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* track and return Operating mode with BLE * move global variable to fix build on other platforms * formatting * expand bulk data to match individual value data * formatting * fix accidental single line if --------- Co-authored-by: Ben V. Brown <5425387+Ralim@users.noreply.github.com>
46 lines
1.6 KiB
C
46 lines
1.6 KiB
C
#ifndef OPERATING_MODES_H_
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#define OPERATING_MODES_H_
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extern "C" {
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#include "FreeRTOSConfig.h"
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}
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#include "Buttons.hpp"
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#include "OLED.hpp"
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#include "OperatingModeUtilities.h"
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#include "Settings.h"
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#include "TipThermoModel.h"
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#include "Translation.h"
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#include "cmsis_os.h"
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#include "configuration.h"
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#include "history.hpp"
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#include "main.hpp"
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#include "power.hpp"
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#include "settingsGUI.hpp"
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#include "stdlib.h"
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#include "string.h"
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#if POW_PD
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#include "USBPD.h"
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#include "pd.h"
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#endif
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// Exposed modes
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enum OperatingMode {
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idle = 0,
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soldering = 1,
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boost = 2,
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sleeping = 3,
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settings = 4,
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debug = 5
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};
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void performCJCC(void); // Used to calibrate the Cold Junction offset
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void gui_solderingTempAdjust(void); // For adjusting the setpoint temperature of the iron
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int gui_SolderingSleepingMode(bool stayOff, bool autoStarted); // Sleep mode
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void gui_solderingMode(uint8_t jumpToSleep); // Main mode for hot pointy tool
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void showDebugMenu(void); // Debugging values
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void showPDDebug(void); // Debugging menu that hows PD adaptor info
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void showWarnings(void); // Shows user warnings if required
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void drawHomeScreen(bool buttonLockout) __attribute__((noreturn)); // IDLE / Home screen
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void renderHomeScreenAssets(void); // Called to act as start delay and used to render out flipped images for home screen graphics
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//
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#endif |