Files
IronOS/workspace/TS100/Core/Src/OLED.cpp
2019-12-24 12:08:22 +11:00

332 lines
8.6 KiB
C++

/*
* OLED.cpp
*
* Created on: 29Aug.,2017
* Author: Ben V. Brown
*/
#include <string.h>
#include <OLED.hpp>
#include <stdlib.h>
#include "Translation.h"
#include "cmsis_os.h"
const uint8_t *OLED::currentFont; // Pointer to the current font used for
// rendering to the buffer
uint8_t *OLED::firstStripPtr; // Pointers to the strips to allow for buffer
// having extra content
uint8_t *OLED::secondStripPtr; // Pointers to the strips
bool OLED::inLeftHandedMode; // Whether the screen is in left or not (used for
// offsets in GRAM)
OLED::DisplayState OLED::displayState;
uint8_t OLED::fontWidth, OLED::fontHeight;
int16_t OLED::cursor_x, OLED::cursor_y;
uint8_t OLED::displayOffset;
uint8_t OLED::screenBuffer[16 + (OLED_WIDTH * 2) + 10]; // The data buffer
/*Setup params for the OLED screen*/
/*http://www.displayfuture.com/Display/datasheet/controller/SSD1307.pdf*/
/*All commands are prefixed with 0x80*/
/*Data packets are prefixed with 0x40*/
uint8_t OLED_Setup_Array[] = {
/**/
0x80, 0xAE, /*Display off*/
0x80, 0xD5, /*Set display clock divide ratio / osc freq*/
0x80, 0x52, /*Divide ratios*/
0x80, 0xA8, /*Set Multiplex Ratio*/
0x80, 0x0F, /*16 == max brightness,39==dimmest*/
0x80, 0xC0, /*Set COM Scan direction*/
0x80, 0xD3, /*Set vertical Display offset*/
0x80, 0x00, /*0 Offset*/
0x80, 0x40, /*Set Display start line to 0*/
0x80, 0xA0, /*Set Segment remap to normal*/
0x80, 0x8D, /*Charge Pump*/
0x80, 0x14, /*Charge Pump settings*/
0x80, 0xDA, /*Set VCOM Pins hardware config*/
0x80, 0x02, /*Combination 2*/
0x80, 0x81, /*Contrast*/
0x80, 0x33, /*^51*/
0x80, 0xD9, /*Set pre-charge period*/
0x80, 0xF1, /*Pre charge period*/
0x80, 0xDB, /*Adjust VCOMH regulator ouput*/
0x80, 0x30, /*VCOM level*/
0x80, 0xA4, /*Enable the display GDDR*/
0x80, 0XA6, /*Normal display*/
0x80, 0x20, /*Memory Mode*/
0x80, 0x00, /*Wrap memory*/
0x80, 0xAF /*Display on*/
};
// Setup based on the SSD1307 and modified for the SSD1306
const uint8_t REFRESH_COMMANDS[17] = { 0x80, 0xAF, 0x80, 0x21, 0x80, 0x20, 0x80,
0x7F, 0x80, 0xC0, 0x80, 0x22, 0x80, 0x00, 0x80, 0x01, 0x40 };
void OLED::initialize() {
cursor_x = cursor_y = 0;
currentFont = USER_FONT_12;
fontWidth = 12;
inLeftHandedMode = false;
firstStripPtr = &screenBuffer[FRAMEBUFFER_START];
secondStripPtr = &screenBuffer[FRAMEBUFFER_START + OLED_WIDTH];
fontHeight = 16;
displayOffset = 0;
memcpy(&screenBuffer[0], &REFRESH_COMMANDS[0], sizeof(REFRESH_COMMANDS));
HAL_Delay(50);
HAL_GPIO_WritePin(OLED_RESET_GPIO_Port, OLED_RESET_Pin, GPIO_PIN_SET);
HAL_Delay(50);
// Set the display to be ON once the settings block is sent and send the
// initialisation data to the OLED.
setDisplayState(DisplayState::ON);
FRToSI2C::Transmit(DEVICEADDR_OLED, &OLED_Setup_Array[0],
sizeof(OLED_Setup_Array));
}
/*
* Prints a char to the screen.
* UTF font handling is done using the two input chars.
* Precursor is the command char that is used to select the table.
*/
void OLED::drawChar(char c) {
if (c == '\x01' && cursor_y == 0) { // 0x01 is used as new line char
cursor_x = 0;
cursor_y = 8;
return;
} else if (c == 0) {
return;
}
uint16_t index = c - 2; //First index is \x02
uint8_t *charPointer;
charPointer = ((uint8_t*) currentFont)
+ ((fontWidth * (fontHeight / 8)) * index);
drawArea(cursor_x, cursor_y, fontWidth, fontHeight, charPointer);
cursor_x += fontWidth;
}
void OLED::setRotation(bool leftHanded) {
#ifdef MODEL_TS80
leftHanded = !leftHanded;
#endif
if (inLeftHandedMode == leftHanded) {
return;
}
// send command struct again with changes
if (leftHanded) {
OLED_Setup_Array[11] = 0xC8; // c1?
OLED_Setup_Array[19] = 0xA1;
} else {
OLED_Setup_Array[11] = 0xC0;
OLED_Setup_Array[19] = 0xA0;
}
FRToSI2C::Transmit(DEVICEADDR_OLED, (uint8_t*) OLED_Setup_Array,
sizeof(OLED_Setup_Array));
inLeftHandedMode = leftHanded;
screenBuffer[5] = inLeftHandedMode ? 0 : 32; // display is shifted by 32 in left handed
// mode as driver ram is 128 wide
screenBuffer[7] = inLeftHandedMode ? 95 : 0x7F; // End address of the ram segment we are writing to (96 wide)
screenBuffer[9] = inLeftHandedMode ? 0xC8 : 0xC0;
}
// print a string to the current cursor location
void OLED::print(const char *str) {
while (str[0]) {
drawChar(str[0]);
str++;
}
}
void OLED::setFont(uint8_t fontNumber) {
if (fontNumber == 1) {
// small font
currentFont = USER_FONT_6x8;
fontHeight = 8;
fontWidth = 6;
} else if (fontNumber == 2) {
currentFont = ExtraFontChars;
fontHeight = 16;
fontWidth = 12;
} else {
currentFont = USER_FONT_12;
fontHeight = 16;
fontWidth = 12;
}
}
// maximum places is 5
void OLED::printNumber(uint16_t number, uint8_t places) {
char buffer[7] = { 0 };
if (places >= 5) {
buffer[5] = 2 + number % 10;
number /= 10;
}
if (places > 4) {
buffer[4] = 2 + number % 10;
number /= 10;
}
if (places > 3) {
buffer[3] = 2 + number % 10;
number /= 10;
}
if (places > 2) {
buffer[2] = 2 + number % 10;
number /= 10;
}
if (places > 1) {
buffer[1] = 2 + number % 10;
number /= 10;
}
buffer[0] = 2 + number % 10;
//Removing the leading zero's by swapping them to SymbolSpace
for (int i = 0; i < 7; i++) {
if (buffer[i] == 2) {
buffer[i] = SymbolSpace[0];
} else {
break;
}
}
print(buffer);
}
void OLED::debugNumber(int32_t val) {
if (abs(val) > 99999) {
OLED::print(SymbolSpace); // out of bounds
return;
}
if (val >= 0) {
OLED::print(SymbolSpace);
OLED::printNumber(val, 5);
} else {
OLED::print(SymbolMinus);
OLED::printNumber(-val, 5);
}
}
void OLED::drawSymbol(uint8_t symbolID) {
// draw a symbol to the current cursor location
setFont(2);
drawChar(symbolID + 2);
setFont(0);
}
// Draw an area, but y must be aligned on 0/8 offset
void OLED::drawArea(int16_t x, int8_t y, uint8_t wide, uint8_t height,
const uint8_t *ptr) {
// Splat this from x->x+wide in two strides
if (x <= -wide)
return; // cutoffleft
if (x > 96)
return; // cutoff right
uint8_t visibleStart = 0;
uint8_t visibleEnd = wide;
// trimming to draw partials
if (x < 0) {
visibleStart -= x; // subtract negative value == add absolute value
}
if (x + wide > 96) {
visibleEnd = 96 - x;
}
if (y == 0) {
// Splat first line of data
for (uint8_t xx = visibleStart; xx < visibleEnd; xx++) {
firstStripPtr[xx + x] = ptr[xx];
}
}
if (y == 8 || height == 16) {
// Splat the second line
for (uint8_t xx = visibleStart; xx < visibleEnd; xx++) {
secondStripPtr[x + xx] = ptr[xx + (height == 16 ? wide : 0)];
}
}
}
void OLED::fillArea(int16_t x, int8_t y, uint8_t wide, uint8_t height,
const uint8_t value) {
// Splat this from x->x+wide in two strides
if (x <= -wide)
return; // cutoffleft
if (x > 96)
return; // cutoff right
uint8_t visibleStart = 0;
uint8_t visibleEnd = wide;
// trimming to draw partials
if (x < 0) {
visibleStart -= x; // subtract negative value == add absolute value
}
if (x + wide > 96) {
visibleEnd = 96 - x;
}
if (y == 0) {
// Splat first line of data
for (uint8_t xx = visibleStart; xx < visibleEnd; xx++) {
firstStripPtr[xx + x] = value;
}
}
if (y == 8 || height == 16) {
// Splat the second line
for (uint8_t xx = visibleStart; xx < visibleEnd; xx++) {
secondStripPtr[x + xx] = value;
}
}
}
void OLED::drawFilledRect(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1,
bool clear) {
// Draw this in 3 sections
// This is basically a N wide version of vertical line
// Step 1 : Draw in the top few pixels that are not /8 aligned
// LSB is at the top of the screen
uint8_t mask = 0xFF;
if (y0) {
mask = mask << (y0 % 8);
for (uint8_t col = x0; col < x1; col++)
if (clear)
firstStripPtr[(y0 / 8) * 96 + col] &= ~mask;
else
firstStripPtr[(y0 / 8) * 96 + col] |= mask;
}
// Next loop down the line the total number of solids
if (y0 / 8 != y1 / 8)
for (uint8_t col = x0; col < x1; col++)
for (uint8_t r = (y0 / 8); r < (y1 / 8); r++) {
// This gives us the row index r
if (clear)
firstStripPtr[(r * 96) + col] = 0;
else
firstStripPtr[(r * 96) + col] = 0xFF;
}
// Finally draw the tail
mask = ~(mask << (y1 % 8));
for (uint8_t col = x0; col < x1; col++)
if (clear)
firstStripPtr[(y1 / 8) * 96 + col] &= ~mask;
else
firstStripPtr[(y1 / 8) * 96 + col] |= mask;
}
void OLED::drawHeatSymbol(uint8_t state) {
// Draw symbol 14
// Then draw over it, the bottom 5 pixels always stay. 8 pixels above that are
// the levels masks the symbol nicely
state /= 31; // 0-> 8 range
// Then we want to draw down (16-(5+state)
uint8_t cursor_x_temp = cursor_x;
drawSymbol(14);
drawFilledRect(cursor_x_temp, 0, cursor_x_temp + 12, 2 + (8 - state), true);
}