floor
if (x10WattsOut < systemSettings.KeepAwakePulse
&& xTaskGetTickCount() < lastPowerPulseEnd) {
x10WattsOut = systemSettings.KeepAwakePulse;
}
}
//Secondary safety check to forcefully disable header when within ADC noise of top of ADC
if (getTipRawTemp(0) > (0x7FFF - 150)) {
x10WattsOut = 0;
}
if (systemSettings.powerLimitEnable
&& x10WattsOut > (systemSettings.powerLimit * 10)) {
setTipX10Watts(systemSettings.powerLimit * 10);
} else {
setTipX10Watts(x10WattsOut);
}
HAL_IWDG_Refresh(&hiwdg);
} else {
//ADC interrupt timeout
setTipPWM(0);
}
}
}