WIP: Split Render for multiple screen resolutions (#1888)
* Create README.md * Move to new folder * Migrating * Migrate Remainder * format fix (all but one) (#1889) * Update USBPDDebug_FS2711.cpp * Delete PrintVoltage.cpp * Copy in 128x32 template * Mask drawing for 96x16 * Import #1819 * Update Font.h * Homescreen * Update draw_homescreen_detailed.cpp * Fix oled normal draw for variable height * Update OLED.cpp * Draw settings icons * Update draw_homescreen_simplified.cpp * Update draw_power_source_icon.cpp * Fixup oled drawing for fill area * Update the region fill for mixed heights * Fix newline height * FIXUP! Draw icons in settings menu at correct size * Fix scrollbar * Update settingsGUI.cpp * S60(P) Disable auto display rotation * On tall oled, scroll in 2 line increments * Bugfix transition L<->R @discip I take it back, there was a bug :) * Draw every other one on transitions * . * cleanup * Bootup logo: Draw in centre * Update OLED.hpp --------- Co-authored-by: discip <53649486+discip@users.noreply.github.com>
This commit is contained in:
@@ -26,6 +26,7 @@ extern "C" {
|
||||
#include "settingsGUI.hpp"
|
||||
#include "stdlib.h"
|
||||
#include "string.h"
|
||||
#include "ui_drawing.hpp"
|
||||
#ifdef POW_PD
|
||||
#include "USBPD.h"
|
||||
#include "pd.h"
|
||||
@@ -216,7 +217,7 @@ void startGUITask(void const *argument) {
|
||||
OLED::setInverseDisplay(getSettingValue(SettingsOptions::OLEDInversion));
|
||||
|
||||
bool buttonLockout = false;
|
||||
renderHomeScreenAssets();
|
||||
ui_pre_render_assets();
|
||||
getTipRawTemp(1); // reset filter
|
||||
memset(&context, 0, sizeof(context));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user