mirror of
https://github.com/Ralim/IronOS.git
synced 2025-02-26 07:53:55 +00:00
Original updates started by @ Pikapoo on the Pinecil community chat Further improvements and png work by Robert Lipe <robertlipe@gmail.com>
492 lines
14 KiB
HTML
492 lines
14 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="https://cdn.jsdelivr.net/npm/vue/dist/vue.js"></script>
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<script src="translations_commons.js"></script>
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<title>TS100 Bitmap Editor</title>
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<style id="styles">
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.matrix {
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display: inline-block;
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padding: 0px 0px 1px 1px;
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background-color: #666;
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margin-top: 1em;
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margin-bottom: 1em;
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}
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.matrix * {
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font-size: 0;
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}
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.r {
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white-space: nowrap;
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}
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.c {
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margin: 1px 1px 0px 0px;
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display: inline-block;
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background-color: #fff;
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height: 10px;
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width: 10px;
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}
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.x {
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background-color: #000;
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}
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.header {
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}
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.data input,
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.data textarea {
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margin-top: 1em;
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width: 100%;
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}
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.actions {
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}
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</style>
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<script>
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var ink, pressed, ev;
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function mousedown(e) {
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c = window.event.target;
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classes = c.className.split(" ");
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if (classes.indexOf("c") < 0) {
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return;
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}
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ink = classes.indexOf("x") < 0;
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pressed = true;
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ev = e;
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enter(e);
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}
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function mouseup(e) {
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ev = e;
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pressed = false;
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}
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function enter(e) {
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if (!pressed) {
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return;
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}
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ev = e;
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c = window.event.target;
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paint(c, ink);
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stringFromMatrix();
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}
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function paint(c, ink) {
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var cellInk = isInk(c);
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if (ink) {
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if (!cellInk) {
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c.className += " x";
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}
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} else {
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if (cellInk) {
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c.className = "c";
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}
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}
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}
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function isInk(c) {
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try {
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var classes = c.className.split(" ");
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return classes.indexOf("x") >= 0;
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} catch (e) {
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return false;
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}
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}
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function getMatrix() {
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return document.getElementById("matrix");
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}
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function getCoordinatesFromId(str) {
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i = str.indexOf("_");
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return {
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row: parseInt(str.substring(1, i)),
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col: parseInt(str.substring(i + 1)),
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};
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}
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function clearMatrix() {
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for (var r = 0; r < app.matrix.rows; r++) {
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for (var c = 0; c < app.matrix.cols; c++) {
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paint(getCell(r, c), false);
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}
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}
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}
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function invertMatrix() {
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for (var r = 0; r < app.matrix.rows; r++) {
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for (var c = 0; c < app.matrix.cols; c++) {
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cell = getCell(r, c);
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if (isInk(cell) == true) paint(cell, false);
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else paint(cell, true);
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}
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}
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stringFromMatrix();
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}
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function getCell(row, col) {
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return document.getElementById("C" + row + "_" + col);
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}
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function toMatrix(str) {
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app.encodedData = str;
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clearMatrix();
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var strs = str.split(/[ ,]/);
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var pair = false;
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var c = 0;
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var rs = 7;
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for (var i = 0; i < strs.length; i++) {
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var d = strs[i];
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if (d.length > 0) {
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if (startsWith(d, "0x")) {
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v = parseInt(d.substring(2), 16);
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} else {
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v = parseInt(d);
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}
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sv = padLeft(v.toString(2), "0", 8);
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for (r = 0; r < 8; r++) {
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paint(getCell(rs - r, c), sv.charAt(r) == "1");
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}
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c++;
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if (c >= app.matrix.cols) {
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c = 0;
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rs += 8;
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}
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}
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}
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stringFromMatrix(true, false);
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}
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function escapedToMatrix(str) {
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app.encodedEscapeSequence = str;
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clearMatrix();
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var strs = str.split("\\x");
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var c = 0;
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var rs = 7;
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for (var i = 0; i < strs.length; i++) {
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var d = strs[i];
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if (d.length > 0) {
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v = parseInt(d, 16);
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sv = padLeft(v.toString(2), "0", 8);
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for (r = 0; r < 8; r++) {
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paint(getCell(rs - r, c), sv.charAt(r) == "1");
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}
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c++;
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if (c >= app.matrix.cols) {
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c = 0;
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rs += 8;
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}
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}
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}
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stringFromMatrix(false, true);
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}
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// Rather than trying to figure these crazy cells/matrix, we just
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// slurp up the encoded string at the end. It's updated on every
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// pixl change, redraw, and load so just slipping into
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// stringFromMatrix is tacky, but seemss to catch all our refreshes.
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//
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// The string is CSV hex, with the first byte being the first column,
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// and bit zero being the UL corner. Second byte is second column, etc.
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// app.matrix.{cols,rows} is set by the drawing code to size the
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// image for a character, an icon, or the full screen image. This
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// code adapts resizing from that.
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// INVERT is handled by the code above us, our fill/clearRect handles
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// that.
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function updateCanvas(buf) {
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// Number of squared canvas pixels to image pixels;
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var scale = 1;
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var c = document.getElementById("myCanvas");
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var context = c.getContext("2d");
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context.fillRect(0, 0, c.width, c.height);
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if (c.width != app.matrix.cols || c.height != app.matrix.rows) {
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c.width = app.matrix.cols * scale;
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c.height = app.matrix.rows * scale;
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}
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context.clearRect(0, 0, c.width, c.height);
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var a = buf.split(",");
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var x = 0;
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var y = 0;
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for (var e = 0; e < a.length; e++) {
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byte = parseInt(a[e], 16);
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for (var bit = 0; bit < 8; bit++) {
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// debug.innerHTML+= e + ": " + x + "/" + y + " " + a.length + "</br>";
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// debug.innerHTML+= app.matrix.cols + "</br>";
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if (x > c.cols) {
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throw "write past right of canvas";
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}
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if (x > c.rows) {
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throw "write past bottom of canvas";
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}
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if (byte & (1 << bit)) {
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// FillRect give better B&W image
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if (scale > 1) {
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context.moveTo(x, y);
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context.lineWidth = scale;
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context.lineTo(x + scale, y);
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} else {
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context.beginPath();
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context.fillRect(x, y, 1, 1);
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context.fill();
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}
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}
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y += scale;
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}
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y -= 8 * scale;
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x += scale;
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if (x == app.matrix.cols * scale) {
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x = 0;
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y = 8 * scale;
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}
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// debug.innerHTML+= x + " " + x/app.matrix.cols + " " + y + "</br>";
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// debug.innerHTML+=byte + "</br>";
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}
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context.strokeStyle = "black";
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context.stroke();
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return c;
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}
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function makePNG() {
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var canvas = document.getElementById("myCanvas");
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//var context = c.getContext("2d");
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//window.location = canvas.toDataURL("image/png");
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///var image = canvas.toDataURL("image/png");
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// document.write('<img src="'+image+'"/>');
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var image = canvas
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.toDataURL("image/png")
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.replace("image/png", "image/octet-stream");
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window.location.href = image;
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}
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function stringFromMatrix(skipEncodedData, skipEncodedEscapeSequence) {
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var str = "";
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var strEscaped = "";
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var delim = "";
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var blocks = app.matrix.rows / 8;
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var rs = 7;
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for (var block = 0; block < blocks; block++) {
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for (var c = 0; c < app.matrix.cols; c++) {
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var b = 0;
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for (var r = 0; r < 8; r++) {
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var cell = document.getElementById("C" + (rs - r) + "_" + c);
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if (isInk(cell)) {
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b |= 1 << (7 - r);
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}
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}
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str += delim + "0x" + padLeft(b.toString(16).toUpperCase(), "0", 2);
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strEscaped += "\\x" + padLeft(b.toString(16).toUpperCase(), "0", 2);
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delim = ",";
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}
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rs += 8;
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}
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if (!skipEncodedData) {
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app.encodedData = str;
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}
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if (!skipEncodedEscapeSequence) {
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app.encodedEscapeSequence = strEscaped;
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}
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updateCanvas(str);
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return str;
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}
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function start() {
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app = new Vue({
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el: "#app",
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data: {
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matrix: {
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cols: 12,
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rows: 16,
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},
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type: "big",
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encodedData: "",
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encodedEscapeSequence: "",
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},
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methods: {
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VtoMatrix: function (val) {
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toMatrix(val);
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},
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escapedToMatrix: function (val) {
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escapedToMatrix(val);
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},
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VchangeSize: function () {
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if (app.type == "big") {
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app.matrix.cols = 12;
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app.matrix.rows = 16;
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} else if (app.type == "small") {
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app.matrix.cols = 6;
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app.matrix.rows = 8;
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} else if (app.type == "icon") {
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app.matrix.cols = 16;
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app.matrix.rows = 16;
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} else if (app.type == "icon24") {
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app.matrix.cols = 24;
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app.matrix.rows = 16;
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} else if (app.type == "screen") {
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app.matrix.cols = 84;
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app.matrix.rows = 16;
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} else if (app.type == "fullscreen") {
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app.matrix.cols = 96;
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app.matrix.rows = 16;
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}
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stringFromMatrix();
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},
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},
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});
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toMatrix(
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"0x00,0xF0,0x08,0x0E,0x02,0x02,0x02,0x02,0x0E,0x08,0xF0,0x00,0x00,0x3F,0x40,0x5C,0x5C,0x5C,0x5C,0x5C,0x5C,0x40,0x3F,0x00"
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);
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}
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var margins = 1;
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function changesize(x) {
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var cursize = x;
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var mg;
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if (x < 6) mg = 0;
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else mg = 1;
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// var elements = document.getElementsByClassName('c');
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// for (var i=0; i<elements.length;i++){
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// elements.item(i).style="height: "+x+"px; width: "+x+"px;"+mg;
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// }
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styles.sheet.rules[3].style.height = x + "px";
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styles.sheet.rules[3].style.width = x + "px";
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styles.sheet.rules[3].style.marginRight = mg + "px";
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styles.sheet.rules[3].style.marginTop = mg + "px";
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styles.sheet.rules[0].style.paddingLeft = mg + "px";
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styles.sheet.rules[0].style.paddingBottom = mg + "px";
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}
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function importFile() {
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var input, file, fr;
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input = document.getElementById("fileinput");
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if (input.files[0]) {
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file = input.files[0];
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fr = new FileReader();
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fr.onload = processData;
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fr.readAsBinaryString(file);
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}
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function processData() {
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var pushy, data, aB, bS;
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pushy = [];
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// bodyAppend("p","processing data");
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data = fr.result;
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for (i = 297; i < 297 + 192; i += 2) {
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aB = data.charCodeAt(i + 1);
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bS = aB.toString(16);
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if (bS.length < 2) bS = "0" + bS;
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pushy.push(bS);
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aB = data.charCodeAt(i);
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bS = aB.toString(16);
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if (bS.length < 2) bS = "0" + bS;
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pushy.push(bS);
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}
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escapedToMatrix("\\x" + pushy.join("\\x"));
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// bodyAppend("p","\\x"+pushy.join("\\x"));
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}
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}
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function bodyAppend(tagName, innerHTML) {
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var elm;
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elm = document.createElement(tagName);
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elm.innerHTML = innerHTML;
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document.body.appendChild(elm);
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}
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window.onload = start;
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</script>
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</head>
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<body>
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<div id="app">
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<div class="header">
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<select v-model="type" v-on:change="VchangeSize()">
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<option value="small">Small Font (6x8)</option>
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<option value="big">Big Font (12x16)</option>
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<option value="icon">Icon (16x16)</option>
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<option value="icon24">Icon (24x16)</option>
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<option value="screen">Screen (84x16)</option>
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<option value="fullscreen">Full Screen (96x16)</option>
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</select>
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<a href="#" onclick="changesize(1);">1x</a>
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<a href="#" onclick="changesize(2);">2x</a>
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<a href="#" onclick="changesize(4);">4x</a>
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<a href="#" onclick="changesize(8);">8x</a>
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<a href="#" onclick="changesize(10);">10x</a>
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<a href="#" onclick="changesize(12);">12x</a>
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<a href="#" onclick="changesize(16);">16x</a>
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<a href="#" onclick="changesize(32);">32x</a>
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<a href="#" onclick="invertMatrix();">INVERT!</a>
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</div>
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<div
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id="matrix"
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class="matrix"
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onmousedown="mousedown(this)"
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onmouseup="mouseup(this)"
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ondragstart="return false"
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>
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<div :id="'R'+(r-1)" class="r" v-for="r in matrix.rows">
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<div
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:id="'C'+(r-1)+'_'+(c-1)"
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class="c"
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onmouseenter="enter(this)"
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v-for="c in matrix.cols"
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></div>
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</div>
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</div>
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<div class="actions">
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<input
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type="button"
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value="Clear"
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onclick="clearMatrix();stringFromMatrix()"
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/>
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</div>
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<div class="data">
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<textarea
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v-model="encodedData"
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style="width: 100%"
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v-on:change="VtoMatrix(encodedData)"
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rows="5"
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></textarea>
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<textarea
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v-model="encodedEscapeSequence"
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style="width: 100%"
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v-on:change="escapedToMatrix(encodedEscapeSequence)"
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rows="5"
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></textarea>
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</div>
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<form action="#" onsubmit="return false;">
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<input type="file" id="fileinput" />
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<input
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type="button"
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id="btnLoad"
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value="Import"
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onclick="importFile();"
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/>
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(Remember to set correct canvas size before importing)
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</form>
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<br />
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<canvas
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id="myCanvas"
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width="96"
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height="16"
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style="border: 1px dotted #000000; padding: 10px"
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>
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</canvas>
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<form>
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<input type="button" value="Make PNG" onclick="makePNG();" />
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</form>
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<div id="debug"></div>
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</div>
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</body>
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</html>
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