1
0
forked from me/IronOS

Animated icons (#866)

* Add animation Icons

* 2D dimensional array

* Added animation to GUI

* Added Adnimation Speed setting

* Added loop

* Added Loop switch

* Use Checkbox instead of +/-

* Animations can now be turned off

* Optimize animation code

* Move animation options to UI settings
This commit is contained in:
PlayDay
2021-03-15 08:01:12 +01:00
committed by GitHub
parent c7d69b37c5
commit 2796f095af
34 changed files with 1174 additions and 239 deletions

View File

@@ -147,224 +147,694 @@ const uint8_t disconnectedTipIcon[] = {
/*
* 16x16 icons
* 32 * 3 = Frame size * Frame count
* */
const uint8_t SettingsMenuIcons[] = {
const uint8_t SettingsMenuIcons[][32 * 3] = {
// Power
// 3 frames
// width = 16
// height = 16
0xC0,
0xB0,
0x8C,
0x83,
0x01,
0x01,
0x21,
0x31,
0xA9,
0x65,
0x03,
0x42,
0x62,
0x52,
0xCA,
0x06,
0x60,
0x58,
0x26,
0x11,
0x08,
0xC4,
0xB2,
0x4D,
0x23,
0x10,
0x08,
0x04,
0x02,
0x01,
0x00,
0x00,
{
// Power 1 frame
// width = 16
// height = 16
0xC0,
0xB0,
0x8C,
0x83,
0x01,
0x01,
0x21,
0x31,
0xB9,
0xFD,
0xFF,
0xFE,
0xFE,
0xDE,
0xCE,
0x06,
0x60,
0x58,
0x26,
0x11,
0x08,
0xC4,
0xF2,
0x7D,
0x3F,
0x1F,
0x0F,
0x07,
0x03,
0x01,
0x00,
0x00,
// Power 2 frame
// width = 16
// height = 16
0xC0,
0xF0,
0xFC,
0xFF,
0xFF,
0xFF,
0xFF,
0xFF,
0xEF,
0x67,
0x03,
0x42,
0x62,
0x52,
0xCA,
0x06,
0x60,
0x78,
0x3E,
0x1F,
0x0F,
0xC7,
0xB3,
0x4D,
0x23,
0x10,
0x08,
0x04,
0x02,
0x01,
0x00,
0x00,
// Power final frame
// width = 16
// height = 16
0xC0,
0xB0,
0x8C,
0x83,
0x01,
0x01,
0x21,
0x31,
0xA9,
0x65,
0x03,
0x42,
0x62,
0x52,
0xCA,
0x06,
0x60,
0x58,
0x26,
0x11,
0x08,
0xC4,
0xB2,
0x4D,
0x23,
0x10,
0x08,
0x04,
0x02,
0x01,
0x00,
0x00,
},
// Soldering
// 3 frames
// width = 16
// height = 16
0x00,
0x02,
0x04,
0x08,
0x12,
0x24,
0xC4,
0x42,
0x82,
0x04,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x01,
0x02,
0x07,
0x0A,
0x14,
0x28,
0x50,
0x60,
0x00,
{
// Soldering 1 frame
// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x80,
0x40,
0xE0,
0x50,
0x28,
0x14,
0x0A,
0x06,
0x00,
0x00,
0x40,
0x20,
0x10,
0x08,
0x04,
0x03,
0x02,
0x01,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
// Soldering 2 frame
// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x80,
0x40,
0xE0,
0x50,
0x28,
0x14,
0x0A,
0x06,
0x00,
0x00,
0x48,
0x26,
0x10,
0x08,
0x04,
0x03,
0x02,
0x01,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
// Soldering final frame
// width = 16
// height = 16
0x00,
0x80,
0x40,
0x00,
0x00,
0x00,
0x00,
0x80,
0x40,
0xE0,
0x50,
0x28,
0x14,
0x0A,
0x06,
0x00,
0x00,
0x49,
0x26,
0x10,
0x08,
0x04,
0x03,
0x02,
0x01,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
},
// Sleep
// 3 frames
// width = 16
// height = 16
0x00,
0xC6,
0xE6,
0xF6,
0xBE,
0x9E,
0x8E,
0x86,
0x00,
0x00,
0x40,
0x40,
0xC0,
0xC0,
0xC0,
0x00,
0x00,
0x01,
0x01,
0x01,
0x45,
0x65,
0x75,
0x5D,
0x4C,
0x00,
0x06,
0x07,
0x07,
0x05,
0x04,
0x00,
{
// Sleep 1 frame
// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x44,
0x64,
0x74,
0x5C,
0x4C,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
// Sleep 2 frame
// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x40,
0x40,
0xC0,
0xC0,
0xC0,
0x00,
0x00,
0x00,
0x00,
0x00,
0x44,
0x64,
0x74,
0x5C,
0x4C,
0x00,
0x06,
0x07,
0x07,
0x05,
0x04,
0x00,
// Sleep final frame
// width = 16
// height = 16
0x00,
0xC6,
0xE6,
0xF6,
0xBE,
0x9E,
0x8E,
0x86,
0x00,
0x00,
0x40,
0x40,
0xC0,
0xC0,
0xC0,
0x00,
0x00,
0x01,
0x01,
0x01,
0x45,
0x65,
0x75,
0x5D,
0x4C,
0x00,
0x06,
0x07,
0x07,
0x05,
0x04,
0x00,
},
// Menu
// 3 frames
// width = 16
// height = 16
0x00,
0x80,
0x06,
0x86,
0x46,
0x06,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x00,
0x00,
0x00,
0x61,
0x60,
0x00,
0x00,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x00,
{
// Menu 1 frame
// width = 16
// height = 16
0x00,
0x80,
0x06,
0x06,
0x06,
0x06,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x00,
0x00,
0x00,
0x60,
0x60,
0x00,
0x00,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x00,
// Menu 2 frame
// width = 16
// height = 16
0x00,
0x80,
0x06,
0x06,
0x06,
0x06,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x00,
0x00,
0x00,
0x61,
0x60,
0x00,
0x00,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x00,
// Menu final frame
// width = 16
// height = 16
0x00,
0x80,
0x06,
0x86,
0x46,
0x06,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x86,
0x00,
0x00,
0x00,
0x61,
0x60,
0x00,
0x00,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x61,
0x00,
},
// Wrench
// 3 frames
/// width = 16
// height = 16
0x00,
0x18,
0x30,
0x32,
0x7E,
0x7C,
0xF0,
0xC0,
0x80,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x01,
0x03,
0x0F,
0x3E,
0x7E,
0x4C,
0x0C,
0x18,
0x00,
{
// Wrench 1 frame
/// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x18,
0x30,
0x32,
0x7E,
0x7C,
0xF0,
0xC0,
// Wrench 2 frame
/// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0xC0,
0x80,
0x90,
0xF0,
0xE0,
0x80,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x01,
0x01,
0x03,
0x03,
0x07,
0x0E,
0x1C,
0x78,
0xF0,
0xF0,
0x60,
// Wrench final frame
/// width = 16
// height = 16
0x00,
0x18,
0x30,
0x32,
0x7E,
0x7C,
0xF0,
0xC0,
0x80,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x01,
0x03,
0x0F,
0x3E,
0x7E,
0x4C,
0x0C,
0x18,
0x00,
},
#ifdef NOTUSED
// Calibration (Not used, kept for future menu layouts)
// 3 frames
// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x80,
0xC0,
0xE8,
0x70,
0x7A,
0x5E,
0x8E,
0x1C,
0x30,
0x00,
0x00,
0x10,
0x38,
0x1C,
0x0E,
0x07,
0x03,
0x01,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
{
// Calibration 1 frame (Not used, kept for future menu layouts)
// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x80,
0xC0,
0xE0,
0x70,
0x3A,
0x1E,
0x0E,
0x1C,
0x30,
0x00,
0x00,
0x10,
0x3A,
0x1C,
0x1E,
0x17,
0x23,
0x01,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
// Calibration 2 frame (Not used, kept for future menu layouts)
// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0x00,
0x40,
0x80,
0xC0,
0xE0,
0x70,
0x3A,
0x1E,
0x0E,
0x1C,
0x30,
0x00,
0x00,
0x10,
0x38,
0x1C,
0x0E,
0x07,
0x03,
0x03,
0x02,
0x04,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
// Calibration final frame (Not used, kept for future menu layouts)
// width = 16
// height = 16
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x80,
0xC0,
0xE8,
0x70,
0x7A,
0x5E,
0x8E,
0x1C,
0x30,
0x00,
0x00,
0x10,
0x38,
0x1C,
0x0E,
0x07,
0x03,
0x01,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
}
#endif
};