Merge Dev into mainline (#1)
* Removing USB Need to refine the drive to the iron tip * Update README.md * * Rewrite all code from scratch * Only kept settings * New font * New PID * New Menus * Use Hardware I2C * Faster System * Better Heating Time * No USB * Full Menu System
This commit is contained in:
282
workspace/ts100/src/Modes.c
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282
workspace/ts100/src/Modes.c
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/*
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* Modes.c
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*
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* Created on: 17 Sep 2016
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* Author: Ralim <ralim@ralimtek.com>
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*/
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#include "Modes.h"
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//This does the required processing and state changes
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void ProcessUI() {
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uint8_t Buttons = getButtons(); //read the buttons status
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static uint32_t lastModeChange = 0;
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if (millis() - getLastButtonPress() < 200)
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Buttons = 0;
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//rough prevention for de-bouncing and allocates settling time
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switch (operatingMode) {
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case STARTUP:
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if ((millis() - getLastButtonPress() > 1000)) {
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if (Buttons & BUT_A) {
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//A key pressed so we are moving to soldering mode
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operatingMode = SOLDERING;
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resetLastButtonPress();
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resetButtons();
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} else if (Buttons & BUT_B) {
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//B Button was pressed so we are moving to the Settings menu
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operatingMode = SETTINGS;
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resetLastButtonPress();
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resetButtons();
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}
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}
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//Nothing else to check here
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break;
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case SOLDERING:
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//We need to check the buttons if we need to jump out
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if (Buttons & BUT_A) {
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//A key pressed so we are moving to temp set
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operatingMode = TEMP_ADJ;
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resetLastButtonPress();
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resetButtons();
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} else if (Buttons & BUT_B) {
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//B Button was pressed so we are moving back to idle
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operatingMode = COOLING;
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resetLastButtonPress();
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resetButtons();
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} else {
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//We need to check the timer for movement in case we need to goto idle
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if (systemSettings.movementEnabled)
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if (millis() - getLastMovement()
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> (systemSettings.SleepTime * 60000)) {
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if (millis() - getLastButtonPress()
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> (systemSettings.SleepTime * 60000)) {
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operatingMode = SLEEP;
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return;
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}
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}
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uint16_t voltage = readDCVoltage(); //get X10 voltage
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if ((voltage / 10) < systemSettings.cutoutVoltage) {
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operatingMode = UVLOWARN;
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resetLastButtonPress();
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resetButtons();
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lastModeChange = millis();
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}
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//If no buttons pushed we need to perform the PID loop for the iron temp
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int32_t newOutput = computePID(systemSettings.SolderingTemp);
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setIronTimer(newOutput);
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}
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break;
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case TEMP_ADJ:
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if (Buttons & BUT_A) {
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//A key pressed so we are moving down in temp
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resetLastButtonPress();
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if (systemSettings.SolderingTemp > 1000)
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systemSettings.SolderingTemp -= 100;
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} else if (Buttons & BUT_B) {
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//B key pressed so we are moving up in temp
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resetLastButtonPress();
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if (systemSettings.SolderingTemp < 4500)
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systemSettings.SolderingTemp += 100;
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} else {
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//we check the timeout for how long the buttons have not been pushed
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//if idle for > 3 seconds then we return to soldering
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if (millis() - getLastButtonPress() > 3000)
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operatingMode = SOLDERING;
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}
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break;
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case SETTINGS:
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//Settings is the mode with the most logic
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//Here we are in the menu so we need to increment through the sub menus / increase the value
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if (millis() - getLastButtonPress() < 400)
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return;
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if (Buttons & BUT_A) {
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resetLastButtonPress();
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//A key iterates through the menu
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if (settingsPage == 3) {
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//Roll off the end
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settingsPage = 0; //reset
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operatingMode = STARTUP;
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saveSettings(); //Save the settings
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} else
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++settingsPage; //move to the next option
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} else if (Buttons & BUT_B) {
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resetLastButtonPress();
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//B changes the value selected
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switch (settingsPage) {
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case UVLO:
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//we are incrementing the cutout voltage
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systemSettings.cutoutVoltage += 1; //Go up 1V at a jump
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if (systemSettings.cutoutVoltage > 24)
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systemSettings.cutoutVoltage = 9;
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else if (systemSettings.cutoutVoltage < 9)
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systemSettings.cutoutVoltage = 9; //cant set UVLO below 9V
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break;
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case SLEEP_TEMP:
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systemSettings.SleepTemp += 100; //Go up 10c at a time
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if (systemSettings.SleepTemp > 3000)
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systemSettings.SleepTemp = 1000;//cant sleep higher than 300
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break;
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case SLEEP_TIME:
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++systemSettings.SleepTime; //Go up 1 minute at a time
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if (systemSettings.SleepTime > 60)
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systemSettings.SleepTime = 2; //cant set time over an hour
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//Remember that ^ is the time of no movement
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break;
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case MOTIONDETECT:
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systemSettings.movementEnabled =
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!systemSettings.movementEnabled;
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break;
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default:
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break;
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}
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}
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break;
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case SLEEP:
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//The iron is sleeping at a lower temperature due to lack of movement
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if (Buttons & BUT_A) {
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//A Button was pressed so we are moving back to soldering
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operatingMode = SOLDERING;
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resetLastButtonPress();
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resetButtons();
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return;
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} else if (Buttons & BUT_B) {
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//B Button was pressed so we are moving back to soldering
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operatingMode = SOLDERING;
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resetLastButtonPress();
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resetButtons();
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return;
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} else if (systemSettings.movementEnabled)
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if (millis() - getLastMovement() < 1000) {//moved in the last second
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operatingMode = SOLDERING; //Goto active mode again
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return;
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}
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//else if nothing has been pushed we need to compute the PID to keep the iron at the sleep temp
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int32_t newOutput = computePID(systemSettings.SleepTemp);
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setIronTimer(newOutput);
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break;
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case COOLING: {
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setIronTimer(0); //turn off heating
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//This mode warns the user the iron is still cooling down
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uint16_t temp = readIronTemp(0, 1); //take a new reading as the heater code is not taking new readings
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if (temp < 500) { //if the temp is < 50C then we can go back to IDLE
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operatingMode = STARTUP;
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resetLastButtonPress();
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resetButtons();
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} else { //we check if the user has pushed a button to ack
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if ((millis() - getLastButtonPress() > 200)
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&& (millis() - getLastButtonPress() < 2000)) {
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if (getButtons() && (BUT_A | BUT_B)) {
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//A button was pushed
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operatingMode = STARTUP;
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resetLastButtonPress();
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resetButtons();
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}
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}
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}
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}
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break;
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case UVLOWARN:
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//We are here if the DC voltage went too low
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//We want to jump back to IDLE after a bit
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if (millis() - lastModeChange > 3000) { //its been 3 seconds
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operatingMode = STARTUP; //jump back to idle mode
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}
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break;
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default:
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break;
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}
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}
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void DrawUI() {
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uint16_t temp = readIronTemp(0, 0) / 10;
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switch (operatingMode) {
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case STARTUP:
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//We are chilling in the idle mode
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//Check if movement in the last 5 minutes , if not sleep OLED
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if (millis() - getLastMovement() > (5 * 60 * 1000)
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&& (millis() - getLastButtonPress() > (5 * 60 * 1000))) {
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//OLED off
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Oled_DisplayOff();
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} else {
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Oled_DisplayOn();
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OLED_DrawString("IDLE ", 7); //write the word IDLE
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}
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break;
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case SOLDERING:
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//The user is soldering
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{
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if (getIronTimer() == 0) {
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OLED_DrawChar('C', 14 * 4);
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} else {
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if (getIronTimer() < 500) {
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OLED_DrawChar(' ', 14 * 4);
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} else { //we are heating
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OLED_DrawChar('H', 14 * 4);
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}
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}
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OLED_DrawThreeNumber(temp, 0);
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OLED_DrawChar(' ', 14 * 3);
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OLED_DrawChar(' ', 14 * 5);
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OLED_DrawChar(' ', 14 * 6);
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}
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break;
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case TEMP_ADJ:
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//We are prompting the user to change the temp so we draw the current setpoint temp
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//With the nifty arrows
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OLED_DrawChar('<', 0);
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OLED_DrawThreeNumber(systemSettings.SolderingTemp / 10, 14 * 1);
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OLED_DrawChar(' ', 14 * 4);
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OLED_DrawChar('>', 14 * 5);
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break;
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case SETTINGS:
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//We are prompting the user the setting name
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switch (settingsPage) {
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case UVLO:
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OLED_DrawString("UVLO", 4);
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OLED_DrawTwoNumber(systemSettings.cutoutVoltage, 14 * 4);
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//OLED_DrawChar('V', 14 * 5);
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break;
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case SLEEP_TEMP:
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OLED_DrawString("STMP", 4);
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OLED_DrawThreeNumber(systemSettings.SleepTemp / 10, 14 * 4);
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//OLED_DrawChar('V', 14 * 5);
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break;
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case SLEEP_TIME:
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OLED_DrawString("STME ", 5);
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OLED_DrawTwoNumber(systemSettings.SleepTime, 14 * 5);
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break;
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case MOTIONDETECT:/*Toggle the mode*/
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if (systemSettings.movementEnabled)
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OLED_DrawString("MOTN T", 7);
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else
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OLED_DrawString("MOTN F", 7);
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break;
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default:
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break;
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}
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break;
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case SLEEP:
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//The iron is in sleep temp mode
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//Draw in temp and sleep
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OLED_DrawString("SLP", 3);
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OLED_DrawThreeNumber(temp, 14 * 3);
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break;
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case COOLING:
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//We are warning the user the tip is cooling
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OLED_DrawString("COL", 3);
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OLED_DrawThreeNumber(temp, 14 * 3);
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break;
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case UVLOWARN:
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OLED_DrawString("UND VL", 6);
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break;
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default:
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break;
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}
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}
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