Make zero suppression optional
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@@ -74,7 +74,7 @@ public:
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drawArea(x, 0, width, 16, buffer);
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}
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// Draws an image to the buffer, at x offset from top to bottom (fixed height renders)
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static void printNumber(uint16_t number, uint8_t places);
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static void printNumber(uint16_t number, uint8_t places,bool noLeaderZeros=true);
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// Draws a number at the current cursor location
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// Clears the buffer
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static void clearScreen() {
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