Refactor out the sleeping timeouts
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@@ -366,7 +366,25 @@ static void display_countdown(int sleepThres) {
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OLED::print(SymbolSeconds);
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}
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}
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static uint32_t getSleepTimeout() {
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if (systemSettings.sensitivity && systemSettings.SleepTime) {
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uint32_t sleepThres = 0;
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if (systemSettings.SleepTime < 6)
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sleepThres = systemSettings.SleepTime * 10 * 1000;
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else
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sleepThres = (systemSettings.SleepTime - 5) * 60 * 1000;
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return sleepThres;
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}
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return 0;
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}
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static bool shouldBeSleeping() {
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//Return true if the iron should be in sleep mode
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if ((xTaskGetTickCount() - lastMovementTime) > getSleepTimeout() && (xTaskGetTickCount() - lastButtonTime) > getSleepTimeout()) {
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return true;
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}
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return false;
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}
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static void gui_solderingMode(uint8_t jumpToSleep) {
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/*
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* * Soldering (gui_solderingMode)
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@@ -383,11 +401,6 @@ static void gui_solderingMode(uint8_t jumpToSleep) {
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*/
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bool boostModeOn = false;
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uint32_t sleepThres = 0;
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if (systemSettings.SleepTime < 6)
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sleepThres = systemSettings.SleepTime * 10 * 1000;
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else
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sleepThres = (systemSettings.SleepTime - 5) * 60 * 1000;
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if (jumpToSleep) {
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if (gui_SolderingSleepingMode(jumpToSleep == 2)) {
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lastButtonTime = xTaskGetTickCount();
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@@ -440,7 +453,7 @@ static void gui_solderingMode(uint8_t jumpToSleep) {
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if (systemSettings.sensitivity && systemSettings.SleepTime) {
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OLED::print(SymbolSpace);
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display_countdown(sleepThres);
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display_countdown(getSleepTimeout());
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}
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OLED::setCursor(0, 8);
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@@ -515,7 +528,7 @@ static void gui_solderingMode(uint8_t jumpToSleep) {
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#endif
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if (systemSettings.sensitivity && systemSettings.SleepTime)
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if (xTaskGetTickCount() - lastMovementTime > sleepThres && xTaskGetTickCount() - lastButtonTime > sleepThres) {
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if (shouldBeSleeping()) {
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if (gui_SolderingSleepingMode(false)) {
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return; // If the function returns non-0 then exit
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}
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