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forked from me/IronOS

WIP: Split Render for multiple screen resolutions (#1888)

* Create README.md

* Move to new folder

* Migrating

* Migrate Remainder

* format fix (all but one) (#1889)

* Update USBPDDebug_FS2711.cpp

* Delete PrintVoltage.cpp

* Copy in 128x32 template

* Mask drawing for 96x16

* Import #1819

* Update Font.h

* Homescreen

* Update draw_homescreen_detailed.cpp

* Fix oled normal draw for variable height

* Update OLED.cpp

* Draw settings icons

* Update draw_homescreen_simplified.cpp

* Update draw_power_source_icon.cpp

* Fixup oled drawing for fill area

* Update the region fill for mixed heights

* Fix newline height

* FIXUP! Draw icons in settings menu at correct size

* Fix scrollbar

* Update settingsGUI.cpp

* S60(P) Disable auto display rotation

* On tall oled, scroll in 2 line increments

* Bugfix transition L<->R

@discip I take it back, there was a bug :)

* Draw every other one on transitions

* .

* cleanup

* Bootup logo: Draw in centre

* Update OLED.hpp

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Co-authored-by: discip <53649486+discip@users.noreply.github.com>
This commit is contained in:
Ben V. Brown
2024-07-12 08:27:05 +10:00
committed by GitHub
parent 18e936ae6d
commit 48649908a7
76 changed files with 2052 additions and 1588 deletions

View File

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#include "OperatingModes.h"
#include "ui_drawing.hpp"
OperatingMode showDebugMenu(const ButtonState buttons, guiContext *cxt) {
ui_draw_debug_menu(cxt->scratch_state.state1);
if (buttons == BUTTON_B_SHORT) {
cxt->transitionMode = TransitionAnimation::Down;
return OperatingMode::HomeScreen;
} else if (buttons == BUTTON_F_SHORT) {
cxt->scratch_state.state1++;
#ifdef HALL_SENSOR
cxt->scratch_state.state1 = cxt->scratch_state.state1 % 17;
#else
cxt->scratch_state.state1 = cxt->scratch_state.state1 % 16;
#endif
}
return OperatingMode::DebugMenuReadout; // Stay in debug menu
}